Empire of Night: Way of the Wicked (Vampire Campaign)

Game Master Neil Mansell

In the noble land of Talingarde, the righteous deity Mitra has purged the land of evil cults and undead predators, yet the darkness is set to rise once more. a band of evil outcasts plot the destruction of the people who imprisoned them and a way to attain power for themselves, even if it costs them their humanity.
Power at any price.

Full map of Talingarde

Branderscar Prison - Full Map.


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Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

And don't neglect to search it for trap doors! Perhaps your "friends" have hidden a set of keys and weapons within it? Donovan remarks with his full snideness returning. They may reside in high places currently but I'd hardly call them friends if all they send to break you out of jail is mere handkerchief! Pah!

Donovan turns back to brooding.


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Nikita rises to her knees and approaches Anton, dragging some of the shadows with her like a trail of webs.

Holding out her hand for the veil, she examines it carefully.

"The pentagram in the middle is the symbol of Asmodeus on my home world of Golarion. The others I do not recognize although we do have a goddess there who's symbol is the spiral."

Draping it across her other hand, she picks at the right dagger shape with a long, sharp fingernail. She tries to peel it off the fabric while forming the image of a longsword in her mind.

Assuming that doesn't work she places the veil on the wall and rubs lightly atop the window, trying again to separate the item of her desire partially from the veil itself.

Lastly, she will put the veil on, tying it over her head and looking through the other dagger onto the floor, again imagining a longsword in her mind.

Use Magic Device: 1d20 + 4 ⇒ (15) + 4 = 19


Mord inspects the veil curiously. He suspects it may be magical but without any training in magical theory, he can only speculate its function.

Nikita takes the veil and picks at the embroidered dagger when, to her surprise, her fingernails grip the hilt. Pulling it carefully, it materializes into a standard sized steel dagger, leaving an empty hole in the veil.

Nikita is now holding a dagger.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Sion raises his eyebrows as the embroidery transforms into a real object. Powerful transmutation magic is to be our aid then.

He looks closer at the veil to see what exactly might be stiched onto it.


It's not easy to make out exactly what each item is.
It seems likely that the other embroidered blade is also a dagger (as it was identical to the original one).
Knowledge(Religion): 1d20 + 5 ⇒ (3) + 5 = 8
The symbol in the center is, you suspect, the symbol of Asmodeus. You're fairly sure the other pictures (below the symbol) is that of a window and some kind of tools.
On the right is... A lantern and a rope. You can't figure out what the pyramid is.
On the left there is a sack of some sort as well as a vial/potion above it.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel's eyes widen as a dagger comes out in Nikita's hand. Dane, did you say those are tools for breaking and entering? As in picking locks? Can you use them? His gaze then turns across the rest of the occupants, Or any of you for that matter?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane inhales sharply as the knife appears in Nikita's hand, glancing over his shoulder to ensure that the guards were still without the room. Once assured that they did not accidentally draw a weapon in front of the guards, he replies to Mordesel. "I am no thief, I've no knowledge of how to use picks. But... that one with the hook, there in the middle, that may be a crowbar. I could certainly use that. These restraints of ours haven't been maintained properly, I could probably break them just with my hands given time, but with that, it'd be much easier."


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"Pity there is no greataxe..." he whispers...

He waits for a plan.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

After waiting and finding that none have the skill to use the picks, Mordesel shrugs, Well let's try this before we try breaking out.

Mordesel begins to twist and wriggle in his chains attempting to free himself.
Escape Artist: 1d20 + 8 ⇒ (20) + 8 = 28


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton watches as Nikita strip off the image that swiftly became a dagger. Noitatigiditserp he mutters while his fingers contort themselves in different ways. He then points at the veil on Nikita's head and hooks his finger causing it to float back to his hand. He frowns and looks it over again.

Prestidigitation now active for 1 h

"It seems to be enjoined with the other tools, which makes me think it a more subtle tool than a crowbar... useless... I begin to doubt the helpfulness of this 'benefactor' if they can't take the time to do some research as to who may be here and place items more pertinent to our escape."

His frown deepens as he looks around at the others. "It seems we will need to figure out our own method of escape. I do mean to confront the idiot who supplied us this garbage, but that will have to wait. I have some mystical ability... perhaps I could use said magic to 'befriend' a guard..."

His eyebrow raises as Mordesel futilely (?) tries to slip out of the chains. "Perhaps if you used the dagger to make your wrists slick with your blood...," he looks back down at the veil and back up with a small smile. "Or perhaps the lubrication of lantern oil would suffice...?"

He tugs out the bullseye lantern from the veil and checks it for oil. using his mystical manipulation to use a portion of the oil to coat his own wrists and ankles before placing the lantern down and attempting to slip out of his bonds.

Escape Artist: 1d20 + 5 ⇒ (19) + 5 = 24+? for lantern oil?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Seeing as things are now in motion, ready or not, Dane attempts to wriggle free from his bonds himself.

Escape Artist: 1d20 + 2 ⇒ (18) + 2 = 20


I'm going to rule that the oil from the lantern functions as a Grease spell, thus a +10 bonus to the check.
Mordesel and Dane struggle with the manacles. Mordesel is agonizingly close to slipping free, but can't quite make it.

Anton pulls out the lantern, carefully applying the oil to his bonds. Even with the lubrication it takes considerable effort, but he nevertheless squeezes a wrist free, then the other.

Anton's ankles are still manacled however, and there isn't a great deal of oil left.(You used roughly half of it)


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Seeing the futility of trying to escape by normal means, Dane decides it's time to ensure that the various tools in the veil do not in fact include a crowbar.


Dane takes possession of the veil and inspects the tool embroidery. To his disappointment, he pulls out a set of very fine lockpicks.
(The only way you can be completely sure is by extracting the item. It is indeed masterwork lock picks.)


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

With a growl, Dane clinches the set of picks in his hands, and mutters "Looks like the only way I'm getting out is with force, let me know once everyone's ready, and I'll go for it."

Once given the signal, Dane lifts with his abs to plant his feet against the wall. Then, pushing with his legs, abs, and arms, he pushes against his restraints, attempting to use his entire body as one big lever, bracing himself for the probable impact against the floor when he succeeds.

Strength: 1d20 + 4 ⇒ (18) + 4 = 22

Regardless of whatever the dice results may end up being, this check is only to take effect once everyone else has at least given some indication as to there plan of action. Posting it now so that when the time comes and everyone's ready, there'll be no hold up on my rolls.


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Nikita helps Dane break the chain.

Aid Another: 1d20 - 1 ⇒ (5) - 1 = 4

Unsurprisingly, she is not much help, but does show that others need to pitch in.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel uses the rest of the oil then attempts to escape, both hands and feet.

1d20 + 18 ⇒ (15) + 18 = 33
1d20 + 18 ⇒ (11) + 18 = 29
1d20 + 18 ⇒ (15) + 18 = 33 Just in case that second one wasn't enough.

Once Mordesel is free he goes to help Dane as well. When everyone is ready, he helps with Dane's manacles.

1d20 + 2 ⇒ (2) + 2 = 4

But his hands are still to slippery and he simply slides right off.


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

Still gawking after having seen the first dagger simply materialize from the veil, Donovan merely watches in dumbfounded amazement as his cellmates begin to free themselves. Finally shaking himself out of it, he sheepishly remarks Well friends, it seems I was wrong to doubt the possibility of our escape. With these gifts from Anton's benefactor and a bit of ingenuity we may just be able to slip past the guards. Speaking of which... As his voice trails off he jerks his head in the direction of the guardroom and raises his hands as if in a defense of some sort. Someone should probably be keeping an eye out...

Readied action to cast ray of frost on any guard who approaches the cell as if to attack.

Rolls, if necessary:
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d3 ⇒ 1


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel speaks up, voice strained, Someone should also dedicate themselves to finding a way out of this cell. Being sick in here when the guards come will be no good. I suggest trying to look at what is left in the veil. Perhaps the window? Or bricks?


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"Try the sack. It may hold many useful things if it is magical."

When we are ready to break out.
When Dane is ready and they give the signal to go Sion will try and break his hands free.
Strength: 1d20 + 4 ⇒ (20) + 4 = 24
If that doesnt work nothing will lol.


Both Mordesel and Anton free themselves from the shackles but they now have used the last of the oil.

ooc: It's fine to take 20 on the strength check to break out. DC is 24. It will make a bit of a noise though (unlike escape artist which is almost silent).

Veil update


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel stops, panting. Well, before we continue breaking the chains and making noise, do you know how many guards are in the guardroom? he asks, turning to Anton, Or where they keep the keys?


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

"We should also take stock of everything we have ready to us in the veil. I don't want to be guessing when it comes time for us to need something out of it."

And if taking 20 is ok, consider the roll for "when everyone's ready, cuff busting to be 24 on the test.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"Perhaps that window can make us an exit..." Sion waits.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Once free of the manacles, Anton flicks his wrist to cause the oil stains to disappear. A noble must try to look ones best after all. "From what I saw, I expect there are two guards stationed in the room, and keys hang on a peg by the door. They are armed and armored."

He then looks to the cell door and back to the veil, considering. "Assuming this window actually creates a window in a surface... We could slap it against the prison wall, tie the rope to the bars and climb our way down. Avoiding the guards entirely. Of course, this would require leaving behind our large friend there, not to mention those still bound in shackles, and the noise of breaking from them would bring the guards in anyhow..."


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"What about putting it in the door. Then you two can get the keys and unlock us."


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel hesitates, leaning towards the outer wall. Finally he nods, I think that is our best option. If you and I could take the guards by surprise and incapacitate them, we can free everyone and avoid an alarm. Then if we run into more guards we are well prepared. He strides over, grabbing the veil taking it to the cell door. He pulls free the window, trying to direct it towards the door. Finally he pulls free the other dagger, tossing it to Anton. I don't know if you can use it or not, but it might come in handy.

I'll wait to see if that works before moving on.


The 'window' attaches itself to the door, suddenly expanding and replacing part of the door. There is now an open window midway in the cell door.
Exiting is now a trivial matter.

Mordesel also takes the embroidered blade (which turns into a dagger of course) and passes it to Anton.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel moves quietly through the window and down the hall. He waits there for Anton to join him.

Stealth: 1d20 + 8 ⇒ (4) + 8 = 12


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton holds the dagger in two fingers, a look of distaste passing across his face. "I would hope not to have to get that close to them. If we have to resort to me using this, then we've already lost. Do we try to break into the room to get at them, or have these ones make noise to draw them out? They might be more alert with the latter, but the former might not be feasible."


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel motions to the guardroom, hand hovering near the handle as if to say, "Break in."


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Nikita hands her dagger to Dane.

"Care to return a favor with these chains?"


GM roll: 1d20 - 3 ⇒ (8) - 3 = 5
Mordesel sneaks up to the door, readying himself.

Mordesel:

Mordesel Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Through the door you hear the chatter of guards. You're sure there are two men on the other side.
"Can't believe my luck last night."
"Will you shut up about that! You'll just lose every silver tonight anyway, like you always do."
"Nah, I play better after a few drinks."
"Yeah I know, that's how Blackerly gets all his money back."
"Bah."


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"Wow, impressive. What causes such powerful beings to aid us? I would much like to know." he murmurs as the window is created. Now for some keys... he readies himself in case the other two have trouble.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton bows to Mordsel and motions to the door as he joins him by the guardroom.


ooc: Who's going to open the door? Surprise round begins once the door is opened.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel silently mouths a count down, 3 . . . 2 . . . 1. he yanks the door open stepping through. As he steps through his eyes dart from guard to guard, looking to see if either of them has a way to sound an alarm.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


Moving swiftly, Mordesel throws the door open, stepping into the opening. (5ft step only)
Two guards sit at a round table, turning almost white with shock at the intrusion. They try to get to their feet and retrieve their weapons, but Anton and Mordesel have the drop on them.

Both have sheathed longswords (which they're trying to draw as quickly as they can!) Mordesel notices a set of keys hanging up on the wall and a signal horn sitting on the table.

Combat Stuff
Combat is the most complex part of PbP gaming. For now, we'll be using Googledocs (which I've updated) for this fight.
I'm happy for PCs to roll their own initiatives but I'll probably take the liberty of rolling init to speed things along in later combats.

GM rolls: 1d20 + 1 ⇒ (13) + 1 = 14
Init Order:
17 - Mordesel
14 - Prison Guards
?? - Anton (please roll init before you act)
In the unlikely event that anyone else can participate, feel free to roll as well.

Mordesel and Anton both get a surprise round before initiatives kick in. All attacks gain a +2 bonus as the guards are still sitting down (and are flat-footed of course, but that's for me to work out)


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel steps forward and grabs the signal horn from the table.

I guess since I go before the guards I'll post my next action also.

He then whips out at the nearest guard his free hand following a wide kick.

Flurry of blows
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


You only get a standard action in the Surprise round. A such, you can't use Flurry of Blows. You can pretty much only make a single attack (and a 5ft step I suppose).

Still, since you beat the Guards in the initiative order anyway, I'll assume those attacks are for the 1st round of combat (which occurs after you and Anton get your surprise action) Obviously, the guards cannot act in the surprise round.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Right, that's what I meant that as. Surprise is grabbing the horn, 1st round is flurry.


My mistake. All good. Just waiting for Anton to act as well then.
Mordesel grabs the horn easily from the table before delivering punches and kicks to the unfortunate guardsman. Unprepared for the assault, the guard takes a beating but still remains conscious.
Both attacks hit after I factored in the +2 bonus from them sitting down.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I would love for both of them to hit, however I do have to say I factored in the plus two to my rolls. (+2Str +1bab when flurrying +2 for sitting -2 for twf=3)


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Goes before guards due to higher bonus

Surprise Round

Anton steps in, takes stock of the situation, and grabs the set of keys. "Don't mind me friends," he says to the guards.

Free: 5' step
Move: grab keys

Round 1

Anton raises a hand at the unengaged guard, fingers forming a symbol as he mutters Nosrep Mrahc.

Standard: Charm Person DC 14.

"Please come with me friend. I could use your assistance to release certain people who have been wrongly imprisoned," he says to the guard as he returns to the cell block, the keys jingling in his other hand.

Move: back into cell block (icon moved in GMaps). Doing this regardless of success of spell. Even if unsuccessful, the guard may want to pursue to prevent Anton from using the keys to free the other prisoners. If it does work, it removes him from having to worry about his buddy.


@Mordesel: *Facepalm* Damnit. Yes, I didn't count flurry into it. First strike misses, second hits.
Anton darts into the room and grabs the keys from the wall. The guards are utterly baffled but quickly regain their bearings.
Will Save: 1d20 - 1 ⇒ (18) - 1 = 17
The guard on the far side of the table, a tall, youngish man, shakes off Anton's enchantment. He staggers to his feet, drawing his sword.
"You're no friend of mine, ya thievin' lowlife!" he snarls.

The injured guard, a bearded man, rises to his feet and kicks his chair out of the way. He manages to draw his longsword.
"ESCAPE! THE PRISONERS ARE ESCAPING!" he cries.

Since standing and drawing a weapon is each a move action, that's all they can do for now. Furthermore, the guard nearest to Mordesel provokes an AoO for standing up (+2 bonus to hit again).


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

As the guard stands, Mordesel lashes out with his foot, attempting to hit the mans knee.

1d20 + 4 ⇒ (4) + 4 = 8
1d6 + 2 ⇒ (1) + 2 = 3

But the man stands too fast, avoiding the blow.

As the man pulls out his sword, Mordesel strikes again.

1d20 + 1 ⇒ (19) + 1 = 20
1d6 + 2 ⇒ (6) + 2 = 8

1d20 + 1 ⇒ (6) + 1 = 7
1d6 + 2 ⇒ (1) + 2 = 3


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

"F&#% it. I'm not staying here."
And using his strengh he breaks free his hands.
Init: 1d20 ⇒ 1


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Round 2

"That's a pity," Anton calls back to the guard. "I reward my friends handsomely. Oh... and I am no thief... I am a noble."

He then moves along the hall towards the door to the ogre's cell. "Heads up Jack," he says as he arrives.

Double move: already done on the maps


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Nikita sits patiently, thinking it would have been far smarter to free everyone and then attack the guards in the next room. Such is life however, and she won't complain as long as she gets set free.


Grumblejack: 1d20 - 1 ⇒ (3) - 1 = 2

Initiative Order
17 - Mordesel
14+ - Anton
14 - Prison Guards
2 - Grumblejack
1 - Sion

The beared prison guard takes a severe beating from Mordesel, but manages (barely) to stay on his feet.
"Walen! stop the thief! NOW!" He yells at his compatriot.
He then tries to take down Mordesel, slashing with his longsword.
Longsword attack: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (1) + 2 = 3 but misses the monk.

The other guard races after Anton, calling out for more guards. Fearful that other prisoners could now be released he rushes past Mordesel heedlessly.
(Mordesel gets an AoO against him as he runs pasts)

Note:
Acting in the exact initiative order isn't all that important to me, as long as it's correct in relation to the guards

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