
Meetch |

Fiasco, a GM-less game of people with big ambition and poor impulse control.
First, we pick a playset (New York in the 70's! Zoo employees! 1700s London!) and then build out our relationships, needs, and locations. Then we take turns creating scenes and working our way toward the inevitable messy end.
Anyone interested? We need four or five people to play.

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I've played a couple of games of Fiasco with my face-to-face group a few years ago. From what I remember, characters are created together once we've selected the setting. And we have a pool of good dice and bad dice that we draw from to determine the outcomes of each scene?
I'm certainly interested!

Meetch |

Sounds interesting, do we or do we not create characters. How do we determine what happens, with dice rolls or is this diceless. Further details will be determined
We make characters, but the characters have no stats. Instead, we semi-randomly determine the relationships between characters (zoo administrator and board member, estranged sibling, Roadie and guitarist). Once we figure out relationships, we freeform build characters based on the relationships.
Gameplay: when it’s your turn you can establish a scene and let the group decide how it resolves or let the group establish the scene and you resolve. Scenes can be sequential or flashbacks, flash forwards, solo scenes, scenes with the whole cast, whatever.
At the midpoint of the game there is a tilt that throws the story into disarray. At the end there’s a very loose mechanic that determines if your character has a happy or sad ending. The object of the game is to tell a good story, not to win.
It’s basically a freeform improvised Cohen Brothers movie simulator.