Endless Maze Table 1 (Inactive)

Game Master tumbler

Tactical Map Link (Ice Cave)

25 Sven
23 Stickymitts
20 Ice Troll
12 Ashok
11 Alyln
10 Goggh
8 Minotaur


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Discussion here.


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

So we have.

Player: Vrog Skyreaver - - PC Ashok CG Half-Orc Scholar 10
Player: GM_Panic - PC Alyln CN Drow Warlock 10
Player: adsapiens/Chess. - PC Goggh GC Lashunta Aegis 3 / Soulknife 3 / Metaforge 4
Player: Grumbaki. - PC Sven the Mazebreaker Dwarf Sanctified Slayer 10
Player: Choon. - PC Stickymitts NE Goblin UnBarbarian 6, URogue 4
Player: Lucendar - PC Kiro Whitefur CG Ratfolk barbarian 10

Nice mix, some fun play I think.

In GMT+8 but will post once a day.


Hey all. Thanks for selection, GM.


CG Half-Orc Scholar 10 Initiative: +2 | HP: 82/82 | AC 21 (17 Touch, 14 FF)|CMD 26 | F7 R11 W10 | Perception +14, Sense Motive +14 | Mage Armor

allo allo, wuts all this then?

Seriously though. I'm excited to get started. I'll get an alt created tomorrow and post here.

EDIT: Or I'll get it done now.

What information would you like to see in our Class field?


Alignment Race Class Level|Initiative|HP:Current/Max|AC # (#Touch, #FF)|CMD # (Any specific bonuses to CMD)|F# R# W# (Bonuses)(Immunities)| Perception and other GM rolled skills| Active Conditions/spells


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

Done GM,

Also a note on what Alyln looks like and her clothing, she was getting ready for dead when she was tricked and trapped away to where she is now.

Alyln looks like this


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky is happy! And hungry. But most Excitable!

Tasks for the invite, GM. Will have stat bar updated soon.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Could I request at least a token gameplay thread ship I can get this in my campaign tab?


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

Yep that would be cool.

You can post then delete it and it will still be in your list of games


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

Dotting. Thanks for the invite!


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Holy crap. I just noticed that I'm missing four feats. Ahem. Ok then. I'm fixing that ASAP.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Added:
Barroom Brawler: 1/day as a move, gain combat feat for 1 min.
Parannah strike
Dodge
Mobility
Canny Tumble: When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent and that opponent is denied its Dexterity bonus to AC, as long as you make that attack before the start of your next turn.


CG Ratfolk Urban Barbarian 10| Initiative +6 | HP:105/105 |AC17/17/11|DR/2|CMD 24| F+9 R+9 W+7 (+4 morale vs. spells, SLAs) (Immunities: none)| Perception +16| Active Conditions: None

I will post updated stats without equipment later.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

A halforc, a drow, a Lashunta, a goblin, a ratfolk, and a dwarf. We certainly have quite the group here!


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

A halforc, a drow, a Lashunta, a goblin, a ratfolk, and a dwarf, walk into a bar...

sorry had to

We have in order, CG/CN/CG/NE/N/CG

That is going to be err goodly Chaotic on the whole with a hint if "I don't care" and "lets just kill em". :)


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I'm probably Chatotic Hungry, truth be told, with a strong tendency toward pocketing whatever isn't nailed down (and a few things that are, and maybe the nails too).


CG Half-Orc Scholar 10 Initiative: +2 | HP: 82/82 | AC 21 (17 Touch, 14 FF)|CMD 26 | F7 R11 W10 | Perception +14, Sense Motive +14 | Mage Armor

Ashok wants to learn....everything.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Looking over the characters, hats off to stickymitts. You made a character who is immune to melee damage of 35 or less, and you can roll away from anything up to 55 points of damage if its a single melee hit. Combined with canny tumble...if PvP ever comes up I for one am never throwing a single meele attack that guy's way! Would much rather wrestle a minotaur than stickymitts.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

And if I use acrobatics to move through threatened squares I get sneak attack. But it has a few glaring flaws. I am perfectly vulnerable to arrows, for example.


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

The issue with Roll with It is the staggered part. It's definitely quite strong, but only if you're not fighting more than one enemy - and if the enemy has no way of doing ranged attacks. With that said, goblin builds are always fun! I'm glad we're on the same side. Our group would probably make more sense if Sticky was TN or CN though :)


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Well, I'm evil due to near constant theft. If theft doesn't push you toward evil then he may be TN or CN


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day
Stickymitts wrote:
Well, I'm evil due to near constant theft. If theft doesn't push you toward evil then he may be TN or CN

As a suggestion I would go with TN, as in animal and hunger, Sticky Mitts seems all about "Hunger" over "high thinking Greed" his is a base way of thinking about the world around him. He dose not seem to type to debate you on "Good acts and bad ones, Free will Vs law" he seems way more "Mine , mine, mine!!!"

As for Alyln she is CN, she has deep down a personality flaw for a Drow, there is the taint of "GOOD" in her. Yes that's right she feels right and wrong.

She is also ALL about range combat, I made her as Heavy weapons support for any party. With a massive range and high area affect DMG. How ever, close combat and she sucks. Low AC and TH, Str 8 mean weak as ****. So she will be blasting point blank as well.

Out side of that she has few other bits of magic BUT, and this is the Key "but", they are at endless and at will Su magics.
So work all day when others have run out, and work in places where other magics don't. My save our bacon.

However she was tricked here and will not be giving out her true name or showing off her powers unless needed.


Gameplay Thread


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Well, this is starting off well. :)


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

fun fun fun


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

Have we all made our pcs now


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

where do we list the things our PCs need gm from the 1st encounter.


Let's do that here in discussion. What do you need for your character to function?


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

Things Alyln PC needs:

Mythral Shirt [+1 or +2] A must have.
Ring of Sustenance, very much needed.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Armor spikes on light armor. The shinier and more magical the better.
Ring of Ferocious action is a close second.
Boots of striding and springing or boots of the cat

I'm a goblin, so did and drink won't be a problem as long as we're killing things. :)


CN Male Minotaur Bloodrager (Primalist) 1 | HP 14/14 | AC 16 TO 10 FF 15 | F +5 R +1 W +0 | CMD 18 | Speed 40 | Init +1 | Perc +4 DV | BR 6/7

There's no equipment really needed for my character to function, assuming I can activate my mind powers. Like the others, there's only equipment that can boost my abilities or serve basic supporting functions. Are we speaking only about core-to-the-concept, can't-function-without equipment, or are we talking about anything that would help boost existing abilities?

Helpful:

I think the most helpful items would be a clear spindle ioun stone, a wayfinder and a "crystal mask of dread" at the moment. Ring of protection, cloak of resistance, etc. are welcome as well.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I do have Umbral Equipment so I'm not completely crippled without those things but those are the "core items" for the build. Those and a mushroom vest.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

A bow with arrows to fire. This dwarf, while he can fight in close combat, is primarily an archer. Besides for that, some kind of backup close combat weapon and/or some armor would of course be appreciated.

Also thief tools....


CG Ratfolk Urban Barbarian 10| Initiative +6 | HP:105/105 |AC17/17/11|DR/2|CMD 24| F+9 R+9 W+7 (+4 morale vs. spells, SLAs) (Immunities: none)| Perception +16| Active Conditions: None

Agile Amulet of Fists +1
Helm of Mammoth Lord
Wand of Versatile Weapon if you're feeling generous


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

How much gold worth of gear can we reasonably expect to get, and can we choose what enchantments the gear has?

I'd love to have a bow with endless ammunition enchantment. Given how far away we are from civilization, not having to worry about getting new arrows, or keeping track of how many times I fire, would be great.

I'd also like to have Deliquescent Gloves. Adds acid damage to my arrows/weapons (great for removing regeneration, and useful for destroying objects as well).

If we can't choose, please just give me something cool. Like the gloves and enchantments which do different kinds of elemental damage. Just so when arrows hit, it makes a unique impact (ie: hitting a foe and melting/electrocuting/setting them on fire all at the same time). Oh...and some durable arrows. :P


Sven the Mazebreaker wrote:
How much gold worth of gear can we reasonably expect to get, and can we choose what enchantments the gear has?

HOW DARE YOU EXPECT ANYTHING OF BAPHOMET? :)

Seriously, you will likely end up with above average wealth, but without much opportunity to customize.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Awesome. Should be interesting to see how that turns out! Not often do you see adventurers without picked gear


True. This is really a strange game to run. In a sense, I am not only being the GM but I am also playing Baphomet. So I have to think about what you want, what I want, and what he would want to see you play with.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

So a +5 returning fork that cooks enemies who die to it?

A dagger of healing? 5 times per day it does damage normal, but heals 2x damage done. It can't bring the dead back to life, so watch out for crits!

A shield of missile attraction? Small shield +3, but gives -3 AC vs missile attacks. Also enemies who hit you with ranged fire make a will save to not fall in love with you for 2d6 rounds.

The chainmail bikini? It is a +5 mithral suit of chainmail, but it is so small that each time enemies attack roll a d6. On a 1 The attack is against touch AC.

The Staff of Miscasting? Every time you cast a spell roll a d6. If a 6 is rolled the staff casts magic missile at the target. On a 1 it casts magic missile at you! Be sure to put it down before casting buffs or "harmless" cantrips.

The Mug of Madness? It counts as both a light healing potion that is always full and hard dwarven liquor. Fort test at each drink or become intoxicated. Once someone becomes intoxicated the mug runs out for the day.

So many fun magic items we could find!


CG Half-Orc Scholar 10 Initiative: +2 | HP: 82/82 | AC 21 (17 Touch, 14 FF)|CMD 26 | F7 R11 W10 | Perception +14, Sense Motive +14 | Mage Armor

Ashok would like a ranged weapon of some sort, bracers of armor, necklace of adaptation, and boots of the winterlands or cat.

Ashok would also like writing utensils and a journal, cause he likes to make notes about everything he encounters.


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

necklace of adaptation, o yes please.


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

well this slowed down fast


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

GM must have run into something.


Sorry. Apparently I picked the worst week ever to launch this. What looked like a light, peaceful week at work turned into a week of 15 hour days. Sincere apologies.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Been there done that. No worries!


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

yep last job was 17 hour says and working until 2am
Never work in the media.


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

Is it ok if I make Alyln CN>Ce, she just seems to have a little to much Drow doing on to be 100% CN.

By the way loving this game play.


CG Half-Orc Scholar 10 Initiative: +2 | HP: 82/82 | AC 21 (17 Touch, 14 FF)|CMD 26 | F7 R11 W10 | Perception +14, Sense Motive +14 | Mage Armor

We do have some interesting character dynamics.


Image Drendali Warlock/Godling/Trickster 10/10/5 | Initi+15|HP:112/93|AC 28(28T|--FF)(CMD 20)(F26|R30|W30/+2vs enchantment)(Res10 Fire/DR10/Force+DR3/-- (Perception 26 | SM26 | (Kn All) 20 | Detect-magic/Lies/True Seeing [Constant] DV120' TS30'),Hero 5/5, Mythic 13/day

You bet ya, and I have given her Demon lord Nocticula , lust Demon. As her Deity, because that is just to good to miss.

Haha, eat up Mitts yum yum. She has been sent her as some kind of Punishment for not being evil enough by her mothers [she thinks her sisters] she be interesting to see if she falls to the good side or bad. So far its 50/50, how ever she seeds the party to live thought this.

Nice internal conflict there for the PC.


Are you asking me if it is ok? Or the group? I don't mind evil characters. I don't like characters who behave in nonsensical ways. I dislike Lawful Good stupid as much as I dislike Chaotic Evil Stupid. But if take the movie Predators, for example, there are several characters there who are probably evil, and they still function in the story.

Just realize that if you turn against the party, which is a completely story worthy choice, the tides of fate will probably turn against you.

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