Expedition to Demonweb pits. (Inactive)

Game Master Aku Warashi

Map; Items of Legacy

Demonweb Map


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

Welcome. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Here are some things I would like you to know:

HP > Max at level one. Roll for the others.
For each roll less than half of your hit dice, you may add 1 hit point to the roll.
Example:
8d8 + 8 ⇒ (2, 5, 6, 6, 7, 7, 1, 2) + 8 = 44

For the rolls: 2,1,2 can add one more hit point, meaning that in total, I would add 3 more hit points.

==//==

Skill rolls:

Disable device: It will be rolled in secret by the DM, I'll post only the results.

Perception: It will be divided in two categories; Passive and active.
Passive rolls: such as noticing things you enter in a tavern, or anything that you may see as you walk by will be done by the GM and added to the description. Mostly you don’t need to ask for a perception or roll one when you enter in some place, I’ll do it for you and tell you what you saw.
Active: You can actively be searching for something, such as a hidden door, or a trap. In those cases, you can roll it by yourself.

Bluff/Diplomacy/Intimidate: I give bonus to those tests according to your role play. If you use a convincing lie or speech, I’ll give your test a bonus.
I do not, however assign penalty for reverse reasons.
Rule discussion: If you see a clearly error on my part, please quote it in discussion and tell me about it. I’ll do my best to correct the situation.
If you don’t understand how the enemy did something, I’ll ask you to not stop the scene to ask about the rule, but wait until the scene is over to discuss it.

Redo Actions: For good or worse, I usually don’t redo actions. Save for some extreme motives.

Narrative/Descriptive Combat: If you want to do something but you are not sure how to do it. State your intentions and I’ll help you achieve what you wanted. In am in favor of exiting visual looking combat, or movie-like scene and I don’t mind bending the game mechanics to help you achieve it, within some limits.

Any doubt, please feel free to ask.


Thanks for the selection! I'm looking forward to this game.

HP: 8d8 + 8 ⇒ (4, 4, 7, 3, 6, 3, 8, 4) + 8 = 47 +2 (for the rolled 3s) = 49 hp.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
DM Aku wrote:

(...)

Narrative/Descriptive Combat: If you want to do something but you are not sure how to do it. State your intentions and I’ll help you achieve what you wanted. In am in favor of exiting visual looking combat, or movie-like scene and I don’t mind bending the game mechanics to help you achieve it, within some limits.

Damn auto correct and writing without re-reading it!

Narrative/Descriptive Combat: If you want to do something but you are not sure how to do it. State your intentions and I’ll help you achieve what you wanted. I am in favor of exciting and beautiful visual looking combat, or movie-like scenes and I don’t mind bending the game mechanics to help you achieve it, within some limits.


Put the crunch and fluff in the profile.

If I can make a suggestion: Keeping watch of the OOC thread is a pain, until we can post in the IC thread. Then we can see the campaign in our list of campaigns. If you can put up the IC thread soonish, that would be great.

By the way, if you dot, then delete the post, it appears in your campaign, without cluttering the thread :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Im not at home atm. Usually I do that but I really forgot this time. I will fix it in some hours.

-Posted with Wayfinder


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Thanks for choosing me DM Aku! I am really looking forward to playing this game.

8d10 + 16 ⇒ (4, 2, 8, 6, 4, 8, 10, 8) + 16 = 66+3 = 69


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

oops one of those should have been a d6....will re-roll the first dice and replace it with whatever I roll here...sorry about that.

1d6 ⇒ 4

Ok..no big difference...so Hp will be: 4,3,8,6,5,8,10,8+16(con bonus)+12(1st level hp) for a total of 80hp....not too bad!


Thanks for accepting me for this one!

Hit points 8d8 + 8 + 18 ⇒ (5, 5, 1, 2, 5, 5, 7, 4) + 8 + 18 = 60. So +3 for the lows (1,2 and 4), would make it 63. Adding in favored class bonus to hit points will make it 72 total.

Gargamel:
I am sorry about the OOC interaction starting abruptly and asinine on my part. I had just finished writing and submitting the background in the recruitment thread, and the comment about the elk smell made sense in the context of that background narration, but not on its own. However, even with the context it was unnecessarily jerky. It won't happen again.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Eamch: not a problem...and he probably did smell like an elk...which is a very musky beast!! No harm, no foul...lol but thanks anyway!!!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Feel free to introduce yourself in gameplay, and tell me when you crunch is ready.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

I believe my crunch is ready.....and looks like I am the first to arrive at the inn..lol


I need to finish up Eamch's equipment. Most of it is there and defined, but I need to check my math. The rest of his crunch should be good; if anyone notices anything that seems off, please let me know.


I think I'm ok, but I wouldn't mind receiving feedback, as I'm not used to playing at this level.


Mmmh... I think that character should have Intimidate... GM, would you be ok with some changes?


Okay, I think I have Eamch's gear squared away. He should be ready to go now.

Grand Lodge

Hope you guys don't mind if I lurk -- I'm trying to get a feel for PBP -- just started playing in my first -- and I'd love to read this campaign.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
W E Ray wrote:
Hope you guys don't mind if I lurk -- I'm trying to get a feel for PBP -- just started playing in my first -- and I'd love to read this campaign.

Hello WE Ray.

I don't mind lurking.

If you feel you can cope with my requirements in the recruitment thread, feel free to create a character and join us as player.

But if you decided to play with us, it would be good if you can make a class that will fill any un-used spot in our current one.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll give Tauren Wess a bit more time, before thinking about recruiting another person for his place.


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

Sorry I'm late.

I'll go ahead and roll my hit points now.

Hp-ranger: 4d10 + 8 + 2 + 4 + 4 ⇒ (1, 2, 3, 3) + 8 + 2 + 4 + 4 = 27

Hp-bard: 4d8 + 8 + 2 + 2 ⇒ (7, 1, 6, 1) + 8 + 2 + 2 = 27

Total 64

A bit below average. If I did it right.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Also, I would like each of you set a status bar as this one character.

Current HP is not mandatory, I'll take care of keeping tabs of it, just the total.

Skills: Bluff, Perception, Sense Motive and Stealth are mandatory, other than that, you can put anything you feel it will be useful for you character, for quick reference.

Grand Lodge

DM Aku wrote:
If you feel you can cope with my requirements in the recruitment thread, feel free to create a character and join us as player.

.

Thanks for the offer, DM Aku, unfortunately I've DMed Homebrew amalgams of Expedition to the Demonweb Pits twice over the years -- once combined with City of the Spider Queen and again with Umbra and bits of The Istivin Trilogy.

Also, I have to be wary of my gaming time -- DMing two live games, playing in two, and now playing in my first PBP. I just want to read a few other PBP campaigns to broaden my PBP experience. All that plus my career, you know.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
W E Ray wrote:
(...) combined with City of the Spider Queen (...)

Haha!

I've tried this campaign once. It was our first step into D&D several years ago.
The campaign ended because we messed with the wrong NPC, and the GM was really pissed.

Based on the party setup, the DM put a challenge that we had almost no chance of winning, and fleeing would mean to leave some party members behind.

Yeah, it was bad DMing and player cooperation, but it was fun while it lasted. :D

==//==

Feel free to ‘dot’ in the gameplay tab. That will make the game be added to your current active games, and make it real easy to accompany using the following link: http://paizo.com/people/Molech/campaigns


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Use this time to talk Among yourself.

I still have some things to prepare.

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Bit busy. But I will start things tomorrow or later today.

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Karla Teg wrote:
Mmmh... I think that character should have Intimidate... GM, would you be ok with some changes?

Sure, we haven't started yet. You can still change things.


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

I was unable to check any of my games last night. Paizo seemed to be down.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

There's a editable google map at the top of the page.
please, when moving your character, use the map to show where you want to go.


Yeah, Paizo was down for about a day. Here in the northwest we have been, and will be, experiencing high winds and heavy rains. It is knocking out power periodically around here.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Eamch Stone wrote:
DM, the figure at the top of the steep slope... How hard is he to get to? Is it multiple moves per hex? Is it something that Eamch may be able to jump to the top of?

It counts as difficult terrain. Can't charge and it cost 2 squares of movement to climb.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eamch.

Wow, you got some bad rolls there.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Taurven Wess wrote:

Switch hands on bow, draw sword as a free action. 5' step, attack.

The result will be the same, but for clarification, you can't draw a weapon as part of movement using a 5ft step, only as part of a normal movement.

In that case, it went this way: Free to pass bow to the other hand, move do draw the sword, 5ft, and then attack.


DM Aku wrote:

@Eamch.

Wow, you got some bad rolls there.

Karla's player knows this: at one point, I had a smiting paladin archer roll two 20's in a row on attacks, confirming both crits. At that time I told myself I could no longer complain about bad rolls.

I'm beginning to rethink that.


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

In a game I am still in, I have a character who, in the last 15 rolls has not got over a 10...most were between 2 and 7...it was insane...could not hit, and failed every save....only now slowly coming out of that slump...lol


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

I miss playing with the Invisible Castle roller. It treated me pretty good. Paizo's roller tends to be unkind.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll ask one of you to create a google sheet to control the loot.

After you set it, please send me the link and I'll pin it to campaign information.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

I've posted the already identified item, but don't forget that ingame you still don't know that it does.


Sorry, I've just posted the healing using the cmw wand... It won't happen again.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Taurven Wess wrote:
Seems like we might be doing a forced march at this point. I don't favor this, I don't feel it a necessity.

I think it's better, on situations like this, raise those concerns in gameplay, your char speaking it up, instead of an OOC commentary. Since that's basically what you character is thinking: I don't want to continue marching this night.

It's better because it gives the other players, chance to interact with you, and the game gets more realistic and interesting.


Merry Christmas to All!


Male Half-Elf Arcane Archer 3/Ranger 6/Sorcerer 1 / HP 87/87 |AC:22 | T:14 | FF:18 | CMB +12 | CMD:26 | Fort:+11 | Ref:+13 | Will:+6 | Init:+8 | Bluff:+1 | Perception: +23 | Sense Motive: + 0 | Stealth: +19 |

Merry Christmas!!! Hope you all have a very merry day!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Happy holidays for you all!

May the dice always roll in your favor. :)


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |
DM Aku wrote:
Taurven Wess wrote:
Seems like we might be doing a forced march at this point. I don't favor this, I don't feel it a necessity.

I think it's better, on situations like this, raise those concerns in gameplay, your char speaking it up, instead of an OOC commentary. Since that's basically what you character is thinking: I don't want to continue marching this night.

It's better because it gives the other players, chance to interact with you, and the game gets more realistic and interesting.

Except it was more a question directed at you, the DM. Would tracking on into the night be a forced march? Without knowing this for sure, I can't really have an IC discussion about it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Did not sounded like a question.
Sorry bout that.

Anyway, I'm not really interested in keeping tab of those small details.

So no, it will not be a forced march.


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

No worries, it was a pretty oblique way of asking, I admit. I'll try to be more clear about my intentions in the future.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Karla Teg wrote:
Did we get a chance to look at the priestess' diary?"

Lithara, the drow priestess also kept a detailed journal. She writes little about herself and her activities; her writings chronicle larger, broader topics. She details the worship of Lolth, the religion, rites, and services. Her entries also reveal a wealth of information about the political and social life of drow among the upper classes.

Most of the personal information about Lithara and her life appear as margin notes among drawings and doodles. In the last entry, she has made the following notes in the margin: Rule-of-Three of Sigil intrigues me as few others have. As he would say: a riddle, an enigma, a puzzle. Regardless of his ultimate loyalty (impossible to determine), he would make a fine sacrifice to honor the Spider Queen.

Using the Diary, gives you +2 bonus on subject related to drows. Other than that, there's nothing much to say about it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

For all, happy holiday :)

I'll be MIA until january, 5.

Grand Lodge

[ Lurking Rat ]

Hey guys, Happy New Year's!
I've been lurking in this (really cool) PbP since the beginning of December, trying to learn more about how PbP works and I have a quick question...

In a published campaign how do you handle Player knowledge of the adventure? Like, if anyone's familiar with "Sigil" or "Rule of Three" or "The Oarsman" -- how do you deal with that in a PbP where you don't have the benefit of sitting across the table from the other Players in someone's living room?

Is it a problem?

[ / Lurking Rat ]


Male Half-elf | Hp 10 | AC 16 T13 F13 | Init +3 | Per +9 (low-light Vision) | Fort +1 | Ref +5 | Will +2 |

My character(s) (almost)always passes any information that he has along either directly role playing it, or describing the telling, in the character's actions.
This would be for information gained by successful knowledge rolls. As for player knowledge, I avoid it. Rise of the Runelords, for instance. I own/have read it, so I don't try to get in to those games. Even though I kind of want to, some times.

Of course for this one, I may have some idea of the overarching plot. I own the 1st edition of Queen of the Demonweb Pits. So far it's has played completely differently though.
The items: Sigil, Rule of Three, and The Oarsman are unfamiliar to me. 'The Oarsman' makes me think of something from ancient Greek mythology.


W E Ray wrote:

[ Lurking Rat ]

Hey guys, Happy New Year's!
I've been lurking in this (really cool) PbP since the beginning of December, trying to learn more about how PbP works and I have a quick question...

In a published campaign how do you handle Player knowledge of the adventure? Like, if anyone's familiar with "Sigil" or "Rule of Three" or "The Oarsman" -- how do you deal with that in a PbP where you don't have the benefit of sitting across the table from the other Players in someone's living room?

Is it a problem?

[ / Lurking Rat ]

From the player's perspective:

I had the module some years ago, and read some parts of it. I make an effort to think about what my character would think about things I know are important. In the case of the document produced, I looked at it, and thought that the only thing that would stand out to a soldier-cleric of Torm would be those weird words. She would draw attention to them, but would not be able to say anything more.

I also keep in mind that the DM can always change things (which I like)...

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