Eric's Expedition to Castle Ravenloft, The Rebirth (Inactive)

Game Master Eric Swanson


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Grand Lodge

Leesa, there is a zombie in J7, currently. Did you mean a different square?


Female Human Rogue 6
DM Eric wrote:
Leesa, there is a zombie in J7, currently. Did you mean a different square?

Didn't you say that each square was 20 feet?

Grand Lodge

Leesa Renez wrote:
DM Eric wrote:
Leesa, there is a zombie in J7, currently. Did you mean a different square?
Didn't you say that each square was 20 feet?

No, the road into Barovia was 20 feet wide. Each square is still 5 feet.


Female Human Rogue 6
DM Eric wrote:
Leesa Renez wrote:
DM Eric wrote:
Leesa, there is a zombie in J7, currently. Did you mean a different square?
Didn't you say that each square was 20 feet?
No, the road into Barovia was 20 feet wide. Each square is still 5 feet.

Sorry then. I'll move to K7.

Grand Lodge

Round 4, start

Leesa moves to engage one of the zombies, drawing her greatsword and striking at the wounded one. Attack Greatsword 1d20 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17. Damage 2d6 + 7 ⇒ (2, 2) + 7 = 11

Katzor grins with a sparkle in his eyes as he prepares to channel his god Torag’ might to blast these zombies to dust. Holy energy emanates from his body, and catches all of the zombies in its effect.

Will save Z2 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13

Will save Z4 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12

Will save Z5 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

Will save Z2 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6

All of the zombies feel the full effect of the holy energy.

Zirul, sensing the imminent demise of his opponent, grows careless, and allows him an opening to strike, however the creature decides to retreat from combat insteadfull withdrawal, creature retreats down the alley and on the tother side of the building.

Ibram, feels the disease take ahold of him, but he does not let it slow him down. He finishes off the zombie in combat with him.
Z6 is destroyed

Recap: there are 3 zombies left, in I5, I6, and J7, all have been wounded now. No other threats are visible.

Talib is up


Can Zirul charge the fleeing foe?

Grand Lodge

Zirul wrote:
Can Zirul charge the fleeing foe?

No, because the creature has moved out of your line of sight, and you can no longer see it. You did see where it went to (around the building, headed east) and could pursue it on your next action, next round, but you would need to try to spot it again, due to the fog.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaztor saw the undead suffered greatly when confronted with Torag's energy, so he decided to follow up with more of the same. Didn't feel so good did it, undead? Torag has no mercy for you."

Channel Energy Damage 3d6 ⇒ (5, 3, 6) = 14

DC 16 Will save.

Grand Lodge

*crackle* bzzz...Talib, your actions are requested immediately in the combat order...bzzz *crackle* stupid intercom.


Male Human Ranger 6

Talib lets fly again, aiming for all three zombies left.

full attack, rapid shot, deadly aim, favored bonus +4
Attack 1 wichever looks least injured (many shot) 1d20 + 12 ⇒ (14) + 12 = 26
Attack 2 1d20 + 12 ⇒ (5) + 12 = 17
Attack 3 1d20 + 7 ⇒ (10) + 7 = 17

Arrow 11d8 + 13 ⇒ (4) + 13 = 17
Arrow 2 1d8 + 13 ⇒ (4) + 13 = 17
Arrow 31d8 + 13 ⇒ (4) + 13 = 17
Arrow 4 1d8 + 13 ⇒ (3) + 13 = 16

Grand Lodge

Talib tries to determine which of the zombies is most wounded, but he is not completely sure which one is most wounded. He picks between Z2, Z4, and Z5: 1d3 ⇒ 1 to fire the manyshot.

His arrows tear big chunks out of each of the zombies, but does not drop any of them.

Grand Lodge

The zombies continue their assault, 2 zombies attacking Katzor, and one swinging at Leesa. One connects solidly with Katzor, leaving a nasty welt.

Katzor, take 8 hp DAM, and a Fort save, please.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Fort save 1d20 + 10 ⇒ (7) + 10 = 17

Add an additional +2 if versus spell, poison, or SLA.

Grand Lodge

Katzor feels the disease try to take a hold of him, but he shrugs it off with ease.

Nish fires another of his rays at the zombie in the corner in melee with Katzor. Again he misses badly Cast Disrupt Undead at Z6, attack ranged touch 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8, damage 1d6 ⇒ 5

The Elemental attacks another zombie. Attack Z5, slam 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19, damage 1d4 ⇒ 3 plus Reflex save vs. Burn DC 11 1d20 + 1 ⇒ (17) + 1 = 18

That concludes Round 4.

Leesa is up.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Eric, just wanting to be sure you noted that Kaz channeled positive energy for the second time last round vs. the three zombies near him. You didn't comment, so I needed to make sure.

Grand Lodge

Kaztor Strongforge wrote:
Eric, just wanting to be sure you noted that Kaz channeled positive energy for the second time last round vs. the three zombies near him. You didn't comment, so I needed to make sure.

You are correct, I have noted his actions, but Leesa gets to act first. I will use your results you posted earlier, once Leesa declares her actions.


Female Human Rogue 6

Leesa attacks the closes zombie

Attack Roll 1d20 + 9 ⇒ (15) + 9 = 24
Damage 2d6 + 5 ⇒ (3, 6) + 5 = 14

Crit Roll (If applicable) 1d20 + 9 ⇒ (13) + 9 = 22
Crit Damage (If applicable) 2d6 + 5 ⇒ (1, 4) + 5 = 10

Grand Lodge

Round 4, start

Leesa takes a mighty swing at the zombie in melee with, her and nearly decapitates it. Then Katzor, calling on the power of Torag, sends another wave of energy to wash over the zombies. This blast obliterates 2 of the zombies, but the 3rd zombie proves strong enough to resist the effects of the energy.

Zombies Z2 and Z5 have been destroyed, only one zombie remains, in I5.

Ibram is up.


*crackle* bzzz...Ibram, your actions are requested immediately in the combat order...bzzz *crackle* stupid intercom.

Grand Lodge

TAD Gaming Alias wrote:
*crackle* bzzz...Ibram, your actions are requested immediately in the combat order...bzzz *crackle* stupid intercom.

Imitation is the sincerest form of flattery, right?

Grand Lodge

Sorry about that, just checked the OOC thread, he is not available now.

Round 4, cont.

Ibram, ignores the feeling of nausea in his guts ,and moves to engage the last zombie.

Move to J5, Power Attack 1d20 + 11 ⇒ (18) + 11 = 29, damage 2d4 + 18 ⇒ (1, 1) + 18 = 20

With that blow, Ibram ends the last zombie. He wipes the gore off of his blade, and then sits down on the ground next to the cart. All of you can see he does not look well.

Combat is over. Anybody can feel free to do a Heal check on Ibram. Nish's elemental disappears as well. Everyone gets 400 xp, we are doing medium advancement chart


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Looks like you are struggling, Ibram. Let me look at you." The dwarf inspects the warrior closely.

Heal 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Katzor:

Spoiler:
You can tell that Ibram is diseased, right now he has the sickened condition, judging by his pale complexion, and shaking hands. He tells you it probably came from fighting the zombies, as he felt the effects right after he was struck by one of them. judging by this info, you are pretty sure the disease is not natural, and is most likely magical in origin.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"The good news is I know what's wrong with you. The bad news is that there is nothing I can do about it today. I can request Torag's blessings to grant me an ability to cure your disease after we rest this evening. Til then, we will have to keep a close eye on you. Undead can carry some nasty curses and diseases. Filthy beasts..."


I return! Sorry for the delay, work piled up while I was away.

"I'll live till then." Ibram replies curtly. He slowly stands up, holding on to his falchion for support, and surveys the buildings around him.

Perception check. 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Ibram looks around the area, noting the buildings and the surrounding areas. Of all the building entrances, most of them are either barricaded or otherwise closed up. One of the doors, in the building to the north, the entrance has been smashed in, the gaping hole leading into darkness.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Guess I know where we go next," the cleric says, pointing at the smashed door with his hammer.

I am going to convert one of my first level spells, Divine Favor, into a Cure Light Wounds spell for myself.

Cure 1d8 + 6 ⇒ (4) + 6 = 10

"Anyone else take any damage?" he asks the party.

Grand Lodge

Kaztor Strongforge wrote:
"Anyone else take any damage?" he asks the party.

Ibram is at 38 hp.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz will convert Comprehend Languages into CLW for Ibram.

CLW 1d8 + 6 ⇒ (8) + 6 = 14


"To the darkness then," Zirul walks in the direction of Kaztor's hammer. Before entering, "luminarium", he casts light on his greatsword to brighten the way.


Female Human Rogue 6

"Well lets go shed some light on the subject," Leesa says as she makes her way into the darkness.

Grand Lodge

Can I get a marching order please? Who is going in first?


"I'll take point on this one, unless there are objections.." Zirul asks.


Female Human Rogue 6

"Better let me go first, that way I can look for traps," Leesa replies.

Leesa has the Trap Spotter rogue talent


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Put Kaz toward the back, and he can handle rear guard.

Grand Lodge

Ok I have an order of
Leesa
Zirul
Ibram
Talib
Nish
Katzor


DM Eric wrote:

Ok I have an order of

Leesa
Zirul
Ibram
Talib
Nish
Katzor

Sounds good :)

Grand Lodge

Ok you all enter the building. As you look inside, the light shed by Zirul's sword shows what look like living quartes, but as you look around the area, the place has been thoroughly trashed, broken heaps of wood litter the place, and you also see smears of blood on the floor and other stuff, maybe gore from the zombies you fought. There is a pile of broken wood, stone and other items next to the door. all is quiet and still.

You can place yourselves in the building, its only 15' by 20', and then state your actions.


"Blood. I don't suppose whoever lived here is still alive." Zirul says, examining the blood. Is the blood all over, or does it lead to/from somewhere?

Grand Lodge

The blood is scattered about the place, though it seems to be concentrated in an area nex to the wall towards the back of the building.


Perception 1d20 + 14 ⇒ (18) + 14 = 32
"Lots of blood without a body, let's see if we can't find the owner," Zirul comments as he looks around the blood pool near the back of the building.

Grand Lodge

Zirul approaches the rear of the shop, looking for additional clues, he is followed by Leesa. As Zirul steps deeper into the room, he senses movement coming from his right. Underneath a pile of refusae, a body of a human female rises up and moves towards him. He sees while she looks undamaged, she is shuffling like the other zombies you fought earlier.

No suprise, initiative please.

Currently only Zirul and Leesa have entered the building.


"Ma'am, we don't wanna hurt you. Please step back." Zirul says, realizing the futility of his words to the zombie woman. He steps back and with a gesture he says "Veneficus loricatus!", protecting himself with an invisible forcefield of armour.

5' back, mage armour. This is his second 1st level spell of the day, leaving him 2 more.

Edit: Oh right.. initiative.. lol 1d20 + 1 ⇒ (3) + 1 = 4


Female Human Rogue 6

Initiative 1d20 + 5 ⇒ (18) + 5 = 23


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Initiative 1d20 + 1 ⇒ (1) + 1 = 2


Male Human Ranger 6

Talib reacts on the sound of Ziruls voice and moves into the building, drawing his bow and arrows as he goes.
initiative 1d20 + 5 ⇒ (17) + 5 = 22


*Cough cough* +3 initiative everyone. *Cough cough*

Initiative 1d20 + 8 ⇒ (12) + 8 = 20

Ibram raises his falchion, a little more unsteadily than before. "We don't want to hurt it?" He asks Zirul snidely.

DM Eric, forgot to ask. Any debilitating effects from the disease that I should note of?


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Dammit, Ibram, I CANNOT remember that. I am a doofus.

Kaz's corrected initiative is 5. Much better, lol.

Grand Lodge

Ibram wrote:

*Cough cough* +3 initiative everyone. *Cough cough*

Initiative 1d20+8

Ibram raises his falchion, a little more unsteadily than before. "We don't want to hurt it?" He asks Zirul snidely.

DM Eric, forgot to ask. Any debilitating effects from the disease that I should note of?

Couple of notes here i have taken the +3 to initiative into account already, he he.

Ibram, you are currently Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. These are the only effects you feel so far. The disease has not worsened to your knowledge, Katzor backs you up on this.


Male Human Ranger 6

"Of course we want to hurt it! Suffer no undead to live" or unlive really :)

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