GMParty's Outpost III: SFS 2-09 Bluerise Breakout (Inactive)

Game Master DrParty06

Bluerise Breakout Maps


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Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Brookwillow looks in and tries to figure out if there is a way to shut down the vents and nozzles.

perception: 1d20 + 10 ⇒ (15) + 10 = 25

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

"That's very noble, Murgatroyd, but hopefully unnecessary. "

Moving to look down the hallway to the west, Kadef finds himself with w relatively unobstructed view of te Smoker.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Spoilers are the same vents and nozzles we noted on the way in. Engineers,do your stuff.


Bluerise Maps

Engineering checks can override the inability to have both doors open, the vents, the nozzles, and the far door. Which check you make may affect how the others interact with you.

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Perception: 1d20 + 0 ⇒ (9) + 0 = 9

Tiiny doesn't see anything, but trusts his allies.

"Well I suggest we deal with the vents and nozzles. Then we can engineer the doors in peace!" Tiiny suggest to his teammates.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro looks in the deadly trap.

"Jagrur, Tiiny can you do something with this room?" asks converned

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Jagrur wonders on the order on how this could be done.

"Tiiny, do you think we can disable the problems inside without having the doors outside disabled? The door is right here, whereas we might have to go into the Smoker to disable the vents and the nozzles. I am fine to do whichever you think we want to do first."

GM any roll we can make on determine where each of the locations we would need to disable each of the three (well 4, if you count the opposite door) problems?"


Bluerise Maps

You could get the close door to stay open without going inside. The others would require going in.

Dataphiles

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Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

"Well let's start with this one then!"

Engineering: 1d20 + 10 ⇒ (20) + 10 = 30

Does that make it? -flutters wings-

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Jagrur assists on the door.

With +9, I autoassist...


Bluerise Maps

You think you've got it so that you can keep the door open, and also open the other door.

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

As they disable the door's mechanism, Jagrur looks up.

He points his fingers into two different directions. "The camera's can see us doing this, I am almost certain of this....so that means once we go in, even to disable one or both, it is likely the AI will set off either the nozzles or vents. What do you think Tiiny, we both go in and each disable one, we both go in to work together to disable just one--then the other, or we send one of us in as the sacrificial lamb to attempt to disable one or both? Your call. If it wasn't for this radiation damage to my body, I would say let me go in and do it all, but as it is, I am pretty weak right now, even with that famed dwarven fortitude."

I am letting you decide our fate Tiiny....

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

"Jagrur, let me. Does anyone have cable that they can tie around me and drag me out if I need help?" Tiiny asks.

Tiiny also looks into the room and casts Detect Magic.

I also have a Radiation Badge (which I forgot about in the earlier room) - so if there is radiation in a square I'm about to step in, it will beep

I also have a Trapsmith's Toolkit if that will help!


Bluerise Maps
Tiiny Stiirk wrote:

"Jagrur, let me. Does anyone have cable that they can tie around me and drag me out if I need help?" Tiiny asks.

Tiiny also looks into the room and casts Detect Magic.

I also have a Radiation Badge (which I forgot about in the earlier room) - so if there is radiation in a square I'm about to step in, it will beep

I also have a Trapsmith's Toolkit if that will help!

No radiation or magic, but definitely a trap, so you'll get that bonus.

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Suddenly feeling useful, Brookwillow ties his rope to Tiiny's belt.

He calls out "On belay!"

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

"Alright, I'm going for the nozzles first! Pull me back if it goes bad, make sure your environmental protections are tight and stand back!"

Engineering: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24

So, what happens?!


Bluerise Maps

Tiiny flies in and disables the nozzles.

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

"Alright, time for those pesky gas vents!"

Engineering: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31


Bluerise Maps

The vents are disabled, and all that's left is the door to escape.

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

"GO TIINY, GO! Oh, yeah. . . .ON BELAY!"

Dataphiles

1 person marked this as a favorite.
Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

"Alright! Final time!"

Engineering: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16

Reroll +3 Novas
Engineering: 1d20 + 10 + 4 + 3 ⇒ (20) + 10 + 4 + 3 = 37


Bluerise Maps

With the use of the reroll, Tiiny unlocks the door to the reception area. Place yourselves on the map to be exiting the Smoker. I'll setup the final encounter later today.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

I've put Vecro in that tiny space behind the smoker. There is barely. There is more of us then there is square in that 'space'

Vecro pats Tiiny at his back

"Good job, my tiny flying friend. You and Jagrur protected us from some nasty trap here." He moves through the smoker, hoping that Tiiny did his job well.

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Brookwillow unties the rope from Tiiny and gathers it up.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

"Thank you, Tiiny. Director, Bordle, it should be safe to transit the smoker now." Kadef ushers Bordle and Ebaki into the smoker. The kasatha stays by the door, hands loaded with weapons and flashlight and listens for any threat from behind.

We know Murgatroyd wants to be right up front.

Dataphiles

1 person marked this as a favorite.
Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Baragh nods to the little technomancer. "Good Job Tiiny. You seem to be very good with traps."

He moves forward, putting Dross mostly upfront.

Apparently Baragh is set up to be primary...Sigh....oh well. Maybe I should brush him off and put him in....

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Murgatroyd is ready to be hit by the obvious trap/readied action that waits us behind the door.

Murgatroyd stands in front of the door and waits for everyone to be in position - then he will push the button to call the elevator.

Baragh wants in the game so bad he's even taking over Jagrur's drone


Bluerise Maps

As you emerge from the smoker and approach the elevator to leave, a shot rings out from the north striking Vecro, and two vesk wielding doshkos join you from the direction of the security room.

Initiative:
Murgatroyd: 1d20 + 1 ⇒ (18) + 1 = 19
Jargur: 1d20 + 2 ⇒ (5) + 2 = 7
Kadef: 1d20 + 1 ⇒ (6) + 1 = 7
Brookwillow: 1d20 ⇒ 8
Tiiny: 1d20 + 2 ⇒ (19) + 2 = 21
Vecro: 1d20 + 2 ⇒ (6) + 2 = 8
Vesk: 1d20 + 5 ⇒ (2) + 5 = 7
Ysoki: 1d20 + 4 ⇒ (10) + 4 = 14

GM:
M: 1d20 ⇒ 3V: 1d20 + 1 ⇒ (5) + 1 = 6

Attack vs. Vecro KAC: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d10 + 3 ⇒ (2) + 3 = 5 piercing

Tiiny and Murgatroyd are up.

Status wrote:

Initiative

Tiiny
Murgatroyd

Ysoki(yellow)
Brookwillow
Vecro
Vesk(red)
Vesk(blue)
Jargur
Kadef

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Tiiny pulls out his rifle as he flies over to get a better shot at the lead vesk.

Azimuth Laser Rifle vs Red EAC: 1d20 + 3 ⇒ (16) + 3 = 19
Fire Damage: 1d8 ⇒ 6

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Finally you show your faces, cowardly criminals. Iomedae shall now judge you!” He full attacks red.

Hammer Fist vs. red vesk KAC: 1d20 + 2 ⇒ (18) + 2 = 20
Bludgeoning damage: 1d4 + 6 ⇒ (3) + 6 = 9

Hammer Fist vs. red vesk KAC: 1d20 + 2 ⇒ (4) + 2 = 6
Bludgeoning damage: 1d4 + 6 ⇒ (3) + 6 = 9


Bluerise Maps

Tiiny's laser streaks past Murgatroyd's head into the red vesk, who has no time to recover before he is struck by Murgatroyd's hammer fist.

GM:
Holographic Clone: 1d4 ⇒ 2, drop sniper, draw pistol

Brookwillow and Vecro are up.

Status wrote:

Initiative

Tiiny
Murgatroyd
Ysoki(yellow)
Brookwillow
Vecro

Vesk(red): 15 damage
Vesk(blue)
Jargur
Kadef

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro feels the pain of bullet piercing him through, then he spots the two Vesks attacking from the other side.

"Once Vesk warriors were honorable warriors. It is a pity you turned into petty criminals for hire. " He bows his head and salutes with his pike, and thrust it at the wounded Vesk over Murgatroyd shoulder

Attack vs KAC: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, piercing, photon attunement: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Photon attunement: 1

Then he steps behind the Android into the smoker.

"Regroup in the trap room. I can hold the doors."

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Brookwillow shifts to the other side of the door, where he can just see the remaining vesk.

He gestures, and there is a flash of light aimed at the vesk.

Daze spell. Please make a DC 13 Will save or be dazed for one round.

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

"What's going on up there?"

Kadef motions to to Bordle and Ebaki. "Maybe you'd better come back this way. "


Bluerise Maps

Vecro stabs the red vesk, who slumps to the ground. The second vesk is momentarily dazed by Brookwillow's spell.

Will Save: 1d20 + 3 ⇒ (6) + 3 = 9

Jargur and Kadef are up, before the top of the round with Tiiny and Murgatroyd.

Status wrote:

Initiative

Tiiny
Murgatroyd

Ysoki(yellow)
Brookwillow
Vecro
Vesk(blue)
Jargur
Kadef

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

"Director, Bordle, come back to this door now."

While his charges move to the door, Kadef moves forward to get between them and the combat.

Move as shown. Ready action to shoot any foe that becomes visible. I took the liberty of moving Ebaki and Bordle to the door.

Pulsecaster shot if needed. :

Pulsecaster Pistol v EAC : 1d20 + 1 ⇒ (13) + 1 = 14 ... damage: 1d4 ⇒ 3 E, nonlethal 30' 1 charge/use 20 charges

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Tiiny aims at the Blue Vesk
Think he gets cover here so I'll let you add +4 AC

Azimuth Laser Rifle vs Red EAC: 1d20 + 3 ⇒ (13) + 3 = 16
Fire Damage: 1d8 ⇒ 6

And then Tiiny flies back a little bit too.

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Hearing the comm to pull back, Jagrur takes a step back, and orders 'Dross to withdraw.

Action Economy
J Move: Guarded Step
D Full: Withdraw

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Murgatroyd throws an axe at the blue vesk and moves back into the smoker. “Good idea, colleagues - if we move away from their planned ambush we will have the upper hand! Come forth, villains!

Handaxe vs. blue vesk KAC: 1d20 + 6 ⇒ (10) + 6 = 16
Slashing damage: 1d4 + 4 ⇒ (2) + 4 = 6


Bluerise Maps

Jargur and Dross make a tactical retreat with Kadef. Tiiny threads the needle between his allies to strike the remaining vesk in the chest. Murgatroyd slashes the vesk with his handaxe, before also stepping back.

A ysoki steps out of the door to the north, or is it 3 ysoki, they all seem to be moving together. It's a bit hard to tell. She pulls something from her belt to distract Murgatroyd, then shoots him with her sonic pistol.

Engineering Trick: 1d20 + 14 ⇒ (17) + 14 = 31
Attack vs. Murgatroyd EAC: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d4 + 3 + 1d8 ⇒ (1) + 3 + (2) = 6 So

Brookwillow and Vecro are up.

Status wrote:

Initiative

Tiiny
Murgatroyd
Ysoki(yellow)
Brookwillow
Vecro

Vesk(blue): 12 damage
Jargur
Kadef

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.

Ops, I announced it but forgot to move my icon on the map - I'll place myself within line of sight of the boss

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Brookwillow moves back to a position where he more squarely faces the door. He readies his spear to throw at the first enemy that steps into view.

Readying an action to throw spear at any enemy that comes into view. See attack rolls below if needed.

Readied Attack Rolls:
attack roll, thrown spear: 1d20 + 2 ⇒ (4) + 2 = 6

piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro concentrates, and his starknife burst in flames. He makes a swing and tosses it at vesk.

Throw starknife@Blue: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, photon attunement, plasma sheath: 1d4 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

After the starknife hits it flies back to Vecros hand.

Plasma sheath + throw


Bluerise Maps

Vecro's starknife burns a wound into the very hurt looking vesk. Despite his poor health, the vesk steps up to attack Murgatroyd. Kadef's readied shot narrowly misses his companions and the vesk, while Brookwillow's spear hits the door, before returning to his hand. Undeterred by his situation, the vesk puts all of his might into his doshko piercing through Murgatroyd's abdomen, knocking him to the ground.

Attack vs. KAC: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d12 + 5 ⇒ (12) + 5 = 17 P

Jargur is up at the end of the round, then Tiiny and Murgatroyd start round 3.

Status wrote:

Initiative

Tiiny
Murgatroyd

Ysoki(yellow)
Vecro
Kadef
Brookwillow
Vesk(blue): 19 damage
Jargur

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

"Crazy Android Priest....Just like a cousin of mine....Should have fallen back. 'Dross....Do your stuff."

Dross moves forward, protecting and unconscious and possibly dying Murgatroyd. Swinging hits sledge it attacks the vesk.

Jagrur attempts to line up a shot on the vesk while it is hopefully being distracted.

Dross Sledge (KAC): 1d20 + 4 ⇒ (11) + 4 = 15
Dross Bludgeoning Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Jagrur Plasma bolter (EAC): 1d20 + 2 ⇒ (10) + 2 = 12
Plasma Damage (E and F): 1d10 ⇒ 3

Dataphiles

Male Small Kiirinta Technomancer Roboticist 2 |SP: 10/10, HP: 14/14, RP: 5/5|Spell Slots Remaining Lvl 1: 0/3|EAC: 14, KAC: 15|Fort: +0, Ref: +2, Will: +3|Init: +2|Perception: +0|Speed: 20ft Land, 20ft Extraordinary Fly (Average Maneuverability)|Senses: Low-Light Vision, Limited Telepathy 30ft

Tiiny moves, then shoots at Blue (in cover again)

Azimuth Laser Rifle vs Blue EAC: 1d20 + 3 ⇒ (3) + 3 = 6
Fire Damage: 1d8 ⇒ 5


Bluerise Maps

Dross's sledge was enough to slam the remaining vesk to the ground. Jargur and Tiiny shoot in the direction of the ysoki, but aren't able to connect with any of her because of their allies standing in the way.

Presuming Murgatroyd will spend 1 RP to stabilize.

The ysoki creates a pulse that interferes with Dross's reactions then hits it with a stifling blast of sonic energy.
Engineering Trick Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Attack vs. Dross: 1d20 + 9 ⇒ (20) + 9 = 29
Critical Damage: 2d4 + 6 + 2d8 ⇒ (1, 2) + 6 + (1, 1) = 11

Bottom of the round is up. The ysoki currently has 2 mirror images.

Status wrote:

Initiative

Tiiny
Murgatroyd: unconscious
Ysoki(yellow)
Vecro
Kadef
Brookwillow
Jargur

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Jagrur moves in, holding his bolter towards the ysoki.

'Dross moves in--and attempting to see if the ysoki will take any attack on hit--moves through the ysoki's threatened areas. When it gets besides the ysoki, it lashes out with it's hammer.

Dross Sledge (KAC): 1d20 + 4 ⇒ (17) + 4 = 21
Dross Bludgeoning Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Bluerise Maps

Dross's sledge connects again, drawing first blood from the ysoki.
Hits on 1: 1d3 ⇒ 1

Status wrote:

Initiative

Tiiny
Murgatroyd: unconscious
Ysoki(yellow): 9 damage
Vecro
Kadef
Brookwillow

Jargur

Exo-Guardians

Male NG Android priest soldier star knight 4 | SP 0/28 HP 28/32 | RP 6/7 | EAC 20; KAC 22 (+2 shield if aligned) | Fort +4; Ref +3; Will +3; +2 against disease, mind-affecting effects, poison, and sleep | Init: +2 | Perc: +0, SM: -2 | Speed 25 ft., Fly 30 ft. | Low-light vision, Darkvision 60 ft.
GMParty wrote:
Presuming Murgatroyd will spend 1 RP to stabilize.

I'm waiting to see if anyone can heal me - otherwise I'll spend the RP before the end of the turn

Wayfinders

Male Kasathan Xenoseeker Envoy 3 | SP 24 HP 22 RP 4 | EAC 15 KAC 15 | F 2 R 4 W 6 | Init +1 Percept +5 SenseMotive +7(+1d6) Darkvision 60' in armor

"Murgatroyd!" Kadef steps forward, drops his baton, and drops to one knee. He scrabbles to pull a healing serum from his belt. Then he tries to tip the android's head back and and pour it into his mouth.

Or however far along that operation I'm allowed to get.

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