Merisiel

Senne Rasa's page

35 posts. Organized Play character for ratchet19.


Full Name

Senne Rasa

Race

Aasimar

Classes/Levels

Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Gender

Female

Size

Medium

Age

64

Alignment

Lawful Neutral

Languages

Celestial, Common

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 13
Charisma 12

About Senne Rasa

PFS character # 18461-3

Senne Rasa
Female Aasimar (angel heritage) Ranger 1 [Lawful Neutral]

Description

Age: 20
Appearance: white hair, green eyes , fair skin
Height/Weight: 5' 11" tall, 160 lbs. (Medium)
Homeland: Sargava
Deity:

Attributes

Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 12 (+1)

Offense

Initiative: +4
Move: 30'
Greatsword: +5 to hit, 2d6+6 dmg, 19/x2 crit, slashing

Defense

AC 16, Flat Footed 14, Touch 12
HP 12
Fort: +3 Refl: +4 Will: +1
CMD: 17 / CMB: +5

Skills

Bluff: +6
Disguise: +2
Knowledge (nature): +4
Perception: +5
Stealth: +6
Survival: +5

Class Abilities

Favored Enemy: Undead +2 to atk/dmg, Bluff, Knowledge, Perception, Sense Motive, Survival vs undead, make untrained knowledge checks vs undead
Track: +1 to Survival checks to follow tracks
Wild Empathy: improve initial attitude of an animal to ranger

Feats

Quick Draw: draw weapon as a free action

Racial Abilities and Traits

Alter Self: 1x/day, standard action, 1m duration, assume form on any S or M humanoid (also gain darkvision 60', low-lightvision, scent, or swim 30' if form as that ability+S creature: +2 dexterity, M creature: +2 strength)
Darkvision, 60'
Languages: Celestial, Common
Skilled: +2 to Heal, Knowledge (Planes) checks

Traits

Convincing Liar: +1 to Bluff checks, Bluff is a class skill
Reactionary: +2 to initiative

Equipment

greatsword
chain shirt
outfit, explorer's

Background/Story

Sent to prison for killing a local magistrate, Senne was offered the opportunity to join an unconventional military unit (serving in Sargava as a Chelaxian Army auxiliary) to finish her prison term. When Sargava declared independence from Cheliax, her unit's status was put on hold. Because of her exemplary service, she was selected to join The Pathfinder Society as a representative of a former colony still bound to Cheliax by history and commerce.

Though her blood tells her that people are good, and she should act accordingly, prison and the army have taught her that only strength is respected, and a person is only as good as the promises they make and keep.

Pathfinder Society

xp: 0
total PA earned: 0
total gp available: 0