Empire of Night: Way of the Wicked (Vampire Campaign)

Game Master Neil Mansell

In the noble land of Talingarde, the righteous deity Mitra has purged the land of evil cults and undead predators, yet the darkness is set to rise once more. a band of evil outcasts plot the destruction of the people who imprisoned them and a way to attain power for themselves, even if it costs them their humanity.
Power at any price.

Full map of Talingarde

Branderscar Prison - Full Map.


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Liberty's Edge

The group moves into the hallway, anxious to leave Captain Mott behind

Stuff: 1d20 ⇒ 11

Liberty's Edge

The patrol sees your group heading for ten, and moves in an intercept course.

What are you doing at this time of night?


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

"Please forgive us, milords. We are headed to the kitchens. One of our masters, and I shall not give their name in order to protect their honor given this late hour, is feeling peckish. They disliked the flavors that were initially brought to them and now wish something different," Anton says, humbly.

"We did run into Captain Mott, back that way," he continues, indicating the door behind them. "He was fully armored and mentioned he had heard a scuffle. Perhaps he might be interested in your assistance?"

Bluff: 1d20 + 14 ⇒ (15) + 14 = 29


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Bluff Assist: 1d20 + 10 ⇒ (12) + 10 = 22

Mordesel barks a short laugh, Aye, we won't give their name, but I'm sure everyone in the keep already knows who calls for the late night meals, don't ya? Mordesel gives them a knowing smile and begins to move on.

Liberty's Edge

They do show a moment of puzzlement, but Anton could sell fancy shoes to a beggar with no legs.

Best be on with it, I suppose.

Just as you get to the door to 10 -

Perception, DC 12:
There are hurried footsteps from beyond the door where you entered 8.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

With a +15, I'm not even going to roll.

C'mon quick. Can't keep our master waiting. Mordesel quickly ushers everyone into the kitchen, whispering as they go by, Hurried footsteps behind us. We might need to abandon this track soon.

Liberty's Edge

The door you left behind slams open...

Those kitchen servants - which way did they go? CAPTAIN BARHOLD IS DEAD!

It's Mott's voice.

Everybody has just made it into 10.

Liberty's Edge

10 Is indeed the kitchens. Two servants, hard at work scrubbing pans look up, and suddenly go pale, as they hear Mott's words.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

"Everyone, you need to head to the servant quarters ASAP...there are safety in numbers. We are right behind you," Durova orders as he points at the other two servants already in the kitchen.

And if they listen, Durvoa will dump his poison in the cookpots.

Diplomacy 1d20 + 8 ⇒ (20) + 8 = 28


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton leans in to whisper to Mordesel as Durova speaks to the servants. "I can cast darkness... we can join the two servants on the way out and that should confuse the guards somewhat. We may need to slow them down, however..."

The other 'servant' then turns to look at the two real servants Durova had been talking too. "Yes, quickly now. Out into the hall so we can have this all sorted out and return home or to our duties as the case may be."

Bluff/Diplomacy to Aid Durova: 1d20 + 14 ⇒ (11) + 14 = 25 So that should give him a +2

As the servants leave, Anton will cast darkness. Presumably on Mordesel's staff assuming he brings it forward as an option IC.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel looks at the others, worry showing on his face. I think it's time to go. He rushes to the door, thinking quickly, Alright, I'll hold them off, you all go, we'll meet at Jack. Mordesel pauses momentarily, Anyone have a darkness spell on them? He holds out his staff, looking at the others. Once darkness has been cast, Mordesel quickly changes his appearance to look likea combination of Dane and a demon. He opens the door and rushes out into the hall, charging at the soldiers, he yells, I am the Iraen Demon. There will be no survivors! I am here, my men are here but soon you will not be here. The Iraen Demon takes no survivors. All your worst nightmares will follow you forever. The--Dread Pirate Roberts, erm--Iraen Demon is here for your souls.

Intimidate: 1d20 + 8 ⇒ (11) + 8 = 19


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Durova nods and follows Anton's advice, once the action starts happening.

Liberty's Edge

As it suddenly goes pitch black, voices ring out - Mott: What the...?

Sir, I...

Eyes adjust, and they can just barely see the 'demon' before them...

Oh, crap!

Mott, who borders on fearless, is temporarily shaken.

Let's do initiative:

Mott: 1d20 + 1 ⇒ (20) + 1 = 21

The guards won't matter so much. You'll see why.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Init. 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Init: 1d20 + 5 ⇒ (17) + 5 = 22

Liberty's Edge

Looks like "the Iraen Demon" is up first.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel charges to the crowd of people, swinging his fist for the nearest head. As he does, he speeds up a little preparing to dodge.

Spend 1 ki point for +4 dodge bonus to AC. Charge nearest soldier. Current AC:22-2(charge)+4(ki)=24+1 per adjacent enemy up to 4.

Attack: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Mott is the closest - you'd have to go well around him...


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mott is fine. I just didn't know if the other guys were right there or not. So then 25 AC until/unless others come by.

Liberty's Edge

Your fist deflects off of Mott's heavy armor, and he swings wildly.

One in 20: 1d20 ⇒ 12

Wake the men in the barracks! Wake them ALL!


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

I just reviewed my posts, and it doesn't appear Ive used my Invisibility spell yet today!

Durova says a few quick divine words, and he vanishes from sight. He heads directly for the exit as discussed earlier.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Do I need to wait on any other turns or is that it. Also I forgot to mention is like to use my redirection attempts in this short fight. Is it too late to use it with Mott's attack?

Liberty's Edge

No, that's fine. For now, you can use it on Mott. Trip?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Yes.

1d20 + 8 ⇒ (2) + 8 = 10+2 if he used power attack.

Mordesel attempts to interrupt the man's attack and swings his leg around Mott trying to trip him. Mordesel cautiously swings his staff, trying again to hit the man.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Swift: Spend a ki point for +4 AC
Full: Flurry of blows, fight defensively
AC: 22+4 (ki)+3 (fighting defensively with 3 ranks in Acrobatics)+1 (flowing dodge)=30
and I will be using redirection again.

Liberty's Edge

Attack: 1d20 ⇒ 11

Damn demon of darkness!


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Durova keeps heading for the door, all invisible like.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Redirection Trip: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22+2 if he used power attack.

Mordesel again tries to trip the man. He swings his leg out, pushing to type Captain Mott. He follows this with another flurry of strikes from his staff. By now he is panting with effort, and seems to be fighting a little less guarded.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Swift:ki
Full:flurry
AC:22+4 (ki)+1 (flowing dodge)=27
Using Redirection once more. Next round, tone to go.

Liberty's Edge

Durova slips out through the open door completely unnoticed.

Liberty's Edge

Mott proves very difficult to trip. The way he moves with his halberd (should have mentioned that!) makes him a very difficult target indeed - though he seems incredibly lost in the darkness. Several times you deflect off of his heavy steel armor - it seems impenetrable!

I'll not go down so easy...demon!

Yeah, right: 1d20 ⇒ 19

He's getting closer! That misses by a hairsbreadth!


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel laughs. Nor will I, but we will have to find out which of us falls later. For now, farewell.

Mordesel turns from Mott and runs at a sprint towards the open gate.

Spend a ki point to increase my speed to 50 ft., then run in a straight line 200 ft. I will provoke, and can't use another ki to increase my AC, so AC of 22.

Also, just want to make sure, Anton was running to the exit as well, correct?


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Yeah, I'm pretty sure Anton and Dane were both going to flee as well.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

I'm back! Yes. Anton would flee, although if there was an opportunity where there were a good number of enemies within 30ft (with Mordesel in the way), he would cast blistering invective before fleeing out into the darkness.

Intimidate for BI: 1d20 + 8 ⇒ (17) + 8 = 25
Damage if Intimidated: 1d10 ⇒ 10 and Reflex DC 16 or catch fire (1d6 fire damage immediately and must save each round or take another 1d6)

Liberty's Edge

If you want to stay for a while, it looks like they're coming. There were three guards away from Mott, when the fight started..otherwise, everyone does get out.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Durova is leaving...not sure about the others, lol. I think we just about overstayed our welcome!


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Nah. The idea is to escape. The blistering invective was just in case there was opportunity during our escape (before Mord would take off), as it would certainly slow them down.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Definitely getting out of dodge.

Liberty's Edge

Ok - plans?

You will recall a curfew in effect.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

I believe we were going to make our way to Grumblejack's camp, in a roundabout, less easy to track path, for the interim. And, if that other player was still interested, pick up a new member of the group.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Yep. We might even head deeper away from the castle for a day or two, as I'm sure there will be heavy duty patrols for the short term.

Liberty's Edge

Not long after you leave the fotress, a unit of soldiers pours out toward the city. You're at a safe distance by then, unseen from the road.

It takes longer than usual, with the high alert, to find your large friend. By then, you're all fairly exhausted.

Hey! You bring more food?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel wanders into the camp with the ogre, then collapses. Sorry Grumblejack, no food today. Today, we barely escaped with our lives. He looks around, eyes haggard then turns to the others, Looks like we need a new plan. But that can wait. Who wants first watch?


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

"As freaked out as I am from tonight, it'll be a miracle if I can sleep at all. I'll handle the first watch. If you others can rest, please do so. I'll be over here recounting our close escape!"


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel lays down going to sleep, with a thankful glance toward Durova.

Liberty's Edge

Grumblejack actually looks well-fed, and evidence of it is in two piles - one of human bodyparts, the other of bones picked clean. Grumblejack's belly bulges.

Liberty's Edge

It doesn't amount to a good night's sleep for anyone, but at least no patrols come close. Grumbljack has been sleeping during the days a lot, and helps to keep watch.

Noisily.

And with considerable odor.

Liberty's Edge

It's the morning when you realize that Dane and Sion are gone. There is a note.

Patrols getting closer and closer. The 'demon' and I are going to distract them away from the camp. He wants to kill some, anyhow.

Sion


Female Tengu Ranger (Warden) 1

Just then a noise is heard as someone comes crashing indelicately through the trees. An elf appears, long red hair flowing down her shoulders, she wears an iron circlet awkwardly atop her head and looks very disoriented. I can not imagine he'd be talking of any other well fed ogres. This must be where I belong. I am Katlan, sent here by- she pauses, uncertain for a moment then leans in and speaks in a low voice, by Thorne. The woman stands a little straighter and looks around again. I am to help you. Though to tell the truth, I don't rightly know with what. Thor--Ahem, our friend said I could get my information from you.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

"Well dammit all, just like them to go get side tracked from our main mission. We still have to get the castle's defenses down, and quickly too.". He turns to the remaining members of the group. "Id say we go scout around the town today. See what the word on the street is. I know patrols will be greatly increased, so we should be really looking to blend in for a day or two."


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton looks at the note left behind and shrugs. "They may prove to be a distraction," he says to Durova, "not just for this camp, but for the mission as a whole. If they are seen out here, their forces may be concentrated outside the keep. If they are, unfortunately, killed out here, then perhaps the keep leadership will believe the problem has been solved."

The pale man spins around when the half-elf noisily enters their camp. He slowly looks her over, his eyes catching sight of the circlet and the sickly paleness that they all seemed to be suffering through their transformation into the children of the blood. Ne nods to himself, satisfied with what he has seen and heard. It is highly unlikely that name Thorne is even known by any enemy that may be aware of the subtleties going on. She must have been sent by him.

"Welcome to the Knot, Katlan. I am Anton of House Vitruvian. We are currently regrouping after our last foray. We are tasked with weakening Balentyne such that they will be unable to defend from an approaching army. This is something of a secondary camp, as it may be difficult for the ogre to pass amongst the townsfolk of Aldencross. It is there we tend to congregate."

Turning to Durova he nods. "Indeed. I would be interested in knowing if there was any report of any doings by the innkeeper, seeing as he very nearly caught us using his tunnel." I would also like to pay a personal visit to Yalana, I think. Reinforce the importance of my being a part of her life... I expect the change to happen soon and I'd like to have an easily accessible source nearby.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel looks at the new woman appraising her. He cocks his head to the side, furrows his brows and purses his lips. He lets Anton take the lead in introducing their mission, then moves forward, And I am Mordesel Corwin. He looks Katlan up and down, then speaks up again, I hope you don't think me rude, but this is a mission I have already invested much in and I would like to know how Thorne had hoped you might be able to help. I couldn't help but notice you crashing through the forest here, and you do not seem very strong. I am forced to wonder about your usefulness. He motions with his hands in what seems to bea placating gesture, Again I ask simply because I have invested so much.

After finishing his conversation with Katlan, he turns back to Anton, I believe we've burned that bridge already. If we enter from the outside of the inn, it will be apparent that we left a locked inn. After curfew. He gives a meaningful look. Unless there is a way to get in our rooms without being seen . . .

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