Eternal Horizons - Fallsvale Tavern (Inactive)

Game Master Jacob DeCourcey

This is where players in the eternal horizons campaign all come together to plot out their adventures.


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Rules of the Tavern

1. How to form a party

In the IC Tavern thread, get together a group of 2-4 characters who are interested in going on an expedition. Come over to the OoC thread (this one) and confirm the nuts and bolts of your choices. When you are ready to venture forth, post a list of characters in the party and I will put your party in the queue. When it is time to begin your adventure, I will direct you to the appropriate gameplay thread.

2. Adventuring

To begin an expedition, simply tell me where you are headed. The campaign map is hex based, so just say which direction you want to go and how many hexes you are moving. You may either pass through a hex, resulting in a small chance to see any given landmark, or you may explore a hex, guaranteeing that you will find whatever may or may not be in it.

Combat will be resolved quickly. I will average the party’s initiative modifiers and use that for the entire party. The whole party will act in whatever order the players post in. Once all the characters have gone, or 24 RL hours have passed, I will post all of the enemies’ actions consecutively.

Experience will be awarded RaW, according to the encounter level. Treasure will be left to be divided however the party sees fit.

All adventures will end after 4 weeks RL time. The characters will need to return to town as quickly as possible at that point. We will say that the 4 week limit represents stress fatigue. So, one really nasty combat could wipe out most of your time, just the same as several days of being lost.

3. Adventure Reports

Assuming any party members make it back, any living character may add or modify entries to the Obsidian Portal wiki. You may create pages about locations, items, rumors, monsters, or anything else you find. If you would like to edit or amend a previous entry, do not remove any text. Simply change that text to strikethrough and add the new text beneath it. The log is a paper book, after all. Also, feel free to post adventure logs when you return for the benefit and interest of your fellow adventurers.

Finally, as much as it is interesting, please do not follow any adventures that your character is not in. Much of the fun of this campaign will be from the sharing of information and friendly competition resulting from not knowing what your associates find.

Welcome to the Eternal Horizon

Sovereign Court

Male Human Wizard / Level 1

Loomy character sits in the corner of tavern reading through his book in a candle light. Wearing dark black dress itched with runes and materials on the corner and sleeves, he goes through the ancient journal.

Finally, I have arrived here. Now I just need to find partners to find out the treasures out in the wild and learn of my powers... heh, what a perfect opportunity grins and advances on the next page. Occasionally sipping from his mug and looking around for potential members.

Getting up and stretching there was a reflection from his belt as the candle light revealed and was reflected from the dagger. A strange odor was surrounding him: flowers, mud, grass, charcoal... the basic inqredients of wizards. Sitting and continueing his reading Amar kept looking around for potential people... or meatshields in other words


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7
Amar Furzen wrote:

Loomy character sits in the corner of tavern reading through his book in a candle light. Wearing dark black dress itched with runes and materials on the corner and sleeves, he goes through the ancient journal.

Finally, I have arrived here. Now I just need to find partners to find out the treasures out in the wild and learn of my powers... heh, what a perfect opportunity grins and advances on the next page. Occasionally sipping from his mug and looking around for potential members.

Getting up and stretching there was a reflection from his belt as the candle light revealed and was reflected from the dagger. A strange odor was surrounding him: flowers, mud, grass, charcoal... the basic inqredients of wizards. Sitting and continueing his reading Amar kept looking around for potential people... or meatshields in other words

Wrong thread Bro, this is the OOC thread.


Yeah, sorry Amar. Jump right in the gameplay thread, though.

I have decided, that, since having everyone contribute to a map would be ridiculous, I will keep a map going. I will reveal the places that you have gone AND wish to have revealed. If any party member says so, I will add in wherever that character traveled after the expedition is over and repost the map. I will start you off with a very limited map that you can use to decide where to begin your journeys. As you progress, more and more of the map will be available. That starter map will be available in a few hours. Feel free to decide where you want to go in the tavern thread.

Also, Gaius, you are correct in assuming that you are literally in a tavern. In fact, the tavern is an inn as well and is quite large, since very few people actually live in Fallsvale. Mostly they just pass through on their way to other destinations.

If you are curious, you can buy anything from the basic equipment list in the Core Player's Guide, including alchemical supplies and devices, but other magic items are not able to be purchased, only found.


Female Tiefling (Demonspawn) Fighter (Two-Weapon Fighter)/1

Awesome, think we are off to a good start already with the start of our team


Alright, the map is up on the wiki.


As we're nearing the start of our adventures, I figured it would only be appropriate to give you all some fair tips:

1. Smart monsters are smart. They will trap, flank, and generally outsmart you if they can. Tactics count.

2. You can't kill it just because you can find it. Learn to run away.

3. Keep a map.

4. I don't generally like perception checks for things like room searching. You're much more likely to find something if you describe how you look for it.

5. Work together as a team. Even if your characters clash, it is to your greatest benefit to operate as a unit, especially in combat. The enemy will certainly do the same.

Cant' wait to start!


I would LOVE to go out adventuring with 3 shorties.. It's quite rare to only have 1 tall race in a group :P


That'd be a fun one. Especially if you go and pick fights with goblins.

Am I right in saying that I have 7 characters?

I think it's

Amar
Fionn
Gaius
Gimlet
Mierra
Rosa
Tensen

Also, if you know anyone who would like to play here, please invite them. Like I said, I'll take as many as 15 characters, and this is great place to play if you are having trouble joining another campaign, if you can't commit to a long term campaign, or if you just want to try some characters out.


Female Hungerseed Tiefling Wild Rager 1

I'm here too :P
Finishing OP character sheet and personality stuff, I'll be walking into the tavern shortly.
Two Different Edits:

Mierra:
I see that you have "healed by both positive and negative energy" written down on your character sheet. Assuming that this is from the tiefling variant abilities table, it's actually specific to only channeled energy, not all negative and positive. It also replaces the spell-like ability, so you wouldn't have both that and shatter. Also, generally speaking you don't get to choose the power from that table yourself, and even if you take a feat specifically for it you only get the best of 3 rolls. Jacob might rule otherwise on some of these points, but given that he's already allowed us to take variant tiefling heritages, and tieflings are a high-powered race, it's leaning toward cheesy.

Rosa:
Same thing as Mierra, in my opinion able to choose oversized weapons turns tieflings from powerful to broken. I'm being a tiefling too, but I don't think those abilities should be had without rolling randomly or taking the feat. Also you've got traits, which we aren't playing with. I don't mean to be policing everyone's characters, but it sucks to need to change/remove stuff once gameplay's underway


Ah, yes. Got it.


Male Goblin Ranger 1

Wolf instead of Riding Dog because Goblins hate dogs. Since they are the same CR, I just used the money that would have been for the riding dog, or could say I raised it using handle animal. Either should work.


Indeed, Ira, I haven't even looked at the character sheets. Thank you for pointing this out. I'm highly unfamiliar with tieflings, as they are completely outside of my realm of interest.

You are definitely correct in saying that we are not playing with traits, so anyone who has those should take them out kindly.

Also, Ira is correct to say that you should not have both shatter and the pos/neg energy healing. One or the other, please.

Finally, I will allow the large weapon thing, but only because, if Rosa survives that long, she will have one heck of a time finding a decent weapon to fit her. Everyone else will be running around with fun magical weapons, but Rosa will have to wait for a large one.

And, yes, chuffy, that should be OK.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

K, that's what I was wondering.


Can I just say, this is turning out very well indeed. The major complaint with this style of campaign is that motivation can be hard to come by, but we've already got rivalries and races going on and we haven't left the tavern. That's what keeps them coming back for more.


Male Goblin Ranger 1

I find it amusing that Chuffy has quite unintentionally, on his part or mine, come near the center of all this. Poor goblin doesn't even know what being a double agent is!


Female Hungerseed Tiefling Wild Rager 1

Alright, so we are allowing tieflings to choose an ability from the variant abilities table? I'd really caution against it, but if it's allowed I'll go ahead and grab DR 2/bludgeoning, +2 to an ability score, or spell resistance 10 + level :P


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

About the oversized weapon thing for Rosa. Yeah, it would be ridiculous hella-broken on a fighter/barb/ranger with a high strength. On a Cleric with a 14 str? Not too overpowered in my opinion. Especially if we are going to be finding all our gear rather than ordering it up to specs.


Female Hungerseed Tiefling Wild Rager 1

Since the neg/pos energy thing is only from channeled energy it's not too bad, so I suppose Jacob could allow variant abilities on a case-by-case basis. That said, if the other tieflings get goodies I want 'em too :D

Oh, and it's Koldir :P

Sovereign Court

Female Tefling Cleric

Hi my PC has not yet been added GM but I have stared posing in game play if I did wrong please let me know thanks


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Oh damn, he's not even making you guys take the feat? Lucky you. Yeah, I would totally want to pick a variant ability too. #33,34,48,53,68 are all really good.


Female Hungerseed Tiefling Wild Rager 1

The feat RAW only lets you roll 3 times and pick one, even that doesn't let you straight up choose. Honestly tieflings already get good bonuses, a spell-like, and energy resistance, they don't need more cheesy stuff. Nearly every option on that table is strictly better than a feat.


I was just assuming that you would be fair and roll for them...

But really, this isn't going to be a battle of stats. You players are going to be the ones keeping these characters alive. My monsters will use tactics and play smart, so just because you have big guns doesn't mean you're safe. The slight stat imbalance will easily work itself out if everyone plays sharp and purchases a 10 foot pole. *HINT*


Female Hungerseed Tiefling Wild Rager 1

*reworks gear*

1d100 ⇒ 74

The animatey object thing!


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

*runs out and buys a 10' pole*


I love a story-based campaign as much as the next guy/gal, but when it's this kind of game, I'm pretty old school. I like pit traps and smart kobolds and secret doors.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

And here we all are with no rogues... lol


Male Human Minion 1

@Mierra how do you have both shatter and variant ability?

I confess, from the sound of it, I thought this campaign would be heavily wilderness/outdoor based.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Don't think she's checked back in to know it needs fixin' yet. However I assume Rosa is channeling negative energy and the ability to be healed by it would be sweet for the only melee character in what's shaping up to be our party.

Sovereign Court

Female Tefling Cleric

Sorry to but in just wanted to say, I rolled Fendish Luck
That means I get reroll one roll once per game day, but in PbP that a nightmare, if GM rolls for me and I fail then 6 posts and player actions later I come on and say "hold on I want a reroll" and make it, all actions have to be redone. That would drive any one nuts so I dropped its (and its about the best one Fendish Luck) In its place I picked one I felt matched my PC. Rosa is oddly tall so I have her use large Weapons, she only used her Harloom great sword anyway. (thats right Rose dos not use any other hand weapons) Sorry GM but as an old GM myself I felt (Fendish Luck would be a no no for PbP)

@Gaius yet that is a good pick but Rosa has variant channeling fire, which you think huu but there are better layouts, yes there are but I like making PCs that do not follow the trend, where is the fun in that and fire baby, but boy its fun to walk into a goblin camp and torch the place with a word. me sick puppy.


Female Hungerseed Tiefling Wild Rager 1

The rolling on that table leads to some awkward character stuff though, especially if you've got some sexy seductive succubus tiefling who rolls slimy or spikey... or a barbarian with a spell-like ability to move furniture...

Can I just have the d4 bite attack or the bonus hp or something? Or else can we just not use the silly table X______X


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4
GM_Jacob wrote:

That'd be a fun one. Especially if you go and pick fights with goblins.

Am I right in saying that I have 7 characters?

I think it's

Amar
Fionn
Gaius
Gimlet
Mierra
Rosa
Tensen

Also, if you know anyone who would like to play here, please invite them. Like I said, I'll take as many as 15 characters, and this is great place to play if you are having trouble joining another campaign, if you can't commit to a long term campaign, or if you just want to try some characters out.

You left out Chuffy.


Male Human Minion 1

@Gaius True that. It's looking like I'm with the party of monsters, poor human left alone with midgets and crazed fiendish berserker.

@Rosa, so what did your re-roll give you?

I know. Goblins always get overlooked. I'm waging a campaign for equal rights, but so far the reception has ranged from 'meh' to 'AAAHHH Kill it with fire!'.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

I think the DM is saying you guys should just pick one if that's what you want because he's doing this so ppl can play what they want. Also a couple points here or there is not gonna make a huge difference in his game. Is that correct DM?


@Fionn - You'll be fine. In deft hands, the 10 foot pole makes rogues obsolete. And Chuffy. Right. I was going off of the Obsidian Portal page. Chuffy, I need you OP username so I can invite you.

@Lloyd - There's plenty of both. You explore the wilderness and find stuff in it. There's stuff for everyone, dungeons, forests, outposts, monstrous humanoid tribes, abandoned towers, caves, magical plants, all that jazz. Outdoor skills will factor heavily into your survival and effectiveness, especially as a member of a party.

@Rosa - I appreciate your consideration. That would be awful. Don't worry about the balance for now. If it gets terrible, we can work it out.

@Ira - Yeah, just take something reasonable. I trust you to not be a munchkin and take the double reroll 6 times.

@Gaius - Yes. How you play is more important than what numbers you have.


Male Human Lion Shaman 1

Chuffy seemed too distrustful to bring with us :( And after chatting away excitedly with the 'paper coward', well what was my poor druid to think. I've always had a distaste for gnomes in my home game (thanks to a specific player ONLY playing over-exaggerated gnomes).. And here I am happily wandering off with two of them :P


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

@Lloyd - forgot but use large weapons seemed to fit, I think the others where it was +1 save forgot which and Swim speed of 30, ye like doing that in Cleric Armor is a good idea.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

well, just so you know, I rarely play gnomes and I don't overplay them, or at least I try not to. I just wanted something different for a change. If you see me over-exaggerating the gnomishness... just paff me on the head and say 'no... stop' lol


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

but if the others don't want him, chuffy might end up with us after all - it can't hurt to have a ranger along after all


Male Human Lion Shaman 1
Fionnbharanel wrote:
but if the others don't want him, chuffy might end up with us after all - it can't hurt to have a ranger along after all

We have a druid and a barbarian! I guess hogging all the wilderness types COULD make it easier to beat those city slickers in the race for the bounty :P


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

there is that... well let's see what develops by tomorrow morning


Female Hungerseed Tiefling Wild Rager 1

@ Jacob, alright, all is clear and good. Ira will have a bite attack, fits with the whole savage wild rager thing.

@ Lloyd, I have a particular fondness for goblins, unfortunately I'm not sure my character does.


Male Human Lion Shaman 1

I love Chuffys humor. If we are still allowed a party of 5 I say come find us in the morning. I promise I won't feed Chuffy to the lion.


Male Human Minion 1

@Tensen That's the beauty of goblins. Exaggerated gnome is mild goblin, and I remember reading something about goblins getting less stable the fewer of them there are. Poor Chuffy's alone, so that puts him on the goblin side of crazy. With ranger, druid, and barbarian, the wilderness would be ours, all ours!!

@Ira, I feel that goblins are dear to the hearts of many players, and very few characters. We are, after all, a race the immolates people for fun, eats babies, and hides in ovens. If you like us, there is probably something wrong with you.

I'll go wherever things fall out. I'll have a good time in either group, and hopefully be amusing and useful to both as well.


THP: 1/6; HP 43/43; NL 4; AC 18, t 12, ff 16; Fort +9/Ref +7/Will +3; CMD 18; Perception +7

Well Amar still hasn't entered the actual tavern yet either. Gaius would accept Chuffy, but he's not trying to force anyone to join him.


Gaius Vekkhar wrote:
Well Amar still hasn't entered the actual tavern yet either. Gaius would accept Chuffy, but he's not trying to force anyone to join him.

Your team could use another magic-user.. And a wilderness type. Sorry for hogging them all D:

Silly hobgoblin contracts. Silly LE. Excited to see how your scheming turns out, though!


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Well it was fun rp'ing with you all, but player here has got to get some sleep along with the character, lol... Especially if I'm gonna be awake to start our big adventure tomorrow... What time are we starting, Jacob - if you're still here that is.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Ok, maybe he's gone to sleep too - Well, I'll start checking in early until something happens. Ni Ni, all.


Female Hungerseed Tiefling Wild Rager 1

You know what, I think Ira doesn't mind goblins. :P
I'm also heading off to sleep in the next few mins, g'night!


Male Human Minion 1

I'll be heading to sleep so, and by the time I can post again tavern stuff will probably be done. On that note, I'm still totally open to either party, even though I've been doing more RP wise with the good guys, they've got short people, though it would probably be best, balance wise to go with legion of doom, though Chuffy's reaction to a written contract should be entertaining. You all hash it out and decide poor chuffy's fate if parties need to be finalized before I can get back. Just let me know here what consensus is and I'll work with it.

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