GM_Jacob |
Xicotencatl - It will be in your best interest to post at least once per day, but if you can't, you will just miss your turn to act. To find out how pbp works, just fish around on some existing games to get a feel for it. Really, though, the best way to learn is to play. From my experience, pbp-ers tend to be easygoing and friendly, so just jump in. You have until 9pm EST to find a group to travel with. All you need is a character. I recommend myth- weavers.com for character sheets. You can paste the Stat block right into your alias.
Xicotencatl |
Thanks Jacob. I will try to have a character going and participating by 9pmEST. and if not, then latter, when you have an oppening. I use HeroLab. Will HL statblock work for pasting in the alias page? I have searched for a edit procedure to enter the statblock, but have not found it. Is there something I am missing?
Thx
Xico
Ira Oniborn |
Welcome to PbP, Xico!
If you have a character alias, with information written up in it, you should use that for posting, at least when in character.
Some tips for PbP posting (although I'm fairly new to it myself):
Third person generally seems to be the best voice to use, as it prevents the point of view from rapidly shifting as you read through a page of posts. This is different from most real life roleplaying that I've been part of, but I think it works well. A great advantage of PbP is that your only interaction with the other players tends to be in character, so there's much more opportunity to have interesting relationships with the rest of the party.
Oh wait, nevermind, I forgot about this thing, which is more information than I have :P
Pretty much everyone is quite friendly and fun on these boards, so don't hesitate to ask anything.
Edward Sobel |
had to work late but got an inital character together still needs a little fleshing out...
Kalim CR 1/2
Male Human Ranger (Skirmisher) 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Scimitar +2 (1d6+1/18-20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Ranged Longbow +4 (1d8/20/x3)
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 13, Int 12, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 15
Feats Deadly Aim -1/+2, Point Blank Shot
Skills Climb +4, Escape Artist +2, Fly +2, Heal +5, Knowledge (Geography) +5, Knowledge (Nature) +5, Linguistics +2, Perception +5, Ride +2, Stealth +6, Survival +5, Swim +0
Languages Common, Elven, Goblin
SQ Enemies: Humanoids (Orc) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Arrows (20), Longbow, Scimitar, Studded Leather;
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TRACKED RESOURCES
--------------------
Arrows - 0/20
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SPECIAL ABILITIES
--------------------
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Humanoids (Orc) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Orc).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Big OM |
My fighter:
Amarandlon
Male Elven Fighter 1
Init +2; Senses Low-Light Vision, Perception + 3
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DEFENSE
--------------------
AC 17, touch 12, flat-footed 15 (+ 5 armor, +2 Dex)
hp 13 (1d10 + 3)
Fort +2, Ref +2, Will +0
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OFFENSE
--------------------
Spd 30 ft.
Melee Elven Curve Blade +4 (1d10+3/18-20/x2)
Melee Dagger +4 (1d4+3/19-20/x2)
Ranged Dagger +3 (1d4/19-20/x2/10 ft)
--------------------
STATISTICS
--------------------
Str 16, Dex 14, Con 11, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Toughness
Skills Knowledge (Nature) +3/4 Perception +3, Survival +5/6
Languages Common, Elven, Sylvan
Combat Gear Dagger, Elven Curve Blade, Scale mail
Other Gear Cold-weather outfit, Explorer’s outfit, Backpack, Bedroll, Winter Blanket, Flint and Steel, Silk rope (50 ft), Waterskin, Soap, Trail rations (7)
Money 6,4 gp
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SPECIAL ABILITIES
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Elven Immunities immune to magical sleep effects and +2 racial saving throw bonus against enchantment spells and effects.
Woodcraft +1 to Knowledge (nature) and Survival checks, +2 in forest terrain.
Keen Senses +2 to Perception
Weapon Familarity
Edward Sobel |
finalized version of Kalim
not much os story on him he is mostly the strong silent type but fiercly loyal to the precious few he calls friend
KALIM CR 1/2
Male Human Ranger (Skirmisher) 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +2 (1d4+1/19-20/x2) and
. . Scimitar +2 (1d6+1/18-20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Ranged Longbow +4 (1d8/20/x3)
Ranged (Deadly Aim)Longbow +3 (1d8+2/20/x3)
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 13, Int 12, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 15
Feats Deadly Aim -1/+2, Point Blank Shot
Skills Climb +4, Escape Artist +2, Fly +2, Heal +5, Knowledge (Geography) +5, Knowledge (Nature) +5, Linguistics +2,
Perception +5, Ride +2, Stealth +6, Survival +5, Swim +0
Languages Common, Goblin, Orc
SQ Enemies: Humanoids (Orc) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Arrows (20), Dagger, Longbow, Scimitar, Studded Leather; Other Gear Backpack (empty), Bedroll,
Fishhook (2), Flint and steel, Mug/Tankard, clay, Pouch, belt (empty), Rations, trail (per day) (2), Sewing needle, String
(50'), Thread (50 ft.), Waterskin, Whetstone, Whistle, Signal
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Dagger - 0/1
Rations, trail (per day) - 0/2
--------------------
SPECIAL ABILITIES
--------------------
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Humanoids (Orc) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Orc).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
picture of Kalim
Unknown ENTity |
F Scott Nessler |
I would love to be included in your PbP. Here is a Human master summoner for your review/approval.
ARRON CALLFORTH CR 1/2
Male Human (Azlanti) Summoner (Master Summoner) 1
CN Medium Humanoid (Human)
Hero Points 1
Init +2; Senses Perception +1
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DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +2, Will +2
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Gauntlet, Spiked +0 (1d4/20/x2) and
. . Morningstar +0 (1d8/20/x2) and
. . Shortspear +0 (1d6/20/x2) and
. . Shortspear +0 (1d6/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Spell-Like Abilities Summoning Mastery I (9/day)
Summoner (Master Summoner) Spells Known (CL 1, +0 melee touch, +2 ranged touch):
1 (2/day) Mage Armor (DC 14), Grease (DC 14)
0 (at will) Daze (DC 13), Mage Hand, Mending, Light
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Extra Summons, Vigilant Eidolon +4
Skills Acrobatics -1, Climb -3, Escape Artist -1, Fly -1, Linguistics +5, Perception +1, Ride +3, Spellcraft +5, Stealth -1, Swim -3, Use Magic Device +7
Languages Auran, Azlanti, Common, Ignan
SQ Eidolon Link (Ex), Hero Points (1), Lesser Eidolon, Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Gauntlet, Spiked, Morningstar, Shortspear, Shortspear, Studded Leather; Other Gear Backpack (empty), Blanket, Caltrops (3), Rations, trail (per day) (4)
--------------------
SPECIAL ABILITIES
--------------------
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summoning Mastery I (9/day) (Sp) Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster
Vigilant Eidolon +4 +4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless
--------------------
Rumble
Edilon CR 1
Male Quadruped
CN Medium Outsider
Init +2; Senses Darkvision (60 feet); Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. . (+2 Dex, +4 natural)
hp 9 (+4)
Fort +3, Ref +4, Will +0
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Bite (Bite) +3 (1d6+2/20/x2) and
. . Claw x2 (Claws) +3 x2 (1d4+2/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Toughness +3
Skills Acrobatics +6, Climb +6, Perception +4, Stealth +6
Languages Common
Edilon has 5' extra reach on bite
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Gaius Vekkhar |
Hear ye! Hear ye! The great Lord Asmodeus has graced these parts with a host of his servants. The Legion of the Red Hand seeks one or more permanent members!
Requirements:
-Dedication to the service of the legion, its leadership (the other two founding members and I) and through them the Dark Lord Asmodeus
-N, LN, NE, or LE alignment
Preferred Qualities:
-First preference will go to Antipaladin, Barbarian, Ranger. (Melee characters who can bring some skills to the table. We already have a cleric, zen archer and wizard)
If you wanna serve in an organized military organization in the service of Asmodeus, roll up a character and head over to the discussion thread. We probably won't be back to the Tavern to pick up new people for a while so you have plenty of time to get a character going.