Finding The Fall: Moral Decay in Taldor (Inactive)

Game Master Molech

A few goodly adventurers in the Duchy of Mulcrow in Taldor, though they begin their tale fighting for justice, benevolence, righteousness and tolerance, are doomed to become tainted and jaded through their ambitious adventures, only to tragically find that they have Fallen from grace into depravity, nefariousness, and villainy.


101 to 150 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

The pace seems a little slow, but its steady. I could go a little faster but I don't particularly mind either way.

On a side note I think it would be fun to try and predict how the other characters are going to fall. Anyone have any theories?


Aerodus already fell, right?
.
.
.

Aerodus Aluain wrote:

As he stepped out in to the Market Square he took a moment, peering around, making sure the area was clear of danger, before moving towards the Stables. 'Cant be too careful after all, there have been some abductions. It is broad daylight though...'

Perception for Danger:
1d20 + 1 ⇒ (4) + 1 = 5

.

DM Ray wrote:

Looking around for any danger, Aerodus fails to notice a small root jutting up from the dirt, precisely where he was to place his next step.

And then he (fell), assuring everyone that, It was deliberate.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Ssssshhhhhhhh no one was meant to know I was evil. I was going to slaughter them all in their sleep tonight!


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Such a waste of a nubile, willing, calistrian. Of course no one said that the fallen were particularly smart, must be all the brain damage from the blow to the head.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

... Fine. You live. I like your moxy!

Hmm I wanna say that Terra falls because her youth and beauty are some how threatened. I'm not sure how exactly.

I think Raggo falls because he is brought low, weakened, captured maybe. His strength is taken and he makes a deal with dark forces to gain it, and more, back.


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

If I had to guess Aerodus will fall through trying to help people. He'll be forced to make morally ambiguous and then wrong choices for the "greater good"

Not completely sure on the others yet.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

I think the pace is fine. As I've said before, the most important thing is keeping things consistent - don't change location at a whim or anything.

I'm in no rush to get through scenarios either. What separates PbP from other gameplay types is that roleplay can be explored really deeply.


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Norkers. I wonder if orcrillians or scro are next. :)

I think aliesah could slip into evil seeing justice denied, or burning out. Going more judge dredd, then one step beyond. I see her always staying lawful. Think some of the nastier police types in fiction.


All I can promise is no adherers, envelopers or flumpfs.

But Norkers?

The best of the goblinoid race!

Hells yeah.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Another thing about spoilers!

You can do a thing that looks like this:

Knowledge (DMing) DC 15:
Half of DMing is made up on the spot and the other half is boob-filled fan service.

You do this by following the "spoiler" in the first bracket with an equals sign and the thing you want the spoiler to be titled.

[ spoiler = Knowledge (DMing) DC 15] sans the extra spaces.

Grand Lodge

Test Run:
It works. Thanks!


Mature Pureblood Azlanti Adult **WIP**

I apologize for my absence, yesterday (Friday) was a rough day. We had to euthanasia our 11 year old family cat due to incurable and fatal feline kidney disease and later that day, we had to bring our dog to Vet ER. The dog is mostly OK but she is still showing signs she may need more vet care but she is doing far better than the cat. I will be getting caught up during the day. And if I am ever absent because of real life, please bot me to keep the story moving. Thank you.


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Deepest sysmpathies go out to you Cayosin.


This latest gameplay post is an experiment of mine; let's see how it works. If we can get really into roleplay in PbP, and since we're not on the same schedule (indeed, crossing 9 time zones), here's a bit of an icebreaker from an NPC that can prompt each of you to discuss something about your PC, hopefully to develop the characters both individually and as a group. (Maybe we'll even get a group name out of this evening's dialog.) ....Alakart doesn't spout out all of these questions at once, or in any particular order, but I don't think there's any harm in putting it all out in one big post and then roleplaying the individual conversations as you guys variably get to gameplay. I hope you guys also continue to talk with each other -- goals, backgrounds, beliefs, etc.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Sorry to hear Cayosin. That sucks man. All the best.


Mature Pureblood Azlanti Adult **WIP**

Thank you everyone for their well wishes. The dog is good go to go now, it was either something she ate because she is half-goat and half-dog or maybe she was dehydrated. However, yesterday she had her stitches removed, had a bath, ate very well, and is at Dog Day Care today.

GM Ray,

I think you are doing a great job and just being too careful. Cayosin is about making gold so he is currently observing conversations because the other PCs are asking the questions he would of and Nellus is giving out all of the information he was going to ask so that is one of the reasons why is more quiet than the others. In addition, his diplomacy skills suck so he is restraining himself from speaking and letting the more refined diplomats speak to the wizard ... LOL. As his diplomacy skills improve, he will talk more but this is about coin earning potential and does not want to ruin it.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Question 1: Is this creature poisonous?

Question 2: Is this creature resistant to any particular elemental damage?

Question 3: Is the ritual to transform yourself into a Sinspawn eeeeeviiiiil?


How I like to handle Knowledge Checks:

If one has the appropriate Knowledge Skill one will generally get some Fluff information, the depth of which depending on the commonality or obscurity of the information and the result of one's roll.
--So Gregary, because he has Knowledge Arcane, knows that the sticky, viscous ooze is Arcane in nature but he didn't know quite anything beyond that (with his DC 12 roll).
...But with his 24 roll on the Sin Spawn he received quite a bit of general Fluff for the creature.
Additionally, and more importantly, his total of 24 gives him more information -- that I almost always allow the Player to ask...
According to RAW one gets some information based on a typical DC10 +CR check. This Racial Template (modified in my design) is CR 4. So a base DC of 14 gets a Player one question, in addition to the Fluff.
Furthermore according to RAW, a PC gets one additional bit of information for every 5 points beyond the base DC one achieves. So in this case a PC gets one additional question at DC 19 .... And a third question at DC 24 (Gregary just made it!)

A Note on Knowledge Local: To make a short story long... In an effort to strengthen Knowledge Geography and Nobility, I allow them to be combined PLUS, I add some typical Knowledge Local "stuff" to be part of the Geography or Nobility.
And for Knowledge Local I strictly interpret the RAW that says Local is used for "Humanoids" (the way Arcane is for Dragons & Magical Beasts, or Dungeoneering is for Aberrations).
Of course, since "Humanoids" are advanced with Class Levels, Knowledge Local -- if one chooses to interpret RAW this way -- gains information on a creature's Class Levels and Abilities.
So for example, if this Sin Spawn (being a Humanoid as well as an "Arcane Racial Template") has Class Levels in Sorcerer or is an Oracle with an exotic Archetype -- or is even a Warlock from the 3.5 Complete Arcane -- a Knowledge Local check can get you some info on what the creature can do based on its Class Levels.

Questions?

Comments?


@Gregary,
1) No, it's more likely to try to affect you against your WILL Save.
2) No, it is not resistant to any particular magical attacks (fire, force, acid, necromancy, illusions, etc.)
3) Yes and this one doesn't have to count -- you can still ask a third. (Mostly because that would be part of its Fluff info -- and also because someone will identify the evil Holy Symbol and I think it would be cheesy to do that to the players, confiscate a question like that.)


An example of a Knowledge Local check:

Nellus Alakart is an Alchemist, but he's also an "illusions master." If one wanted to, one could attempt a Knowledge Local check (because he's Humanoid) to determine what Class abilities he has -- assuming one sees him using some of those Class abilities.

One would likely learn, with a solid check, that Alakart is a gestalt Alchemist / homebrew-Illusionist, with all kinds of Illusion spells but with almost no other arcane spells in his spell book.

I have found that this interpretation of Knowledge Local not only fits RAW quite well, but that my Players really appreciate it because I enjoy doing so much homebrew modification of monsters and classes and races and such. (Remember I'm the DM who allowed, even in a PbP where we're all strangers & I have no XP, Players to design a Race using the Race Builder.)
....I also allow Players to propose unique Class builds but feel that would be too much in my first foray into PbP DMing!.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

I have a question, DM Ray.

Are you going to be using monster-generation rules that are outside of what we can use? For example, you mentioned 3.5's Warlock. Is this something that we can take levels in or are you just pulling whatever you want regardess of what you allow us? Another example is, of course, gestalt. I'd assume that Nellus was a multiclass sorcerer/alchemist (probably something like sorcerer4/alchemist7) but if he's gestalt, that changes the game a lot.

Also, a third question: What greater force, diety, demigod, demon lord, etc. are sinspawn most connected to?


@ Gregary, (thanks for asking -- feel absolutely free to continue the discussion with comments / concerns)

1) Er,... yes and yes to your first question: I'll be using monster-generation rules outside of what you can use. Um, as monsters, they of course have generation rules that you don't have access to, unless I'm misunderstanding the question. Sin Spawn according to RAW in the B2, for example, have three SU abilities (such as "Sin Scent") that you wouldn't have access to. But even outside of that, Yes, monsters will be able to have access to some things that I can't allow for you -- I have to make sure the PCs are balanced to each other; I can't have one PC so much greater or weaker than another. BUT, I can have one powerful monster (that all the PCs, together, can beat) or I can have several weaker monsters, that all the PCs can beat. Etc.

I hope that you'll give me a chance to show you that I am fair, and am not in the practice of usurping PC abilities or Turtling the PCs. The encounters will be challenging but balanced -- and if you do happen to run into something that is over your head, you'll know and be able to run away or hide. But one of the responsibilities of DMing, I feel, is to make sure the game stays FAIR, BALANCED, and FUN -- and it's NOT fun, or fair, or balanced, if the PCs are getting abused by monsters that are supposed to die at the end of a fight. Or have WACKY ABILITIES THAT SEEM HAPHAZARD OR ARBITRARY.

2) Some of the NPCs you meet may be gestalt, most won't be. Some may have homebrew classes or be versions of old monsters from older editions not converted to Pathfinder, Beholders or Githyanki or Kopru for example (including the "little blue devils," though you don't know that yet). Some may be given Improved Initiative or Toughness or such for free. Some may, like you, have max HP or a Hero Point. (Many will have max HP; it's very rare for one to have a Hero Point.) But ultimately, this game is about the PCs -- not the monsters or NPCs. You're suppose to win, not me. I just enjoy monster design.

3) It depends on who made the Sin Spawn, or in this case, who the Sin Spawn made herself for -- as discovered by peripheral clues (in this case a Holy Symbol to a famous Demon Lord).


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

I'm not worried or asking about power level or encounter balance. I understand that sinspawn have racial abilities that non-sinspawn wouldn't have.

I'm wondering about OPTIONS. For example, if there are base classes in the world that we can't take levels in, but some of the NPCs you control can. Or if there are feats, even if we qualified for them, that you are giving NPCs but not allowing us access to.


Ah.

Did you have a specific Class in mind, or PrC? (Hexblade, Duskblade, um, Mageblade?)

I'm open to dialog about options but I would like to keep things simple (stuff I really know). It's easy to be a bit carefree with monsters (since they're gonna die) and NPCs (since they don't have to be balanced for fighting PCs).

If you qualify for a Feat in the books I mentioned in Recruitment (Core, APG, UM, ARG, ACG) it's acceptable. Outside of those, ask and I'll look it up and answer, doing my best to say "yes."

I can pretty much guarantee that NPCs won't have Feats outside of those books.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Ok. I suppose that's what I was wondering - if you were going to be using materials outside of Pathfinder.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Can I ask you to make it clearer whose turn it is each time you post the combat forward?

For example, I know that it's supposed to be Raggo's turn, but that's only because I looked up at the initiative order. When you posted Terra's action, it's helpful to do something like this:

Okay, now Raggo is up!

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Doesn't it make more sense if we all post our rounds actions, then they are resolved in one post by the DM, in order?


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Not if there are actions that we don't have control of in between the PCs actions.

In this example, the sinspawn acts in the middle of the initiative order. I dunno about you, but what my action is would be different depending on what the enemy's actions are.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Fair enough.


Mature Pureblood Azlanti Adult **WIP**

I was watching what was going on but by the time it was my turn, I was out with family.

Is there any room for Cayosin to fit in the house?


Cayosin can certainly run into the inner chamber, moving through friendly squares in the foyer, and fight side by side with Raggo.


Mature Pureblood Azlanti Adult **WIP**
DM Ray wrote:
Cayosin can certainly run into the inner chamber, moving through friendly squares in the foyer, and fight side by side with Raggo.

Ok, just making sure, sounds like it is tight quarters. Do I get an attack for round 1 or does it take me a round to fit in there? ... LOL


The Sin Spawn is the only one Cayosin could have reached (without an Acrobatics to get past her and into the inner chamber) in round one -- and she appears dead, Raggo having critted her skull.

Grand Lodge

Happy Fathers' Day to dads!


Mature Pureblood Azlanti Adult **WIP**

Thank you and likewise to all of the Dads in our group!


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Fathers day? That's not till September. Maybe it is on a different date where you are.


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:
Aliesah Leafborn wrote:
Fathers day? That's not till September. Maybe it is on a different date where you are.

Yeah Father's day was June 21 in the United States.


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

First Sunday in September in Australia.

Grand Lodge

So, it's the day after USA Fathers' Day and you know what that means....

HAPPY People-From-Australia Day!


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Yay!


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)
Cayosin Ormr I Auga wrote:
Aerodus Aluain wrote:
Cayosins Horse already made its save, along with the other Horses who aren't Mount Animal Companions (Basically everyones Horses bar Aerodus and Wulfruns). But how did you get a +9 for Fort on your horse, out of interest? Valour has a +7 and I'd love to boost it to +9
I leveled my horse with me to 3 HD and that is what Hero Lab said the Fort save should be. Pretty insane to ride around on a 1 HD horse even at 3rd level. But if that is what the horse should be at, I'll adjust.

I'm struggling to understand what you meant by this. A light horse (the kind you buy) has 2 HD, and you don't just get to add HD - that's just how much HD horses have.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Yeah I didn't want to push it because I am a player not the GM, but you can't level a basic horse. That is a Class Ability.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

I apparently lack your tact, Aerodus.

If you want a leveled animal to bring along with you, I suggest investing a couple of feats and gaining animal ally.


I'll take a closer look at the crunch in the next day or so.

Sorry for the delay in gameplay posts; I've just been so tired at the end of my days that all I wanted to do was go to bed when I got home.


Mature Pureblood Azlanti Adult **WIP**
Gregary Belias Crowley VII wrote:
Cayosin Ormr I Auga wrote:
Aerodus Aluain wrote:
Cayosins Horse already made its save, along with the other Horses who aren't Mount Animal Companions (Basically everyones Horses bar Aerodus and Wulfruns). But how did you get a +9 for Fort on your horse, out of interest? Valour has a +7 and I'd love to boost it to +9
I leveled my horse with me to 3 HD and that is what Hero Lab said the Fort save should be. Pretty insane to ride around on a 1 HD horse even at 3rd level. But if that is what the horse should be at, I'll adjust.
I'm struggling to understand what you meant by this. A light horse (the kind you buy) has 2 HD, and you don't just get to add HD - that's just how much HD horses have.

It's actually a heavy warhorse and I am thinking realistic. But like I said, I will adjust it making the horse paper thin. But in all actuality in real life, I can cut you in half with a Claymore faster than a Freisan. Just like crossbows, DnD and Pathfinder do no justice to the heavy war horse. In fact, that was what the Claymore was made for, dismounting riders off their horses.

Also, Hero Lab is not as good as I thought it was. It is not complete, it has bugs, and to develop more modules is almost more complicated than making a Mod for Fallout 3/NV.


Mature Pureblood Azlanti Adult **WIP**

Here's another failure, both Pathfinder PRD and SRD do not have a heavy warhorse worked out. Why does SRD have a Fiendish Combat Trained Heavy Horse and not just a normal horse combat trained heavy horse?


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

the heavy horse is statted out, and the only difference between that and a combat-trained one is that the hoof attacks of a combat-trained horse gain +5 to hit.


Question:

In other PbP campaigns how is Initiative done; and what do you prefer / suggest here?

In the two most likely cases, where all the monsters go on the same point and where the monsters go at different points in initiative, should we do it two different ways?

I'm under the opinion, though not too strongly, that in situations such as the first mentioned, and what we had for most of this fight, it's more efficient for the PCs to post their Actions whenever they get to the Messageboards, despite correct order (with some situational exceptions, certainly). So,... Once the monsters go on X in Initiative, just post your Action whenever you make it to the Boards and I'll keep track (as best I can, and with your help) of which PC-Action happened first or second. Since you guys are working as a team, both now and after your Fall, you shouldn't be stepping on each others' toes and it's okay, I think, if PC "A" posts actions after PC "C" instead of before and I just adjudicate the actions of PC "A" as having occurred before PC "B." (Did that make sense?)

I think it may get tricky in situations such as happened at the beginning of our encounter, though for us it didn't matter because the Dark Slayers weren't able to do anything but buff with spells before you guys killed their Sin Spawn leader -- but in the future when encounters are more dynamic (or have more dynamic initiative orders) and the monsters have different initiative points, what is your suggestion or experience?


Mature Pureblood Azlanti Adult **WIP**

I agree

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Yeah, in the Giabtslayers game I am playing in it is a case of the players posting in any order then the DM compiling it in to a round. It works perfectly.

1 to 50 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Finding The Fall: Moral Decay in Taldor Discussion All Messageboards

Want to post a reply? Sign in.