First Steps, Parts I, II, and III (Inactive)

Game Master Akinra

PFS First Steps Part I


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Sczarni

World Wound--Disappeared --Confirmation

The kobolds turn to you, and eye your group over suspiciously.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom once again addresses kobolds, "Common, do you speak it? Can you understand me?"

Speaking out of the side his mouth, Ajax says to the group, "Anyone here speak kobold?"

Sczarni

World Wound--Disappeared --Confirmation

"Common speaking me at better most others of tribe. Best I am at the speaking! Mouth bad tasting words nasty at you spitting. Language pure you should speak!" the larger of the kobolds answers.

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Grinning broadly, oversized incisors showing, Stullun steps up out of the shadows.

In Common:

"Greatings to you, and pardon us as not all are great enough to master many tongues. We seek some property that was lost in these caves, and seek no quarrel with the kin of dragons. We hope that you will let us pass peacefully, and we will respect your territory in turn."

In Orcish:

"If this language suits you better, again I say: Greatings to you, and pardon us as not all are great enough to master many tongues. We seek some property that was lost in these caves, and seek no quarrel with the kin of dragons. We hope that you will let us pass peacefully, and we will respect your territory in turn."

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom continues, "We seek a long sword like object. It should be made of out of green rock."

Diplomacy Take 10 = 16. Hoping that Bom's roll is treated as primary since he initiated the dialogue.

Grand Lodge

"Indeed...we seek the property of a friend of ours. If you could aid us in recovering it we would truly be grateful."

Aid Another: Diplomacy: 1d20 ⇒ 18

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik just waits and stays silent to see whether their discussions bear any fruit.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom feels that perhaps he and Kensington might be making headway. Looking to capitalize on their momentum, Bom turns to Malik and Baz and gives them a nod to join in. Turning back to the leader,

"You speak well Common, been in dungeon long distance?"

Bom smiles knowingly at Stullun, wondering if the rogue finds the joke amusing.

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul watches from the side line, silent and allowing the parlay to proceed.

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Stullun grins wider at Bom's speech, but otherwise waits to see the results of the efforts.

If it comes down to it, these kobolds should fall easily enough.

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

YoU woULd bE WiSsse tO pArlAY... iT mAy BeneFit yOU, tries to say persuasively though it seems to be little used skill on his part. His hooded head bobs as if trying to convey agreement by nodding his head.

Diplomacy Aid Another 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

After a few moments of indecision, Baz steps forward. Brothers, have you ever considered the light of Saranae? She is a good and merciful god and strives to lift ones up out of the darkness.

Diplomacy Aid: 1d20 + 7 ⇒ (6) + 7 = 13

Sczarni

World Wound--Disappeared --Confirmation

The conversation seems to be going afoul at the beginning (Base 9) but as the party members begin chiming in and helping, the conversation steers towards the positive (4 aid other successes).

Tarka, the kobold leader, explains her dissatisfaction with the Cult of Fire and its skulk leader, which is really frustration over the fact that she is no longer the leader of the band. She believes that the skulk, who calls himself the Fire Speaker, is a fraud, and that he is tricking her tribe into
following strange edicts.

Tarka offers her group’s help. "You smooth talkers are good for talking against foul fire speaker. Kill evil man and grateful we will be. Work together we should. Enemy to all in these halls. You help us, me and mine not stop you. Maybe we die. Maybe you die. Better for all if help."

Tarka and her minions agree to vouch for the you with the rest of their band, leaving the reason for your aid to her and hers in an attempt to slay the Fire Speaker up to you.

Grand Lodge

"Fire Speaker? By all means...lead the way friends." Fire Speaker indeed!

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Stullun raises his eybrows to Bom, with amused respect and surprise. "Let us go then, show us where to find this Fire Speaker and we will deal with him. Also, we seek old bits of parchment with writing on them... if you know of these we would appreciate your aid."

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom, not quite expecting to have come to terms with notoriously evil creatures returns Stullun look and nods to the others,

Now that's how you dogpile a parlay.

Of course these creatures were notorious tricksters and Bom tried to determine if there was any duplicity at work Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7

Nevertheless, Bom's decision to talk instead of fight was motivated by one thing,

"Before we speak to speaker of fire, have you seen the sword with green rock?"

Sczarni

World Wound--Disappeared --Confirmation

"No. No green rock sword. Fire Speaker has katana of jade though. Maybe you beat him he know about green rock sword. Beating hard makes skulks talk the better.

Proceeding onwards, you come to a room with large stone staue, and a skulk who briefly emerges to chastise the kobolds, then promptly retreats back into the shadows when he sees the group assembled. Stealth: 1d20 + 17 ⇒ (8) + 17 = 25

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom is forced to laugh and shakes his head as the group leaves one room and enters another.

No sword with green rock, but there is a jade katana.

Upon enter the room, Bom calls out, "Fire Speaker, show yourself."

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Sczarni

World Wound--Disappeared --Confirmation

"Who dares disturb the powerful and mighty fire speaker of ... Kblak!

As the voice enunciates the last word, a large fireball blasts from the mouth of the statue.

Anyone speak kellish?

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Stullun peels off to the right along the chamber wall as he searches for hidden persons or passageways.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom looks at the kobold who led them in here, "Okay, now what?"

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik walks up to the left of the statue trying to spot where the creature went.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14
If it makes a difference I have darkvision 60 ft.

Sczarni

World Wound--Disappeared --Confirmation

Called out, the Skulk reluctantly moves out of the shadows, and asks in clear concise common, "Parlay?"

Strapped to his side, on a chain belt, is the jade katana you have been tasked with recovering.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom, "Excellent. Give us the katana and I'll try to convince the rest of the group not to kill you."

Taking 10 on Diplomacy = 16

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Malik chimes in "You would be wise to listen to him..."

Diplomacy-Aid: 1d20 ⇒ 11

Grand Lodge

Kensington chuckles at diplomacy comprised as threats as he moves closer to the skulk. "You appear to be outnumbered, Firespeaker." Aid Another: 1d20 ⇒ 7

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

"It belongs to a friend of ours, and we merely seek to return it."

Diplomacy Aid: 1d20 + 6 ⇒ (20) + 6 = 26

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Surely you can see it from our point of view. Do you know the teachings of Saranae brother?

Diplomacy Aid: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul being better suited to intimidation rather than diplomacy allows the others to lead this one but feels in his heart of hearts... well... whatever is acting as his heart, that the situation is better suited to scaring the crap out of the creature or at least challenging it to a fight for the object.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

The grey skinned beast detaches the katana from his chain belt, and steps forward, sheathed katana in hand.

??: 1d20 ⇒ 12

As he moves forward, the katana slips from his hands as he trips on some unseen bit of rubble and skitters across the floor. Nearly all the way past you and back into the room from whence you came

Sense Motive checks all around please

Grand Lodge

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Kensington picks up the katana and gives it a quick examination for authenticity.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom keeps his eyes on the skulk.

Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

Sense Motive 1d20 - 1 ⇒ (16) - 1 = 15

I have played this about 4 times now... first damn time I've gotten the sword! And soon, after the last Lantern Lodge PFS adventure is released, it will be useless, considering I will be using a Lantern Lodge character for that module... I suppose I could do a total damn remake but that would suck.

Sczarni

World Wound--Disappeared --Confirmation

The sword skitters across the floor, past you and to the kobolds. The feint appears to be a failure. None the less, the chameleon skinned Fire Speaker makes a run for it, charging past all of you and to the well.

If you are along the path of the Fire Speaker, and have weapons drawn, you may make an Attack of Opportunity. Otherwise you can pursue if you like.

Grand Lodge

Male Aasimar 58507-2 | Cleric 1 | AC 17 T 12 FF 15 | HP 10/10 | F +4 R +3 W +5 | Init +4 | Perc +2

AoO: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

As the skulk runs by, Stullun tries to strike with his rapier.

AoO: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 ⇒ 1

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

As the group recovers the blade, Bom responds ”I vote we don't kill it...okay, I tried.”

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul also tries a lunge with the longspear.

1d20 + 2 ⇒ (1) + 2 = 3
1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

As the creature runs off M'grul seems content to let it go.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Can Baz get an arrow shot off?

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 ⇒ 5

Sczarni

World Wound--Disappeared --Confirmation

No, you need to use a melee to get an AoO. If he survives, he is gone down the well.

If cornered and given the opportunity to surrender, he parleys for his life, willingly handing over the jade katana . . . No idea why you wouldn't have gotten the katana before?

Injured, but aware of his situation, the skulk disappears down the well.

The kobolds seem excited and happy with the victory, jabbering vigorously in draconinc. The best you can tell, they are likely arguing over who might be the most suited to lead following the downfall of the fire speaker.

Grand Lodge

With katana in hand and a confused look on his face, Kensington walks into the back room where the skills was hiding and searches for anything of value or interest.Taking 20

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Happy with a his first successful parlay, Bom waits for Kensington to finish his search. Meanwhile Bom listens to the northern door and then motioning the group to slip out while the Kobolds are otherwise engaged.

Take 10 on Listening to northern door = 16

Grand Lodge

AC12/Touch11/Flatfoot11/CMD 14||HP 17/[17]| Fort:+2 ;Ref:+1 ;Wil+2|Percept +8/Sense Motive -1 Male Tiefling (Demon Spawn) Tattooed Sorcerer 2/Abyssal Bloodline (Favoured Class)

M'grul watches quietly.

tHe ssStroNg oVeRcaMme ThE WeAK... aND ssSso 'lEADersShip CHanGes...

The robed figure then shudders as if jolted by a current.

SstrAngely faMilAr..., he speaks quietly in its aftermath.

Sczarni

World Wound--Disappeared --Confirmation

Clarification, the room you are in (in theory) is 14. The Skulk just jumped down the well in the room to the north west. I am assuming you are referring to the Westernmost door in the southern part of room 14, leading to room 15.

There are no sounds coming from the door. Entering the next room, you note that this room has a wide corridor exiting it toward the north, and a door to the south. Barrels and boxes of supplies fill the cramped chamber.

Liberty's Edge

Male Male Human (Varisian) Magus (Hexcrafter) 2 HP 3/17; Init +1; AC 15, Touch 11, Flat 14; Fort +4; Ref +1; Will +3; Perc +6

"Lets spread out and search... Should we see if we can get the Kobolds to help us find any of the papers we are looking for as well?"

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

I was using the directional indicator to the left (north) of room 5. It seems there is also one at the top? Which one should we be using?

Bom nods at Stulluns suggestion and after checking to make sure there are no predators in the room, begins a thorough search of the boxes.

Taking 10 (=16) for Perception of bad guys, T20 for search of the boxes and barrels

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