DM Eric
|
Round 4, start
Leesa moves to engage one of the zombies, drawing her greatsword and striking at the wounded one. Attack Greatsword 1d20 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17. Damage 2d6 + 7 ⇒ (2, 2) + 7 = 11
Katzor grins with a sparkle in his eyes as he prepares to channel his god Torag’ might to blast these zombies to dust. Holy energy emanates from his body, and catches all of the zombies in its effect.
Will save Z2 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Will save Z4 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
Will save Z5 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
Will save Z2 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
All of the zombies feel the full effect of the holy energy.
Zirul, sensing the imminent demise of his opponent, grows careless, and allows him an opening to strike, however the creature decides to retreat from combat insteadfull withdrawal, creature retreats down the alley and on the tother side of the building.
Ibram, feels the disease take ahold of him, but he does not let it slow him down. He finishes off the zombie in combat with him.
Z6 is destroyed
Recap: there are 3 zombies left, in I5, I6, and J7, all have been wounded now. No other threats are visible.
Talib is up
DM Eric
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Can Zirul charge the fleeing foe?
No, because the creature has moved out of your line of sight, and you can no longer see it. You did see where it went to (around the building, headed east) and could pursue it on your next action, next round, but you would need to try to spot it again, due to the fog.
| Kaztor Strongforge |
Kaztor saw the undead suffered greatly when confronted with Torag's energy, so he decided to follow up with more of the same. Didn't feel so good did it, undead? Torag has no mercy for you."
Channel Energy Damage 3d6 ⇒ (5, 3, 6) = 14
DC 16 Will save.
| Talib |
Talib lets fly again, aiming for all three zombies left.
full attack, rapid shot, deadly aim, favored bonus +4
Attack 1 wichever looks least injured (many shot) 1d20 + 12 ⇒ (14) + 12 = 26
Attack 2 1d20 + 12 ⇒ (5) + 12 = 17
Attack 3 1d20 + 7 ⇒ (10) + 7 = 17
Arrow 11d8 + 13 ⇒ (4) + 13 = 17
Arrow 2 1d8 + 13 ⇒ (4) + 13 = 17
Arrow 31d8 + 13 ⇒ (4) + 13 = 17
Arrow 4 1d8 + 13 ⇒ (3) + 13 = 16
| Kaztor Strongforge |
Fort save 1d20 + 10 ⇒ (7) + 10 = 17
Add an additional +2 if versus spell, poison, or SLA.
DM Eric
|
Katzor feels the disease try to take a hold of him, but he shrugs it off with ease.
Nish fires another of his rays at the zombie in the corner in melee with Katzor. Again he misses badly Cast Disrupt Undead at Z6, attack ranged touch 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8, damage 1d6 ⇒ 5
The Elemental attacks another zombie. Attack Z5, slam 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19, damage 1d4 ⇒ 3 plus Reflex save vs. Burn DC 11 1d20 + 1 ⇒ (17) + 1 = 18
That concludes Round 4.
Leesa is up.
| Kaztor Strongforge |
Eric, just wanting to be sure you noted that Kaz channeled positive energy for the second time last round vs. the three zombies near him. You didn't comment, so I needed to make sure.
DM Eric
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Eric, just wanting to be sure you noted that Kaz channeled positive energy for the second time last round vs. the three zombies near him. You didn't comment, so I needed to make sure.
You are correct, I have noted his actions, but Leesa gets to act first. I will use your results you posted earlier, once Leesa declares her actions.
DM Eric
|
Round 4, start
Leesa takes a mighty swing at the zombie in melee with, her and nearly decapitates it. Then Katzor, calling on the power of Torag, sends another wave of energy to wash over the zombies. This blast obliterates 2 of the zombies, but the 3rd zombie proves strong enough to resist the effects of the energy.
Zombies Z2 and Z5 have been destroyed, only one zombie remains, in I5.
Ibram is up.
DM Eric
|
Sorry about that, just checked the OOC thread, he is not available now.
Round 4, cont.
Ibram, ignores the feeling of nausea in his guts ,and moves to engage the last zombie.
Move to J5, Power Attack 1d20 + 11 ⇒ (18) + 11 = 29, damage 2d4 + 18 ⇒ (1, 1) + 18 = 20
With that blow, Ibram ends the last zombie. He wipes the gore off of his blade, and then sits down on the ground next to the cart. All of you can see he does not look well.
Combat is over. Anybody can feel free to do a Heal check on Ibram. Nish's elemental disappears as well. Everyone gets 400 xp, we are doing medium advancement chart
| Kaztor Strongforge |
"Looks like you are struggling, Ibram. Let me look at you." The dwarf inspects the warrior closely.
Heal 1d20 + 10 ⇒ (17) + 10 = 27
DM Eric
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Katzor:
| Kaztor Strongforge |
"The good news is I know what's wrong with you. The bad news is that there is nothing I can do about it today. I can request Torag's blessings to grant me an ability to cure your disease after we rest this evening. Til then, we will have to keep a close eye on you. Undead can carry some nasty curses and diseases. Filthy beasts..."
| Kaztor Strongforge |
"Guess I know where we go next," the cleric says, pointing at the smashed door with his hammer.
I am going to convert one of my first level spells, Divine Favor, into a Cure Light Wounds spell for myself.
Cure 1d8 + 6 ⇒ (4) + 6 = 10
"Anyone else take any damage?" he asks the party.
| Kaztor Strongforge |
Kaz will convert Comprehend Languages into CLW for Ibram.
CLW 1d8 + 6 ⇒ (8) + 6 = 14
DM Eric
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Ok you all enter the building. As you look inside, the light shed by Zirul's sword shows what look like living quartes, but as you look around the area, the place has been thoroughly trashed, broken heaps of wood litter the place, and you also see smears of blood on the floor and other stuff, maybe gore from the zombies you fought. There is a pile of broken wood, stone and other items next to the door. all is quiet and still.
You can place yourselves in the building, its only 15' by 20', and then state your actions.
DM Eric
|
Zirul approaches the rear of the shop, looking for additional clues, he is followed by Leesa. As Zirul steps deeper into the room, he senses movement coming from his right. Underneath a pile of refusae, a body of a human female rises up and moves towards him. He sees while she looks undamaged, she is shuffling like the other zombies you fought earlier.
No suprise, initiative please.
Currently only Zirul and Leesa have entered the building.
| Zirul |
"Ma'am, we don't wanna hurt you. Please step back." Zirul says, realizing the futility of his words to the zombie woman. He steps back and with a gesture he says "Veneficus loricatus!", protecting himself with an invisible forcefield of armour.
5' back, mage armour. This is his second 1st level spell of the day, leaving him 2 more.
Edit: Oh right.. initiative.. lol 1d20 + 1 ⇒ (3) + 1 = 4
| Kaztor Strongforge |
Dammit, Ibram, I CANNOT remember that. I am a doofus.
Kaz's corrected initiative is 5. Much better, lol.
DM Eric
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*Cough cough* +3 initiative everyone. *Cough cough*
Initiative 1d20+8
Ibram raises his falchion, a little more unsteadily than before. "We don't want to hurt it?" He asks Zirul snidely.
DM Eric, forgot to ask. Any debilitating effects from the disease that I should note of?
Couple of notes here i have taken the +3 to initiative into account already, he he.
Ibram, you are currently Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. These are the only effects you feel so far. The disease has not worsened to your knowledge, Katzor backs you up on this.