Eric's Expedition to Castle Ravenloft, The Rebirth (Inactive)

Game Master Eric Swanson


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Grand Lodge

Round 1

Zombie Initiative 1d20 ⇒ 4

Order
Leesa ==>
Talib
Ibram
Zirul
Katzor
Nish
Zombie

Leesa is up


"I was just makin sure she wasn't actually a zombie, gimme a break!" Zirul replies.


"Right." Ibram mutters. He half-limps towards the zombie and swings his blade up towards its torso.

[ooc]Attack 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
[ooc]Damage 2d4 + 13 - 2 ⇒ (3, 2) + 13 - 2 = 16


Female Human Rogue 6

Leesa moves to strike down the fell creature.

Attack Roll [19-20 Threatens Crit] 1d20 + 9 ⇒ (11) + 9 = 20
Crit Roll (If Applicable) 1d20 + 9 ⇒ (2) + 9 = 11

Damage 2d6 + 5 ⇒ (6, 2) + 5 = 13
Crit Damage (If Applicable)2d6 + 5 ⇒ (6, 6) + 5 = 17

Grand Lodge

Leesa steps to strike the zombie, as her blade strikes into the creature, she notices this one used to be a human female, with hardly any marks on her/its body, and is currently dressed in the styles of the Barovian village.

Order:

Leesa
Talib ==>
Ibram
Zirul
Katzor
Nish
Zombie

Talib is up


Paging Talib, Talib, you are wanted in the reading room.....

Grand Lodge

Ravn has not posted in a while so...

Talib steps inside the building and moves to the side to allow easy acces, and to get a clear shot.

Attack Arrow, with deadly aim 1d20 + 15 ⇒ (9) + 15 = 24, damage 1d8 + 14 ⇒ (7) + 14 = 21

Edit, I probably should start reading muy notes closer, he he.

Ibram strides into the room, momentarilly forgetting his sickness, and finishes the zombie off with a sweeping cut from his falchion.

Combat is over. 100 XP everyone.


Male Human Ranger 6

Talib
Thanks, my connection has been a bit jumpy the last couple of days. I can only connect for a couple of minutes. So i might be a bit slow this week. If it happens again, feel free to take control of him.


Ibram leans to one side, and wipes the blood off his blade. He pauses for a moment to catch his breath, and examines the room about him.

Perception check: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

The room is pretty much trashed, with broken pieces of furniture and other miscellaneous stuff pushed in a big pile on the other side of the door. You don't see anything of usefulness or value at first glance, although you do realize most of the stuff was piled against the door as a makeshift barricade.


Male Human Ranger 6

Perception 1d20 + 11 ⇒ (1) + 11 = 12
"That didn't really help them much" he comments with a look at the makeshift barricade.

"We need to find the source who animated these corpses, so we can put them to rest again"
Talib walks outside and examines the alley where the spellcaster was.
Perception 1d20 + 11 ⇒ (5) + 11 = 16


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Wonder if there is any chance for the former inhabitants of this building to have made it out alive?" the dwarf asks to no one in particular looking around the room.

Grand Lodge

Talib:

Spoiler:
You notice nothing unusual about the alleyway.

So, what is the next step guys?


"I doubt it. No point in sticking around. Let's get back to what we came for." Zirul answers plainly, shrugging.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

"Yep, they aren't here now, that's for sure. Let's keep going," the dwarf sighs, wondering if the former inhabitants of the rooms were the zombies the party destroyed.

Grand Lodge

So, what are you going to do now?


Male Human Ranger 6

"We should check the cemetery or see if there is some other place they use to store their dead. The undeads probably came from there"

Survival to follow the zombies tracks 1d20 + 11 + 6 ⇒ (15) + 11 + 6 = 32
whoops, should only have been a +3. But i get +4 to survival against undeads, so actually that is +7 for a result of 33


"I'll go, only if you really think we'll find the paladin there.." says Zirul reluctantly.

Grand Lodge

Leesa says to you, “I used to live here, although this looks like nothing I remember before. Some tragedy has befallen the town, I fear.”

She takes the lead and leads you deeper into Barovia. The fog has gotten thicker, as the night deepens. An unnatural hush falls over you, and all of you feel a sense of others watching you.

The ever-present mists clear slightly revealing a human body lying face down in the street amidst the garbage. One of the buildings facing the street has its door smashed in.

State your actions, please.


Male Human Ranger 6

"I do not know where we find him, but i do know that something strange has happened here and undeads are now roaming the streets. That alone demands some exploration"

----

Talib draw his bow and move closer to inspect the body


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaz follows Talib, waiting for any nasty surprises with his shield and hammer at the ready.


Zirul draws his sword as he steps closer to the body with Talib. With his foot, he nudges the body. If there is no response, he'll turn the body over.

Grand Lodge

I am using a grid for this: columns are labeled A-S (left to right), and Rows are labeled 1-10 (up-down). The street runs in rows 5-8 (20’), and H-K (20’) in a T-intersection. The street runs north. There is a building occupying squares H8-J8. The body is in square F6. There are entrances, to buildings in A4, B8, H3, I7, M5, and N8.

Place your characters in any square in grid L5 to O8. Nish is in O7, and Leesa is in M6. I need Perception checks from everyone.


Male Human Ranger 6

Perception 1d20 + 11 ⇒ (15) + 11 = 26 and i'm as close to the body as i managed to get before initiative wich is 1d20 + 5 ⇒ (2) + 5 = 7 if we need it.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Put Kaz in M7

Perception 1d20 + 5 ⇒ (9) + 5 = 14


Perception 1d20 + 14 ⇒ (11) + 14 = 25

Grand Lodge

As the party approaches the intersection, they notice movement around them, several zombies have appreared out of the fog.

No suprise round, Initiative checks please.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Initiative 1d20 + 1 ⇒ (20) + 1 = 21


Initiative 1d20 + 1 ⇒ (13) + 1 = 14


I'll place myself in L7. Which squares are the zombies in?

Grand Lodge

*turns on combat phone*

"Ibram, your presence is requested immediately in the combat zone. That is all."

*turns off combat phone*


Sorry, it's been a busy, and forgetful few days. Placing myself at L6
Initiative: 1d20 + 8 ⇒ (6) + 8 = 14

Ibram readies up his weapon yet another time, annoyed at his current state of weakness. "Steel yourselves!" He shouts. "No paltry unlife will take us this day!"

I'd throw this in before I go sleep. Using the Warlord's inspiration ability. Everyone gets 3d6 temporary hp. It's basically like channel positive energy, only with temporary hp. *yawn*

Inspiration: 3d6 ⇒ (5, 2, 4) = 11

Grand Lodge

Round 1 Start:

Initiative:

Nish (delays)
Katzor -->
Ibram
Zirul
Talib
Leesa
Zombies

Nish reacts before everyone, but decides to wait until everyone else has acted.

"Ware yourselves, there may be more of them!" He nods gratefully at the inspiration provided by Ibram. delays to end of round.

The party sees 4 zombies, all around the group. In squares G4 (hidden by building), I8 (hidden by another building), K4 (on the street), and N9 (behind a door)

Katzor, you are up. BTW, your channel energy will not affect any zombies where you are standing, since you currently do not have LOS to them.


Temp HP 3d6 ⇒ (4, 6, 1) = 11

Total HP now: 68

Grand Lodge

I believe everyone gets 11 temp HP, no need to roll.


DM Eric wrote:
I believe everyone gets 11 temp HP, no need to roll.

My fault.. didn't notice he already rolled.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Not real clear Eric, do we see all four zombies? The description of the one behind a door makes me wonder. If we do, I will approach the one at n9 and attack, but if we can't I will hold my action until they come into clear view.

Grand Lodge

The 2 zonbies behind the building cannot be seen yet, they will be noticed when they start moving, call it a spidey sense if you will. You can see and interact with the other 2 zombies though since the door is smashed in.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d8 + 3 ⇒ (2) + 3 = 5

Kaz moves toward the zombie located behind teh busted door,a nd swings his hammer mightily, trying to send the undead back to his maker.

Grand Lodge

Round 1

Katzor moves to engage one of the zombies move to N8, but his blow has little effect.

Then you all notice a pair of worms emerge from feeding on the corpse and move to attack you! These worms are 4 foot long, dead white segmented worms. One moves to attack Ibram, move to K6, attack 1d20 + 5 ⇒ (10) + 5 = 15, the other attacks Zirul. move to K7, attack 1d20 + 5 ⇒ (16) + 5 = 21, hit for 1d8 + 1 ⇒ (2) + 1 = 3 and Zirul, I need a Fort save please.

As if that wasn't bad enough, you see a pair of hideous distorted human heads suspended from leathery wings, the fly out of the building through the door at M5, no AOO'since the group is flat footed. They end up in squares O5 and P5, currently 10' off the ground .. After they fly over you guys, they emit an unearthly shriek! Fortitude save please, this is a mind-affecting fear effect.

Initiative (updated)

Katzor
Maggots
Heads
Ibram ==>
Zirul
Talib
Leesa
Zombies
Nish

Ibram is up.


Male Human Ranger 6

fortitude 1d20 + 6 ⇒ (2) + 6 = 8

Talib cover his ears against the shriek. He determines the two heads two be the most dangerous foe here and send two arrows flying at each

full attack, rapid shot, deadly aim
Attack 1 on head in o5 (many shot) 1d20 + 8 ⇒ (18) + 8 = 26
Attack 2 on head in p5 1d20 + 8 ⇒ (3) + 8 = 11
Attack 3 on head in p5 1d20 + 3 ⇒ (11) + 3 = 14

Arrow 1 1d8 + 9 ⇒ (3) + 9 = 12
Arrow 2 1d8 + 9 ⇒ (2) + 9 = 11
Arrow 3 1d8 + 9 ⇒ (1) + 9 = 10
Arrow 4 1d8 + 9 ⇒ (3) + 9 = 12

-----

Or he just become paralyzed...


Ibram parries the worm's attack, and sweeps his blade in a wide arc at both worms.

Cleave attack (K6 worm): 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
Damage 2d4 + 13 - 2 ⇒ (4, 1) + 13 - 2 = 16

Crit threat 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
Crit Damage 2d4 + 13 - 2 ⇒ (4, 3) + 13 - 2 = 18

If K6 worm is hit:
Cleave attack (K7 worm): 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
Damage 2d4 + 13 - 2 ⇒ (4, 1) + 13 - 2 = 16

Ibram gets -2AC until his next round
Fort Save 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 Haha, I wish my rolls were always this good.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Fortitude save 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Ibram takes a mighty cleave at one of the worms, and neatly slices it in half. His follow up blow fails to connect. He hears the shrieking in his mind but blocks the effects easily. Maggot 1 is killed

Talib, unfortunately, is not so lucky, when he hears the shriek, a feeling of dread overcomes him and he stops in place, his arrow still nocked and ready to fire. Paralyzed

Initiative

Katzor
Maggot
Heads
Ibram
Zirul ==>
Talib (paralyzed)
Leesa
Zombies
Nish

Zirul is up


Charge the second maggot, using Power Attack -2 penalty, +6 damage.

Attack 1d20 + 7 ⇒ (6) + 7 = 13
Damage 2d6 + 13 ⇒ (6, 2) + 13 = 21

Crit, if applicable:
Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 2d6 + 13 ⇒ (4, 2) + 13 = 19

Grand Lodge

Round 1

Zirul, who was already next to the creature, swings at it but his blow glances off of its rubbery hide.

Leesa in a lightning fast move, steps back now in N6 while drawing her greatsword, and takes a mighty thwack at one of the grotesque flying heads, Attack 1d20 + 10 ⇒ (6) + 10 = 16, Damage 2d6 + 6 ⇒ (2, 3) + 6 = 11, killing it.

The zombies start shuffling forward,

Z1: Moves from G4 to J5.

Z2: Moves from K4 to K5, and swings at Talib. Talib effective AC is 10; attack 1d20 + 6 ⇒ (8) + 6 = 14, damage 1d6 + 4 ⇒ (4) + 4 = 8

Z3: moves from I8 to K6, and attacks Zirul. attack 1d20 + 6 ⇒ (18) + 6 = 24, damage 1d6 + 4 ⇒ (4) + 4 = 8

Z4 attacks Katzor. attack 1d20 + 6 ⇒ (2) + 6 = 8, damage 1d6 + 4 ⇒ (2) + 4 = 6

Nish points his arm up at the second flying head, and a feiry, golden ray emanates from it, Use Heavenly Fire, ranged touch attack 1d20 + 5 ⇒ (8) + 5 = 13, damage, 1d4 + 3 ⇒ (2) + 3 = 5 striking it and vaporizing it.

Talib, You have 3 temp HP left, Zirul, your temp HP are gone. I need a Fortitude save from both of you please.

This concludes Round 1.


Just wanted to note that I didn't add my charge bonus to my attack, so if i wasn't actually charging, there's no need to modify my attack from my previous message

Fortitude Save 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Zirul wrote:

Just wanted to note that I didn't add my charge bonus to my attack, so if i wasn't actually charging, there's no need to modify my attack from my previous message

The creature was next to you, so you could not charge.


AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'

Kaztor presses the attack against "his" zombie, determined to end its miserable existence.

Attack 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1d8 + 3 ⇒ (3) + 3 = 6


Male Human Ranger 6

'Oh mother of crap.. AUCH! Damn!' he thinks as the zombie moves closer and strike him.
fortitude 1d20 + 6 ⇒ (2) + 6 = 8
for crying out loud.. This is clearly not his fight

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