| Full Name |
Senne Rasa |
| Race |
Aasimar |
| Classes/Levels |
Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 | |
| Gender |
Female |
| Size |
Medium |
| Age |
64 |
| Alignment |
Lawful Neutral |
| Languages |
Celestial, Common |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
13 |
| Charisma |
12 |
About Senne Rasa
PFS character # 18461-3
Senne Rasa
Female Aasimar (angel heritage) Ranger 1 [Lawful Neutral]
Description
Age: 20
Appearance: white hair, green eyes , fair skin
Height/Weight: 5' 11" tall, 160 lbs. (Medium)
Homeland: Sargava
Deity:
Attributes
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 12 (+1)
Offense
Initiative: +4
Move: 30'
Greatsword: +5 to hit, 2d6+6 dmg, 19/x2 crit, slashing
Defense
AC 16, Flat Footed 14, Touch 12
HP 12
Fort: +3 Refl: +4 Will: +1
CMD: 17 / CMB: +5
Skills
Bluff: +6
Disguise: +2
Knowledge (nature): +4
Perception: +5
Stealth: +6
Survival: +5
Class Abilities
Favored Enemy: Undead +2 to atk/dmg, Bluff, Knowledge, Perception, Sense Motive, Survival vs undead, make untrained knowledge checks vs undead
Track: +1 to Survival checks to follow tracks
Wild Empathy: improve initial attitude of an animal to ranger
Feats
Quick Draw: draw weapon as a free action
Racial Abilities and Traits
Alter Self: 1x/day, standard action, 1m duration, assume form on any S or M humanoid (also gain darkvision 60', low-lightvision, scent, or swim 30' if form as that ability+S creature: +2 dexterity, M creature: +2 strength)
Darkvision, 60'
Languages: Celestial, Common
Skilled: +2 to Heal, Knowledge (Planes) checks
Traits
Convincing Liar: +1 to Bluff checks, Bluff is a class skill
Reactionary: +2 to initiative
Equipment
greatsword
chain shirt
outfit, explorer's
Background/Story
Sent to prison for killing a local magistrate, Senne was offered the opportunity to join an unconventional military unit (serving in Sargava as a Chelaxian Army auxiliary) to finish her prison term. When Sargava declared independence from Cheliax, her unit's status was put on hold. Because of her exemplary service, she was selected to join The Pathfinder Society as a representative of a former colony still bound to Cheliax by history and commerce.
Though her blood tells her that people are good, and she should act accordingly, prison and the army have taught her that only strength is respected, and a person is only as good as the promises they make and keep.
Pathfinder Society
xp: 0
total PA earned: 0
total gp available: 0