Agath

Kensington Marlowe's page

87 posts. Organized Play character for Deane Beman.


About Kensington Marlowe

Kensington Marlowe
Male Human (Taldan) Fighter (Lore Warden) 3
CG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 deflection)
hp 31 (3d10+9)
Fort +6, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee masterwork guisarme +7 (2d4+4/×3) and
. . spiked gauntlet +6 (1d4+3)
Ranged darkwood composite longbow +6 (1d8+3/×3)
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Statistics
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Str 17, Dex 14, Con 14, Int 14, Wis 12, Cha 8
Base Atk +3; CMB +8 (+10 disarm, +10 trip); CMD 21 (23 vs. disarm, 23 vs. trip)
Feats Combat Expertise, Combat Reflexes, Fast Learner, Improved Disarm, Improved Trip, Power Attack
Traits armor expert, valashmai veteran
Skills Climb +9, Intimidate +4, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (local) +8, Knowledge (nature) +8, Linguistics +8, Perception +8, Ride +6, Survival +7 (+9 to avoid becoming lost), Swim +7
Languages Azlanti, Common, Draconic, Osiriani, Ancient, Thassilonian, Varisian
Combat Gear wand of cure light wounds, alchemist's fire (2), caltrops; Other Gear masterwork chain shirt, arrows (20), darkwood composite longbow, masterwork guisarme, spiked gauntlet, cloak of resistance +1, ring of protection +1, wayfinder, backpack, belt pouch, earplugs, ink, black, inkpen, journal, rope, smoked goggles, 1455 GP, 3 SP, 7 CP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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Campaign Journal:

Starting Gear: Alchemist's Fire x2, Backpack, Belt Pouch, Caltrops, Earplugs, Explorer's Outfit, Guisarme, Inkpen, Black Ink, Journal, Leather Armor, Silk Rope, Smoked Goggles, Spiked Gauntlet, 53gp
FS-1: In Service To Lore
-----XP: +1; PP: +2; GP: 417
-----Items sold: Leather Armor (5gp)
-----Items purchased: Masterwork Chain Shirt (250gp), Darkwood Composite Longbow (2PP), 20 Arrrows (1gp)
-----Total GP: 224
-----Total XP: 1
-----Total Fame/Prestige: 2/0
FS-2: To Delve The Dungeon Deep
-----XP: +1; PP: +2; GP: 419
-----Items sold: Guisarme (4gp)
-----Items purchased: Masterwork Guisarme (309gp), Wayfinder (250gp), Wand of Cure Light Wounds (2PP)
-----Total GP: 88
-----Total XP: 2
-----Total Fame/Prestige: 4/0
FS-3: A Vision of Betrayal
-----XP: +1; PP: +2; GP: 401
-----Total GP: 489
-----Total XP: 3
-----Total Fame/Prestige: 6/2
2-01: The Bloodcove Disguise
-----XP: +1; PP: +2; GP: 506
-----Total GP: 995
-----Total XP: 4
-----Total Fame/Prestige: 8/4
2-02: Rescue at Azlant Ridge
-----XP: +1; PP: +2; GP: 515
-----Items purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 510
-----Total XP: 5
-----Total Fame/Prestige: 10/6
0-08: Slave Pits of Absalom
-----XP: +1; PP: +2; GP: 457
-----Total GP: 967
-----Total XP: 6
-----Total Fame/Prestige: 12/8
4-21: Way of the Kirin
-----XP: +1; PP: +2; GP: 1299
-----Items purchased: Ring of Protection +1 (2000gp)
-----Triumph of the Lantern Lodge: +1 Constitution; switch faction to Grand Lodge
-----Total GP: 266
-----Total XP: 7
-----Total Fame/Prestige: 14/10
45: Delirium's Tangle
-----XP: +1; PP: +2; GP: 1189
-----Total GP: 1455
-----Total XP: 8
-----Total Fame/Prestige: 16/12