Empire of Night: Way of the Wicked (Vampire Campaign)

Game Master Neil Mansell

In the noble land of Talingarde, the righteous deity Mitra has purged the land of evil cults and undead predators, yet the darkness is set to rise once more. a band of evil outcasts plot the destruction of the people who imprisoned them and a way to attain power for themselves, even if it costs them their humanity.
Power at any price.

Full map of Talingarde

Branderscar Prison - Full Map.


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Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

Donovan passes Sion, approaching the southernmost door and muttering to himself.

If I am where I think I am, the fireplace with the cooking pot should be somewhere beyond. Which means a kitchen... and perhaps a window? Regardless, there shouldn't be any guards, but just in case...

Donovan draws his club, and cautiously pushes open the door.

Figured someone should fall back to help out Anton in case of trouble in this unknown room.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

As Dane throws open the door Mordesel quickly looks around at what lays beyond. He stands, ready to fall back if necessary.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

All the insults lol. All I offered was good reason to find alternate routes. I am a soldier so that's how i'm trying to think.

If that's the kitchen and guards were in there then they would have come at us already. It's probly empty. If this is the dining room...

He runs to follow Donovan and hopes his guess of empty kitchen is correct.


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Blood or success? Yes, pain is fleeting but it is all there is in the end. Does the promise of more later outweigh that which is at hand? Choices.

Nikita follows Donovan and Sion without a word, unconcerned whether her abandonment of the others will work out for good or ill.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

And I was just playing Mordesel. I hope I didn't offend.

Mordesel looks back to see most of the group going the other way. He looks longingly out the door. Finally he turns to Dane. I believe this to be the best option, but I do not believe we could do it on our own. We ought to stick with the group for the best chance of success. He turns back. But if we have to hang around, let's not leave any clues. He grabs one of the downed soldier and begins to drag him into the room, motioning for Grumblejack to grab the other and follow.

@DM: In case you need to know, I can lift 175 lbs overhead, 250 lbs to waist and drag 875 lbs.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

send grumblejack as a distraction :P


Male Ogre

Grumblejack shrugs, hefts up the other dead guard, and stuffs him under a table in the mess hall.


Outside the building you begin to hear shouts and calls. The alarm has been well and truly raised.

For Anton:
Landing easily enough and evading the fire, you look around in your new surroundings. You appear to be in a well-stocked kitchen and pantry.

Besides, the usual collection of plates, bowls and other cooking paraphernalia, there are six large knives here (equivalent to a dagger) and a long meat cleaver (equivalent to a short sword). There is also a fair amount of rations stored.
roll: 1d20 ⇒ 14
There are no windows but there is a side door.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Deciding that it would be unwise indeed to challenge the guards single-handedly, much more when he doesn't even have his favored weapon, Dane follows after the others.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Elsewhere:
Anton smiles at his current level of luck. No reason for guards to be in the kitchen... for now... If only the others can keep their attention... He looks around the room and snatches up a cleaver and stuffing his pockets with some rations before heading towards the side door to listen for what may be beyond.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel closes the door to the hall now that the group is together in the kitchen. He then follows Donovan into the room to the south, looking around it.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Mordesel glances about, but there isn't much to see. A pot is simmering on the fireplace and various cooking implements are stacked awaiting use.
Anton is listening at the door in the eastern wall.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Anton hears the shouts of distant (but not too distant) guards, although specifics are difficult to make out. He can feel cool air from the narrow cracks around the door. This door leads to outside.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane pushes his way past Mordesel and Donovan, throwing the door open. "No matter how cautious you are doesn't change the fact that the guards are closing in on us. We can't tarry because you're too afraid to act!" Barging in on Anton, the near giant man looks confused for a moment before smiling derisively. "Well now, look what we have here." Gesturing to the sooty noble in front of him to the companions behind, Dane snorts. "What's the matter boy? Too addled to realize you just ran up stairs to dive down a chimney and end up almost where you began?" Advancing into the room, Dane asks, "Regardless, find anything useful?"


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Sion follows Dane and looks outside when the door is opened.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel walks into the room eyeing Sion disdainfully. I see you've chosen a door. I hope it does not take us too much time to get off the grounds this way.

As the door opens, the muscles in Mordesel's legs tighten as he prepares to go. If we go. We should go quickly.


Outside is a large grassed area, certainly a courtyard, surrounded by 20ft high walls with towers set up at strategic points. Directly in front of you is a sizable garden, various herbs and vegetables set up in neat rows.

It appears to be mid to late afternoon.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Perception take 10: 10 + 5 = 15any visible guards?

Sion carefully looks out the door. Garden, bush, wall. Turning back to his new comrades he says, "It seems this back entrance is clear for now. There are several towers outside. Perhaps we can get inside one and up onto the walls, gaining the height advantage and perhaps make our way towards any gate. Or even climb over the other side of the walls with the rope provided."


Sion looks around.
Although he can hear some shouts from elsewhere, this particular area of the prison has no guards in sight.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton moves his hands along his arms and any minor sooting from his brief moment through the fire disappeared. A flash of annoyance flits across his face at Dane's words. "I didn't bother coming down the stairs at all," fool. "I took the shorter route rather than follow you on your circular jaunt." I had hoped that your continued bumbling had brought more guards upon yourself after you caused the alarm, but it seems my hopes were dashed, and I'm back in the thick of it...

"In any case, we have food and utensils here. Take your fill on the way out, who knows when we'll get a chance at a proper meal," he says pointing at the rations and large knives.


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

Donovan snatches the largest knife he can find, abandoning his club on the kitchen counter.

Aye friend, he says in response to Anton, Don't mind if I do! This looks properly man-sized don't you think? Why pay a butcher when you can chop off your own pound of flesh?

Now to find the butcher. Or perhaps a stray guard? By the gods am I hungry.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane smirks at the noble, takes a large bite out of a loaf of bread, retrieves Donovan's abandoned club and follows the new leader, Sion in an ever changing order of leaders.


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Nikita, smirks at the intra-group jostling. Moving up beside Sion, she joins the shadows behind the door.

"Well well dark one. It appears all wait for you. I believe it is now your move."


Suddenly, the door to the north bursts open revealing three armoured guards. One kicks open the door while the other two run out into the mess hall.
They notice Mordesel.
"Kill 'em! Kill 'em all!" they yell, confident that they have the drop on you. (That was the surprise round)
Initiatives:
Prison Guards: 1d20 + 1 ⇒ (15) + 1 = 16
Grumblejack: 1d20 - 1 ⇒ (19) - 1 = 18
Nikita: 1d20 + 4 ⇒ (2) + 4 = 6
Dane: 1d20 + 2 ⇒ (16) + 2 = 18
Anton: 1d20 + 5 ⇒ (1) + 5 = 6
Donovan: 1d20 + 2 ⇒ (11) + 2 = 13
Sion: 1d20 ⇒ 1
Mordesel: 1d20 + 4 ⇒ (1) + 4 = 5

Minor edit as Nikita was not actually there.


Male Ogre

Initiatives:
Dane & Grumblejack
Guards
Everyone else.

The ogre moves with surprising speed, hurling himself at the guards in an attempt to crush some new guards.
Attack (using club): 1d20 + 6 ⇒ (19) + 6 = 251d10 + 4 ⇒ (6) + 4 = 10
There is a crunch as Grumblejack lays into the first guard, the thick chain smashing into the guard's helm. Terror crosses the face of the prison guards, they had not been expecting the sudden swiftness of the ogre.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

Nikita is actually beside me from her last post. She just didnt move herself on the map. Moved her.

Sion is too busy staring outside wondering what may be the best course of action when a sound of crashing doors alerts him to a new fight. His soldier instincts kicking in. Three guards, this time armoured. Seeing the ogre go in first with a mighty blow made him smile. He brought his longsword and shield to bear. "Stay her shadow girl. I would hate for you to be killed and unable to berate me later on how things could have been done better." he smiled before charging towards the guards. "Fools. You are outnumbered. Mitra is not shining here!"
Intimidate: 1d20 + 10 ⇒ (7) + 10 = 17

Round 1
Move action 30ft. towards guards.
Standard action Intimidate to cause guards to be Shaken(-2 attack rolls/saves/skill checks and ability checks)


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane draws his sword with an angry shout. "More cowards seeking to finally die? Come and face us then!" darting around Grumblejack, Dane places himself between both escape and Grumblejack.

Double move with a combined move action to draw a weapon. Also, just a head's up, the grid seems like it got somewhat misaligned, and I can go into any of the actual squares. So Dane's supposed to be in the square upper-left of his position.


Yeah, I'm having some trouble with the map. I think it's because the 10ft squares aren't perfectly sized in the book. That probably wouldn't be as much of an issue if the area was smaller. I'll see what I can do but we might just have to persevere.
The wounded guard flees to the door to the west, crying out in pain. (Withdraw action)
The other two grit their teeth and reluctantly approach Grumblejack and Dane.
The first assails Dane.
Longsword attack: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 ⇒ (4) + 2 = 6

The other foolishly lunges at Grumblejack. The ogre grins and takes a swing (Attack of Opportunity) on the guard.
Ogre 'club' attack: 1d20 + 6 ⇒ (15) + 6 = 211d10 + 4 ⇒ (1) + 4 = 5
Grumblejack catches the guard on the arm, inflicting a minor injury.
The guard then strikes the ogre.
Longsword attack: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 2 ⇒ (7) + 2 = 9
A surprisingly skillful slash on the ogre's neck brings Grumblejack to his knees. Blood spurting from the serious injury, the ogre crumples to the floor.
(Grumblejack is unconscious. I've removed his model from the map for now)


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Would Dane have gotten an AoO on the guard who rushed in to get Grumblejack? I'd attempted to employ Dane as a shield of sorts for Grumblejack, but I may not be as well positioned as I thought. Hard to tell right now, but persevere we shall!


EDIT: Actually, you're right. He couldn't have moved there without provoking from you.
Take a swipe.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

For GRUMBLEJACK!!!

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Well, I tried.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel dances over the table toward the fleeing guard. As he drops, he pulls back his fist, swinging for the guards head.

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
1d6 + 2 ⇒ (5) + 2 = 7


I think a DC 10 acrobatics should be enough to jump over a table.
Mordesel hits the guard in the face, breaking the man's nose. The guard fall backwards, hitting the wall and falling unconscious.


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

Donovan runs through the door, unleashing another chilling ray at the guard in front of him.

Ray of Frost: 1d20 - 2 ⇒ (14) - 2 = 12
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


I'm fairly sure that intimidate can only affect one opponent, so it does succeed only on one of the guards.
Donovan unleashes a spell at the injured guard, hitting him with a small blast of ice. He remains standing, but the attack has clearly taken a toll on him.


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

True that. Oh well. I'm confused whose turn it is?


Still waiting for Nikita and Anton, which will complete round 1. I'll give them until tonight before I ghost them.


Time to ghost I think.
Nikita moves up and focuses her hex at the uninjured prison guard.
Guard Will Save: 1d20 ⇒ 4
With a gasp, the guard slumps to the ground, snoring loudly.
Anton rushes forward and throws a kitchen knife at the surviving guard.
Throwing a Dagger: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 1 (Miss)
The guard looks around nervously, his nervousness turning to terror as Sion intimidates him.


Male Ogre

Round 2:
Stabilization check: 1d20 - 1 ⇒ (11) - 1 = 10
Grumblejack groans in pain from his injuries, but thankfully the hardy ogre is no longer bleeding.
Dane's turn.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Dane swings his sword at the guard in front of him in a multitude of strikes, Attempting to break his guard, but not getting much power behind his strokes as such.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 5 ⇒ (1) + 5 = 6

Then, feeling his flank threatened, Dane falls back a few paces to put both guards in front of him again.


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Nikita smiles, having put another guard to sleep. If only she had the time to play with them further...


@Dane: Not sure if you were aware but one guard was asleep.
Dane assails the fear-filled guard, but the man manages to deflect the attack with his shield.

The guardsman backs off and gives his sleeping companion a swift kick in the ribs.
"Wake up damn it!"
The other man stirs, grabs his longsword and staggers to his feet.
(Standing from prone provokes an AoO from Dane. Since the AoO occurs before the standing action, he still counts as prone for the purposes of hitting.
Just to speed things along a bit, his AC is 13 for the AoO.)


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

I was unaware at the time that the guard was asleep, but he was the one I meant to attack, so if his Prone AC is 13, then that's one hit on him already. Sorry if that wasn't clear, probably shouldn't assume adjectives like "in front" really work in a game without facings.

Dane continues the assault on the prone man, putting all his strength into it, Dane thrusts his stolen blade down, aiming towards the weak section in the armor near the neck.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13 (Power Attack)
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Well unless this guy is surprisingly more sturdy than his compatriots, that's probably a kill shot.

The thrust struck true as the blade sunk in past the ribcage and into the protected organs within. Feeling the weight of the corpse, Dane pulls the blade out, and turns to the other guard with a smile. "I'm afraid you miscalculated, little Talingardean." Dane shifts himself into a ready stance facing the remaining guard. "But the biggest monster in the room, was not in fact, the biggest monster in the room." His smile widens as the man proclaims. "I am Dane Grahn of the Iraens! You're fighting your probable first, and certainly last battle."


Oh yes. He is dead all right. To avoid confusion I'm going to assume you were attacking the conscious one previously. Reason being, attacking the sleeping one would wake him up, thus the other guard wouldn't need to spend an action to wake him.
Hmm, combat can get a bit confusing.

Horrified at seeing his companion slain, the final guard throws his sword to the ground and falls to his knees.
"Mercy! Please master Dane, no more! I submit!"
Already injured and terrified, he has no fight left in him.

Up to you guys what happens next...


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

Fair enough, outcome is the same either way it seems.

Rather liking his new title of "Master Dane" he smirks, but then raises his sword... and flicks it down to shake the blood off of it. Repeating this process a few times, Dane sheathes his sword afterwards, and kicks the guard's wayward sword away from him. "Well now, there's a smart lad."

Walking around the guard so he's just uncomfortably enough in his peripheral vision, "But why would I really want you alive, little Talingardean? Seems like just leaving you here gives the other guards a new means with which to follow us. Perhaps coin could be offered? But no, I'm sure your meager salary doesn't leave much room for bribery. Maybe your service? Ah but that's just a knife in my back waiting to happen." Dane rattles off inane ideas, seeming to enjoy stretching the matter out, but then gets to the point, not forgetting the need for haste. "But to business, I want your assistance until we escape the prison, you will lead us to the exit, by the pathways that will help ensure we don't run afoul any more of your lot."

Seeming to think aloud, Dane once more shifts gears, "Ah, but you'll probably be executed for being a traitorous dog if you were to do this, wouldn't you? Well then, in that case you're more than welcome to try and elude the guards by yourself once we take our leave of you, but you'll probably not make it far on your own. No provisions, no weapon, just you versus the unknown in the woods..."

Circling behind the guard, Dane claps him on the shoulders heavily with both hands, looking over his shoulder to maintain eye contact. "Well, tell you what lad, you lead us out of here, and I think I may well trust you enough to give that blade back to you, and I'm not such a cruel man as to send you into the wilds alone, so let's say you come with us, eh? The Iraens are not so cold hearted to turn our backs to a man in need. So, die here and now in a last pathetic attempt at futile resistance, or stand with us, alive and well, free to make something new of your life?"

And since Dane's obviously going on for a bit, if anyone wants to interject and say something, or interject with a sword to the guy's face... by all means! :P


Male Human Sorcerer(Sanguine/Umbral) 1|HP 18/18| AC 12(T12/FF10)|CMB +2; CMD 14| Saves Fort +3, Ref +2, Will +0| Initiative +2, Perception +1 (darkvision 60'), Sense motive +1
Abilities:
Spells 5/5, Blood-Drinking 7/7

After listening to Dane's speech, Donovan crouches down in front of the cowering guard, carelessly flicking his kitchen knife back and forth. Come now Dane? You can't be so heartless as to suggest we kill the poor man? Are we savages now?

As he begins speaking to the guard, Donovan playfully prods the man with the tip of the knife, being sure to be as gentle as possible. Take it from your pal Mr. Gance dearest friend, us poor prisoners harbor no sorts of petty vendettas against yourself. Unless, of course, you decided not to take advantage of our generosity...

Standing, Donovan looks back towards the kitchen for a moment before continuing even more jovially than before. In which case we'd simply have no choice but to fill your throat with flour (stifles the screams, eh?) and cut out both your eyes! So what say you friend, care to help us?


Male Drow Anti Paladin 4 | HP 32/32 | AC 19(T10/FF19) | CMB +8 CMD 18 | Saves Fort +10, Ref +6, Will +12 | Initiative +0, Perception +5, Sense motive +9 | ACP: 5

While the others taunt the remaining guard Sion explores the room they had burst from. Perhaps the guard could be used as a bargaining chip, or at least a body shield from any arrows they might try to stick the prisoners with. Free men (and a girl) now. Prisoner no longer and never again. I will not make the same mistake as before.

Going inside the room to the north to see what I may find.


Male human Dirge Bard 4 | HP 19/19 {effects: none} | AC 20 (T15 FF15) DR 2 (silver&magic)| F -1, R +9, W +3 | Init +5 | darkvision 60', Perception +10, Sense Motive +8
Dailies:
Bardic Performance 14/14r, Spells: 1st: 3/4, 2nd: 2/2

Anton raises an eyebrow as Dane circles and threatens the remaining guard with Donovan. "I don't know about you fellows, but I'd like to get out of here before more of the guards show up. The alarm has sounded after all, and I'm not sure that there is really time to chat," he says as he moves to the kitchen's side door to peek out and see if any guards were coming towards that opening rather than hopefully using the main entrance.


Male Human Male Human|Fighter|HP 24/24|AC 24(T 12/FF 19)|CMB +8;CMD 20|DR 2/Silver&Magic Fort+2 Ref +3 Wil +1| Initiative +4, Perception +4, Darkvision 60' Sense Motive +2

"We're negotiating a better chance out of here than blindly stumbling along and hoping for the best, chimney boy. These things shan't be rushed now can they?"


Sion:
The room has a few cots and a dozen locked chests that (you suspect) contains the personal possessions of the guards. The chests are locked (simple locks).

Your new prisoner blubbers and sobs in terror.
"Err... Yes, yes I'll help! The warden should be in the tower to the south-west! He's a wizard and... I'll bet he has all sorts of valuable things in there!
But... Err... If you want a way out of Branderscar you'll need to get through the gatehouse, to the north through the main doors. The alarm's been raised though, it'll be in lockdown now."

Experience Rewards:
Defeating 5 Prison Guards: 1000 XP
Roleplaying/Interrogation bonus: 200XP
Each character gains 200 XP.


HP: 10/10, AC: 12/12/10, SV: 3/2/4, INIT: +4, CMB: -1, CMD: 11, ATT: Hex - Slumber, Perception: +2

Good, this one will remain alive. Such a waste to kill them when they can be turned instead.

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