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Cavalier 8 or Fighter 9 or Psychic 10 - which one you guys want?

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Based on the blurb I'd reaaaaally love to bring my psychic there... he's a True Neutral head exploder with Empath feat and Mindtouch phrenic amplification... oh, and Pharasma guides him... the gruesomeness and eeriness of the site would be like a finely aged wine to him... :P
But hey, a cavalier in mithral breastplate and magnificent white horse would be fine too! :)
NOTE: will make this Cavalier 'online ready' tomorrow afternoon if that's ok, real life is getting in the way in the morning... The list / complexity of class abilities and magic items for this guy is pretty overwhelming at times (some of the items boost his cavalier boosts... there's a lot of options to juggle when it gets to my turn but he's good to have around... ;) ). I've only ran this guy in face to face games so far so I'll have a bit of prep to do at first.

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done... my dotting took a while :P

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Oh, it's low tier. Damn, would've preferred the high tier...
I have just one character for low tier, and she's not very efficient in combat. But if there's enough combat power in the party, Lady Drusilla can join.

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I think we just have wands for healing. Drusilla can use one as well.
Can anyone cast mage armor from wand?
Drusilla's stats should be correct on the profile. I need to go over the paper chronicles to see if the equipment is as well.
Buying one CLW wand now at least.

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Let's test the dice for my sweet babe:
+1 Cold Iron Valiant Lance, charging, vs. Challenged target: 1d20 + 15 ⇒ (20) + 15 = 35 for dmg: 3d6 + 3d8 + 36 ⇒ (1, 4, 5) + (1, 2, 7) + 36 = 56
confirm crit: 1d20 + 15 ⇒ (6) + 15 = 21 for dmg: 2d6 + 2d8 + 24 ⇒ (1, 4) + (5, 8) + 24 = 42

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Now for the horse:
Horse Single Attack
Horse Hoof Attack: 1d20 + 9 ⇒ (5) + 9 = 14 for dmg: 1d8 + 5 ⇒ (1) + 5 = 6
Horse Full Attack
Hoof: 1d20 + 9 ⇒ (10) + 9 = 19 for dmg: 1d8 + 5 ⇒ (5) + 5 = 10
Hoof: 1d20 + 9 ⇒ (2) + 9 = 11 for dmg: 1d8 + 5 ⇒ (6) + 5 = 11
Bite: 1d20 + 9 ⇒ (20) + 9 = 29 for dmg: 1d4 + 5 ⇒ (1) + 5 = 6

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how do I do that? do I just add a d20+15 to confirm? if it confirms, how is the extra damage added? (geez... am I looking at 150dmg crit with this guy???)

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ok, I think I did this right...
x3 for the charge
--- adding x3 crit means:
x5 total
right?

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Chaine "The Butcher" Alazario
Lady Drusilla D'Alazario
Wow, what are the chances? Alazario was just a random word I came up when creating the character :) But I guess it's a real name somewhere in the world...

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Drusilla has a couple of abilities that are slightly cumbersome in PBP as they are immediate actions.
Her main defense is snake style - allowing Drusilla use a sense motive roll as AC vs. one attack. I can roll that beforehand in a spoiler as part of my combat action. Unless GM prefers to roll that in his posts.
Then the Ki mystic's Mystic insight allows her to grant an ally within 30 feet the ability to reroll a single attack roll or saving throw. I suppose it would be easiest to be "always on" (ie. if someone fails an important save (or attack) he can reroll it on his turn). But this costs ki, so use it when really needed (and Drusilla as immediate action available)

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Chaine "The Butcher" Alazario
Lady Drusilla D'AlazarioWow, what are the chances? Alazario was just a random word I came up when creating the character :) But I guess it's a real name somewhere in the world...
Alazario is a very common name in Golarion. If memory serves one of the noble houses of Cheliax bears that name...

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Chaine are you bringing your animal companion along? If so, I suggest you come fully prepared. The jungle can be difficult for non-native animals.
Understood. Suggestions?
PS: In general, as far as I'm concerned in the games I have run in the past few years, I have toned down my 'prejudice for animal with hooves' in my campaigns... I've come to treat all animals like animals i.e. the animal type does not impose restrictions on animal with hooves. In short, the horse is a victim of his own popularity with people in the real world. We are aware of the limitations of horses in real life, but when it comes to lions, boars, pigs, penguins, dolphins, hawks and a host of others, we don't really bat an eye at them because most people do not have firsthand experience with the limitations of such critters... so unless an adventure or scenario specifically says 'horses can't go there' I'm basically (in my games mind you) treating a horse like any other creatures in the game. If an acrobatics or climb check is required, fine: they have those skills like any other creature.

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Drusilla has a couple of abilities that are slightly cumbersome in PBP as they are immediate actions.
Her main defense is snake style - allowing Drusilla use a sense motive roll as AC vs. one attack. I can roll that beforehand in a spoiler as part of my combat action. Unless GM prefers to roll that in his posts.
Then the Ki mystic's Mystic insight allows her to grant an ally within 30 feet the ability to reroll a single attack roll or saving throw. I suppose it would be easiest to be "always on" (ie. if someone fails an important save (or attack) he can reroll it on his turn). But this costs ki, so use it when really needed (and Drusilla as immediate action available)
Those abilities are great! I suspect the GM will prompt you when someone fails a save and just not automatically deplete your ki though.

DM Feral |

@Chaine: Your shopping list looks to have everything covered. Carry companions is super helpful. You kids and your fancy problem-solving spells. *shakes fist*
@Drusilla: In the interest of saving time do you have some predetermined triggers snake style and your ki rerolls should be saved for? Critical threats? The first attack against you each round? Helping allies confirm crits?

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About carry companion not cheap, so did I need it to get teleported here in the first place or did Osprey's scroll have enough juice to bring the stallion with the four of us?
Also, is that river trail ok for horsie?

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ok cool, I carried him in miniature form on my way here then - thanks for the clarifications

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@Drusilla: In the interest of saving time do you have some predetermined triggers snake style and your ki rerolls should be saved for? Critical threats? The first attack against you each round? Helping allies confirm crits?
Unless otherwise mentioned, you can assume snake style is used on first attack. Ki rerolls are harder to specify beforehand, since there are so many possible scenarios. At least on failed saves versus dominate/charm/confuse effects.

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This wouldn't be the first time that a PFS scenario defied logic ;)

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BTW, I finally found Drusilla's paper chronicles and inventory sheet. Looks like she already had extra CLW wand and potion of fly. So now there's at least plenty of healing available...
Added the gear to profile. Once I have time, I'll link the scanned chronicles to the profile.

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Chaine has a wand of CLW too. I think he gave it to Drusilla for the trip: feel free to use it on anyone wounded in the party.

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Who can activate what? I'm especially interested in the reduce person; pretty much all of Fek's abilities go up when he's smaller.
scroll of darkvision (2)
scroll of invisibility (3)
scroll of lesser restoration (5)
scroll of natural rhythm (3)
scroll of silence (4)
scroll of spider climb (2)
wand of infernal healing (33)
wand of reduce person (44)
wand of cure light wounds (49)

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Hoofs are always a secondary attack. Docile horses additionally treat the bite as secondary. That means that both the attack and damage are lower for Silvermane's hooves:

DM Feral |

There is no docile or not-docile. Animal companion horses have no such trait.
Horse
Source PRPG Core Rulebook pg. 54 (Amazon)
Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see Combat for more information on how secondary attacks work..
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained.
Combat Training (DC 20) An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also “upgrade” an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal’s previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.
That's it. No reference to bestiary horse. No docile trait. No reference to hooves becoming primary attacks.
Prompted by Chaine's disagreement I did a little research. There's a thread from 2013 that got FAQ flagged and eventually marked as 'Answered in FAQ' but no actual FAQ entry was ever created.
Lastly I looked up some Paizo-statted cavaliers for comparison. There's only one but he's fairly recent. I know a monster stat block is hardly a rules source but it leads me to believe my ruling is correct.
James Jacobs did post at one points back when the APG was released saying that he believes cavalier horses get the bestiary benefit but he's admitted he's not a 'rules guy' and been wrong consistently in the past. At one point he claimed combat training granted animal companions got light armor training for free. =/
I'm not trying to be a pain in the ass here but that's the RAW and this is PFS. If it's a major problem for Silvermane you can rebuild him for this scenario and take your chances with whoever is your next GM.

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he gets light armor for free via the cavalier mount class feature (but they don't get share spells, like normal animal companion)
Ultimately it comes down to this:
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill,) a horse's hooves are treated as secondary attacks.
So the horse lose the docile SQ when he get the combat training.
Otherwise 'combat training' is a pretty crappy 4th level advancement... a wolf gets to go from medium to large size... :P
I'm actually pretty annoyed that the main class feature of the cavalier is so badly written and constantly the subject of nitpicking... you're not the first one who does this, and while I agree it's badly written, I just find it extremely annoying that every single game I bring this character to I have limitations put on that simple horse. As an 8th level character, I can tell you with all honesty that there's much, much more damaging builds out there.
Please understand I'm also not trying to be a pain in the ass here, and you'll agree that my playstyle so far is collaborative with the rest of the party. I'm just SO annoyed at the constant horse hate out there. The backflips I must do to bring this motherf!!@ing horse around is insane! why can't I just teleport in my celestial horse with spell resistance like a paladin does? uh...
For the record, you're nowhere near, even remotely on the radar in terms of "GM disagreement"... I've had GMs just plainly say, "a horse can't do that, a horse can't go there, etc." without even trying to explain their ruling with the rules. I just sigh, toss the animal companion aside for the rest of the game, smile, and say, "no problem boss," and I become a backseat buffer with a 1d4+2 damage kukri. I have no problem abiding with your request! I'm just letting you know how I feel and that I'm never, ever ever going to play anything with an animal companion ever again! :)