Kadef |
"That's very noble, Murgatroyd, but hopefully unnecessary. "
Moving to look down the hallway to the west, Kadef finds himself with w relatively unobstructed view of te Smoker.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Spoilers are the same vents and nozzles we noted on the way in. Engineers,do your stuff.
GMParty |
Engineering checks can override the inability to have both doors open, the vents, the nozzles, and the far door. Which check you make may affect how the others interact with you.
Tiiny Stiirk |
Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Tiiny doesn't see anything, but trusts his allies.
"Well I suggest we deal with the vents and nozzles. Then we can engineer the doors in peace!" Tiiny suggest to his teammates.
Jagrur Cragsteam |
Jagrur wonders on the order on how this could be done.
"Tiiny, do you think we can disable the problems inside without having the doors outside disabled? The door is right here, whereas we might have to go into the Smoker to disable the vents and the nozzles. I am fine to do whichever you think we want to do first."
GM any roll we can make on determine where each of the locations we would need to disable each of the three (well 4, if you count the opposite door) problems?"
GMParty |
You could get the close door to stay open without going inside. The others would require going in.
Tiiny Stiirk |
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"Well let's start with this one then!"
Engineering: 1d20 + 10 ⇒ (20) + 10 = 30
Does that make it? -flutters wings-
GMParty |
You think you've got it so that you can keep the door open, and also open the other door.
Jagrur Cragsteam |
As they disable the door's mechanism, Jagrur looks up.
He points his fingers into two different directions. "The camera's can see us doing this, I am almost certain of this....so that means once we go in, even to disable one or both, it is likely the AI will set off either the nozzles or vents. What do you think Tiiny, we both go in and each disable one, we both go in to work together to disable just one--then the other, or we send one of us in as the sacrificial lamb to attempt to disable one or both? Your call. If it wasn't for this radiation damage to my body, I would say let me go in and do it all, but as it is, I am pretty weak right now, even with that famed dwarven fortitude."
I am letting you decide our fate Tiiny....
Tiiny Stiirk |
"Jagrur, let me. Does anyone have cable that they can tie around me and drag me out if I need help?" Tiiny asks.
Tiiny also looks into the room and casts Detect Magic.
I also have a Radiation Badge (which I forgot about in the earlier room) - so if there is radiation in a square I'm about to step in, it will beep
I also have a Trapsmith's Toolkit if that will help!
GMParty |
"Jagrur, let me. Does anyone have cable that they can tie around me and drag me out if I need help?" Tiiny asks.
Tiiny also looks into the room and casts Detect Magic.
I also have a Radiation Badge (which I forgot about in the earlier room) - so if there is radiation in a square I'm about to step in, it will beep
I also have a Trapsmith's Toolkit if that will help!
No radiation or magic, but definitely a trap, so you'll get that bonus.
Tiiny Stiirk |
"Alright, I'm going for the nozzles first! Pull me back if it goes bad, make sure your environmental protections are tight and stand back!"
Engineering: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
So, what happens?!
Tiiny Stiirk |
"Alright, time for those pesky gas vents!"
Engineering: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31
Tiiny Stiirk |
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"Alright! Final time!"
Engineering: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Reroll +3 Novas
Engineering: 1d20 + 10 + 4 + 3 ⇒ (20) + 10 + 4 + 3 = 37
GMParty |
With the use of the reroll, Tiiny unlocks the door to the reception area. Place yourselves on the map to be exiting the Smoker. I'll setup the final encounter later today.
Vecro |
I've put Vecro in that tiny space behind the smoker. There is barely. There is more of us then there is square in that 'space'
Vecro pats Tiiny at his back
"Good job, my tiny flying friend. You and Jagrur protected us from some nasty trap here." He moves through the smoker, hoping that Tiiny did his job well.
Kadef |
"Thank you, Tiiny. Director, Bordle, it should be safe to transit the smoker now." Kadef ushers Bordle and Ebaki into the smoker. The kasatha stays by the door, hands loaded with weapons and flashlight and listens for any threat from behind.
We know Murgatroyd wants to be right up front.
Jagrur Cragsteam |
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Baragh nods to the little technomancer. "Good Job Tiiny. You seem to be very good with traps."
He moves forward, putting Dross mostly upfront.
Apparently Baragh is set up to be primary...Sigh....oh well. Maybe I should brush him off and put him in....
Murgatroyd-01 |
Murgatroyd is ready to be hit by the obvious trap/readied action that waits us behind the door.
Murgatroyd stands in front of the door and waits for everyone to be in position - then he will push the button to call the elevator.
Baragh wants in the game so bad he's even taking over Jagrur's drone
GMParty |
As you emerge from the smoker and approach the elevator to leave, a shot rings out from the north striking Vecro, and two vesk wielding doshkos join you from the direction of the security room.
Jargur: 1d20 + 2 ⇒ (5) + 2 = 7
Kadef: 1d20 + 1 ⇒ (6) + 1 = 7
Brookwillow: 1d20 ⇒ 8
Tiiny: 1d20 + 2 ⇒ (19) + 2 = 21
Vecro: 1d20 + 2 ⇒ (6) + 2 = 8
Vesk: 1d20 + 5 ⇒ (2) + 5 = 7
Ysoki: 1d20 + 4 ⇒ (10) + 4 = 14
Attack vs. Vecro KAC: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d10 + 3 ⇒ (2) + 3 = 5 piercing
Tiiny and Murgatroyd are up.
Initiative
Tiiny
Murgatroyd
Ysoki(yellow)
Brookwillow
Vecro
Vesk(red)
Vesk(blue)
Jargur
Kadef
Tiiny Stiirk |
Tiiny pulls out his rifle as he flies over to get a better shot at the lead vesk.
Azimuth Laser Rifle vs Red EAC: 1d20 + 3 ⇒ (16) + 3 = 19
Fire Damage: 1d8 ⇒ 6
Murgatroyd-01 |
“Finally you show your faces, cowardly criminals. Iomedae shall now judge you!” He full attacks red.
Hammer Fist vs. red vesk KAC: 1d20 + 2 ⇒ (18) + 2 = 20
Bludgeoning damage: 1d4 + 6 ⇒ (3) + 6 = 9
Hammer Fist vs. red vesk KAC: 1d20 + 2 ⇒ (4) + 2 = 6
Bludgeoning damage: 1d4 + 6 ⇒ (3) + 6 = 9
GMParty |
Tiiny's laser streaks past Murgatroyd's head into the red vesk, who has no time to recover before he is struck by Murgatroyd's hammer fist.
Brookwillow and Vecro are up.
Initiative
Tiiny
Murgatroyd
Ysoki(yellow)
Brookwillow
Vecro
Vesk(red): 15 damage
Vesk(blue)
Jargur
Kadef
Vecro |
Vecro feels the pain of bullet piercing him through, then he spots the two Vesks attacking from the other side.
"Once Vesk warriors were honorable warriors. It is a pity you turned into petty criminals for hire. " He bows his head and salutes with his pike, and thrust it at the wounded Vesk over Murgatroyd shoulder
Attack vs KAC: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, piercing, photon attunement: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Photon attunement: 1
Then he steps behind the Android into the smoker.
"Regroup in the trap room. I can hold the doors."
Brookwillow of Parkerdale |
Brookwillow shifts to the other side of the door, where he can just see the remaining vesk.
He gestures, and there is a flash of light aimed at the vesk.
Daze spell. Please make a DC 13 Will save or be dazed for one round.
GMParty |
Vecro stabs the red vesk, who slumps to the ground. The second vesk is momentarily dazed by Brookwillow's spell.
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
Jargur and Kadef are up, before the top of the round with Tiiny and Murgatroyd.
Initiative
Tiiny
Murgatroyd
Ysoki(yellow)
Brookwillow
Vecro
Vesk(blue)
Jargur
Kadef
Kadef |
"Director, Bordle, come back to this door now."
While his charges move to the door, Kadef moves forward to get between them and the combat.
Move as shown. Ready action to shoot any foe that becomes visible. I took the liberty of moving Ebaki and Bordle to the door.
Pulsecaster Pistol v EAC : 1d20 + 1 ⇒ (13) + 1 = 14 ... damage: 1d4 ⇒ 3 E, nonlethal 30' 1 charge/use 20 charges
Tiiny Stiirk |
Tiiny aims at the Blue Vesk
Think he gets cover here so I'll let you add +4 AC
Azimuth Laser Rifle vs Red EAC: 1d20 + 3 ⇒ (13) + 3 = 16
Fire Damage: 1d8 ⇒ 6
And then Tiiny flies back a little bit too.
Jagrur Cragsteam |
Hearing the comm to pull back, Jagrur takes a step back, and orders 'Dross to withdraw.
Action Economy
J Move: Guarded Step
D Full: Withdraw
Murgatroyd-01 |
Murgatroyd throws an axe at the blue vesk and moves back into the smoker. “Good idea, colleagues - if we move away from their planned ambush we will have the upper hand! Come forth, villains!”
Handaxe vs. blue vesk KAC: 1d20 + 6 ⇒ (10) + 6 = 16
Slashing damage: 1d4 + 4 ⇒ (2) + 4 = 6
GMParty |
Jargur and Dross make a tactical retreat with Kadef. Tiiny threads the needle between his allies to strike the remaining vesk in the chest. Murgatroyd slashes the vesk with his handaxe, before also stepping back.
A ysoki steps out of the door to the north, or is it 3 ysoki, they all seem to be moving together. It's a bit hard to tell. She pulls something from her belt to distract Murgatroyd, then shoots him with her sonic pistol.
Engineering Trick: 1d20 + 14 ⇒ (17) + 14 = 31
Attack vs. Murgatroyd EAC: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d4 + 3 + 1d8 ⇒ (1) + 3 + (2) = 6 So
Brookwillow and Vecro are up.
Initiative
Tiiny
Murgatroyd
Ysoki(yellow)
Brookwillow
Vecro
Vesk(blue): 12 damage
Jargur
Kadef
Murgatroyd-01 |
Ops, I announced it but forgot to move my icon on the map - I'll place myself within line of sight of the boss
Brookwillow of Parkerdale |
Brookwillow moves back to a position where he more squarely faces the door. He readies his spear to throw at the first enemy that steps into view.
Readying an action to throw spear at any enemy that comes into view. See attack rolls below if needed.
piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5
Vecro |
Vecro concentrates, and his starknife burst in flames. He makes a swing and tosses it at vesk.
Throw starknife@Blue: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, photon attunement, plasma sheath: 1d4 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
After the starknife hits it flies back to Vecros hand.
Plasma sheath + throw
GMParty |
Vecro's starknife burns a wound into the very hurt looking vesk. Despite his poor health, the vesk steps up to attack Murgatroyd. Kadef's readied shot narrowly misses his companions and the vesk, while Brookwillow's spear hits the door, before returning to his hand. Undeterred by his situation, the vesk puts all of his might into his doshko piercing through Murgatroyd's abdomen, knocking him to the ground.
Attack vs. KAC: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d12 + 5 ⇒ (12) + 5 = 17 P
Jargur is up at the end of the round, then Tiiny and Murgatroyd start round 3.
Initiative
Tiiny
Murgatroyd
Ysoki(yellow)
Vecro
Kadef
Brookwillow
Vesk(blue): 19 damage
Jargur
Jagrur Cragsteam |
"Crazy Android Priest....Just like a cousin of mine....Should have fallen back. 'Dross....Do your stuff."
Dross moves forward, protecting and unconscious and possibly dying Murgatroyd. Swinging hits sledge it attacks the vesk.
Jagrur attempts to line up a shot on the vesk while it is hopefully being distracted.
Dross Sledge (KAC): 1d20 + 4 ⇒ (11) + 4 = 15
Dross Bludgeoning Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Jagrur Plasma bolter (EAC): 1d20 + 2 ⇒ (10) + 2 = 12
Plasma Damage (E and F): 1d10 ⇒ 3
Tiiny Stiirk |
Tiiny moves, then shoots at Blue (in cover again)
Azimuth Laser Rifle vs Blue EAC: 1d20 + 3 ⇒ (3) + 3 = 6
Fire Damage: 1d8 ⇒ 5
GMParty |
Dross's sledge was enough to slam the remaining vesk to the ground. Jargur and Tiiny shoot in the direction of the ysoki, but aren't able to connect with any of her because of their allies standing in the way.
Presuming Murgatroyd will spend 1 RP to stabilize.
The ysoki creates a pulse that interferes with Dross's reactions then hits it with a stifling blast of sonic energy.
Engineering Trick Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Attack vs. Dross: 1d20 + 9 ⇒ (20) + 9 = 29
Critical Damage: 2d4 + 6 + 2d8 ⇒ (1, 2) + 6 + (1, 1) = 11
Bottom of the round is up. The ysoki currently has 2 mirror images.
Initiative
Tiiny
Murgatroyd: unconscious
Ysoki(yellow)
Vecro
Kadef
Brookwillow
Jargur
Jagrur Cragsteam |
Jagrur moves in, holding his bolter towards the ysoki.
'Dross moves in--and attempting to see if the ysoki will take any attack on hit--moves through the ysoki's threatened areas. When it gets besides the ysoki, it lashes out with it's hammer.
Dross Sledge (KAC): 1d20 + 4 ⇒ (17) + 4 = 21
Dross Bludgeoning Damage: 1d8 + 2 ⇒ (7) + 2 = 9
GMParty |
Dross's sledge connects again, drawing first blood from the ysoki.
Hits on 1: 1d3 ⇒ 1
Initiative
Tiiny
Murgatroyd: unconscious
Ysoki(yellow): 9 damage
Vecro
Kadef
Brookwillow
Jargur
Murgatroyd-01 |
Presuming Murgatroyd will spend 1 RP to stabilize.
I'm waiting to see if anyone can heal me - otherwise I'll spend the RP before the end of the turn
Kadef |
"Murgatroyd!" Kadef steps forward, drops his baton, and drops to one knee. He scrabbles to pull a healing serum from his belt. Then he tries to tip the android's head back and and pour it into his mouth.
Or however far along that operation I'm allowed to get.