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Lexel Eventhorne's page
57 posts. Organized Play character for Grimlight (RPG Superstar 2015 Top 16).
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Full Name |
Lexel Eventhor |
Race |
Halfling |
Classes/Levels |
Sorcerer 1 | HP -3/7 (unconscious)| AC 13, T 11, FF 11 | CM. -2, CMD 10 | F+2 R+3 W+3 /+2 fear | Init +2, Perc +2 |
Gender |
Male |
Size |
Small |
Age |
25 |
Location |
Absalom |
Languages |
Common, Halfling, Gnome, Abyssal |
Occupation |
Merchant |
Strength |
9 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
18 |
About Lexel Eventhorne
Lexel Eventhorn
Male halfling sorcerer 1
CG Small humanoid (halfling)
Init +2; Senses Perception +2
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 7 (1d6+1)
Fort +2, Ref +3, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19-20) or
morningstar +0 (1d6-1)
Ranged light crossbow +3 (1d6/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +7)
7/day—corrupting touch (1 round)
Sorcerer Spells Known (CL 1st; concentration +7)
1st (4/day)—burning hands (DC 15), charm person (DC 17)
0 (at will)—acid splash, detect magic, light, read magic
Bloodline Infernal
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Statistics
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Str 9, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Combat Casting, Eschew Materials
Traits fires of hell, focused mind
Skills Acrobatics +4 (+0 to jump), Appraise +6, Bluff +8, Climb +1, Diplomacy +8, Perception +2, Profession (merchant) +4, Spellcraft +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Gnome, Halfling
SQ bloodline arcana (+2 DC for charm spells)
Combat Gear potion of mage armor, alchemist's fire (2); Other Gear crossbow bolts (10), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, belt pouch, common wine (per pitcher), flask, scroll case, trail rations (4), waterskin, 5 gp, 6 sp, 7 cp
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Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Corrupting Touch (1 round, 7/day) (Sp) As a standard action, touch shakes foe and they radiate evil for 1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 bonus to save vs. fear (stacks with halfling luck)
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