Empire of Night: Way of the Wicked (Vampire Campaign)

Game Master Neil Mansell

In the noble land of Talingarde, the righteous deity Mitra has purged the land of evil cults and undead predators, yet the darkness is set to rise once more. a band of evil outcasts plot the destruction of the people who imprisoned them and a way to attain power for themselves, even if it costs them their humanity.
Power at any price.

Full map of Talingarde

Branderscar Prison - Full Map.


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AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

DM

Spoiler:
"I'm afraid those are well out of my price range for the time being. I'm looking for work, though. If I come into some gold, I'll be back and maybe take a couple of those off your hands, though!"


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

GM:

Anton smiles gently, bringing her in for a comfoting hug. "Rest assured, my love, I would never dare risk losing you by being murdered." His arm slips away from her, grasping her arms, as he looks into her eyes. "Perhaps," he continues, "it would be best to stay with you, even should the inn reopen for guests. With you, I already feel a part of this town rather than a mere visitor. Of course," he pauses, "I would hate to inconvenience you any, and I'll be sure to help out in any way I can."

He pauses in thought. "I hear a performance troupe 'Ye Merrie Men' will be coming through town. Perhaps I can get a job with them, as a background performer, while they are here."

His eyes return their focus upon her. "But that is for later. Come, let us give the tavern guests a performance to bring them out of the darkness that these foul events have stained them with."

Basically, Take 10 Performance (keyboards)=23. Also use the keyboards as an aid another for her dance.
Aid Another DC 10: 1d20 + 13 ⇒ (2) + 13 = 15 for +2 to her dance
Using bardic performance: Inspire Competence, to give her another +2 for her dance. Total +4 to her dance (which, I think, puts her to a total of +10, if the last time we did this was any indication, meaning she could take 10 for a 20)

I'm assuming the 'dinner' at the inn ends before dark to allow performers and such to head home before curfew. Or perhaps an early performance. If not, the last bit can be changed to: "But that is for later. Come, let us return home," he says, trying the word on for size.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane will continue his cautious pursuit of Captain Mott until the the sun begins to set. After which he returns to the inn and eats dinner separate from the others.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

As the night wears on, Mordesel returns to his rooms early. There he waits for the inn to go quiet.

Liberty's Edge

With a curfew in effect, the inn...and even the whole town...is rather sedate, early on.

The guards go out to sweep the streets, right before sundown, and start trickling back in within under half an hour.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

As the guards trickle back in Mordesel curses under his breath. He waits a bit longer to hear if the guards stay through the night.

Perception: 1d20 + 15 ⇒ (6) + 15 = 21


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Anyone checking out the csstle tonight?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

It depends on if the guards stay around all night. If not, I'm going to find a servant and get some info from him.

Liberty's Edge

Yes, after a while, it looks like they're definitely staying. The inn's been a bit of a hotspot...


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel curses again, then makes his way back to bed. It would seem that tonight is not the night.

Liberty's Edge

I'm getting the vibe that people might want to wait for things to cool off a bit before jumping into the fire again...assuming not much changes...

The next couple of days go by quietly...all attending to basic needs and quiet projects...it blows, having to wait! All the peace and quiet...you didn't sign up to be monks...well...not that kind!

That night, the soldiers don't show up early...


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Works for me.

Dane attends to himself, quietly keeping tabs on others in the party, but not interacting with them. Once the night passes again, Dane decides to begin his search once more with perhaps a little more finesse than before. Wrapping up one of his furs in some paper and twine (which he purchases in the market) Dane takes on a new persona. Out of sight, Dane changes his persona to once more be that of a younger man, but now going more for a spry man just out of his adolescence. Wandering through town with his freshly wrapped package in tow, Dane plays the role of a lost delivery boy, with a package for "Kaitlyn Mott."

Gather Information: 1d20 + 4 ⇒ (15) + 4 = 19


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton stays with Yalana for the duration, continuing his work. During the day he'll gather information to see if reinforcements are coming or other changes to the castle routine. All the while he keeps his ears open for word on Ye Merrie Men, hoping they have not been diverted due to the recent situation.

Take 10 gather info across these few days for a 24. Continue with the 34 Diplomacies on Yalana.

Liberty's Edge

Anton:
So far, there's been no call for reinforcements you've heard of. Your dancer quickly comes in touch with her carnal side, using the dance to cause lust...

Liberty's Edge

Dane:
You pick up that she's staying at the fortress...but the guards only offer to take the package to her...she's taking no visitors at all, and is said to be in deep mourning.

Liberty's Edge

I'm assuming Mordesel, Sion, and Durova have been staying at the inn? Plans?


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

I think the plan seems to be to wait until the heat dies down, and the extra guard patrols begin relaxing, then we plan some a couple night raids into the castle itself using the secret tunnel. Please correct me if I'm wrong, everyone.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Yea we have a month so no need to rush and get caught, Sion was waiting for a chance to infiltrate tbe castlr one night.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

GM:
Just confirming, she's mourning someone who's not her husband? Captain Mott has yet to be slain, at least by Dane, it's been Eddarly and Varning who have been killed so far.

Dane, having traced her as far as the castle, contentedly leaves the actual approach of the Balentyne Keep for another time. The package was a ruse to find her whereabouts, not to actually meet her.

Liberty's Edge

Dane:
You aren't the only one to note that...the guards seem somewhat baffled.

Liberty's Edge

Ok...the guards aren't at the inn, but they do make a nightly patrol, still.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Late at night, Dane approaches the room Mordesel was using before the fiasco, and knocks on the door.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

GM:
Anton approves of this more carnal versions of her dance and allows it to affect him so that they may consummate their lust/love. He does warn her to keep the depth of such performances for himself alone, and to only add subtle hints of what could be for the general public.

Any word on the arrival of Ye Merrie Men? Or if their tour has changed?

Is there still a curfew?

Liberty's Edge

Anton:
The Merrie Men have been delayed...you find yourself chatting with one of Balantyne's lesser cooks...Lord Havelyn has postponed everything...indefinitely...until that murderer gets caught. I think they're usin' magic to track the demon down... She makes a hand gesture that's supposed to ward off evil, but you know to be meaningless without the full spell...then she goes back to shopping for vegetables.

Curfew still in effect...for now...


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Durova is willing to wait another couple of nights to see if the guards go back to a more normal routine.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel comes to the door of his room, feigning groginess as he cracks the door. Yes? Seeing Dane in the disguise he'd been wearing, Mordesel's face quickly banishes all trace of sleep and he pets up and down the hall, making sure it is empty before quickly ushering the man in.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Stepping inside quickly, Dane's old, weathered face furrows and he speaks in a low voice. "So, I'm not sure what you've managed to hear about town, but let's catch you up to speed shall we?"

The old man stretches and moves in a way that suggests that he's not near as old as he looks. "Of the scouts who pursued me, I managed to slay eleven of them, including Captain Varning. Between the them and Eddarly's lot, I've defeated fifteen, two of them Captains. But now I need to get into the castle and make another strike. Plan to cause some havoc and kidnap Mott's wife, hopefully kill Mott while we're at it. If he survives though, it's another chance to destroy another scouting party in the wilderness. But I need help for the initial attack. When can you And the others be ready to strike?" The exposition comes out in a determined rush as Dane tries to close his dealings with the party swiftly.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"We are always ready to strike. I've had enough of this hiding these last few days. My sword aches for fresh blood."

Liberty's Edge

Time passes as you plan...by the time you have hammered it all out, the inn is quiet and still...


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

"It's time to make our first foray, I think. First we need to decide exactly what we hope to accomplish tonight. Are we going for the rookery? I still have these five doses of arsenic, if we happen to find the kitchen along the way."


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton will be disguised as a nondescript servant for this run.

"I would say the rookery be our primary target and that we should forego all else until it is destroyed. Unless we are recognized or seen coming out of the tunnel. I would prefer the alarm not be sounded prior to completing that little task. Without communication, they would not be able to summon reinforcements."

"As for the arsenic, that would depend on its effects. If it affects them too swiftly and it is understood to be poison, they may become aware of it and take steps, meaning it would only affect small numbers. If it doesn't kill them, and we apply it too early, then they may be better by the time the assault is to occur."

Liberty's Edge

Ok...I'd like perception and stealth from anyone heading to the tunnel that night.


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Perception 1d20 + 10 ⇒ (2) + 10 = 12
Stealth 1d20 + 1 ⇒ (11) + 1 = 12

Durova also has his Invisibility spell he will save for possible discovery.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Stealth: 1d20 + 1 ⇒ (2) + 1 = 3
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

In reply to Sion, Dane lets out a low chuckle. "Yes, my blade sings to be slaked once more. It's a shame you couldn't join me earlier."

In reply to Durova, Dane offers a different suggestion. "If I understand correctly, Arsenic is a poison distributed for pest control because it has an extremely easy to detect bitter taste, making it difficult to poison something that isn't a stupid beast." Looking at the map, Dane taps his finger on it. "Here, 27 on the map. any good fortification has a water source that can't be accessed from the outside, a well, or at the least, a river that flows from the back of the defenses. Elsewise it's too easy for the besiegers to block the water flow or poison it long before approach. I'm guessing that this is their source. Diluting the poison in the water is much less likely to raise suspicions, as slightly bitter water is nothing unusual for groundwater."

As Anton speaks, Dane nods, "If we do raise an alarm, we should change our disguises near every other room. Should make it hard for the guards to discern whom they're attacking, give disorder to the ranks. But we'll need a way to keep ourselves known as ourselves to each other, perhaps we all mimic that Mitra symbol we got off that sod Balin? Use that as a way to know ourselves as our own?"


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

"I wonder if they use that water regularly or save it for emergencies. Still, any effect caused by the poison that may be easily recognizable may prevent many from being affected, and if it doesn't last until the main event, it's meaningless."

He nods at Dane's suggestion. "Makes sense, but my hope is that no alarm is raised. An alarm means it may be difficult to return to or reuse our means of entry."

Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Liberty's Edge

I figured Sion would be going, too...if nothing by tomorrow, I'll roll with it.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Yep. Site has been screwing with me.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth: 1d20 - 6 ⇒ (18) - 6 = 12
Sion follows but isn't too helpful.

Liberty's Edge

Dane, please make a reflex save...as you trundle...not so quietly through the inn you've managed to brush into a mop...and bucket...which threatens to make a hellacious racket.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Reflex Save: 1d20 + 3 ⇒ (2) + 3 = 5

It appears it's time for the dice to not really like me...

Liberty's Edge

CLATTER...CLANG...BANG...HUH? Who's there?

The innkeeper is definitely groggy...but he's also definitely awake. You hear rustling...

You can simply run for the tunnel...or deal with him, one way or another...


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

Durova takes off for the tunnel. Dont want to create any unnecessary issues for us yet. Guards are bad enough as is.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton moves for the tunnel, hoping the group gets through and closes it before the innkeeper takes notice.

If only we knew more about the inkeeper fellow. Then we could kill him and Dane could take his place.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane follows along as quick as he can, following the group.

Liberty's Edge

Everybody does make it into the tunnel, but there's no doubt, somebody knows...of course, even if he saw you, identification is another story. You do hear him calling out, but nothing happens.

The tunnel...as you know...is long...and brings you to the cellars beneath the fortress.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Whew!

"Who has the map? Where do we go first?"


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

"We enter in the base of the tower, it's an armory and their forge, from there, it should be straight up to the rookery."


AC 17/11/16; HP 27/27; DR 2/silver and magic F+4,R+3,W+9; Init.+1, Perc.+12, Sense Motive +11; Darkvision 60'; XP 9400

"I'm with you. To the rookery first. After we dispose of that, are we to immediately head back out? We don't need to get disorganized in there. Or is there another goal we could try and accomplish tonight?"


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

With a smirk, Dane replies. "I believe Ms. Mott is inside the castle at the moment. If we kidnap her and I go on another merry traipse through the countryside? We may be able to lure Mott into an ambush and rid the town of another Captain, if he doesn't pursue, then moral shall surely plummet as the town and its people realize how helpless to respond their Watchwall is."

Since I don't believe Dane's up to date on exactly what's going on with the dwarves, but it might also be worth our time to make a fake attempt to try and spring them. That should help reinforce their perception that the Dwarves really are on our side.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

I don't know about 'whew'. If he knew we went into the tunnel, there could be a host of guards sitting there when we come back.

Anton frowns back towards the entrance. "Let's hope the innkeeper believes he was hearing things and not that anyone entered his little tunnel."

"The rookery first. I care little for this Ms. Mott, but if she is easily accessible and will not expose us immediately, then by all means. Unless you plan to leave by another means, which may be necessary if the innkeeper has sounded some kind of alarm. We may want to consider alternate exits."

"As we are passing through the armory, we could always attempt some sabotage or theft of their forge and armaments."


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"At least everyone will be sleeping. The quietest of us should go up the stairs first to check for guards."

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