Emerald Spire - level 2; The Cellars (lvl 1-3) (Inactive)

Game Master Revvy Bitterleaf

Map


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Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat likewise enters and searches the room. He will try to see if there are any inscriptions on the stone caskets (but he won't actually touch any of them).

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar steps into the cahmber as well wary as always

Perception1d20 + 9 ⇒ (10) + 9 = 19

Scarab Sages

Sera detects the presence of evil in the room and when focusing pinpoints it to 6 of the 8 caskets

Ss'alat doesn't notice any inscriptions on the stone caskets.

Neither Chaul nor Gunnar finds any secret doorway(s)

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

As soon as Sera notices the evil she stops and commands her allies to do the same. She point to the caskets which detect and says, "There may indeed be more undead here."

Scarab Sages

Added indicators to the map as to which caskets radiate evil from the inside

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid follows his companions into the room casting a spell as he does. "Or something more sinister." He muses

Cast detect magic. If no magic i will switch to detect alignment.

Scarab Sages

Male Nagaji (inactive) Sorcerer

I like those evil markers!

Ready to cast Disrupt Undead again!

Scarab Sages

After a few moments of concentration Novid detects one source of magic coming from inside one of the caskets (added a red marker to the location).

(And just in case you want to do the detect alignment later..only the evil auras..all with a faint strength, no other alignment - outside of the party at least - is detected in the area)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul moves over to the closest coffin.

"Saerane, forgive me for disturbing the rest of those within. It is only so they might be properly and finally put to rest."

So saying he tries to lever off the top of the coffin.

Scarab Sages

As Chaul starts to life the lid of the casket 6 of the lids of the caskets around the room look like they are being pushed open from inside by skeletal hands.

Init Sera: 1d20 + 1 ⇒ (15) + 1 = 16
Init Novid: 1d20 + 3 ⇒ (18) + 3 = 21
Init Gunnar: 1d20 + 2 ⇒ (18) + 2 = 20
Init S'salath: 1d20 + 1 ⇒ (1) + 1 = 2
Init Chaul: 1d20 + 1 ⇒ (2) + 1 = 3
Init Skeleton's: 1d20 + 6 ⇒ (3) + 6 = 9

init
Sera, Novid, Gunnar
Skeletons
Party

Other then the one Chaul pushed open..the rest of the caskets are still closed right now

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid Moves to the closest moving lid and readies for it to open. "Come to me filthy creature." He mutters.

This is the attack for when it opens the lid.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17

Damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11

Idk if i do but i might get an AoO when the other one stands up

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Move and draw warhammer. Attack1d20 + 4 ⇒ (3) + 4 = 7 Damage 1d8 + 4 ⇒ (4) + 4 = 8

Gunnar pushes hos way into the chamber and swings his hammer at the skeleton but he is not focused and whacks the casket instead.

Scarab Sages

Novid readies to attack what ever comes out of the casket next to him.

Gunnar pushes his way into the chamber and swings his hammer at the skeleton but he is not focused and whacks the casket instead.

init
Sera (+readied Novid)
Skeletons
Party

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Seeing that her allies are moving over to the south, she choses to head west and takes out her glaive, pounding on her armor to draw the attention of the other undead creatures before readying an action to attack anything which comes within range.

Scarab Sages

As the skeletons start to emerge from the casket's Novid smashes one apart

To keep things moving I'll roll for now

AAO Novid: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d8 + 6 ⇒ (4, 5) + 6 = 15
Readied action Sera: 1d20 + 5 ⇒ (5) + 5 = 10?

And then Novid does a quick spin around as his massive sword strikes another one down as it tries to get up.

While Sera misses her attack.

The skeletons move towards the party and try to claw their way through armor to the soft flesh underneath

claw vs Sera AC: 1d20 + 2 ⇒ (17) + 2 = 19
claw vs Sera AC: 1d20 + 2 ⇒ (11) + 2 = 13
claw vs Novid AC: 1d20 + 2 ⇒ (11) + 2 = 13
claw vs Novid AC: 1d20 + 2 ⇒ (19) + 2 = 21

and even though one of them get's close to hurting Sera only one of them is able to draw blood at all

Damage Novid: 1d4 + 2 ⇒ (2) + 2 = 4

init
Party
Skeletons

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Lol that was a crit threat on the AoO.

Novid swings at the skeleton that hit him.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 2d8 + 6 ⇒ (4, 5) + 6 = 15

But his aim is off as he ruins a stone coffin.

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Actually, the first one hit me, but since the glaive is a reach weapon, I could take my AOO before it strikes.

Power Attack: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
damage: 1d10 + 9 ⇒ (2) + 9 = 11

Scarab Sages

Sera managed to take down one of the skeletons before it even got close enough to hit her (removed another skeleton) while Novid continues to swing around but is starting to get a bit dizzy and misses his next target

init
Ss'alat, Gunnar, Chaul
Skeletons

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul moves to the middle of the roof as he reaches out to wrest open the very doors of heaven itself.

"May the light of Sarenrae shine upon you!"

channel vs undead: 2d6 + 3 ⇒ (1, 2) + 3 = 6 <- will DC16 for half, no channel resistance.

However in this dark place, the doors of heaven are only open a crack.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat casts a Disrupt Undead spell at the skeleton directly in front of Novid
ranged touch: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 ⇒ 3

"These undead are too quick for my liking!"

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Attack yellow skeleton. 1d20 + 4 ⇒ (2) + 4 = 6 Damage 1d8 + 4 ⇒ (3) + 4 = 7

Gunnar bumbles forward and takes a swing at the skeleton but clearly he finds them unnerving as his swing goes harmlessly wide.

Scarab Sages

will save Blue: 1d20 + 2 ⇒ (5) + 2 = 7
will save Purple: 1d20 + 2 ⇒ (5) + 2 = 7
will save Yellow: 1d20 + 2 ⇒ (16) + 2 = 18

As Chaul channels positive energy 2 of the skeletons explode as the only remaining skeleton looks damaged.

Ss'alat and Gunnar attack the last skeleton but both miss with their attacks.

The skeleton mindlessly keeps attacking Novid clawing away at him with both hands

Claw vs Novid AC: 1d20 + 2 ⇒ (3) + 2 = 5
Claw vs Novid AC: 1d20 + 2 ⇒ (4) + 2 = 6

but he just ineffectually scrapes across Novid's armor

init
Party
Skeleton

Damage Skeleton: 3

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid roars as he brings his sword down the last skeleton.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22

Damage: 2d8 + 6 ⇒ (4, 3) + 6 = 13

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar clearly not having his best day at bat continiues his assault on the sekelton with Dwarven stubbornness.

Studied Target. Attack yellow1d20 + 5 ⇒ (9) + 5 = 14Damage 1d8 + 5 ⇒ (4) + 5 = 9

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul steps froward to help his allies.

attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6
In his excitement he forgets that skeletons may not be especially vulnerable to edged weapons.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

I think its dead Jim.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

It was dead to start with!

Scarab Sages

Other then it being dead..it's now also disassembled

The lone skeleton stands no chance against the combined might of the party and it's quickly taken care of.

Examining the casket that held the source of the magic which was detect turns up a horn. The skeletons carried nothing of value with them and a search of the other caskets doesn't turn up anything of any use or value either.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

Novid stand over one of the skeleton he destroyed and begins to chant.

Eat Sin: 1d8 + 2 ⇒ (8) + 2 = 10

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Anyone want to guess what this does?"

Asks Chaul, giving folk a chance to intervene before starting to raise it to his lips.

Scarab Sages

Just in case anyone wants to stop Chaul from doing that I'll hold of with posting what it's effect(s) will be until at least one person has either agreed for him to test it like that or to try to stop him

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"Wait give me a moment." Novid says as he examines the horn.

Cast detect magic long enough to discern the school.

Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7

Any one else want to try...

Silver Crusade

Female Human Level 2 Paladin Init +1; Perception -2; Speed 20 AC 16 (FF 15 T 11) HP 23/23 CMD 17 BAB +2 CMB +6 FORT +8 REF +4 WILL +4

Sera sits back and watches as her allies examine the horn, not quite sure what to make of it herself.

Scarab Sages

Novid determines that the aura emanating from the horn is conjuration.

Since nobody so far has been able to determine what the horn does Chaul decides to blow it to find out.

As he blows it a thick cloud of heavy fog (similar to that of an obscuring mist spell) get's blow out of the horn. The fog covers a 10-foot square next to Chaul..and he then decides to stop blowing the horn. The fog lingers for quite some time.

(What do you want to do now?)

Scarab Sages

Male Nagaji (inactive) Sorcerer

"That horn could be handy for an escape!"

"Shall we see what's past that door?"
Indicating the door on the South wall.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Well.. I'm not sure how much use that will be down here. But we will wait and see."

He looks around, once the mist has cleared and says "Shall we go through those doors? Or should we finish checking the tombs first?"

Scarab Sages

Male Nagaji (inactive) Sorcerer

"Now that you mention it, there might be interesting things in those caskets. Doesn't hurt to look."

Scarab Sages

As mentioned above; The skeletons carried nothing of value with them and a search of the other caskets doesn't turn up anything of any use or value either.

You search and deem save to open the door to the south and see;

The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time.

The rubble counts as difficult terrain.

The debris fell from the ceiling above, where something violent blasted away solid stone to create a cavity. In the center of the cavity, about 15 feet above the floor, a 5-foot-diameter irregular hole or shaft rises up into the darkness.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"How odd. I didn't think we came that far down. Did anyone count the steps?"
How deep are we?

Chaul moves up to the dead body and gives it a quick blessing.

"We should dig out this poor unfortunate, no matter how wicked he may have been in life, and put him to proper rest."

He can't help but look up at the massive cavity, wondering if something is hiding up there.

Scarab Sages

Descent to the Next Level: The stairs leading downward in area A13 wind around the Spire twice before the light consumption effect ends and the stairs turn into a passage that leads down 50 feet below the ruins to the first subterranean level, the Cellars. ..so you went down at least 60ft

What are you guys going to do? Dig out the skeletal hand (and what ever is attached to it)? Go up the hole? Go for a door?

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

So are we in B6 then?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul starts to try and dig out the body.

While doing so he'll pause and do a quick detect magic.

"Is this safe to move?" he asks hopefully.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will start to help Chaul dig out the body.

"I guess we'll find out soon enough!"

Scarab Sages

@Novid;Chaul was in B6 yes. The rest of you is as well if/when you follow him in

As you start to dig through the rubble finds that the skeleton buried within has been shattered into many pieces.
The skeleton’s robes are now mere moldering scraps, and the blade of a nearby sword has rusted away into uselessness.

Under the skeleton is a key.

As Chaul casts detect magic he get's a faint sense of illusionairy magic coming from behind the door to the east.

After a quick look at the doors you notice that both seem to be not trapped, and the one to the east has a lock on it (and is locked) while the one to the south seems unlocked.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul blesses the skeleton and then calls out. "[b]Magic over there... Illusion[/]b" and points to the eastern door.

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat will hold on to the key.
"This could be useful"

Does it look like it belongs to the lock on the door to the East?

Scarab Sages

A quick comparison does seem to indicate that the found key would fit on the lock of the door to the east

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

So shall we go back and try it out or coontnue exporing here for a bit?

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"Let us try the key." Novid says casting detect magic

Scarab Sages

Male Nagaji (inactive) Sorcerer

Ss'alat tries the new found key key in the lock on the door to the East.

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