First Steps-Part 1 (Inactive)

Game Master fine_young_misanthrope

We're playing through first steps!


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Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

"It looks like this gonna be a fight, please excuse us if we will broke something", he opens door taking his silvered short sword out of scabbard.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"Well, mayhem is something we happen to be fairly good at, so hopefully, this will be a fairly easy problem to solve..."

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Hmph, a fight. I will be the judge if it was a fight or not

He draws his axe and heads into the room.

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Smiling, Senne silently takes the proffered knife and gives the paracountess a curt nod before following her team mates into the next chamber.

Liberty's Edge

https://docs.google.com/presentation/d/1FrfF1X2oArVpS3eyDeDVj3RHMJQu2Wa2nNo L4EXs0zQ/edit?usp=sharing

Zarta’s bedroom is decorated in the colors of Cheliax— ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X”
made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.

You all hear rustling around the room, but you don't see anything obvious. Perception checks

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Calogero rushed inside room and looked around, standing in a center. Everything was decorated oddly, to his taste.

Perception: 1d20 ⇒ 14


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans wanders into the middle of the room, and peers around.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston walks in Joining the others.

perception: 1d20 + 1 ⇒ (5) + 1 = 6

I don't see any demons. I think this lady is just messy.

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Senne strides into the room, her senses alert.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

per: 1d20 + 6 ⇒ (11) + 6 = 17

Liberty's Edge

Senne you sense something is not right. In the corner you see a shimmer in the air.

In a high squeaky, but equally as terrifying voiceYou can't get me. YOU CAN'T SEE ME! But, I see you! This is punctuated by the shimmer picking up and throwing a book at your group.

I've marked where you see the shimmer for now

Senne's init: 1d20 + 4 ⇒ (13) + 4 = 17
x's init: 1d20 + 3 ⇒ (3) + 3 = 6
Calogero's init: 1d20 + 3 ⇒ (4) + 3 = 7
Winston's init: 1d20 + 9 ⇒ (18) + 9 = 27
Karuut's init: 1d20 + 2 ⇒ (15) + 2 = 17

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Karuut, steps forward and than takes a swing at where he thinks the thing is.

PA: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 6 ⇒ (8) + 6 = 14
miss if low: 1d100 ⇒ 61

crit?: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 6 ⇒ (3) + 6 = 9

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Pulling a bottle of ink (from the initial stock of items won from the warehouse caper) from a pocket, Senne hurls it at the spot on the floor where she discerns the hidden culprit.

Thrown Ink Bottle: 1d20 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Round 1. Init 7.
hp 10/10; AC18, Touch13, FF15, CMD15; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Calogero jumped forward, his short sword and made a piercing hit through the air, where his friends "saw" something invisible.

Attack with Silver Short Sword: 1d20 + 4 ⇒ (16) + 4 = 20 DMG: 1d6 ⇒ 1
1..50 miss: 1d100 ⇒ 21

But all his grace brought him, was only black laced lingerie on tip of his blade.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans roars, and charges forward to take a swing at the invisible creature!

Greatsword, rage, charge: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17, for 2d6 + 10 + 3 ⇒ (5, 4) + 10 + 3 = 22 damage.

Miss Chance (High = Hit): 1d100 ⇒ 89.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Well now you can't see me either.

With that Winston Casts Vansih, then moves for a better vantage point.

Liberty's Edge

Karuut steps forward, and with one mighty swing cleaves the creature in two.

As the parts materialize, you see a tiny imp lying on the ground. It gasps once, then dies. It begins to burn to ash then fade away.

The paracountess steps in. Bravo! Even for one such as you She points to Karuut. That was impressive!

Now, where is that thing. Ah, you have to excuse the state of the room. You have disciplined one servant, but I will have to disciplined a few others. She picks up a foot long, 1/2 a foot wide, 1/2 food deep, wooden box with seven locks from the mess. Here, take this to your master. She lightly tosses the box to Karuut.

She moves to the rooms center and places her hands on her hips.

You all have done well. I'm looking for good servants. If you wan to be on the winning side and believe order is paramount, have you considered joining with Cheliax? We're on the look out those who know there place and know the place of others.....If you would like, I'd love if you stayed and I could explain it to you better.....

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

1d8 + 6 ⇒ (2) + 6 = 8

I never Crit so I want full damage lol

Karuut, takes hisaxe, covered in blood and entrails over to the bed, and wipes it off on the torn bed sheets. He than walks over to Cal, a smirk appearing on his face.

Like I said earlier, I will determine if this is a fight or not. The little bugger, didn't go down easy. I could feel my axe, digging into its tough skin, it seemed resistant to me for a moment. That's when I put extra effort into digging the axe further into it and end its annoyance once and for all

He than looks to the Paracountess, and simply nods at her approval, even if it was a slight back-handed compliment.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans claps Karuut on the back.

"That was a well-placed blow!"

He then turns to the others.

"Shall we move on to the last task?"

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

I believe we should

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Aasimar turned his head aside, for Zarta do not see a grin of disgust on his face.

"My parents fought for their freedom so long not for that, witch", he thought to himself, "I don't want to be a Cheliax cabin boy, even if you'll be always wearing this slutty garments"

"Than, let's go to Wise Quarter", said Calogero, hiding his silver sword, as soon as it was not impolite to move out.

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Smiling at the pretty paracountess, Senne prepares to move out, behind the Andoran aasimar.

Liberty's Edge

You leave Zarta, and head to the Salhar Estate. You are all greeted by a footman who tell you that Master Shalhar is away on importnat council business, but you may meet with Amenopheus. The footman guides you through the open estate to a simple study at the end of a long hall way. Be hind the desk sits a tan-skinned old man pooring over several old tomes. He gestures for you to all sit in the seats before the desk with one thin, old hand while closing the book.

Good day to you, Pathfinders. I am Amenopheus, the Sapphire Sage, advisor to Master Salhar. I understand you were sent here to discuss archaeological permissions. Knowing this was coming, I spoke with Master Salhar at length on the subject and have this to say.
Since Osirion was reopened to exploration a decade ago, adventurers, historians, and treasure-seekers flock to my country by the hundreds, perhaps thousands. While most families with ancestral burial vaults maintain guards and keep their sites out of the hands of casual thieves, not all families have the wealth or power to restrict everyone, and as we all know, not every defense is perfectly secure. Unscrupulous tomb robbers and maligned merchant organizations cause Osirion to bleed relics into the Inner Sea—something the descendents of Ancient Osirion cannot afford. We Osiriani have thousands of years of rich history coursing through our veins, and while that power has been out of focus in recent years, we are content to wait, knowing our enemies will wear themselves down. As they fall into arrogance, folly, or greed, we wait for our return to power, knowing we bear the riches of our ancestors at our feet.
Master Salhar remains impressed by the Pathfinder Society, orating in their favor a handful of times in front of Absalom’s Grand Council, in fact. Due to previous relationships between him and the Society, Master Salhar has agreed to grant permission to the Pathfinder Society to explore his family’s vaults below Sothis. The only thing he requires is that you retrieve the map of the vaults from his own vault here. The servant will lead you to the basement
and show you the room.

The Sapphire Sage’s eyes twinkle as he smirks knowingly, then he turns back to reading his book as though he had never been disturbed.

The servant talks you down a set of sturdy stone stairs into a cool basement, through a few more turns, and to a room with a plain wooden door. He bows quietly and waits for you to enter the other room.

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Nodding her thanks, Senne enters the chamber, looking for any overt signs of danger.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans follows Senne into the chamber.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Karuut follows inside.

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

Calogero followed others, whistling something.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston follows the others in.

perception: 1d20 + 1 ⇒ (16) + 1 = 17

Liberty's Edge

A plain stone room contains three chests: a copper-banded chest of smooth, dark wood; a red lacquered chest; and what looks to be a cube of solid steel. Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket.

After you enter the room, the door closes behind you, and you hear it lock. Written on the door is the phrase Within these cases lies your quest and your way out.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans carefully investigates the room.

Perception 'Take 20' = 24.

Liberty's Edge

Aside from the chests, table, jar, and everything above, you don't see anything new.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Since we are being specific...

Hans moves forward for a closer look at the chests, table, jar, and everything above.

;-)

Liberty's Edge

sorry Hans. Nothing out of the ordinary looks interesting. However, when you get close and listen, you do hear some hissing from the wicker basket

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

"Does anyone knows how to open those chests?", he checked the dark wood chest, to verify is it locked


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans waggles his eyebrows conspiratorially.

"Well, I hear that keys are often used to open such things..."

He then checks-out the wicker basket.

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Senne will take a look at the jar of liquid, carefully, maybe taking a whiff of it, if it seems safe.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Calagero:
Will save in quite please

Hans what would you like to do with the basket?

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

DM:
1d20 + 0 ⇒ (14) + 0 = 14

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston checks the red chest.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans checks it for traps, before cautiously levering open the lid with his sword.

Liberty's Edge

Calagero:
The chest is an illusion. Its completely a bare plinth, but it will be hard to convince the others of it by looks alone

Hans-with your previous check, you know there is something alive in there. what you see in the basket is wads on clothing.

Winston, you check out the red chest. This smooth, red lacquered chest looks devious. The solid metal plate surrounding the gaping keyhole pulses with glowing amber runes. What would you like to do with the chest?

Senne-You carefully waft some of air from the glass jug. It seems safe. In the bottom of the jar, you see a key.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

I think this red chest has a trap. Can anyone disable it?

Liberty's Edge

CG Male Musetouched Aasimar Swashbuckler1
Looking for ship in Absalom harbour:
Init +3; AC18, Touch13, FF15, CMD15; hp 2/10; Fort +0, Ref +5, Will +0; Perception:+0 (darkvision 60 ft)

"You sure? Because mine was totally empty...", he tried to move red chest, in order to understand how many is inside.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Shrugging, Hans gingerly flips the basket over, hoping to (safely) reveal whatever is inside...

Dark Archive

Female Aasimar Ranger 1 HP 12/12 | AC 16 | T 12 | FF 14 | Perc +5 | Fort +3 | Refl +4 | Will +1 | CMB +5 | CMD +17 | Speed 30' | Init +4 |

Fearing poison, Senne carefully tips the glass jar over, buttressing the base against her foot, and pours the liquid out.

Liberty's Edge

Senne-the liquid bubbles and hisses as the acid inside burns the floor a bit. After a second the acrid sent fills the air, but it seems safe to touch the key that was inside.

Hans-You know somethings inside, but you barbarian up, and flip the lid. As expected the snake inside shoots out at you, snake attack: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d2 - 2 ⇒ (2) - 2 = 0

Calogero-you easily open the chest, it's about five pounds, and has something fairly light inside. It is locked though.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans looks decidedly unimpressed by the snake attempting to gum his leg.

"Enough of this!"

He then attempts to cut it in two.

Greatsword: 1d20 + 5 ⇒ (19) + 5 = 24, for 2d6 + 10 ⇒ (5, 6) + 10 = 21 damage.

The Exchange

raging:
Str: 20 Con: 16, +6 HP
Pitborn Tiefling | HP 25/25 | AC 18 | FF 12 | TCH 16 | Per +5 | Init +2 | F/R/W: 5/2/1
Resources:
Rage Rounds 8/8

Karuut clasps Hanz on the back, Snake didn't have a chance

Liberty's Edge

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Hans-in the bottom of the basket amid the cloth is a blue key made of blue stone. It has faint runes that pulse in orange on the whole key.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Right. Well, we have two keys, and two chests currently unaccounted for. Let's see where they go..."

Hans then tries his newly acquired key in both locks.

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