Sera Dragonbane
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As soon as Sera notices the evil she stops and commands her allies to do the same. She point to the caskets which detect and says, "There may indeed be more undead here."
Revvy Bitterleaf
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After a few moments of concentration Novid detects one source of magic coming from inside one of the caskets (added a red marker to the location).
(And just in case you want to do the detect alignment later..only the evil auras..all with a faint strength, no other alignment - outside of the party at least - is detected in the area)
Chaul Drammarson
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Chaul moves over to the closest coffin.
"Saerane, forgive me for disturbing the rest of those within. It is only so they might be properly and finally put to rest."
So saying he tries to lever off the top of the coffin.
Revvy Bitterleaf
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As Chaul starts to life the lid of the casket 6 of the lids of the caskets around the room look like they are being pushed open from inside by skeletal hands.
Init Sera: 1d20 + 1 ⇒ (15) + 1 = 16
Init Novid: 1d20 + 3 ⇒ (18) + 3 = 21
Init Gunnar: 1d20 + 2 ⇒ (18) + 2 = 20
Init S'salath: 1d20 + 1 ⇒ (1) + 1 = 2
Init Chaul: 1d20 + 1 ⇒ (2) + 1 = 3
Init Skeleton's: 1d20 + 6 ⇒ (3) + 6 = 9
init
Sera, Novid, Gunnar
Skeletons
Party
Other then the one Chaul pushed open..the rest of the caskets are still closed right now
Novid Sin Eater
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Novid Moves to the closest moving lid and readies for it to open. "Come to me filthy creature." He mutters.
This is the attack for when it opens the lid.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11
Idk if i do but i might get an AoO when the other one stands up
Gunnar Graubart
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Move and draw warhammer. Attack1d20 + 4 ⇒ (3) + 4 = 7 Damage 1d8 + 4 ⇒ (4) + 4 = 8
Gunnar pushes hos way into the chamber and swings his hammer at the skeleton but he is not focused and whacks the casket instead.
Sera Dragonbane
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Seeing that her allies are moving over to the south, she choses to head west and takes out her glaive, pounding on her armor to draw the attention of the other undead creatures before readying an action to attack anything which comes within range.
Revvy Bitterleaf
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As the skeletons start to emerge from the casket's Novid smashes one apart
To keep things moving I'll roll for now
AAO Novid: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d8 + 6 ⇒ (4, 5) + 6 = 15
Readied action Sera: 1d20 + 5 ⇒ (5) + 5 = 10?
And then Novid does a quick spin around as his massive sword strikes another one down as it tries to get up.
While Sera misses her attack.
The skeletons move towards the party and try to claw their way through armor to the soft flesh underneath
claw vs Sera AC: 1d20 + 2 ⇒ (17) + 2 = 19
claw vs Sera AC: 1d20 + 2 ⇒ (11) + 2 = 13
claw vs Novid AC: 1d20 + 2 ⇒ (11) + 2 = 13
claw vs Novid AC: 1d20 + 2 ⇒ (19) + 2 = 21
and even though one of them get's close to hurting Sera only one of them is able to draw blood at all
Damage Novid: 1d4 + 2 ⇒ (2) + 2 = 4
init
Party
Skeletons
Novid Sin Eater
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Lol that was a crit threat on the AoO.
Novid swings at the skeleton that hit him.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d8 + 6 ⇒ (4, 5) + 6 = 15
But his aim is off as he ruins a stone coffin.
Sera Dragonbane
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Actually, the first one hit me, but since the glaive is a reach weapon, I could take my AOO before it strikes.
Power Attack: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
damage: 1d10 + 9 ⇒ (2) + 9 = 11
Chaul Drammarson
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Chaul moves to the middle of the roof as he reaches out to wrest open the very doors of heaven itself.
"May the light of Sarenrae shine upon you!"
channel vs undead: 2d6 + 3 ⇒ (1, 2) + 3 = 6 <- will DC16 for half, no channel resistance.
However in this dark place, the doors of heaven are only open a crack.
Gunnar Graubart
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Attack yellow skeleton. 1d20 + 4 ⇒ (2) + 4 = 6 Damage 1d8 + 4 ⇒ (3) + 4 = 7
Gunnar bumbles forward and takes a swing at the skeleton but clearly he finds them unnerving as his swing goes harmlessly wide.
Revvy Bitterleaf
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will save Blue: 1d20 + 2 ⇒ (5) + 2 = 7
will save Purple: 1d20 + 2 ⇒ (5) + 2 = 7
will save Yellow: 1d20 + 2 ⇒ (16) + 2 = 18
As Chaul channels positive energy 2 of the skeletons explode as the only remaining skeleton looks damaged.
Ss'alat and Gunnar attack the last skeleton but both miss with their attacks.
The skeleton mindlessly keeps attacking Novid clawing away at him with both hands
Claw vs Novid AC: 1d20 + 2 ⇒ (3) + 2 = 5
Claw vs Novid AC: 1d20 + 2 ⇒ (4) + 2 = 6
but he just ineffectually scrapes across Novid's armor
init
Party
Skeleton
Damage Skeleton: 3
Gunnar Graubart
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Gunnar clearly not having his best day at bat continiues his assault on the sekelton with Dwarven stubbornness.
Studied Target. Attack yellow1d20 + 5 ⇒ (9) + 5 = 14Damage 1d8 + 5 ⇒ (4) + 5 = 9
Chaul Drammarson
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Chaul steps froward to help his allies.
attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6
In his excitement he forgets that skeletons may not be especially vulnerable to edged weapons.
Chaul Drammarson
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It was dead to start with!
Revvy Bitterleaf
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Other then it being dead..it's now also disassembled
The lone skeleton stands no chance against the combined might of the party and it's quickly taken care of.
Examining the casket that held the source of the magic which was detect turns up a horn. The skeletons carried nothing of value with them and a search of the other caskets doesn't turn up anything of any use or value either.
Chaul Drammarson
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"Anyone want to guess what this does?"
Asks Chaul, giving folk a chance to intervene before starting to raise it to his lips.
Revvy Bitterleaf
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Novid determines that the aura emanating from the horn is conjuration.
Since nobody so far has been able to determine what the horn does Chaul decides to blow it to find out.
As he blows it a thick cloud of heavy fog (similar to that of an obscuring mist spell) get's blow out of the horn. The fog covers a 10-foot square next to Chaul..and he then decides to stop blowing the horn. The fog lingers for quite some time.
(What do you want to do now?)
Chaul Drammarson
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"Well.. I'm not sure how much use that will be down here. But we will wait and see."
He looks around, once the mist has cleared and says "Shall we go through those doors? Or should we finish checking the tombs first?"
Revvy Bitterleaf
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As mentioned above; The skeletons carried nothing of value with them and a search of the other caskets doesn't turn up anything of any use or value either.
You search and deem save to open the door to the south and see;
The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time.
The rubble counts as difficult terrain.
The debris fell from the ceiling above, where something violent blasted away solid stone to create a cavity. In the center of the cavity, about 15 feet above the floor, a 5-foot-diameter irregular hole or shaft rises up into the darkness.
Chaul Drammarson
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"How odd. I didn't think we came that far down. Did anyone count the steps?"
How deep are we?
Chaul moves up to the dead body and gives it a quick blessing.
"We should dig out this poor unfortunate, no matter how wicked he may have been in life, and put him to proper rest."
He can't help but look up at the massive cavity, wondering if something is hiding up there.
Revvy Bitterleaf
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Descent to the Next Level: The stairs leading downward in area A13 wind around the Spire twice before the light consumption effect ends and the stairs turn into a passage that leads down 50 feet below the ruins to the first subterranean level, the Cellars. ..so you went down at least 60ft
What are you guys going to do? Dig out the skeletal hand (and what ever is attached to it)? Go up the hole? Go for a door?
Chaul Drammarson
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Chaul starts to try and dig out the body.
While doing so he'll pause and do a quick detect magic.
"Is this safe to move?" he asks hopefully.
Revvy Bitterleaf
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@Novid;Chaul was in B6 yes. The rest of you is as well if/when you follow him in
As you start to dig through the rubble finds that the skeleton buried within has been shattered into many pieces.
The skeleton’s robes are now mere moldering scraps, and the blade of a nearby sword has rusted away into uselessness.
Under the skeleton is a key.
As Chaul casts detect magic he get's a faint sense of illusionairy magic coming from behind the door to the east.
After a quick look at the doors you notice that both seem to be not trapped, and the one to the east has a lock on it (and is locked) while the one to the south seems unlocked.
Chaul Drammarson
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Chaul blesses the skeleton and then calls out. "[b]Magic over there... Illusion[/]b" and points to the eastern door.