First Steps-Part 1 (Inactive)

Game Master fine_young_misanthrope

We're playing through first steps!


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Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Senne takes the key from the glass jar and also tries each of the locks with it.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Senne-you try the key on both the chests. It spins round in the red chest, but breaks into dust in the steel chest.

Hans-when you put your key in the red chest, the chest clicks open a crack without you even spinning the key.

perception checks, everyone


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Perception:1d20 + 4 ⇒ (10) + 4 = 14.

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Perception: 1d20 ⇒ 8

"What's there?" asked Calogero, leaning to see it closer.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

perception: 1d20 + 1 ⇒ (18) + 1 = 19

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

per: 1d20 + 6 ⇒ (1) + 6 = 7

I don't see nothin'. Other than a very dead snake and a couple stupid boxes.

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Everyone else is busy trying to understand what the keys, chests, and jars are, but Calogero hears a small click and sees a key descend from the ceiling attacked with a thread. Its 15 feet up in the air.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Hmmm..."

Moving to the corner of the room, Hans braces himself against the two walls, and shimmies up the wall to collect the key.

Climb 'Take 10' = 19.

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

"Look!", said Calogero, pointing the key.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Its not graceful, but Hans climbs up two walls, get to the top and jumps. He manages to grab the key, but he does come to the ground with a crash. But, he has a key.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Rubbing his shin, Hans limps over to the remaining chest, and tries the new key in it.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Hans, you're going to love me! Will Save please!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Will: 1d20 - 2 ⇒ (15) - 2 = 13.

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Calogero smiles, looking what Hans is planning to do.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The chests opens with a bright flash of light, and for a second Han's your blue, but then through shear force of will you regain your color.

Inside the chest is a map as well as a wand.

It is a wand of knock

With that the door behind you all opens, and in steps the foot man. He says Ah, I see you have found the map. The master will be most pleased. Since you found the map in the most careful way, the master will most assuredly grant the Pathfinders the chance to explore the ruins beneath Sothis. Please take the wand with you as a gift. It will prevent events like this from happening to you again.

Would any of you like to say anything to the footman?

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Karuut simply snarls at the man, he is not pleased with the way people are playing "games" with him and his time.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans raises an eyebrow, but nods, and comments dryly:

"Very well. I am glad to hear that we were able to live up to expectations."

He then turns to the others.

"Shall we continue? I think that it is time to get back to the Lodge..."

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Senne nods agreeably at the massive barbarian.

I can only hope to be as skilled and skillful as this one, she thinks to herself.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You all head out of the lodge, and begin to walk back to the lodge. Its been a long day, you've been all over this city, and you've had to do everybody else's work. As you round a corner, you see a group of ruffians. At their head is are two nasty looking twins who have masks on their faces and necklaces with masks onD1 and D2, behind them is a women covered in glowing tattoos H, an angry looking man with a bandoleer of daggers and a rapier w, and a crazed looking hafling L. The man with the bandoleer looks at you all, smiles, and yells Get 'em boys!

Winston init: 1d20 + 9 ⇒ (10) + 9 = 19
Senne init: 1d20 + 4 ⇒ (15) + 4 = 19
Hans init: 1d20 + 4 ⇒ (19) + 4 = 23
Karuut init: 1d20 + 2 ⇒ (1) + 2 = 3
Calogero init: 1d20 + 3 ⇒ (9) + 3 = 12
d inits: 1d20 + 1 ⇒ (2) + 1 = 3
H init: 1d20 + 2 ⇒ (1) + 2 = 3
W init: 1d20 + 3 ⇒ (19) + 3 = 22
L init: 1d20 + 2 ⇒ (9) + 2 = 11

Combat URLhttps://docs.google.com/presentation/d/1V32P7u1zHl8TwN4_oHD55uBRcKk7uv4tMb- vnM9LVu0/edit?usp=sharing

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Calogero waited for enemy to charge, with his rapier in hand.

"Left to the wall, than push from that barrel, quick feint right...", his mind was checking for different manoeuvre combination.

I'm back, let's fight those gangstaz


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Noting that the ruffians appear prepared to charge, and knowing that they will only be able to mount a one-person front if they choose to do so, Hans holds his action, ready to attack when one of them does so.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The man with the bandoleer looks at both groups, draws a dagger and throws it at Karuut in the front line.
dagger attack: 1d20 + 4 ⇒ (13) + 4 = 17
dagger damage: 1d4 ⇒ 4

And screems at his team Don't just stand around! Get them!

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Waiting for Winston & Senne actions, than Calogero, L, Karuut and other ruffians

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Karuut, unable to get out if the way of the dagger, grunts and snarls at the man. You're mine boy!, as he pierces the mans gaze.

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Following Standard Pregen's action, Senne (Readies an Action) pulls her sword, ready to swing it at the first enemy that comes close enough.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston quickly picks out the one that through the dagger at Karuut, and lets loose an arrow at him.

Swift=Arcane Pool point to make longbow +1

perception: 1d20 + 1 ⇒ (8) + 1 = 9
Longbow: 1d20 + 4 ⇒ (15) + 4 = 19

damage: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Cannot update the map

Calogero "danced" through his friends: step right, another north, than quick jump, another step north and then attack.

Attack D1 (-expertise): 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20 DMG: 1d6 + 1 ⇒ (2) + 1 = 3

Current AC: 19
Standing in front of D1, for Karuut to be able charge D2

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Winston's shot barely goes wide as the two cultists before the thief block some of his view.

Calogero has better luck and lands a sizable hit on the cultist. Father Skinsaw will show you how to do that better, welp!

new link https://docs.google.com/presentation/d/1V32P7u1zHl8TwN4_oHD55uBRcKk7uv4tMb- vnM9LVu0/edit?usp=sharing

sorry don't know why you couldn't edit before!

The crazed halfling beings to froth at the mouth and goes into a roll to get around Galogero pulling a great ax as large as himself halfling tumble: 1d20 + 7 ⇒ (15) + 7 = 22 if your CMD beats this check, you can take your attack of opportunity
As the halfling lands in his spot in either case and takes a massive, two-handed swing at the Swashbuckler hafling ax: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 ax damage: 1d10 + 6 ⇒ (4) + 6 = 10

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Init tracker?:

Hans: readied attack to hack enemy if they charge
W: attacked Karuut
Winston: attacked guy who threw dagger at Karuut
Senne: readied attack on firsts enemy that closes
Calogero: attacked D1
L: attacked Calogero
D1/D2/H/Karuut:

Hope that helps to get things in order?

Karuut, grunts as the dagger pierces his flesh, then he looks at the man that threw it, You're lucky the pint sized prick is in the way!

draw axe as part of charge, rage 1/6, HP:(14/19)

Karuut, sees the halfling start to foam at the mouth. He takes offense that he would even try to be hulking menace. Karuut, lets a primal growl rip through the air, rattling the nearby windows. He rushes towards the halfling, and takes a giant swing with his axe.

battleaxe, PA, 2-h, AC15 : 1d20 + 5 + 2 + 2 - 1 - 1 ⇒ (10) + 5 + 2 + 2 - 1 - 1 = 17
damage: 1d8 + 6 + 3 + 3 ⇒ (5) + 6 + 3 + 3 = 17

Liberty's Edge

Rusthedge dice set up Rusthedge Map

before the hafling can even garble something, Karuut drops the ax and kills the crazed man outright.

Both clerics lightly step around Karuut and Calogero and begin to cast some fell magic.

d1 concentration DC 17: 1d20 + 4 ⇒ (19) + 4 = 23 if I fail take any OA you want
d2 concentration DC 17: 1d20 + 4 ⇒ (14) + 4 = 18 same here

spellcraft dc 16:
Inflict light wounds

Both priests scream as their hands glow with a dark, purple light as they end on a common chant FOR SKINSAW

d1 touch attack on Calogero: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 1 ⇒ (7) + 1 = 8

d1 touch attack on Karuut: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The women at the back being to smile a too wide, too toothy grin at Winston and says in disturbing high and discordant tones I can play from far away too!!

spellcraft dc 16:
MAGIC MISSILE!

Windston takes magic: 1d4 + 1 ⇒ (4) + 1 = 5 as a glob of force pounds him in the chest.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

With a roar, Hans hustles forward...

Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15.

...tumbling around the corner...

Greatsword: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21, for 2d6 + 10 + 3 ⇒ (3, 6) + 10 + 3 = 22 damage.

...and delivering a devastating over-handed chop to the cleric within his reach.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The current Init standings:
Hans init: 1d20 + 4 ⇒ (19) + 4 = 23
W init: 1d20 + 3 ⇒ (19) + 3 = 22
Winston init: 1d20 + 9 ⇒ (10) + 9 = 19
Senne init: 1d20 + 4 ⇒ (15) + 4 = 19
Calogero init: 1d20 + 3 ⇒ (9) + 3 = 12
L init: 1d20 + 2 ⇒ (9) + 2 = 11
Karuut init: 1d20 + 2 ⇒ (1) + 2 = 3
H init: 1d20 + 2 ⇒ (1) + 2 = 3
d inits: 1d20 + 1 ⇒ (2) + 1 = 3

If any of my actions triggered your readied actions,feel free to take your action.

Hans barely sticks the roll to avoid the cultists blades, but easily bashes that woman's head in with a sickening tearing noise as the ax parts her skull.

The man in back pulls another dagger as he steps up and throws at Calogero dagger throw: 1d20 - 1 ⇒ (20) - 1 = 19 melee penalty
dagger crit confirm: 1d20 - 1 ⇒ (14) - 1 = 13 no crits today!
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Calogero falls down bleeding.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston moves up a bit for a clearer look, then launches a projectile from his hand.

Targeting D1

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Senne rushes up to join her team mates.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

D1 is still up from the magic bolt You can't take me! Father has plans for me!

The crazy halfling is dead, so Karuut you're up!

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Stabilize DC10: 1d20 + 0 - 6 ⇒ (3) + 0 - 6 = -3 -7/10
Andoran sailor was bloodied, lying face down on street and his blood was mixing with enemies.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Soo, who wants to feel my ace crush thier bones?! as his eyes set upon the enemy directly in front of him.

free 5' Attack D1 rage round 2

axe, power, AC 16: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 231d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9

FEED. ME. MORE!!!!, as he looks to the enemies left, eyes bloodshot and crazed look in his eyes.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

D1 goes down in a bloody heap on the cobblestones.

The women steps forward moving her hands as she goes. She lets out a strangely auto-tuned giggle as she finishes and casts a spell. A blast of rainbow light strikes Hans, Senne, and Hans. Will save you guys/gals

spellcraft DC 16:
Color Spray

DC14-if you fail you are unconscious, blinded, and stunned for spell effect: 2d4 ⇒ (3, 1) = 4 rounds, then blinded and stunned for second effect: 1d4 ⇒ 3 rounds, and then stunned for 1 round.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

You listed Hans twice - did you mean Hans, Senne, and Karrut?

Will: 1d20 - 2 + 2 ⇒ (17) - 2 + 2 = 17.

Hans roars in defiance as the coruscating cascade of colors washes over him.

He then strides forward, and in a frothing fury, attempts to drop the woman with a savage blow from his sword!

Greatsword: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17, for 2d6 + 10 + 3 ⇒ (4, 5) + 10 + 3 = 22 damage.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

will: 1d20 + 3 ⇒ (14) + 3 = 17

Karuut, looks at the flashy colors, and he simply laughs at her attempt to save herself from her fate, I will not go down from your magics

He watches his brother in anger easily dispatch the wizard, he sets his crazed on the remaining two foes, snarls at them, and shows a big toothy grin letting them know how enjoyable it is for him.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Swift = Arcane pool point to make Longbow +1

Winston fires his longbow at the closest enemy.

Longbow attack at H: 1d20 + 4 ⇒ (13) + 4 = 17

damage: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19

Shaking off the effects of the spell, Senne rushes in to attack the closest standing enemy.

Greatsword Attack: 1d20 + 5 ⇒ (18) + 5 = 23

Greatsword Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Stabilize DC10: 1d20 + 0 - 7 ⇒ (4) + 0 - 7 = -3 -8 hp

Fight was continuing on narrow Absalom street, while somewhere up, in another plane of Elysium, beautiful outsider felt her heart missed a bit.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The remaining two ruffians go down in a hurl of arrows and great swords. They are a bloody mess on the street when Senne and Hans finish with them.

Calogero also still bleeds on the street.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

I just realised that we don't actually have anyone with any healing capacity in this party... :-/

Hans looks at Calogero, concern etched across his features as he calms down.

"Can anyone help him?"

By my calculations, he has three rounds before he bleeds out. I can try first aid, but I am not good at it...

Heal: 1d20 - 2 ⇒ (10) - 2 = 8.
Heal: 1d20 - 2 ⇒ (5) - 2 = 3.
Heal: 1d20 - 2 ⇒ (19) - 2 = 17.

Hans tears the cloaks from some of the party's defeated foes, and rips them into strips, when he uses to tamponade, and then bind, Calogero's wounds.

By the time he is done, Calogero is pale, peripherally cool, and has a weak thready pulse, but at least he is still alive.

Satisfied that his companion remains amongst the living, Hans then sets about searching the bodies of the party's fallen foes.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

As Karuut sees the final enemy drop, he lets out one final growl as his blood pressure drops and he calms down. He goes over to Cal and tends to his wounds as best as possible.

heal just in case: 1d20 ⇒ 181d20 ⇒ 41d20 ⇒ 3

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

As guys had checked, they found several potions in Calogero's possessions.

2x Pink; Spellcraft or Perception DC 16:
Cure Light Wound

Yellow; Spellcraft or Perception DC 16:
Jump

Blue; Spellcraft or Perception DC 16:
Touch of the Sea

Karuut stabilize him and he is no longer bleeding

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