Eric's Expedition to Castle Ravenloft, The Rebirth (Inactive)

Game Master Eric Swanson


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Male Human Ranger 6

My computer has been picked up for service so i can only post from work. This will greatly decrease my amount and speed of posts for the next week or so

Talib pick up his bow and shoot after the zombie engaged with kaztor

Attack with deadly aim 1d20 + 12 + 4 - 2 ⇒ (1) + 12 + 4 - 2 = 15
Damage 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18

Grand Lodge

The zombie mindlessly lurches forward, only to be met by Zirul blade slicing into its ribcage, a glancing blow to be sure but still damaging.

Talib's shot flies wide of its mark, thunking into the building above it.

The zombie attacks 1=Katzor, or 2=Zirul: 1d2 ⇒ 1 Katzor, missing badly. Attack slam 1d20 + 6 ⇒ (3) + 6 = 9, damage 1d6 + 4 ⇒ (4) + 4 = 8

Leesa rushes forward to attack the zombie, and finishes it off with a blow from her sword.

Combat is over. Everyone gets 535 XP for this fight.

All is quiet now after the fight. There is still a human corpse the maggots were feasting on lying in the street.


"Disgusting creatures.." Zirul states as he walks to the corpse. "I wonder if this person has any personal items that'll identify them. I'd hate for it to be the person we're looking for, and just pass them by." Zirul will turn the body face up, and check for any belongings like jewelry, religious items, coins. Anything that could give a hint as to who this person is, or where they came from. "You know, if this is our paladin, I'm sure there's gotta be some kind of religious jewelry in here, right? And if there's not, maybe they have coins stamped from Lastwall. It's worth a look, I think."

I'll take 20 on Perception, giving me 34.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Is anyone other than Kaz damaged? If so, I will use a channel energy after gathering all the injured are together.


Kaztor Strongforge wrote:
Is anyone other than Kaz damaged? If so, I will use a channel energy after gathering all the injured are together.

Ja, I was hit too. Not much, but it'd ease my mind if I were healed anyway lol.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaztor gathers all of his comrades to his side, and they feel a rush of positive energy and some of their wounds knit.

Channel Energy 3d6 ⇒ (4, 3, 3) = 10

Everyone regains 10 hps.

Grand Lodge

Zirul searches the corpse, which is of a human male dressed in the style of most of the other corpses you have seen, and he finds a silver charm on a pendant in the shape of a maple leaf, it looks pretty valuable. He also finds a leather fold stuffed into a pocket sewn into the man's pants. Inside the fold are papers identifying the body as Viktor Litmunova, a carpenter by profession.

Heal DC 12 on the body

Spoiler:
This corpse shows no signs of the strange blotches that were on all of the zombie corpses you have encountered so far.


"Hmm. Maybe we should hold onto this." Zirul says as he pockets the charm. "He was a carpenter, Viktor Litmunova was his name." Zirul pauses to think for a moment. "Remember that letter we got? The one that said something about worms feasting on people? I'm gettin that creepy feeling again.. We should hurry up and find this paladin and get the hells out of here."


Male Human Ranger 6

before they leave Talib will close the dead man eyes and place a coin on each. "Poor soul. At least you didn't rise again, be thankfull for that"


Zirul wrote:
"We should hurry up and find this paladin and get the hells out of here."

"Unless we find the paladin soon," Ibram replies, "We're staying. The locals have the right idea. Maybe clear out one of the houses and barricade it closed."


HP 72/72 | Init +1 | AC 14 T 13 FF 12 | CMD 14 | F +8 R +6 W +8 | Per +8 | Low-light
Resources:
Heavenly Fire 8/8; Wings of Heaven 9/9 min.; Spells: 1st 8/8; 2nd 7/7, 3rd 7/7, 4th 4/4

Nish looks over the body for a moment, then approaches Zirul, and asks to see the charm for a moment. He murmers a quick incantation, and says softly, "As I suspected, it is magical.". He concentrates another few seconds DC 20 Spellcraft, 1d20 + 11 ⇒ (16) + 11 = 27and says, "It has some healing properties attached to it. Might be pretty valuable around here.". He then gives the charm back to Zirul.

"So, shall we press on?"


"Sorry, Ibram, but we can't afford to be sitting around. There's a paladin out there right now that might need our help. And whether I'm gettin paid for it or not, I'm going to find her." Zirul says with a raised voice. "Thanks, Nish, for checkin that. If we happen to run across some living relatives, I was thinking they might like a token of his. If not, then we can split the money for it. How's that sound?" He smiles to Nish. "Onward then.." Zirul gets ready and starts to head off and pauses for his allies.


Zirul wrote:
"Sorry, Ibram, but we can't afford to be sitting around. There's a paladin out there right now that might need our help. And whether I'm gettin paid for it or not, I'm going to find her." Zirul says with a raised voice.

"Yes," Ibram glared at Zirul. "I meant we're staying for the night, whether we find the paladin or not. And wandering around town isn't going to do that quickly. You were a local right?" He said, turning to Leesa, "Where's the mayor of this wretched town? He would know, if he's still alive."


Ibram wrote:
Zirul wrote:
"Sorry, Ibram, but we can't afford to be sitting around. There's a paladin out there right now that might need our help. And whether I'm gettin paid for it or not, I'm going to find her." Zirul says with a raised voice.
"Yes," Ibram glared at Zirul. "I meant we're staying for the night, whether we find the paladin or not. And wandering around town isn't going to do that quickly. You were a local right?" He said, turning to Leesa, "Where's the mayor of this wretched town? He would know, if he's still alive."

"Right. Sorry, Ibram. I got carried away. I don't suppose you drink spirits, do you?" Zirul half chuckles, and smiles at Ibram, hoping he won't take his head off.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Guys I might be out for a day or so. Just woke up and my water heater has burst. Got a feeling I'm gonna be busy with that and my ruined carpet for a while. Sorry...


Male Human Ranger 6
Zirul wrote:
"Sorry, Ibram, but we can't afford to be sitting around. There's a paladin out there right now that might need our help. And whether I'm gettin paid for it or not, I'm going to find her." Zirul says with a raised voice. "Thanks, Nish, for checkin that. If we happen to run across some living relatives, I was thinking they might like a token of his. If not, then we can split the money for it. How's that sound?" He smiles to Nish. "Onward then.." Zirul gets ready and starts to head off and pauses for his allies.

"And there might still be survivors here who need our help. We can't just turn our backs on them!"

Grand Lodge

Kaztor Strongforge wrote:
Guys I might be out for a day or so. Just woke up and my water heater has burst. Got a feeling I'm gonna be busy with that and my ruined carpet for a while. Sorry...

No problem, just waiting on you guys to press on, he he.


Zirul wrote:


"Right. Sorry, Ibram. I got carried away. I don't suppose you drink spirits, do you?" Zirul half chuckles, and smiles at Ibram, hoping he won't take his head off.

"Not in a mission." Ibram replied dourly.

Talib wrote:


"And there might still be survivors here who need our help. We can't just turn our backs on them!"

"The survivors seem to be coping." Ibram motioned humorlessly to the rows of houses with barricaded doors. "I don't think they like their barricades disturbed. And we are here to find the paladin first and foremost. I'd like to see that happen soon."


Zirul's smile quickly fades, Always serious.. he thinks to himself. "Yeah, I agree. I'd like to see that happen soon too. Should we find a place to rest for the moment, or do you want to keep going?" He asks, addressing the party.

Grand Lodge

Nish chimes up, "Well, if we are going to hole up somewhere, we need to find a defensible position, not to mention any survivors. Keep in mind, we did get the letter from that Burgomaster. I would think if there is any safe haven, it would be with him. " He turns to Leesa, "Do you know where he lives in this town?"

Leesa:

Spoiler:
You know the Burgomaster has a mansion in the southern part of the village. You can reach it by heading east, then turning south at the main courtyard.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"I think we need to rest as well. I have spent almost all of my healing for the day. If we find a spot, I can rest, and think about the spells I need to request from Torag to heal you all tomorrow."

Grand Lodge

So, what are you guys going to do now?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I think we are waiting on Leesa to advise if she knows of the Burgomeister and any possible safe place to spend the evening.


Ja, that's what I'm doin at least.

Grand Lodge

Leesa turns to you guys and says...You can all read the spoiler info under my last post.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Let's head toward that mansion everyone," Kaztor says, taking off on a march in the general direction of the mansion.


"Great, let's go!" Zirul starts to head east, waiting for his companions, of course.

Grand Lodge

Ok so you guys continue west, Sorry I meant to say west earlier and approach the town square, where Leesa informs you the road heads south to the Burgomaster’s house. But before you get there…

Rough barricades block most of the access to the town square, however the eastern barricade has been breached, and zombies are swarming through the opening. A woman in half plate armor near the center of the town square is currently in combat with the zombies, but you can see she is heavily outnumbered.

Initiative. Also please give me a marching order, the street is 20' wide at this point.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

I say we keep the same marching order we have had.

Initiative 1d20 + 1 ⇒ (1) + 1 = 2


agreed

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12


Slatz Grubnik wrote:

agreed

Initiative: 1d20+1

How did I not catch this before? Geez... sorry, that's supposed to be under this alias..


Male Human Ranger 6

initiative 1d20 + 5 ⇒ (9) + 5 = 14
on his turn he will shoot at the zombies using manyshot on one, his normal on another and rapid shot on the same as his normal shot


Initiative 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Leesa, your presence is requested in the combat zone immeditely...thank you, that is all.


Talib wrote:


on his turn he will shoot at the zombies using manyshot on one, his normal on another and rapid shot on the same as his normal shot

Oh I see. I was confused about this for a second. Rapid Shot gives you a total of 3 attacks, and the first attack you're using in conjunction with Manyshot. Very nice =)

On Zirul's count, he'll enlarge himself and move toward the woman, stopping to hack at any zombies along the way.

Grand Lodge

Initiative Leesa 1d20 + 5 ⇒ (20) + 5 = 25
Initiative Nish 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Woman 1d20 - 1 ⇒ (7) - 1 = 6
Initiative Zombies 1d20 ⇒ 4

Round 1

Initiative

Leesa 25
Nish 24
Talib 17
Zirul 15
Ibram 13
Woman 6
Katzor 5
Zombies 4

Ok the marching order is as follows, starting in Q5-Q6 and ending in S5-S6: Zirul and Leesa, followed by Ibram and Talib, finally Katzor and Nish. The grid is as follows: columns A-P, Rows 1-10, the street runs through rows 4-7. There is a barrier along row M that has been breached (M5-6 is open) and you see 2 zombies in O4 and N6. The woman is currently battling several zombies, and you see other zombies but they seem to be concentrating elsewhere.

Ok Leesa is up


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

DM, I will be out pretty much all day tomorrow. Kaztor will cast Bless in the opening round, so everyone will get a +1 to attack and +1 to saves versus fear per that spell.

Grand Lodge

....bzzzpt...[crackle]Leesa, please pick up the white courtesy phone, your presence is requested in the combat round....[/crackle]....bzzz.[click]

Grand Lodge

OK moving on then, If Leesa does not respond soon, she will be considered dropped out.

Leesa opts to wait to see how the combat goes before committing on a rash course of action. Delays to Initiative count 1

Nish also waits for the others to react. Delays to Initiative count 2

Start of Round 1

Initiative

Talib 17 ==>
Zirul 15
Ibram 13
Woman 6
Katzor 5
Zombies 4
Nish 2
Leesa 1

Talib is up.


Male Human Ranger 6

Talib fits two arrows to his bow and let them fly. His hands working in blurry speed, two more arrows has left his bow before the first strike their marks.

Aimed as described above. Manyshot against one, the two others against another. Going for those engaged with the woman first

Attack 1 (manyshot) 1d20 + 12 ⇒ (6) + 12 = 18
Attack 2 (rapid shot)1d20 + 12 ⇒ (11) + 12 = 23
Attack 31d20 + 7 ⇒ (16) + 7 = 23

Damage 1 2d8 + 26 ⇒ (8, 5) + 26 = 39
Damage 2 1d8 + 13 ⇒ (7) + 13 = 20
Damage 3 1d8 + 13 ⇒ (7) + 13 = 20

Grand Lodge

Talibs arrows strike true, prompting a look of surprise from the woman who is currently fighting the zombies.

Talib Perception DC 20

Spoiler:
This woman matches the description of the paladin youa re looking for.

Initiative

Talib 17
Zirul 15 ==>
Ibram 13
Woman 6
Katzor 5
Zombies 4
Nish 2
Leesa 1

Zirul is up.


Ibram rallies his strength for yet another battle with the foul abominations. Wasting no time, he moves forward, his wicked blade falling upon the nearest undead.

Attacking N6 zombie.
Attack 1d20 + 12 ⇒ (16) + 12 = 28
Damage 2d4 + 19 ⇒ (1, 4) + 19 = 24

Grand Lodge

Zirul shifts into his enlarged form, (most likely surprising the other party members, he he) now in squares P6-Q7 and then draws his weapon.

Zirul, you do still have a move action left, however your way is currently blocked by a zombie. The barrier that was erected to keep the zombies away from the town square, has been breached, but the opening is only 10' wide. I assume you will draw a weapon now as a move action?

Ibram moves around his enlarged teammate and engages the zombie in N6 move to O6 and attacks the zombie, striking it a solid blow.

The woman wearing the armor, strikes at one of the zombies Attack 1d20 + 9 ⇒ (6) + 9 = 15, striking it for 1d8 + 3 ⇒ (5) + 3 = 8 damaging it further.

Katzor casts his spell, and the bleesings of Torag descend on all the party members Everyone now is at +1 to hit, and +1 saves vs. fear effects.

Katzor, you have a move action left, did you want to do anything else?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz is fine not moving for this round, DM. He's getting a bearing on where to head next.

Grand Lodge

The zombies start moving...all of you see the woman completely swarmed by zombies, but as far as you can tell, she is doing ok, seeing as she has not collapsed, yet.

The 2 closest zombies move to attack. One N6 attacks Ibram, attack Slam 1d20 + 6 ⇒ (8) + 6 = 14, damage 1d6 + 4 ⇒ (5) + 4 = 9 and misses.

The other one moves forward to O5 and attacks 1=Ibram, or 2=Zirul, 1d2 ⇒ 2, Attack Slam 1d20 + 6 ⇒ (14) + 6 = 20, damage 1d6 + 4 ⇒ (3) + 4 = 7.

Zirul, take 7 points of damage, and I need a Fort save DC 13 please.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

DM, I am sure I missed it, but what squares are the pally and her attackers located in right now?

Grand Lodge

Kaztor Strongforge wrote:
DM, I am sure I missed it, but what squares are the pally and her attackers located in right now?

The paladin,... err woman is currently in H4, and she is currently surrounded by zombies.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Thanks, DM.


DM Eric wrote:

Zirul shifts into his enlarged form, (most likely surprising the other party members, he he) now in squares P6-Q7 and then draws his weapon.

Zirul, you do still have a move action left, however your way is currently blocked by a zombie. The barrier that was erected to keep the zombies away from the town square, has been breached, but the opening is only 10' wide. I assume you will draw a weapon now as a move action?

You assume correctly. Sorry, I haven't been here to respond as quickly as I usually do. Just landed a new job and had to get paperwork and a drug test done.

Grand Lodge

Nish sees the zombies overwhelm the young woman warrior, who everyone assumes must be the Paladin, everyone is looking for. "Very well, we cannot let her go down alone." He then starts chanting...Summon Monster III, to summon 1d3 ⇒ 2 Small Fire Elementals. They will appear next round.

Zirul, I still need that Fort save, please.

Leesa is up....and the clock is ticking on her to post...

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