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Lukian
Growing up in a small community of gnomish travelers he used his abilities to help entertain others as his family went to and through various towns and cities, having learned the rudimentary basics of illusion magic, and getting his first spellbook from his grand uncle, who taught him what he needed in order for his talents to grow. Being small, larger creatures often would intimidate and harass he and his gnome-kin which would raise his blood pressure. As he learned and studied he fell into another apprenticeship with a dwarven wizard dedicated to the Silver Crusade.
The biggest bullies that he can think of are the demons in the World Wound. They are around just to do wrong to people, often in terrible and horrible ways. In his understanding of his gnome background, being party fey is part of being a gnome, and so the demons are unnatural. He uses his brains in order to help when magic does not, so he has learned how to do alchemy. He has traveled through many dwarven enclaves and gnomish tinkerers learning how to make these contraptions which might help. Thunderstones, alchemist fire and acid can all be used to help his illusions seem more real. What better way of confusing people rather with a thunderstorm illusion than dropping a thunderstone on them. Reality added to illusion helps the person believe the illusion. Anything that he can do to stop people from hurting the underdog and making them look like fools is a great accomplishment to him and allows him to become the ultimate showman.

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I present for your consideration Lexel Eventhorne. A Halfling Sorcerer looking for a way to negotiate for his parents eternal souls that were purchased in an Infernal contract.
Lexel Eventhorn
Male halfling sorcerer 1
CG Small humanoid (halfling)
Init +2; Senses Perception +2
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 7 (1d6+1)
Fort +2, Ref +3, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19-20) or
morningstar +0 (1d6-1)
Ranged light crossbow +3 (1d6/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +7)
7/day—corrupting touch (1 round)
Sorcerer Spells Known (CL 1st; concentration +7)
1st (4/day)—burning hands (DC 15), charm person (DC 17)
0 (at will)—acid splash, detect magic, light, read magic
Bloodline Infernal
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Statistics
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Str 9, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Combat Casting, Eschew Materials
Traits fires of hell, focused mind
Skills Acrobatics +4 (+0 to jump), Appraise +6, Bluff +8, Climb +1, Diplomacy +8, Perception +2, Profession (merchant) +4, Spellcraft +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Gnome, Halfling
SQ bloodline arcana (+2 DC for charm spells)
Combat Gear potion of mage armor, alchemist's fire (2); Other Gear crossbow bolts (10), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, belt pouch, common wine (per pitcher), flask, scroll case, trail rations (4), waterskin, 5 gp, 6 sp, 7 cp
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Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Corrupting Touch (1 round, 7/day) (Sp) As a standard action, touch shakes foe and they radiate evil for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
The deal was struck and they were smuggled away from the lands controlled by the thrice damned house of Thrune to Absalom. Destitute but free Lexel was born in the city in the center of the world. His childhood was for the most part happy, the family did not have much but they were free and loved one another. Both his father and mother worked odd jobs where they could and did there best to give Lexel the kind of ordinary life that parents dream for their children.
On his eleventh birthday, a cold grey rainy winter day is when Lexel's powers and Sorcerers heritage first emerged. While sitting at a table in one of the cities many taverns and having a simple birthday dinner of meat stew and crusty bread Lexel fell into a strange trance. His skin took on a sinister red hue and the entirety of his eyes became black pits of the void. He began to speak in an awful tongue that sounded more like talons being drug across a chalk board then actual words. His parents began to panic, they shook the boy and called out to him but he couldn't be roused from the trance.
Luckily a wizard and member of the Pathfinder society was in the tavern that night. He saw the trance and recognized the Infernal influences that were keeping the boy enthralled. He was able to break the enchantment and explained to his parents that the boy was going to start to display magical aptitude and would need training to control his energies. The wizard was able to secure Lexel an apprenticeship within the Pathfinder society.
Now a fully grown Halfling man Lexel has just been confirmed to full Pathfinder member status. While apprenticing Lexel has become involved in the Dark Archive faction of the society and works to further their cause within the society. Lexel is aware of his parents bargain with the devil and seeks out something that will be worthy enough to exchange for their immortal souls before they slip the mortal coil.
In the limited time he has away from societal duties Lexel has become an adapt merchant with a penchant for making grand deals and fine profits from his ventures.

Shalm |

Thanks to everyone who has submitted / expressed interest. One other thing I forgot to mention is that I'd like everyone who submits a character to give me a sense of your PFS background (if you haven't already).

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I have played and even GM a couple of society games at my local store. I have also done a couple pbp games and roll20.net society games. I haven't played anything recently (last year) but am excited to get back into it.
I have not played any games with a core society character and am excited to have an opertunity to play in a roleplay heavy society campaign. I also am looking forward to a core campaign as it very much simplifies and staremlines the gaming experience.

TheWaskally |

Shalm, I'd like to present to Rourke Silvermane, former graduate of the Orisini Academy in Korvosa, and newly indoctrinated Pathfinder.

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Tanin is my first CORE character.
I've just come back to Pathfinder and PFS after a 2 and a half year absence. I've GM'd a few home games for PFS credit back before my absence. I've played, GM'd, or read in preparation of GMing probably 20 to 30 scenarios, 5 or 6 modules, and 2 adventure paths (would be 3 but I haven't looked at Iron Gods in any detail yet).

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I was wondering if you saw the thread about Pathfinder Society Campaign paths?
http://paizo.com/threads/rzs2r7ae?Pathfinder-Society-Campaign-Paths
For some reason when I use the url tag it doesn't take you to the right place but when I copy and paste that line into google it does.
Most of the paths are in the beginning of the thread and not all of them end with Eyes of the Ten but there are paths scattered all throughout the posting and one of the last ones does end in with Eyes.
There is another thread about interconnected scenarios somewhere, but I don't remember exactly where at the moment.

Shalm |

Hey TheWaskally, thanks for your interest! This campaign will be played using PFS Core rules, which means that only options from the Core Rulebook, the Roleplayers Guild Guide, and a small list of traits are allowed. Feel free to submit a different character though, if you'd like!

Shalm |

I was wondering if you saw the thread about Pathfinder Society Campaign paths?
Thanks for sharing! I had seen that thread a while ago (and used it coming up with my own), but it's definitely been updated recently.
I have a few different ways our campaign could go; I'll decide based on how committed we are / how our pace is.

Murph. |
1 person marked this as a favorite. |

I think I mentioned upthread, but Asha would be the first character I've ever played in a PFS game. (I believe one of my FLGS has games, but the schedule has never worked for me.)

Edward Sobel |

ok here is my submission: I'll actually register the character if selected:
Fulito F. Ferrywarden PFS number – 9406-12
Male halfling bard 1
CG Small humanoid (halfling)
Init +2; Senses Perception +3
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee short sword +0 (1d4-1/19-20) or
. . whip +0 (1d2-1 nonlethal)
Ranged sling +3 (1d3-1)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 14 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—cure light wounds, hideous laughter (DC 15)
. . 0 (at will)—detect magic, prestidigitation, read magic, summon instrument
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 11, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Extra Performance
Traits observant, resilient
Skills
Acrobatics +4 (+0 to jump)
Climb +1
Diplomacy +8
Knowledge (arcana) +7
Knowledge (local) +7
Knowledge (nature) +7
Linguistics +6
Perception +3
Perform (oratory) +8
Perform (sing) +8
Perform (wind instruments) +10
Profession (scribe) +4
Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Gnome, Goblin, Halfling, Varisian
SQ bardic knowledge +1
Gear
leather armor, short sword, sling, sling bullets (10), whip, belt pouch, flint and steel, ink, inkpen, masterwork Harmonica, mule, backpack, bedroll, bit and bridle, mug/tankard, parchment, saddlebags, scroll case, 6 sp, 8 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 14 rounds/day) Your performances can create magical effects.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 14) (DC = 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
[spoiler= backstory]
Where to begin? Life has always been an adventure for me, even from the start. After twelve hours of labor my mamma shot me out like a professional skiprock. After some extensive bungee action, I am told; I finally came to hang with a cord wrapped around my neck. Well things could only get wilder from there…
My ma and pa, Cillia and Kulobi, raised me on what they knew. During the day, I’d help dad run the little Jolly Halfling Inn in Artume. I’d watch and sometimes help dad haggle prices with merchants and tell tales of his great adventuring days. He was the most famous man I’ve ever met up that point in my life and not everybody has ever seen a great dragon, except of course Ole Carl, which was how he became Sheriff after all! Anyway I digress this is about me after all and who wants to hear about old man Carl anyway.
Artume is a small domain amid hills and fertile plains within the River Kingdoms. Artume lies on a western branch of the Sellen River, not far from the cities of Daggermark, Gralton, and Sevenarches. The region boasts high quality livestock, especially horses, as well as leather goods and stone. The kingdom welcomes adventurers, who Regent Waike frequently uses to deal with bandits and nagas.
Anyhows; after working with Pa, I’d come home and make a big batch 0’ food with ma. She was always hosting elaborate parties, so I specialize in hors d’oeuvres.
While I love getting good prices on candies and I can’t get enough of my “Pattonded Homemade Out-Of-This-World Moon Waffles,” However, neither baking nor haggling was the life for me. At least not at that time; Ahh Youth, when your young and in love, and as pa would say, “stupid”.
So when I turned 16 I began looking for a way out and as fate would have it on my birthday bash, a group of adventuring types came to the Inn. Clumsy big folk they were; and my first real experience with them. I soon realized that they were dumber than a young hobbit in love. They had in their midst a lovely red haired hobbit girl named Mary. She was the reason they were in here. She told me tales of great things they were planning on doing like free some human nation from the hands of evil or some such nonsense. I told her there was no evil here. But she insisted there was a bigger world than Artume.
Now with a lust for adventure in my heart and raging hormones in my loins, I pleaded with the human folk to take me with them. Of course Ma and Pa disagreed but Pa saw the look in my eye (and the bulge in me breeches) and said it was time to sow my oats. Don’t really know what he meant, I had no intention of farming but I thanked him anyway. So equipped with a frying pan (a gift from ma), a towel (father said “always bring a towel”) and the clothes on my back I left the next morn in the company of two humans and a fat tall hobbit with a big beard, He said he was a dwarf but I say he’s a “hobbit in denial.” I wanted to survive on my own, bring home my own bread, reel in my own fish, and tame my own wild badger… (Note: no farming dad!)
Mary and I became friends on the course of our travels, here is a picture of us (I drew it myself, well sort of):
See pa no farming yet!
Well now back to the story:
We journeyed for several days seeing wondrous sights like trees, and bushes, and trees, and shrubberies, and trees, ohh look a squirrel, and did I mention Trees, and Hobgoblins, and trees, and what! Hobgoblins Ahhh!
Well we fought them Hobgoblins and killed them all, but one, and the humans decided to question him about some great evil that need to be stopped, like the Hobby (that’s what I called them) had a clue about what they were talking about, maybe he was a farmer. Well we learned from the Hobgoblin that “gruu grack!” (Or something like that) meant I ain’t talking! So he ended up dying instead. I got my first kill and it wasn’t fun at all I will never do that again! At least not that way it was very… ahhhh… un-heroic!
Several days later after seeing more trees we found out that Hobbys like to travel in really big groups. And the hardy human adventurers fought them bravely. I protected that rock like my life depended on it (and I think it did) Mary had a rock to, but she kept throwing it at the Hobbies I told her come over here my rock is bigger! Boy did that come out wrong.
Anyway, she did, and oh boy was I proud of that skill! I love that rock.
We hid while the humans and that hobbit in denial got slaughtered. Really felt bad about it but if I was to keep them in my memories and tell the tales of their great deeds (and about my rock) I would have to stay alive. Never met a dead hobbit that told me an edge of your seat tale.
The Hobbys never found us and we slipped away, left to our own devices in the wilds of a non-shire place.
We made our way to a place called Thronestep somewhere in a place called Razmiran. Well after 16 years with 5 full meals a day, independence sure made my stomach growl. Far from home and only Mary with me I shifted to crime in a moment of weakness. Well, the guy looked like an easy mark, but I guess I’m not quite the pickpocket I thought I was. His ear twitched as I approached, and he promptly spun around and bonked me on the head with some sort of guitar.
When I came to, my vision was blurred and I thought I saw Mary kneeling beside me so I reached for her and boy was that guy mad and he gave me gift I won’t soon forget, a second bump on the noggin!
When I came to again, my vision was still blurred (I got to stop getting bumped on the noggin). The sun hurt my eyes so I just shut them again. But then I heard the most enlightening music. It was soft and low, with a strange buzz to it. The slow tempo was depressing, but it touched my heart and seemed to liven up my spirits.
Opening my eyes, I saw the man responsible for the bump and the source of the tune, He was sitting on a barrel, he was elegantly dressed in performers motley, and he sat their legs crossed creating a beautiful sound from what I later learned to be called a harmonica. And behind him I could smell home style cooking and there was Mary making me my favorite meal, “Pattonded Homemade Out-Of-This-World Moon Waffles” at least the best she could, considering it was my recipe. Isn’t she wonderful, I need a shower, (now I understand the bit about the towel)?
I also noticed the ground had turned to wood and was rocking and I heard the sounds of the ocean, just like when Ma and Pa took me to the ocean to swim. Hey I am on a boat! Wonder where I was going?
The man noticed I had awakened and discontinued his melody. “Hungry little fella?” he asked politely. “Eat now, and tomorrow you can begin to work off your little crime” shame fell over me, and a little embarrassment.
I’ll tell ya, they make new definitions for words every day. Who would think that by work, he meant learn to play an instrument. I spent the next couple of days taking harmonica lessons from Fflewddur Fflam the Music Man, and at the same time we got to know each other and I got to know Mary even better (wink) (Guess what Pa! I am a farmer!!). Anyway, he explained his story and I told him mine especially about the big rock and the trees. [I might be going crazy, but whenever he got to describing some epic battle he fought in, I could swear his harp strings would break].
Eventually we arrived in a city called Tamran in Nirmathas. I learned a lot on that ship, the ship was a merchant ship and the crew, with the way they talked reminded me a lot of home with pa and the merchants. I managed to trade a bit with them and they told me all about something called merchant’s run; A secret trade route which is heavily protected that connects Lake Encarthan and Conqueror’s Bay.
We spent almost 6 months with Fflewddur travelling the Merchant’s Run learning all sorts of new things along the way, and Mary and I became very close we were married not long after my farming incident (shame ma and pa missed out, but at least they didn’t know about big rock). But alas we had to part ways with Fflewddur. He said I could never discover who I was until I made it for myself. As a parting gift, he offered me his harmonica, on which he engraved the warning:
“It is the mark of an immature man to die nobly for a cause, and it is the mark of a mature man to live humbly for one.”
Mary and I settled down in a little gnome community called Whistledown and we opened a small Inn, aptly named the Jolly Halfling Inn (Western Style).
The new Inn wasn’t open for very long when we were asked to perform at some girl’s 40th birthday bash. Never being one to turn down a chance to play the harmonica and I readily accepted.
But that is when it all happened. Townsfolk go missing, strange happenings at night. It was on the night of the birthday bash that everyone was ordered inside by the mayor and the town militia was to take up guard posts to put an end to the strange happenings.
Their blood curdling screams woke the town in the dead of night, and after the sun came up only the bravest of the townsfolk ventured out to investigate— (I stayed in the Inn with Mary) -- they found only scattered weapons, dented helmets, and pools of congealed blood.
The next day, a group of Pathfinders came to town. Mayor Bagalom managed to persuade the adventurers to take care of the problem for the town. Many of us were excited to have people of such prominence in town even though they were from a place called Sothis or some such place and I think they were looking for some dead prostitute. I know, weird huh?
Well, this group brought back fond memories of our time with Fflewddur and our journeys along the Merchant’s Run. Anyway, the group spent some time at our little Inn and I could tell that the birthday girl we were supposed to perform for had a thing for the Halfling in their group. Well its none of my business what they do, but I did make sure he had plenty of clean towels. Maybe he was a farmer to?
Well, the adventurers succeeded in stopping whatever it was that plagued Whistledown. And there was a great festival in their honor. (Though the fact that they were carting around a 400-year-old corpse of an Osirian concubine was a tad unsettling for most of us). And I served everyone a heaping of my “Pattonded Homemade Out-Of-This-World Moon Waffles,”
Well the adventurers left and that gnome girl left with them, I confided in that Halfling fellow that liked her about Merchant’s Run and they were off on another adventure.
I moped around the Inn for the next several days yearning for adventure just like before. But then it happened. A message arrived. It was from someone named Ms Cherry Blossom (What?!? Do gods think I should be a farmer too?) Anyway, after some grumbling about the name, Mary said it was her mother coming to visit.
“Oh Great, Company, this will be so much fun!” But Mary just looked at me weird.
“You don’t understand, she doesn’t know about you and expects me to marry Bernard” Mary seemed rather upset over this but I told her that Ma wanted me to marry Ingred but she had buck teeth and almost no hair on her feet. No respectable halfling boy would marry such a girl, and luckily Pa agreed.
Well Mary decided that I needed to go away for a spell while she visited so Mary could straighten things out. And that very same day (Like there wasn’t enough coincidence in my life) I found a flyer talking about a Swallow your tail festival in a place near a sandy point, or was that the town of Sandpoint. Oh well who cares it was an adventure, and a means to be away from “Ms. Cherry Blossom”.
So, I told Mary all about it and she was thrilled for me and helped me pack. So, off I went heading to the swallow and have a tail festival and headed east out of town.
Mary called to me after no more than 3 minutes of leaving. “Isn’t she sweet she missed me already”?
“The town is West”. (Mary always was good with directions like that. Never could understand that whole North – South thing. But anyway, once pointed in the right direction I headed to a point in the sand to swallow my tail at a festival!!
And thus begins the incredible journey of Fulito Ferrywarden to the town of Sandpoint…
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Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear backpack, bedroll, bit and bridle, mug/tankard, parchment (5), saddlebags, scroll case
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
This character is the father a lovely little halfling girl that is off in the river kingdoms exploring something called the emerald spire.
link to Lady Goldilocks Sugarsnap Ferrywarden
I figure that this adventure is all the mishaps and wrong turns he took on his way to find Sandpoint.
I am currently a 2 star GM working to my 3rd star. been around with PFS for a rather long time (hence the low member number). only have 1 core character playing in the emerald spire right now.

TheWaskally |

Hey TheWaskally, thanks for your interest! This campaign will be played using PFS Core rules, which means that only options from the Core Rulebook, the Roleplayers Guild Guide, and a small list of traits are allowed. Feel free to submit a different character though, if you'd like!
Thanks for giving me an opportunity to make a legal PFS character, but I will decline to submit a PFS core character at this time. I have my interest in a couple of other recruitments. Good luck to you and your campaign.

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Reuhne was born to two generals in the elven city he had left behind quite a long time ago. His temperament was one of patience and empathy. However, with parents who thrived upon discipline and the golden military life, they often misunderstood their son’s intellectual abilities as a tool for defending his beloved country, rather than using it for his own passion.
Magic defined his life. Magic existed in his every thoughts, and gave him a existance without limits. The elf’s first memory of magic was when an acolyte of the art plucked an aetherial strand from thin air, and wove it into a creature of individual force and will. That same mage ended up being his teacher, and after months of iron will pushing against parental standards, his mother and father finally gave in, and relinquished their son to the Arcane Academy.
His instructor was a man of lacking renown, and though the professor seemed full of wit, Reuhne often had a hard time learning from someone whose perspective on magic was finite at best. The young elf was told from day one that conjuration was the best. Lesson after lesson would berate him about the versatility and power of summoning. Reuhne’s mentor also had a wife who specialized in transmutation, and when the two worked together, their magic could rival most anything their apprentice had ever witnessed in his life.
However, Reuhne’s upbringing in the military life had left quite an impression upon him. One may summon any beast, or alter the very terrain to suit their needs, but if they lack the advantage, failure will be their fate. As such, the apprentice has maintained his focus upon the school of divination. Since declaring this, Reuhne has seeked out the Pathfinder Society as a means of both bettering himself, and humanity.
Slightly agile and toned, Reuhne is of average height and build, though his walk bespeaks of sense of grace that most elves already possess. Preferring clothing and gear of blue and green hues, the apprentice carries his spellbook in a pocket sown into his right pant leg. This style is added to all of his trousers as both a means of convenience and functionality.
He always wears an ordinary longsword on his left hip, of which the guard is embellished with his family crest; a teal cat's eye surrounded by white metal of the guard. This weapon is Reuhne's only physical connection to his family. Many times, the blade has broken and been reforged, but never has he lost it, and almost never does the blade leave his side.
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Reuhne is a disciplined soldier of the Order of the Lynx, and takes pride in his role in his parents' military force. Focused, and determined to do what is right for the pure sake of it, Reuhne does not let law force his hand, though he understands the need for it. A serious individual who opens up about himself only when it is appropriate to, the young mage is always willing to provide a helping hand, no matter what the task may be. Often times, he puts himself in sketchy situations without realizing it, and has to think his way out, or else be doomed to whatever hole he dug for himself.
Ultimately, this elf prefers his own thoughts over speaking too much, and is often misunderstood when his intentions aren't always voiced. Having been raised by a singular point of view, and then taught the exact opposite of that perspective, has taught Reuhne that the world is ever shifting, and that he should use his own moral compass to determine what is the right path to choose, rather than relying on someone else's word of judgement, for the word of another is not his own.
I have RPed for the past six years, and enjoy every moment of it. I've been on Myth-weavers, Cafe de Nuit, and also participated in a Star Wars site my friends posted on back in high school.
I have played D&D 2.0, 3.0, 3.5, and Pathfinder off and on for the past thirteen years, and have leaned more towards the story aspect of paper and dice games than the hack and slash fashion my friends aim for nowadays.
Now, as far as society experience goes, I have none. I have wanted to for quite some time, but have never busted out the courage to actually try it. I also know nothing about the world of Golarion as I am most familiar with Dragonlance and Forgotten Realms, though that does not mean I'm not willing to do some research if need be.
With all of that being said, I would love to join the PFS, and see what path my character walks.
Edit: Reuhne's statistics and what not are in his profile. Just so you know.

Shalm |

Reminder that the deadline for submissions is Wednesday, March 1 at 7:00pm.
What we have so far—please let me know if I'm missing anyone:
Full Submissions
Esmeralda Le Fi female half-elf Cleric of Calistria
Viswall Vargasa male half-elf Rogue
Tanin Riversford male dwarf Cleric of Desna
Lukian male gnome Wizard (illusionist)
Asha Justfeather male halfling Paladin of Erastil
Lexel Eventhorne male halfling Sorcerer
Fulito F. Ferrywarden male halfling Bard
Reuhn male elf Wizard (Diviner)
Partial Submissions
Helgos Kaemm male human Barbarian - needs background

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Another note, I don't know how pfs works, but I'd imagine adding your own custom order name wouldn't really work. As such, my character's parents are/were cavaliers of the shield. Since this has no bearing on my character's abilities, if I am accepted, Reuhn will act loosely within the edict of the order of the shield. He won't be the stereotypical paladin, but neither will he be breaking his morals every chance he gets. He still aims to do good.
Also, the reason why I chose the Grand Lodge over the Silver Crusade is that Reuhn strays from commands and orders, preferring to stick with his own motivations and inclinations to determine what he will do in any given setting. Not that he is rebellious, he just prefers a balance of external law and chaos versus his own morality.

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I love Core, but have already played quite a few of the scenarios in core. Depending on which ones you are thinking of running, I'd be potentially interested if you have the odd "spot" where the scenario you are wanting to run has already been played by one of the players and you needed a filler.
I not especially interested in starting out a brand new level 1 character though. That said Khellek is slow track and now free! (albeit level 2).
He is a scholar (that is a bard but maxed out in intelligence and knowledge skills). You can look at same of the games he has been in for an idea about his personality - somewhat dry wit, generally tries to think things though, and feels like he is "in change of the students on their field trip".

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Lord Kakabel here, returning with my submission. Blothar, NG Half-orc cleric of Sarenrae, throws his foppish blue hat into the ring!
My PFS Experience:
The first time I played Pathfinder Society was at Origins in 2014. I then volunteered to GM at Gen Con 2015, using my friends at home as “lab rats,” but I haven’t played a Society game since Gen Con 2015.
Adventures Played: #7-01, 5-06, 5-08, 3-16 and 6-98.
Adventures GMed: #5-08 (twice), 6-99, 7-00, 7-01, all the We Be Goblin adventures except We B4 Goblins (twice each), Rise of the Runelords: Burnt Offerings, and level 1 of the Emerald Spire.
I know nothing of the Eyes of the Ten or Master of the Fallen Fortress.

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Just saw this post and had a few minutes during lunch to make it ... if I forgot anything, my apology! I've only play in a few games on play by post and trying to get more experience.
Thanks for the opportunity.
Name Veth Ambersnow
Gender: M, Race: Human, Class: Fighter, Level 1
Alignment:CG, Size: M, Type(Humanoid)
Init +9; Perception +2
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Defense
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AC: 19; Touch 16; Flat-Footed 13; (Armor +2, Dex +5, Dodge +1, Shield +1)
HP 16 (1D10)
Fort +3; Ref +5; Will +1
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Offense
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Speed 30 ft
Space 5 ft; Reach 5 ft
Melee Longsword, +2 (D8+2)
Ranged: Get Someone Else
Special Attacks: Teeth, Feet and Fists
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Statistics
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Str 12, Dex 20, Con 14, Int 8, Wis 12, Cha 7
Base Atk ; CMB ; CMD ( vs. trip)
Feats: Improved Initiative, Toughness, Dodge
Skills: Perception (2), Climb (5)
Languages: Common
Other Gear: Longsword, dagger, Leather, Buckler, backpack, pouch, torch (10), flint and steel, rations (10), bedroll, soap, pot, spikes, clothes, tobacco, belts, 65gold.
Description:
Grizzly young gentlemen of 19 years old, still wet behind the ears. Had a hard start to life and looking to make it better. Wears decent clothes, but has seen better days. Wears belts on his body that he has put some trinkets, maybe from past memories on his body ... but only he knows those secrets. Black hair with black eyes and a hawkish face that means business. Not to bulky but fast on his feet standing in at a 5'11" with one hand behind his back and another giving a good puff on that smoke to forget the bad times.
Background:
I was born in Absalom to a wealthy noble family. They served under higher nobles but were in turn had lesser nobles below them. My father, Sir Ambersnow, obtained his nobility through grit and iron, namely as a Knight. My mother, Dana, met my father while working as an assistant to a priest that my father helped in times of need. This led me to going to school at the temple where my mother and father routinely assisted and attended church. Due to being the son of a noble Knight I was picked on from a young age. Most kids thought I was the one to beat, the son of a noble Knight should be able to fight. So at a young age I learned to dodge those punches and fight back. It led me right into my fathers boots of being a natural fighter. Where my father learned brute strength, I learned to dodge ... who likes getting hit in the head all the time. I eventually joined the local city watch when they needed new recruits to volunteer. I joined out of a since of duty to my father. This rudimentary training gave me the understanding of civilized justice and showed me how wield a wepaon with skill. The leader of the watch, Agnas Watchton, became my confidante. She took a liking to me from the start a person in my life to whom I could tell anything. She knows my deepest secrets and my emotional weaknesses and vulnerabilities just as I know hers. Regretably I used this close bond we formed through the watch against her. I found those bullys from my youth who I still resented and manipulated Agnas to act in accordance with my whim, carless as it was, with my interests for revenge. It ended up in total disarray and I lost my clossest most dearest ally I had ever had. Soon after my father died who I was never really close to, to begin with. My mother became deeply depressed from this as she lost most of the family estate after learning of my fathers true secrets behind closed doors and huge debts. Luckily my Aunt, Sebrina, stepped in to take care of my mother in her broken down state at her cottage out of town. I soon realized I had no one really left in my life and decided to take what little skill I had and join the Pathfinder Society to travel the world abroad in hopes of redeeming myself and making new friends.

Shalm |

Thanks again to everyone for their submissions. It was really a tough choice, but I've decided to go with the below characters. For those who were selected, please check in to the Discussion thread (and I'd like to talk about one small thing before we get going).
Esmeralda Le Fi female half-elf cleric of Calistria
Viswall Vargasa male half-elf rogue
Asha Justfeather male halfling paladin of Erastil
Lexel Eventhorne male halfling sorcerer
Reuhn male elf wizard
Blothar male half-orc cerlic of Sarenrae