| Pellius Fullonna |
You beat me to it, Bonegrit. I'll post proper later but taking 20 on perception is an option as long as the group decides to go 'nice and slow' when exploring, like take at least 2 minutes when investigating. What's your take on that DM?
| Pellius Fullonna |
Pellius looks over the stuff that Del found, "Good going Del!" The magus winks at the bard and states, "Of course, not as valuable as the two gems I found but I'll be nice and throw them into the pile when it comes time to divy up things."
Pellius then continues to investigate the area, "Since we made the trip and defeated the monster, let's take our time and really explore this place."
assuming the secret door/portal is found
The magus is once again happy with his work, "Well, well, look here gents. Del, do your stuff and check this thing for traps, please."
| Delkaneth |
Delkaneth is slightly abashed that he was so distracted by the desk he missed the now-obvious hidden panel. [I]Wonder if my hands are steady enough to lift them without him noticing?]/I]
Banishing the foolish thought, he moves his attention to following Pellius's advice.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13 checking for traps
| Pyotr |
Pyotr pokes around the room. On one of the beds, underneath the remains of a bolster, he discovers a golden clasped locket. The outer clasp of the locket has been broken off and lost, revealing the alabaster and agate cameo inside. It’s the face, in profile, of a young lady, something of a beauty bar an overly large nose. In tiny script underneath the image is the inscription ‘Command my heart forever’.
Appraise Check: 1d20 + 3 ⇒ (8) + 3 = 11
Pyotr turns the locket over in his hand and reads the inscription. "A sad fate for those left waiting behind. To swear one's life to duty is a hard choice. But, for those who are bound to them...."
| DM Tadpole |
@ Bonegrit; the copper hooks bear no relation to Bonegrit’s earlier find. They’re just simple latches to hold the drawers shut.
Bonegrit and Delkaneth investigate the contents of the desk together. The half-orc's opinions on the worth of the various items are fairly spurious, but Del’s practiced eye concludes the marble and bracelet to have little intrinsic value. The test tubes might be worth a little, but we’re probably talking in silver pieces rather than gold. They’re also so delicate that transporting them without breaking the remaining five would be difficult (although there’s enough material left in the portmanteau or the beds to aid in this). He struggles to value the amount of gold dust in the pot, finally concluding it worth at least double figures in gold pieces, but likely less than fifty.
Meanwhile, Pyotr appraises his find. Poignant as it is, he’s quite convinced it’s also rather valuable, perhaps a three figure sum in gold pieces.
To move things forward a little, we’ll assume Delkaneth opens the secret door after determining it to be untrapped.
Having determined the secret door is not trapped, Delkaneth gives it a firm push and it pops open. Behind it an oblong storage compartment about the size of a coffin*. It’s largely empty, but contains the following items:
• A sheaf of maps from the days of Harchrist. These include
o an overview of the whole of Harchrist’s Blockade, the fortification stretching unbroken across all of Lastwall’s northern border.
o A large map of northern Avistan.
o A terrain map of the lands immediately north of the keep.
o A ‘political’ map of the Hold of Belkzen, denoting the areas of influence of the various orc tribes. Bonegrit and Pellius recognise some of the names, such as the Empty Hand and the Black Sun, whilst others have been swept aside with the passing of the years.
• A beautifully tooled scabbard, unblemished by the passing of time. It’s designed to fit a longsword, and an intricately worked design of a dozen blazing suns, all fashioned from gold leaf, track along its length.
• A rectangular wooden box containing fifty gold coins stacked in five rows. Each coin bears Iomedae’s sun on one side and on the other the profile of Watcher Lord Veldyn I, Lastwall’s monarch in the days of Harchrist.
• A slender spellbook with the name Lamintar Greyfoal on the spine.
Again, if everyone could update the things they take on their character sheets. This doesn’t necessarily have to denote ownership or a claim to a particular item (treasure can be divided whenever you feel appropriate), but from my point of view it’s good to know who’s carrying what for when the disintegrate spell hits . . .
*Just for comparative purposes, don’t get all vampire paranoid on me boys! :-)
| Pellius Fullonna |
Still giddy, whether from the metal balls on his head or from the gems he found, Pellius smiles to himself. "Boys, we are going to be rich here. I heard adventuring could be profitable but this is ridiculous. In the past few days, I have more money than I've ever had."
The magus unsheathes his metal-alloy sword and slides into the scabbard. "Perfect, just perfect. Unless one of you want it, I'll take the scabbard." He then looks over the gold pile and pockets a coin after saying a brief prayer to Iomedae. "I'll also take one of the coins. It will good to have the Lady's sun in my pocket all the time."
Pellius then sees the spellbook and his eyes light up. He carefully opens the book after checking for anything unusual and mumbles out the spells he reads after a very cursory look.
"Our careful search has paid off. Let's continue taking our time here; there may be more things to find." The magus runs his head over the two large lumps on his scalp and winces at the pain, "If only I was feeling a little better..."
Glad you clarified that about vampires. :)
| Delkaneth |
A good assumption!
The maps pique Delkaneth's attention: the detail, the history, truly a rare find. Between them and the tapestry, to the right collector.......probably worth more than the shiny pile of gold.
Knowledge (history): 1d20 + 6 ⇒ (11) + 6 = 17 to determine the significance of the maps
Appraise (maps): 1d20 + 5 ⇒ (12) + 5 = 17
"Quite a side trip! But we should probably keep moving - how are we even going to carry all this stuff?"
| DM Tadpole |
@ Pyotr; I believe Pellius took but a single gold coin (though I doubt he intends for a box of 49 gp to get left behind!).
With a quick incantation to understand the mystical script within, Pellius flips through the pages of Lamintar Greyfoal’s modest spellbook. Some kind of protective spell has no doubt warded it from aging, the white pages are crisp, but many of them are blank; the book is only half full. Nonetheless, there are several spells inside:
Cantrips: all the cantrips listed in the Core Rulebook.
1st level: Bladeshade*, Burning Hands, Expeditious Retreat, Featherfall, Hydraulic Push, Reduce Person, Lesser Orb of Acid**
2nd level: Arcane Lock, Minor Image, Touch of Idiocy
There are also a handful of other spells that Pellius can’t unravel for the time being – when Pellius levels up this will provide a sensible way of sourcing the new spells the magus learns.
Meanwhile, Delkaneth investigates the maps with equal interest. The terrain map, whilst smallest in scale, is probably most valuable, should any of Lastwall’s patrols venture this far north. He wouldn’t be surprised if strategists in Vigil were willing to pay 100 gp for it, if he was mercenary to sell it for that much. The other maps might fetch half that as curios, but only to a collector interested in such things. The gullible might be fooled into purchasing them for more if convinced they were modern.
Both the tower and the main keep have lower levels if you want to head downstairs.
*A new spell useable by the magus, refer to Discussion thread for details.
**A 3.5 spell originally found in the Complete Arcane book, updated for Pathfinder in the Discussion thread and useable by a magus.
| Pyotr |
Pyotr turns one of the heavy, antique coins over in his hand. "Pellius is not wrong. I have never imagined such wealth." He begins rearranging the contents of his pack, and wedges the box containing the forty-nine remaining coins into a corner.
"It would surprise me to find many other rooms that escaped looting, as this one did. But, perhaps we could seek out the armory, all the same?"
"And let us not ignore the mystery of Pellius' vision."
I know my posting's been a little light lately. On top of everything else, I am in the process of purchasing a new home (my first!). That is consuming a great deal of time and energy. But, everything seems well on track, right now. So, I should be a little more available until closing and moving time arrives. =D
| Delkaneth |
Delkaneth finishes trying to wrap the tube brace and nods at Pyotr's suggestion. "I agree it doesn't seem likely but my gut says there's more here to find. Maybe quick checks of the rooms on the way back out? Don't want to forget that tapestry either....."
| DM Tadpole |
So where to next? As mentioned above, there are two staircases leading down, the narrow one through the tower to areas as yet unexplored, or the main staircase which exits onto the roof of the keep and leads down to the main hall and the chapel, as well as other unexplored rooms.
Or if keep exploration is starting to get boring, the PCs might opt to head back to camp. Although there are still things, both good and bad, to be discovered in the keep, the most important elements; the carrion golem and the commander's cache, have been found.
| Pyotr |
Pyotr walks to the arrow slits, and looks out into the waning night. "Perhaps these mysteries are best left to another. The night grows shorter, and Master Ironcoffer will not delay the caravan for us. Nor will he be pleased if we are far behind when they reach Freedom Town."
"Come, Delkaneth. Let us see if between us, we can carry this last piece of the splendor of Harchrist's Blockade." Pyotr walks back towards the commander's room to collect the tapestry.
I get the sense that the DM is ready to move the story on! =)
| Delkaneth |
Delkaneth nods at the wisdom of Pyotr's words. Finding all this within the old keep has certainly piqued his curiosity but not enough to forget the ache of his wounds. No, there has been quite a bit of failure mixed in with the successful searching.
The young man follows the halforc back to the tapestry.
| DM Tadpole |
:-) I'm happy for the PCs to follow whatever whims they wish so long as they keep posting. I was just giving a bit of metadata in case the dearth of posts reflected your own boredom with the keep. If it's just RL issues preventing posting then feel free to scour the place top to bottom. I know connectivity issues have been troubling Pel. It's been some days without any Gameplay posts from Bonegrit though.
Equally I don't want to pull people out of the keep before they're ready. Feel free to be your own master. However, if 24 hours pass without any word against Pyotr's lead I'll update accordingly and turn the focus on returning to camp.
| Pellius Fullonna |
I still have connection issues and in the middle of it I am moving. However Pellias would like to inspect his vision little more before leaving I will try to post tonight but no guarantees.
| Bonegrit |
"Aye, I'm ready to turn an' return to the caravan if the rest of ya feel it wise. Would like to figger out where that pile of rot came from though, if I can manage it. Wanna follow 'is tracks on the way out, then? " Bonegrit defers to Pyotr with a blank expression. It seemed as if the others had trusted in the Iomedaean's judgment thus far, which simultaneously strikes Bonegrit as unusual and pleasant; humans in Lastwall deferring to a half-orc? Then, he did hear mention of being Chelaxian bandied about at camp. Maybe people from thereabouts were more tolerant to those of a greener influence. Could it be that a nation of alleged devil-worshipers treated his kind better than the bastion of righteousness that was Lastwall? Then there was the whole slavery thing. Bonegrit shakes himself free from wandering thoughts and returns to the query at hand "At any rate, we may want to inform Dierik about some of the fancy drapes and maps'n the like. Seeing as how he's a man of this country himself, he may fancy havin' some relics of the past to hang on to. If nothin' else, the maps'll give him a clear grapple on where to go from here. Or where to steer away from"
| DM Tadpole |
Ok, Pel didn’t manage that post but wants to return to the chapel, so let’s say the adventurers start to make their way home, but stop off at the chapel en route.
The adventurers file back out into the corridor, Pyotr and Delkaneth returning to the war room. Together they carefully lower the great tapestry from its hangings. Despite the damage it has faced, it remains sturdy enough for the pair to roll it up into a tube as long as a cannon. With some hefting, they raise the tapestry to their shoulders and awkwardly manoeuvre it through the doorway, following their companions onto the roof of the keep.
The howling wind has dropped to a gentle breeze as they cross to the main spiral staircase, the great black vault of the night sky hanging over them. Getting the tapestry down the stairs proves even more irksome, but they manage nonetheless, dropping it to the floor once more as Pellius leads them back into the chapel.
Repost of the chapel description:
Pyotr leads his companions into the chapel, ducking his tall frame through the broken maw of its portal. The room is T-shaped; or more accurately sword-shaped. Small side chambers, perhaps serving as robing rooms or quiet areas for meditation or prayer, extend on either side of the door like a sword’s crosspiece, whilst the blade of the room stretches away from them to a window in the southern wall. The window is open to the night outside, and actually consists of five vertical slits cut through the thick outer wall of the keep, not one slit being wide enough to allow an attacker to squeeze through. Broken shards stuck in the narrow frames and shattered on the floor below show that these verticals once held stained glass panels.
One the other side of the barricade of pews is a pile of human skeletons, their bones clear testament to the great cleaving blows that slew them. Absolutely nothing else lies amongst these remains, no broken weapons, no scraps of armour, not even the rotten remains of any clothing.
Beyond them stands a twisted and deformed icon to Iomedae. The sword and sunburst are mangled out of shape, and it appears the finer metals that once decorated this icon (which is as tall as Pyotr) have been stripped and looted by the invaders. What remains is only the copper and iron core of the symbol.
A horizontal recess in the western wall bears the life-sized effigy of an angel carved in low relief, as if sleeping in full armour atop her tomb. Her arched wings mantle her beautiful face, and of course, there is a longsword cradled upon her breast.
Summary of what you’ve already done here: Pellius and Delkaneth investigated the effigy of St. Lymirin, Pellius had his vision, and then the cry of the carrion golem distracted the PCs from exploring the chapel further.
Bonegrit and Delkaneth, make a DC 14 Will save as you enter the chapel. If you fail, click on the spoiler below.
Pellius and Pyotr, no save for you yet, automatically click on the spoiler below.
As you enter the chapel, your eyes rest upon the desecrated symbol of Iomedae that dominates the room . . . but it is not as you remember it. It stands in its full glory, the warm hues of gold and silver shining in the light of the candles dotted about the chapel. The pews are not piled in a barricade, but neatly aligned to face the icon and the stained glass windows that look out to the night beyond.
Yet all is not well here. Through the thick walls, you can hear the din of men fighting and dying, the death screams and battle cries, the skirl of metal on metal and intermittent, deafening crashes that shake the keep to its foundations.
Eight men dressed for battle are gathered in the chapel. Their mail hauberks and pole arms denote them as simple men at arms, and their weapons and bodies are yet to bear the marks and stains of the battle being fought outside. Grim, frightened expressions are writ on all their faces.
A young, sallow faced man with a thin moustache seems to be the ringleader. He carries a single bladed battle axe in his hands. He quickly crosses to the effigy of Saint Lymirin and opens the secret compartment at her feet, taking out a half dozen potion bottles and stacking them on one of the pews. He then crosses to the opposite side of the room and raps the stone in several places until a hollow thud denotes the presence of another secret storage space, this one large enough for a halfling to stand tall in. It contains a great, open faced helm with a sunburst upon the brow and several more potion bottles. Ignoring the helm, the man sweeps the potions into his cradled arms and returns to his fellows.
Those companions watch him in silence, their breathing hoarse, fear etching deep lines on their faces. Some are even shaking their heads slightly, others jump at a particularly loud crash from the keep above.
“There’s no time to think on this,” their leader tells them “Because death is the only other choice you’ve got left. The other keeps have already fallen. We don’t stand a chance. We were pushed into this battle, and my word’s worth nothing if I had but no option than to give it.”
“Our marks will not allow us to flee whilst we bear them,” he says, and hefts his axe “Whilst we bear them . . ,” he reiterates. One of the other men is now kneeling on the floor, weeping softly. Another is crouched by the stained glass windows, scratching a message on the wall by daggerpoint.
The leader takes a breath.
“So we lose them. Lose the marks and we can live. These healing drafts will suppress the blood loss. Drink deeply after . . . and you should be restored enough to make our escapes.”
The axe in his hands is quivering.
“Daelt, you’re first. Courage, man!”
Daelt steps forward, his eyes squeezed shut and stretches his ungauntleted hand across the arm of the pew. On his bare palm is branded the mark of the Allure. The axe slices through the air and severs his hand at the wrist. Blood gouts out across the flagstones and Daelt’s scream rings out. He collapses, but his companions are by his side, tipping the contents of first one, then another of the healing potions into his slack mouth. The magic takes hold, and the flow of blood slows to a trickle. Pale and shaken, Daelt gasps “I’m well enough, well enough. The next man!”
The axe falls again, and again, and soon seven dismembered hands lie on the floor, the marks of the Allure still visible through the blood.
The leader turns to you, crimson axe in hand. “Your turn,” he says.
Pyotr and Pellius, now it’s your turn to make a DC 14 Will save. If you fail, click on the second spoiler. Del and Bonegrit, if you previously failed your Will save, also click on the spoiler.
The taste of fear is an iron tang in your mouth. You extend your hand, the mark of the Allure glaring at you from your bare palm. Sweat beads on your forehead, stinging your eyes. The sallow faced man twists his face into something resembling an encouraging grin as he raises his axe high.
It comes down, lopping off your weapon hand at the wrist.
The vision ends abruptly, the chapel returning to its ruined state. However, for some the horrific effects of the vision endure . . .
Don’t panic, this is a temporary state of affairs rather than a permanent one – the effect of a manifestation akin to a haunt. Anyone who failed their save believes their main hand (I believe you’re all righties) to have been severed. Furthermore, when those who failed their saves look upon others who failed their saves, it appears they have also had their hand cut off. You can’t use the ‘severed’ hand, but there are no other ill effects (though from your perception blood is gushing freely from the wound).
To those whose saves were successful, you can see your companions’ hands are right where they should be, but your companions do not believe it to be so . . .
| Pyotr |
Will Save: 1d20 + 4 ⇒ (11) + 4 = 15
Pyotr stares in stunned, open-mouthed surprise as the vision unfolds. He is even more startled as the ringleader turns to him with the axe. The fear and anger in the room is palpable, and he can feel the failed and failing strength of the other soldiers. In a flash, all of Pyotr's doubts and fears from earlier vanish, and he knows he holds nothing more certain and more sacred than the sword mark on his palm.
Pyotr looks the man squarely in the eye and flatly states, "I'll not." The vision fades even as the words leave his mouth...
I may have some further reactions to the vision depending on how others in the group fare.
Pyotr crosses the room to the far wall, and begins methodically tapping his gauntlet against the stone. Minutes pass as he keeps his ear against the rough masonry, carefully searching for the secret door. Perception, take 20.
| Delkaneth |
made a post last night, not sure what happened.....
Fort Save: 1d20 + 3 ⇒ (16) + 3 = 19
Delkaneth enters the ruined chapel and starts moving toward the east. Room's symmetrical like a sword, wonder if theres anything matching the statue on the other side.....
He only gets a few steps before his companions begin reacting strangely. Hearing Pyotr talk to himself is bad enough but he does not even get a chance to ask about it before Pellius starts yelling about bleeding out. Delkaneth crouches into a ready stance and quickly surveys the room. Seeing nothing he lowers his axes and moves over to the magus.
"There's nothing here. What are you talking about?"
| Pyotr |
"Pellius, look at me!" Pyotr shouts as he grabs the soldier's hand. "Look at your hand! You are not of the Allure! You are Sword-Sworn of Vigil! Dismiss the nightmares!"
Pyotr forces Pellius' hand in front of his face. "You are neither a traitor, nor an apostate. Banish the visions."
Can you aid another on a Will Save? 1d20 + 4 ⇒ (7) + 4 = 11 ???
| Pellius Fullonna |
1d20 + 4 ⇒ (15) + 4 = 19
The magus is angry as Delkaneth dismisses his wound. He resists Pyotr's grabbing his hand for a second before realizing that it was another vision.
"What happened? What do you mean 'Allure'?"
Pellius wiggles his fingers and flexes his hand as he looks and listens trying to figure out what's going on.
Good stuff DM; I like it!
| DM Tadpole |
I’ll make a save on Bonegrit’s behalf as well, just in case Pyotr and Del want the opportunity to Airplane! slap someone else!
Bonegrit Will Save: 1d20 + 2 ⇒ (18) + 2 = 20 Nope, only one wailing woman
With the foreknowledge of the secret door's existence, Pyotr's careful search quickly yields results; a change in the timbre of his knocks marks the location of the expected portal. Further inspection reveals a crack in the stonework just wide enough for the half-orc to thrust his fingers into and tug, but the door does not open, several centuries of stonework settling about it have left it somewhat recalcitrant (DC 10 Strength check to open).
Before Pyotr can apply his full strength, Pellius’ sudden outburst captures his attention.
If Pellius makes his second save he sees in truth his hand is unaffected. If he fails, he continues to believe it to be missing. However, the blood flow slows to a trickle before his eyes, the threat of bleeding out no longer imminent.
| Pyotr |
After a moment, Pellius calms considerably and begins to see his hand as it truly is... whole and still attached. Pyotr claps him on the shoulder, "These visions have dangerous power behind them. We must be wary of our own eyes."
Strength Check: 1d20 + 4 ⇒ (18) + 4 = 22
At the wall, Pyotr throws all of his considerable strength into ripping open the obstinate masonry. With only his fingertips gripping the edge, little by little, the stone door parts from the wall, until Pyotr can fit his fingers through the opening. With an improved grip, he throws the door wide.
| Pellius Fullonna |
Pellius did make the save and got a 19; I just didn't label it correctly. I'm glad to report that I now have regular access again so my posting should be more regular from now. I just moved so my wife may have some say in my 'free time' allocation but that's a different story. :)
| DM Tadpole |
Sorry Pellius, somehow I managed to completely miss your post! Glad to know the move went well and you’re back to the party; because it’s not over yet!
Pyotr wrenches open the secret door, and the wavering light emanating from the feather behind Pellius’ ear is cast across the contents of the storage space behind. The dust covered helm, with the sunburst on the brow, sits in the corner, but this is suddenly of secondary importance.
Eight severed hands, the Mark of the Allure still faintly visible on the stretched skin of their desiccated palms are also hidden behind the secret door. On its opening, they come to unlife, twitching like spiders and propelling themselves towards to the adventurers on their fingers.
ROUND 1
Initiatives
crawling hands: 1d20 ⇒ 10
Pellius: 1d20 + 4 ⇒ (7) + 4 = 11
Pyotr: 1d20 ⇒ 4
Delkaneth: 1d20 + 4 ⇒ (3) + 4 = 7
Bonegrit: 1d20 + 3 ⇒ (11) + 3 = 14
As your opponents are Dimunitive in size, I’m inclined not to draw a map (though I can do if it you feel it’s needed). Let’s try and do it free form, simply describe your actions. 24 hours to post or get DMPCed!
| Pellius Fullonna |
Pellius' shock quickly dissipates as the undead limbs crawl towards him. Cursing himself for not having his usual fan of fire, the magus quickly pours his arcane energy into his sword. He makes a fist with his left hand and waits for the hands to get within range of his sword strike.
Striking a low blow with his sword to sweep the foremost limb, Pellius' left hand pours forth a ray of yellow light that withers away at the undead hands.
Pellius attack spellcombat, augmented longsword (MW longsword and spell)
longsword to hit: 1d20 + 3 ⇒ (14) + 3 = 17
longsword damage: 1d8 + 3 ⇒ (3) + 3 = 6
disrupt undead to hit ranged touch: 1d20 + 1 ⇒ (14) + 1 = 15
disrupt undead damage: 1d6 ⇒ 4
If the sword strike 'kills' a hand then Pellius will target another limb. if not, then both attacks on same limb.
| Delkaneth |
Anyone expecting a quip from Delkaneth, maybe something about 'lending a hand', is disappointed. The severe look of concentration on his face is a far departure from his normally flippant demeanor. Without a word he lays into the attacking monstrosities with a grim focus.
Arch Luck, 3 uses, 3 remaining
Attack, Primary Hand: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 same as Pellius; if that doesn't kill it, same target for 2nd attack
Attack, Off Hand: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
| Pyotr |
Pyotr steps back from the wall in surprise. The sudden appearance of eight crawling, scrabbling hands momentarily stilling his reflexes. When he recovers, he draws his sword and swings at one of the hideous dismembered creatures.
5-foot step back. Draw weapon. Power Attack a Hand: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15
| Bonegrit |
A strange spell of something grips Bonegrit for the briefest of moments before the half-orc shakes it free with furrowed brow. He can only watch on with incredulity as Pellius begins clutching at an imaginary wound and requesting aid for his grievous injury. Even as Pyotr seems to assist the man in dispelling whatever madness has taken hold, the talks of Allure, Marks, and visions leaves the ranger twice as confused as he had been prior. His nostrils, eyes, nor ears avail Bonegrit to the supernatural forces at work in the room; nothing save for the knot in his gut that tells him something is wrong. The hackles on the back of his neck spell similar danger, but do little beyond placing Bonegrit in a state of alert. "What'n the name of alla the Hells are ya barking about?"
The question hangs in the air at Pyotr's back as the larger half-orc navigates the room, the scratch of his gauntleted hand on stone grating as surely on Bonegrit's nerves as the keep's walls. His ignorant frustrations seem ready to culminate in further protest when the secret compartment is wrenched free, the creatures surging forward cause for more alarm than his dumbfounded inquiry. Bonegrit unshoulders his bow and looses a couple of arrows at the hand furthest to the rear, though the cramped quarters dull his aim and reflex in equal parts.
_________________________
Rapid Shot engaged; pew-pew-pew!
First Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Second Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
| DM Tadpole |
Hand 1 vs. Bonegrit: 1d20 + 5 ⇒ (11) + 5 = 16
Hand 2 vs. Bonegrit: 1d20 + 5 ⇒ (10) + 5 = 15
Hand 3 vs. Delkaneth: 1d20 + 5 ⇒ (16) + 5 = 21
Hand 4 vs. Delkaneth: 1d20 + 5 ⇒ (9) + 5 = 14
Hand 5 vs. Pyotr: 1d20 + 5 ⇒ (9) + 5 = 14
Hand 6 vs. Pyotr: 1d20 + 5 ⇒ (16) + 5 = 21
Hand 7 vs. Pellius: 1d20 + 5 ⇒ (15) + 5 = 20
grab; hand 1: 1d20 ⇒ 13
grab; hand 2: 1d20 ⇒ 3
grab; hand 3: 1d20 ⇒ 19
grab; hand 6: 1d20 ⇒ 14
grab; hand 7: 1d20 ⇒ 1
As the crawling hands swarm out of the secret compartment, Bonegrit’s arrows scythe across the room. The first misses, but the second finds it mark, skewering the hand through. Even so, the hand continues to crawl forward, transfixed as it is.
Another knuckles down then jumps through the air at Pellius, who calmly raises the tip of his blade to meet its flying leap. The sword goes right through the hand but doesn’t stop it. Grotesquely wriggling, the hand begins to work its way along Pellius’ sword towards the man himself.
“διαταρ ζόμπι,” declares the magus, sending a blast of positive energy down the length of his weapon to dissolve his attacker to nothing.
The other hands swarm out with great speed to attack him and his fellows. They move faster than a severed piece of ancient flesh should have any right to.
Two hands attack each PC with Pellius only facing one.
A pair race over the flagging as quickly as hunting spiders, leaping onto Bonegrit. Decomposition has left the tips of their fingerbones free of any meat, and it is with these bony claws that burrow into the half-orc’s skin (Bonegrit loses 4 hp). Another thrusts its claw-like digit through the leather of Pellius’ boot and into his foot (Pellius loses 2 hp).
Del has an axe in each hand, but suddenly, somehow there’s an undead hand clamping vicelike around his throat, constricting his windpipe with the surety of a constrictor snake. He feels his legs turn to jelly as he struggles futilely to breathe. (Delkaneth loses 2 hp, is grappled and furthermore strangled – he can’t speak or cast any spell in a Vocal component).
Del you aren’t able to make the attacks posted, make your round 1 and round 2 actions in your next post (responding to the grapple).
Pyotr’s greatsword clangs down and squashes one claw to mush, but another rakes his calf with its twitching fingers (Pyotr loses 2 hp).
Guys the rules concerning how AoOs interact with Diminutive creatures are pretty complicated; and from what I can tell if we follow them exactly this combat could collapse into an ever revolving whirlwind of AoOs. My inclination is to say there won’t be any AoOs from either side in this fight. Thus the hands don’t provoke as they enter your squares to attack, but you can cast spells or use missile weapons (though you will be firing into melee) without fear of provoking.
Actions from Round 2
Bonegrit
Pellius
Crawling hands
Delkaneth
Pyotr
| Delkaneth |
CMB to break grapple: 1d20 + 3 ⇒ (6) + 3 = 9
Arch luck, 4 uses, 2 remaining
CMB to break grapple: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Gasping for air as he finally breaks free of the thing, he tosses it aside and readies his weapon against it's next attack.
The break is a standard action, but since the hand is so small Im not sure if the 'break' can include a 'throw it away'? or if Im close enough to the open window when I do throw it?? Either way, Move Action to draw a second axe after breaking the grapple.
| Pellius Fullonna |
Emboldened by his recent success, the magus once more repeats his attack. He steps back and shortens his usual arcana gestures so as to not be interrupted by the attacking hands. A quick swipe with his blade and another ray from his fist cause devastating damage to the undead limbs.
Pellius attack spellcombat, augmented longsword (MW longsword and spell)
longsword to hit: 1d20 + 3 ⇒ (20) + 3 = 23
longsword damage: 1d8 + 3 ⇒ (1) + 3 = 4
spell to hit ranged touch: 1d20 + 1 ⇒ (13) + 1 = 14
spell damage: 1d6 ⇒ 2
confirm critical with longsword
longsword to hit: 1d20 + 3 ⇒ (19) + 3 = 22
longsword damage: 1d8 + 3 ⇒ (1) + 3 = 4
| Pyotr |
Pyotr lets out a feral snarl as the bony fingered monstrosity digs into his calf. With a flick of his sword, he slaps it off of his skin.
Power Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 9 ⇒ (4, 6) + 9 = 19
| Bonegrit |
Grunting to the point of seeming a growl, Bonegrit glares down at the severed hands seeking further purchase in his hide with their grotesquely rotted digits. "Get offa me you blighted bastards!" The ranger swats the monsters with the curved length of his bow, though their resolve seems lessened none by the half-orc's protests. Reeling from the throb of pain that accompanies the dark-black blood pouring from his injuries, Bonegrit begins shuffling backwards slightly with his longbow raised before him—a warding gesture intended to swat away further assaults from his two assailants.
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Bonegrit is taking the Full Defense action and taking a 5-ft step backwards; +4 Dodge bonus to AC, bringing him up to a current total of 19.
| DM Tadpole |
Fighting for breath, Delkaneth grasps the hand gripping his neck and wrenches it free. As oxygen flows back into his lungs, he hurls the offending extremity towards the broken window.
In actual fact, these guys have pathetic CMDs, so Delkaneth broke the grapple on Round 1. I’ll count your attempt to hurl it out of the window as throwing an improvised weapon. The window is very narrow, so we’re giving it an AC 15.
Throwing a hand: 1d20 ⇒ 13
His throw isn’t quite accurate, the hand bounces off the lintel of the window, drops to the floor, wriggles for a moment and then scurries back towards the Chelaxian. It leaps onto the back of his calf and sinks its fingertips into the soft flesh behind his knee. The other hand squeezes down hard on an even more sensitive part of his anatomy, and a squeal escapes Delkaneth’s lips (Delkaneth loses 4 hp).
Delkaneth let’s use your previous rolls for Round 2. You dropped one axe, so I’m assuming a move action to retrieve it and a single attack using luck on one of the claws. As you didn’t need the second CMB, you still have three uses of luck left. Correct me if I presume too much.
Delkaneth retrieves his discarded axe and uses the other to hack the crawling hand which has latched onto his nether regions. He doesn’t destroy it, but at least bats it away from the sensitive area!
A swipe from Pellius’ blade sends rotten fingers flying in all directions. The hand he struck spins in the air, lands and begins to lurch towards him on its pinky and thumb. Another ray of golden energy reduces it to nothing.
Hand 1 vs. Bonegrit: 1d20 + 5 ⇒ (14) + 5 = 19
Hand 2 vs. Bonegrit: 1d20 + 5 ⇒ (18) + 5 = 23
Hand 3 vs. Delkaneth: 1d20 + 5 ⇒ (15) + 5 = 20
Hand 4 vs. Delkaneth: 1d20 + 5 ⇒ (17) + 5 = 22
Hand 5 vs. Pyotr: 1d20 + 5 ⇒ (14) + 5 = 19
grab 1: 1d20 ⇒ 2
grab 2: 1d20 ⇒ 15
grab 3: 1d20 ⇒ 1
grab 4: 1d20 ⇒ 10
grab 5: 1d20 ⇒ 15
Despite Bonegrit’s ducking and weaving, the crawling hands are too fast for him. One keeps burrowing away at the flesh of his leg, whilst another scrambles up this torso to grab him by the neck (Bonegrit loses 4 hp, is grappled and furthermore strangled – he can’t speak. A quick look at the rules suggests the full defence bonus doesn’t apply to CMD).
Another hand stretches towards Pyotr’s neck, scratching away at his collarbone (lose 2 hp). The half-orc swats it away with his sword and follows up with a blow which splits it in twain.
In summary, Bonegrit is grappled and being attacked by two hands. Delkaneth is also being attacked by two but free to move. Pellius and Pyotr have both dispatched the hands that were attacking them, and are free to aid their comrades.
Attacks for Round 3!
Bonegrit
Pellius
Crawling hands
Delkaneth
Pyotr
| Pellius Fullonna |
Keep it simple, stupid!
The magus smiles as memories of his brother surface in his mind. Nodding in appreciation of his brother's mantra, Pellius once again repeats his succesful attack. This time however, he picks out a companion besieged by two of the undead limbs.
Pellius attack spellcombat, augmented longsword (MW longsword and spell)
longsword to hit: 1d20 + 3 ⇒ (10) + 3 = 13
longsword damage: 1d8 + 3 ⇒ (6) + 3 = 9
disrupt undead to hit ranged touch: 1d20 + 1 ⇒ (11) + 1 = 12
disrupt undead damage: 1d6 ⇒ 2
choose whoever is closest and no firing into combat penalty since Pellius knows that the 'golden ray' cannot hurt his companion, he is reckless and ruthless in his aiming
| Delkaneth |
no complaints about the presumptions!
Delkaneth's frustration is starting to get the best of him. Being outclassed in combat by a hulking monstrosity is one thing but being unable to stop these creepy crawlies strangling him up and down is just about enough. For the moment he forgets strategy, forgets all the fancy combat routines he has studies, even forgets the friends around him, and simply swings away at the targets that have thus far eluded him. Unfortunately the undisciplined attacks are predictably unsuccessful.
Status: 6/18 HP
Arch luck, 4th use, 2 uses remaining
Attack, main hand: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Attack, off hand: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
I may have to rethink poor Del's combat strategies.........or bribe the dice roller!
| Bonegrit |
Overcome by frustration, Bonegrit lets out a savage snarl. He releases his longbow to clatter upon the flagged stone beneath in favor of the double headed great axe strapped to his back. He hefts the thing quickly over his right shoulder and brings the weapon down in a vicious, diagonal arc intended to ruin one of the creatures that continues to harass him so.
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Attack Roll: 1d20 + 3 ⇒ (18) + 3 = 21
Damage Roll: 1d12 + 1 ⇒ (5) + 1 = 6
| Pyotr |
As the four halves of Pyotr's attackers fall gruesomely to the floor, he looks up to find Pellius easily dispatching his own adversaries. Bonegrit capably fends the pair off with his bow, but Delkaneth is not so fortunate.
He crosses the room quickly to Chelaxian has just barely managed to bat one of the crawling monsters away from his nethers. "Hold very still, Delkaneth," Pyotr says calmly. There is momentary look of astonishment on Del's face as the giant sword come slicing in...
Move and Power Attack one of Del's hands: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 9 ⇒ (4, 6) + 9 = 19
| DM Tadpole |
Hand 1 vs. Bonegrit: 1d20 + 5 ⇒ (20) + 5 = 25
Hand 2 vs. Bonegrit: 1d20 + 5 ⇒ (9) + 5 = 14
Hand 3 vs. Delkaneth: 1d20 + 5 ⇒ (12) + 5 = 17
Hand 4 vs. Delkaneth: 1d20 + 5 ⇒ (17) + 5 = 22
Hand 1 confirming CRIT!: 1d20 + 5 ⇒ (2) + 5 = 7
Grab 1: 1d20 ⇒ 6
Grab 3: 1d20 ⇒ 9
Grab 4: 1d20 ⇒ 13
As Pyotr moves to aid Delkaneth, Pellius rushes to Bonegrit’s side. A pair of the severed hands are crawling over the half-orc, seeking out a chink in his armour to burrow their filthy nails into. Knowing that it cannot harm his companion, the magus unleashes another yellow ray, the bolt of positive energy playing over Bonegrit’s torso just behind a rapidly scurrying claw. Having missed with his magic, Pellius tries with the sword; a swift stab as the thing clambers over Bonegrit’s belt. Some preternatural sense warns the hand, which jumps aside and lands on the flagstones at Bonegrit’s feet. Avoid Pellius it may have, but it’s not fast enough for the ranger’s swooping axe, which clangs into the floor with a shower of sparks, cutting free one thumb in the process.
However, all the attention on this crawling hand works the advantage of the other, which hurls itself at Bonegrit’s face, waggling its fingers wildly. One of the decomposing digits goes straight up the poor fellow’s nose, and blood spurts (lose 2 hp).
Delkaneth swings wildly at his attackers, the breathless pain emanating from his loins making his blows spasmodic, useless gestures. The hand behind his knee holds on grimly, scrabbling away relentlessly. The one he knocked away makes an acrobatic leap and slaps the ailing Chelaxian across the cheek, its curled over fingers opening the skin (lose 4 hp).
Pyotr rushes to his rescue, and with a few words of warning swings at Del’s leg. Whether by accident or design, the young Chelaxian doesn’t flinch, and Pyotr’s greatsword sweeps the offending hand away into oblivion.
Still two hands on Bonegrit, one of which is damaged. One fighting Del, who’s on his last legs and can’t get any double digits out of the dice roller! Actions for Round 4!
Bonegrit
Pellius
Crawling hands
Delkaneth
Pyotr
| Delkaneth |
Status: 2/18HP. and p1ss3d off.
Gratitude that Pyotr has come to his aid for the second time tonight does not dampen Delkaneth's anger over needing the aid. Letting out a guttural cry he lets one of his axes fall and grasps the other in both hands as a steady stream of Infernal curses begins.
Arch luck, 5th use, 1 remaining
Attack, 2-handed: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
well, it IS double digits........any chance I get a +2 for 'flanking' with Pyotr?
| Pellius Fullonna |
Pellius once more aims his golden ray and slices through with his sword.
Pellius attack spellcombat, augmented longsword (MW longsword and spell)
longsword to hit: 1d20 + 3 ⇒ (20) + 3 = 23
longsword damage: 1d8 + 3 ⇒ (1) + 3 = 4
disrupt undead to hit ranged touch: 1d20 + 1 ⇒ (3) + 1 = 4
disrupt undead damage: 1d6 ⇒ 2
confirm critical
longsword to hit: 1d20 + 3 ⇒ (5) + 3 = 8
longsword damage: 1d8 + 3 ⇒ (4) + 3 = 7
| Bonegrit |
Sputtering through his nostrils with a loud cry of pain, Bonegrit heaves the troublesome foe to the ground with a look of rage. The ranger attempts to bring a booted foot down on the thing before it scurries forward with another assault, managing to catch the creature's thumb against the ground before it begins to lunge anew. Adjusting his right hand's grip on the axe near the head of the weapon, he brings the blade down towards the pinned creature as one chopping wood.
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Attack Roll: 1d20 + 3 ⇒ (16) + 3 = 19
Damage Roll: 1d12 + 1 ⇒ (8) + 1 = 9
| Pyotr |
As Delkaneth swings his axe with greater effect, Pyotr steps in to sweep up. With almost a literal sweeping gesture, he drags the swordpoint along the ground swiping across the wounded hand.
Power Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13