First Steps, Parts I, II, and III (Inactive)

Game Master Akinra

PFS First Steps Part I


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Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul seems content to keep watch, his spear at the ready.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz stands next M'grul, waiting for the ok to move into the next room. Shame that one got away. I think he could have seen Sarenrae's light. He turns to the kobolds. Do you folk know of Sarenrae? Do not waste your energy following a false god, that is just a simple idol. he says, motioning to the statue. If you'd like, I can educate you on the ways of the Dawnmother.

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Shaking his head quietly at the Inquisitor, Stullun smirks as he continues his search.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik decides to help out with the searching just to make sure they don't miss anything they might need.

Take 20 = 22

Sczarni

World Wound--Disappeared --Confirmation

You find four vials of alchemist’s fire hidden in a bag of weevil-infested flour along with several vials marked in strange glyphs and runes. A quick inspection reveals them to contain the kind of rot gut alcohol you find in only the seediest of taverns.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom let's the others grab the Alchemist Fire as his sword and shield style is not so conducive to such devices. Moving to the door in the south Using the label indicate on the map Bom listens

Take 10=16 (+2 for Undead. If Bom hears nothing, he takes a minute to search for traps = 26, and then opens the door.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz follows the others into the next chamber.

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Stullun pockets an Alchemist fire and follows along with the inquisitor.

Grand Lodge

Wondering why we're leaving so many behind, Kensington takes the rest of the fire flasks and moves out. He takes some time to examine the katana. (Take 20 on Perception)

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik follows unconcerned with the alchemist fire or alcohol. He notes "I would still like to check that well to make sure there is no trouble there."

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom nods at Malik, "Hopefully we'll come out where we came in and we can return to the well. I'd prefer if we do not return past the kobolds as the two groups out number us."

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

SsoUndsSs gOoD

Sczarni

World Wound--Disappeared --Confirmation

This crossroads of stairs has one dominant feature: a crumbled statue in the southeast corner, once the image of a proud warrior chiseled roughly in granite. The statue’s helmeted head now rests on the floor, its lifeless stone eyes gazing toward the south. On the helmet, a single Kelish word is carved in the stone. The wide stairway to the north leads to a passage that ends in a cave-in ten feet past the foot of the stairs.

You notice that there is a secret compartment in the Katana Inside the compartment is a tightly-rolled document.

If you speak either Kellish or Tien:
The document serves as both a letter of credit and details a trade agreement between any holder of that agreement and a group called the Way of the Kirin. The terms are written in both Tien and Kelish, and promise the holder the full support of the Way of the Kirin, along with naval and war materiel worth 50,000 gp.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

As the rest of the group is catching up, Bom scans the area and checks for any tracks on the floor.

Take 10 on Survival=16, T20 on Perception = 26

Sczarni

World Wound--Disappeared --Confirmation

You notice a word is engraved on the helmet of the statue's head. If you had to guess, you would guess Kellish, like much of the rest of this place.

Throughout the dust, you notice skeletal, kobold, and insectile tracks moving to and fro. The skulk has also left some indication that he, at least on occasion, wandered this way.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

"Looks like we have more skeletal undead and some vermin up ahead. Remember that blunt objects worked best against skeletons " Bom makes sure his morninstar is secure at his side[/b]

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Nodding to Bom, Stullun sheathes his rapier and pulls out his club. "Lets move... I'm about done with this place."

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik follows the others through the other rooms.

Sczarni

World Wound--Disappeared --Confirmation

Cracked and crumbling frescos line the walls of this large empty room. The sections of the frescos not destroyed by the passing ages show Qadiran men engaged in battle. A rough stone tunnel leads off to the northwest, as if the ground simply cleft in two ages ago. A pile of bones rests just inside the passage.

This large room once served as a meeting place, entertainment hall, and occasional fighting pit. Now it sees use primarily as the route by which creatures come and go from the dungeon. Many wild animals have laired just inside the narrow tunnel, which was created during the earthquake that destroyed the tower above; the remains of their myriad prey lie in a pile near the exit.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom sees the piles of bones and has but one thought, "Draw your weapons, the skeletons must be near."

Pulling his morningstar from his belt, Bom cautiously approaches the pile of bones.

First move action, Take 10 on Perception = 16 (18 for undead). If nothing, then I'll roll

Perception (add +2 for Undead): 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Finding himself without a blunt weapon, Kensington loads a bullet into his sling and waits for the word from Bom.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik follows closely behind Bom still wielding his Longspear as he has nothing else.

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

As does Mgrul

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz brings up the rear of the party.

Sczarni

World Wound--Disappeared --Confirmation

Stealth: 1d20 + 4 ⇒ (1) + 4 = 5

Although you get the impression that the skeleton would have an easy chance of blending in with the pile of bones 10 feet to its left, laying in the open and trying to scoot to the bones across the otherwise empty floor, kicking up dust, and leaving a trail, is not terribly useful for camouflaging his movement. The horrible attempt at subterfuge immediately alerts Bom to the creature's presence.

Init: 1d20 + 6 ⇒ (17) + 6 = 23

Init please, if you beat the skeleton, go ahead and take action. Else:

Realizing he has been spotted, the skeleton leaps to his feet, and rushs at Bom!

(Move Action to Stand, Move action to Move.)

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Init.: 1d20 + 3 ⇒ (13) + 3 = 16

Sczarni

World Wound--Disappeared --Confirmation

Huzzah for dumb enemies who just pop up and charge nearest... especially ones who start on the ground and have to stand... MEH!

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Init: 1d20 + 2 ⇒ (12) + 2 = 14
Since I obviously can't beat it's init and it has already moved, I'll go ahead and take my action

Bom calls out, "There you are! Stullun, flank!" Pleased that his tracking allowed him to forewarn the party, Bom takes a quick step to the south and waits for someone to flank the skeleton, upon which he attacks with his morningstar.
Attack mods: +1 BAB +2 Flank +2 Favored Enemy +3 STR = +8; Damage = +2 FE +3 STR = +5
Readied Flank Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Grand Lodge

1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Init: 1d20 + 4 ⇒ (15) + 4 = 19

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Stullun follows Bom's advice and swings around behind the Skelleton, careful not to pass within its grasp. He then swings his club at the beast, knowing that he will at lest distract it for Bom to attack.

Club: 1d20 + 0 ⇒ (14) + 0 = 14
Damage: 1d6 ⇒ 1

Since Bom is still flat-footed Stullun doesn't get flank.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
Stullun Freeblade wrote:
Since Bom is still flat-footed Stullun doesn't get flank.

Which is solved by using the Ready action to attack after I attack :) Or, you can just delay until after I move.

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6
Bom Skjold wrote:
Stullun Freeblade wrote:
Since Bom is still flat-footed Stullun doesn't get flank.
Which is solved by using the Ready action to attack after I attack :) Or, you can just delay until after I move.

Done is done, you get the advantage of the flank this round.

Sczarni

World Wound--Disappeared --Confirmation

The simultaneous flanking blows of Stullun and Bom reduce the skeleton to dust in seconds.

Among the pile of bones are 100 gp in mixed coin, a golden crown, a very nice short sword, and a wax-sealed tin scroll tube with a scroll still intact.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom smiles at Kensington and Malik and winks at Stullun, "I figured Stullun and I owed you for taking out that ghoul without saving us a piece."

Bom laughs.

Pointing at the pile of loot and looking at the casters, "Any of that magic?"

Meanwhile, Bom explores the passage behind the bones to see if it goes anywhere.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik looks through the goods, saying a prayer to Abadar.

Cast detect magic

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

After taking his time to make sure the passageway wasn't trapped or hiding a secret passageway, Bom heads north up the passage way and listens to the western door.

T-16 on Perception as I walk north

Perception (listening): 1d20 + 6 ⇒ (11) + 6 = 17

If Bom hears nothing, he'll take T20=26 looking for traps on teh door.

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Stullun sticks close to Bom and assists him in his searches.

Perception aid other: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik follows behind Bom and Stullen (After he has gotten results of Detect Magic)

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Watching his fellows examine the cache, Baz drifts toward the hall to the north, glancing around.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Stifling a yawn Kensington brings up the rear.

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul quietly moves among the group, his spear at the ready.

Sczarni

World Wound--Disappeared --Confirmation

SOrry, it has been the worst month ever. Luckily April is now behind me.

You notice no sounds, but the door is stuck.

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

Is the door jammed or locked?

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

If the door is locked or can be opened via dsiable device, Stullun will try his skills. If it is jammed, he looks to the brawnier members of the party.

Disable Device: 1d20 + 10 ⇒ (7) + 10 = 17

Sczarni

World Wound--Disappeared --Confirmation

the door is not locked, the years of dampness has caused the wood to swell in the frame, seizing the door in its current closed position.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz takes a couple steps back and runs at the door, shoulder down.

Str. Check: 1d20 + 1 ⇒ (14) + 1 = 15

Sczarni

World Wound--Disappeared --Confirmation

The door flies open as Bazresh slams into the solid wood.

Rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom looks for tracks considering how easily disturbed the floor is.

Take 10=16

Sczarni

World Wound--Disappeared --Confirmation

Long ago some insects likely called this place home. The mold has long since eaten away any reliable traces, though.

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