| Taurven Wess |
I'll just go with the 1.5 version above, so we can get on with the game.
I don't think the choice of classes is the problem. It's splitting levels evenly that hurts power levels. Multi-classing in Pathfinder works best if you just do a 1 level dip. Usually to get more class skills or an improved saving throw. IMO of course. :)
| Taurven Wess |
+1 mithral shirt of exceptionally fine texture and quality. Black threads of spider silk appear to have been woven in among the metal rings. It sheds an unusual magic aura, as if the item is more than it seems. (Can we identify this?)*
+1 light steel shield
masterwork dagger
light mace
gloves of Dexterity +2*
periapt of Wisdom +2*
ring of protection +1
onyx stones worth 350 gp
wand of cure moderate wounds (34 charges)*
3 doses drow poison
4 potions of cure moderate wounds*
4 potions of lesser restoration*
2 +1 breastplate
2 +1 greataxe
2 masterwork composite longbow (+2 Str bonus)
8 adamantine arrows*
8 cold iron arrows*
8 silvered arrows*
Silver Pieces: 6d6 ⇒ (3, 3, 5, 3, 1, 5) = 20
And:
6 potions of cure light wounds.*
2 +1 spiked chain,
2 gloves of Dexterity +2,*
2 chain shirt,
2 longbow and 40 arrows,* Arrows only.
30 gp.
Also:
2 riding lizards*
* Items we should consider keeping, IMO. :)
| Karla Teg |
Lore Master (Ex)
At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
| Karla Teg |
+1 mithral shirt of exceptionally fine texture and quality. Black threads of spider silk appear to have been woven in among the metal rings. It sheds an unusual magic aura, as if the item is more than it seems. (Can we identify this?)*
+1 light steel shield
masterwork dagger
light mace
gloves of Dexterity +2*
periapt of Wisdom +2*
ring of protection +1
onyx stones worth 350 gp
wand of cure moderate wounds (34 charges)*
3 doses drow poison
4 potions of cure moderate wounds*
4 potions of lesser restoration*
2 +1 breastplate
2 +1 greataxe
2 masterwork composite longbow (+2 Str bonus)
8 adamantine arrows*
8 cold iron arrows*
8 silvered arrows*
Silver Pieces: 6d6 ⇒ (3, 3, 5, 3, 1, 5) = 20And:
6 potions of cure light wounds.*
2 +1 spiked chain,
2 gloves of Dexterity +2,*
2 chain shirt,
2 longbow and 40 arrows,* Arrows only.
30 gp.Also:
2 riding lizards** Items we should consider keeping, IMO. :)
I agree with your starred items. Karla could also use the ring of protection +1.
| Gargamal |
Gargamal want nothing from this list, but I am interested in that mithral shirt...we should try to find out more about it, I think.
| Gargamal |
I would love to get 'Holy' added to my bow, but I think that would cost 32,000gp to accomplish.
| Eamch Stone |
It has to have the +1, but that +1 would not stack with the bonus from the bow. So you would use the +2 from your bow (since it is the higher of the two), and then you'd get the holy benefit from the arrow. It would be 8,301 for 50 arrows (8,000 enchanting, 300 masterwork, 1 for 20 arrows). Or 166 gp and 2 sp for each arrow. Some bane arrows may be handy as well.
| Taurven Wess |
I was thinking Taurven could use the gloves of dex but they are (apparently) non standard items. I got stuck trying to work them into Hero-lab. Also means I don't know what the cost is for them.
| Gargamal |
Well lets see how much money we have, and any requests from the other party members...arrows would be great for me!! And maybe better protection..
| Taurven Wess |
Totaled up all the stuff (that we are selling) = 34,781.
Sold for half = 17,390.5
Divided by four = 4,347.62
Taurven sold to himself (at half price) one of the gloves of Dex +2. Leaves him with 2347.62.
If Karla wants the +1 ring of protection she needs to subtract 1,000 gp from her share.
The special arrows, the normal arrows, the riding lizards, and the healing items were not sold. Also forgot to add the 30 gp and 20 sp. We can divide that easily enough...
| DM Aku |
SPIDERSILK
Spidersilk is a mithral shirt of exceptionally fine texture and quality. Black threads of spider silk appear to have been woven in among the metal rings.
HISTORY
Spidersilk was originally the armor of the legendary drow wizard Valenet. About four hundred years ago, he received it as a gift from Dierdra, his house matriarch, for slaying a mind flayer that had held her in thrall. The matriarch lavished training and resources upon the young male drow, educating him in the care and riding of spiders as well as the wizardly arts.
Three rituals are required to unlock all the abilities of Spidersilk.
Knowledge of the Spider: You must acquire 2 ranks (or 2 additional ranks) in the Knowledge (nature) skill. These ranks can be taken at any rate you choose, as long as you have them all by 8th level. Cost: 1,500 gp; Feat Granted: Least Legacy (Spidersilk).
No other male was as pampered or as powerful as the matriarch’s young savior, and Valenet enjoyed his privileged status. But among the drow, jealously is easily aroused and quickly manifests in violence. After another drow nearly killed Valenet in a duel, Dierdra forbade anyone to challenge him. Valenet subsequently survived several assassination attempts, thanks largely to Spidersilk. Eventually, however, he died from drinking a cup of wine poisoned with spider venom. Dierdra buried Valenet dressed in this armor.
Test of the Fang: You must be bitten by a spider of at least Large size and survive the poison without recourse to magical assistance. Thus, a slow poison or neutralize poison spell would negate the test, but a nonmagical resource, such as a vial of antitoxin, is acceptable. Cost: 13,000 gp; Feat Granted: Lesser Legacy (Spidersilk).
The odds that the grave of one so envied and hated by other drow would lie undisturbed were slenderer than the fi nest spider silk. In fact, grave robbers opened Valenet’s tomb and made off with Spidersilk mere hours after the stonemasons had sealed it. Many unverified accounts of the armor indicate a profusion of owners during the next three hundred years. Legend holds that it was worn by surface dwellers such as Yew, a cleric of Obad-Hai, who was credited with ridding the Yellow Wood of spiders. Occasionally, however, it was brought back to the Underdark and sold back to the drow as finely crafted armor. Most who wore the armor remained ignorant of its true capabilities.
The Still and Patient Spider: You must spend one day per character level in meditation with Spidersilk. At least 8 hours of each day must be spent meditating, and you cannot engage in any strenuous activity or spellcasting during this period. Cost: 40,000 gp; Feat Granted: Greater Legacy (Spidersilk).
The optimal user of Spidersilk is an elf wizard, although any arcane spellcaster might use it. Many wizards and sorcerers would enjoy the opportunity to wear armor without the usual detriment to their spellcasting abilities. Bards, multiclass rogues, and other lightly armored spellcasters or sorcerers might also embrace Spidersilk as an opportunity to expand their repertoire of abilities.
Spidersilk Wielder Requirements
Base Will save +5.
Ability to cast arcane spells.
All the following are legacy item abilities of Spidersilk.
False Life (Sp): Beginning at 5th level, you can use false life as the spell once per day with a command word.
Reduced Spell Failure (Su) : When you reach 6th level, Spidersilk’s chance of arcane spell failure is reduced by 5% (to a minimum of 5%).
Spider friend (Su) : At 7th level, you gain protection from spiders. While wearing Spidersilk, you are continually under the effect of a sanctuary spell that affects only spiders and spiderkind creatures.
Summon Lesser Spiders (Sp) [b]: Beginning at 8th level, you can summon either 1d3 Small monstrous spiders or 1 Medium monstrous spider once per day with a command word and a gesture. This ability is the equivalent of a 2nd-level spell.
[b]Web (Sp) : Starting at 10th level, you can use web as the spell three times per day with a command word. The save DC is 13 or 12 + your Cha modifier, whichever is higher.
Summon Spider Swarm (Sp) : When you attain 11th level, you can use summon swarm, as the spell, to summon a swarm of spiders five times per day by speaking a command word.
Spider Climb (Su) [b]: Beginning at 12th level, you can walk on walls and ceilings as if affected by the spider climb spell while wearing Spidersilk.
[b]No Spell Failure (Su) : When you attain 13th level, Spidersilk’s chance of arcane spell failure is reduced by 5% (to a minimum of 0%).
Maximize Spell, Lesser (Su) : Beginning at 15th level, you can cast up to three spells per day of up to 3rd level that are maximized as though affected by the Maximize Spell feat. Using this legacy ability does not change the spell slots of the altered spells. However, a spontaneous spellcaster (such as a sorcerer) still needs a full-round action to augment a spell with this ability, just as he would to do so with the metamagic feat.
Spell Storing, Minor (Su) : Starting at 16th level, you can store up to three levels of spells in Spidersilk as though it were a ring of minor spell storing.
Summon Greater Spiders (Sp) : Once per day at 17th level, you can summon either 1d4+1 Large monstrous spiders or 1 Huge monstrous spider with a command word and a gesture. This ability is the equivalent of a 2nd-level spell.
Command Spiders (Sp) : Beginning at 19th level, you can command up to 40 HD of spiders (no two of which can be more than 30 feet apart) three times per day with a command word and gesture. Each spider gets a Will save (DC 15 + your Intmodifier) to negate the effect.
Affected spider creatures can understand you, and they perceive your words and actions in the most favorable way. (Treat their attitude as friendly.) This effect lasts for one day, and the affected spiders do not attack you during this time.
You can try to give an affected spider orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) A commanded spider never obeys suicidal or obviously harmful orders, but it might be convinced that some-thing dangerous is worth doing (see charm person).
You can affect spiders of the vermin type and spiders that were originally vermin before the addition of a template—for example, fiendish spiders, or a spider that has been corrupted by the Abyss.
Maximize Spell (Su) : At 20th level, you can cast up to three spells per day of up to 6th level that are maximized as though affected by the Maximize Spell feat. Using this legacy ability does not change the spell slots of the altered spells. However, a spontaneous spellcaster (such as a sorcerer) still needs a full-round action to augment a spell with this ability, just as he would to do so with the metamagic feat.
Here a summary of what you gain and loss with the amor, and how it looks like.
Spidersilk
| Gargamal |
So we each have 4347 gp to spend...is that correct? I will probably use mine on arrows....I need to check cost and such first...I have an idea..lol
| Gargamal |
What I would like to see is if I can get an arrow or two that do not break, will return once fired, and either have bane or are holy, or maybe one of each!! Trying to find a way (and cost) for such an item...
| DM Aku |
Hey gang!
I know that none of you need it, but here is something really cool and interesting to read! Give it some attention, I know you’ll find it interesting too!
Advanced Play-by-Post Play
| DM Aku |
"The need for information. That's what you broker, right?"
Taurven regards the Gith with narrowed eyes.
"I won't play with you."
"One of your clients, a drow called Lithara used the information you sold her to launch attacks on our world. We dealt with her minions, but have no desire to tolerate a continuation of such attacks." Taurven leans back in his chair, and arches an eyebrow at the old githzerai.
"Since you enabled the drow to attack our land, it seems only fair that you even the playing field, and show us which portal leads to her homeland."
Taurven makes a smile that does not reach his eyes. "I assume it's important that you be perceived as a neutral party. It would be unfortunate if word got around that you favored a particular faction over another..."
This is no diplomacy attempt.
This is intimidate, and I'll be treat as such.| Taurven Wess |
I assumed that he is an information broker, who helped the drow.
Edit: I think it was that hand-out. I thought it said something about presenting the letter to him. I'll find the link and double check.
In retrospect, I really should have explained that asking about his name was meant as small talk. A way to draw him out in friendly conversation. Maybe he would have been less rude, then Taurven would have been less rude, and it would have been a more pleasant encounter.
| DM Aku |
In retrospect, I really should have explained that asking about his name was meant as small talk. A way to draw him out in friendly conversation. Maybe he would have been less rude, then Taurven would have been less rude, and it would have been a more pleasant encounter.
In a way, he answered your question:
”The meaning, significance, the reason for my name?”
Look back at this dialog. Whenever saying something, he always did it in three parts, and when requesting something else, the also requested three things.
Thus, Rule-of-Three.Only he didn’t say it openly. :)
==//==
Would K:Planes also work? Otherwise I cannot answer that question.
You can consider a free knowledge.