
Amadeen Irian |

"Well, Tik can lead us there. Maybe there's a clear area on the other side."

Tik'Klik |

"Tik'Klik!"
The golem reaches up to it's mouth, which opens wide, and then a tongue pulls out. Or at least, that is likely the first impression. Actually it's the end of a hemp rope. The golem pulls it free, and then runs it through Amadeen's belt. With an admonishing 'Tik' it moves over to Jorin, and runs the end through his belt, and then Barek's, then Darya's. When he's done, he returns to each person, and ties a slip loop into each belt with the rope. When he's finally done, the last of the rope comes out of his mouth, and he ties the last of the rope to his waist.
"Tik'Klik!"
Then the golem begins leading them into the darkened area toward the smaller tower first.

Kevin O'Rourke 440 |

Tik'klik loops the belt through eveyones belt and leads them on wards.
Heading into the tower he sees piles of rags and bones are piled up into nest-like beds around this circular room. A goblin and a goblin dog are currently taking a nap. The area is still dark.
Please specify if you are letting Tik'klik tie your belt to his rope.
Only Tik'klik can see currently please specify if you are taking out a torch. You do not need to be in completely darkness.

Amadeen Irian |

Amadeen tied herself to the rope. And has a torch out but hasn't lit it, yet. She may be near enough to others with light, that she can see.

Tik'Klik |

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20
Tik'klik, silent for once, moves forward 5ft and if he doesn't wake up the goblin, brings his mace down on the goblin's head as it sleeps!
Coup-de-grace
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10 DC 20 Con check or die

Amadeen Irian |

Added to loot sheet
Amadeen whispers:
"Good job Tik. Is there a way forward or do we need to go back?"

Tik'Klik |

"Tik'Klik..."
The golem kliks softly, and hands one bit of loot to each member of the group.
Then he begins leading them east.

Jorin Vinhorn |

I can't carry anything. Had to redo my weight limits because I missed things and I'm close to my limit. Carrying loot will put me over.
Jorin will have had let Tik tie the rope to him.
Edit: It should be noted that equipment for small creatures like the stuff we'ver picked up off these gobbos is half the normal weight.

Kevin O'Rourke 440 |

So only Amadeen so far with a light source
This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the into the area. You have come through one and there is another across the way.

Tik'Klik |

Tik'Klik again trundles forward silently on his little wooden legs.
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
He moves forward slowly, leading the group on the more solid looking ground without sharp shards of glass on it.

Amadeen Irian |

Amadeen will take the arrows. She can't carry so much.
"Quietly does it..." she murmers, wishing she had a way to ensure that.
To Tik: "Let's go left."
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14

Tik'Klik |

Tik'Klik follows Amadeen's response to the simple map he draws in the dust, within the single light source they have, and then again trundles forward silently on his little wooden legs.
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
He moves forward slowly, leading the group on the more solid looking ground without sharp shards of glass on it.

Amadeen Irian |

Is it still dark around where the rope is?

Amadeen Irian |

Amadeen whispers:
"Let's check that barricade to the east before we mess with the rope."

Barek Tanner |

Barek lets Tick Tock attach the rope to him and keeps quiet as the party sneaks through the darkness. He's sure that Mong is laughing at him for being the one whose leashed.
Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
"Good thinking, we don't want them getting behind us." He says softly in agreement with Amadeen.

Kevin O'Rourke 440 |

From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.
Progressing past it. From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.
There is one sleeping goblin while another is engrossed with sticking small bits of food carefully into it's ear... it has not noticed you yet.

Tik'Klik |

Looks like someone led us to the south doors instead?
Tik'Klik's fingers crack open, and thieves tools extrude from the tips. His eyes begin to glow yellow as he stares at the door. Detect Magic
Disable Device: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Tik'Klik |

Can Tik'Klik tell that the the area past the barricade is likely accessable by the door as well?

Tik'Klik |

Tik'Klik slowly turns everyone around, very quietly, and makes sure each sees his finger in front of his face, where his mouth slit is. Then he leads them all back around to the door, and checks it for traps/etc.

Kevin O'Rourke 440 |

Nope that is east actually. I realised after Amadeen said about he Barricade, check the map again Tik
Please look at the map, I updated it almost immediately after posting to make it more in line with Amadeen's suggestion. You're not at at the door.

Tik'Klik |

I am confused now, I posted I was moving back to the other door, since you said I could tell that it led to the area I could see on the other side of the barrier that the area was the same area. Did I misread it?

Tik'Klik |

My assumption is thieves kits have a little bit of oil, as you need it, not enough for a full bottle, but enough to oil locks/hinges
Tik'Klik's finger forms a small nozzle, and a bit of oil oozes out onto the hinges of the door, and then the golem carefully opens it a tiny crack, enough to see through.

Tik'Klik |

Tik gets the attention of the person behind him, and inside the torch light, holds up two fingers, and then points into the doorway. Then he points to the goblin armor hanging off Barek's pack. Then he undoes the rope from his waist.
Int: 1d20 + 5 ⇒ (4) + 5 = 9 To convey that two goblins are there
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15 To sneak up on jokester goblin
Coup de grace: 2d6 + 4 ⇒ (6, 4) + 4 = 14 To brain jokester goblin
Tik sneaks up on the goblin putting bread in the other one's ear, and brains him, trying to knock him away from the sleeping goblin.
If that works, and the other goblin doesn't wake up...
Coup de grace: 2d6 + 4 ⇒ (5, 2) + 4 = 11

Amadeen Irian |

Amadeen readies herself to move into the room, planning an evil eye if a fight breaks out.
Not moving yet, more a statement that she's paying close attention to the situation.

Kevin O'Rourke 440 |

Perception: 1d20 - 1 - 4 ⇒ (16) - 1 - 4 = 11
The first goblin cheerily picks up a bit of fungus as unseen Tik'klik caves in his skull.
Perception: 1d20 - 1 - 10 - 2 ⇒ (12) - 1 - 10 - 2 = -1
The second goblin is not disturbed by the flecks of blood splattered on it and quickly follows the first into the afterlife.
Leather Armour x2 5gp Each
Shortsword x2 5gp Each
Shortbow x2 15gp Each
Light Wooden Shield x2 1gp 5sp Each

Amadeen Irian |

"Very impressive Tik!"
Amadeen notes the remains and divides up the loot to the others.
What can we see from here? Any areas apart from up the rope we can still explore? Room around A6 still not cleared?

Kevin O'Rourke 440 |

There are four doors in this large oddly shaped room.
Near the table there is a door (the lower section of the map).
Going through the middle of the room is almost a small corridor. On one side there is a single door, directly across from it there is a double door.
Going further into the room near the section with the barricade there is another door.

Amadeen Irian |

If Amadeen is anywhere near the doors, she will listen quietly.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22 Modified by moving slowly?

Kevin O'Rourke 440 |

Amadeen Irian |

Amadeen slips back to the others, whispering softly.
"Two goblins arguing in there. Tik, can you quietly open the door so we can slip in and get them quietly?"

Tik'Klik |

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18
Tik again oils the hinges a bit with a drop or two of oil, and then carefully opens the door a crack to see inside.

Kevin O'Rourke 440 |

Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. At the southern end of the chamber, doors exit to the east and the west.
Perception: 1d20 - 1 - 2 ⇒ (6) - 1 - 2 = 3
Two goblins are fighting over a haunch of meat. but are completely oblivious to the door opening for now.

Tik'Klik |

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Tik slips into the room, and bashes the first goblin on the back of the head, trying to send him into the other goblin to confuse the other goblin...
Coup De Grace: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Kevin O'Rourke 440 |

[url=https://docs.google.com/presentation/d/1Oo7JqsyQ_Ttskk4000SEUJBFkksnZVT024YenwVAAnE/edit#slide=id.g2b8ab34670_0_0]Emerald Spire Ground Level[/dice]
Afraid not, I was being overly generous with helpless before arguably. They're flat footed against you but they are up and struggling against each other.
Please remember for your actions you're all connected by the rope.
Tik'klik Initiative: 1d20 + 9 ⇒ (11) + 9 = 20
Amadeen Initiative: 1d20 + 9 ⇒ (2) + 9 = 11
Barek Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Jorin Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Darya Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Goblin Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Surprise Round
Darya
Jorin
Tik'klik
Barek
Amadeen
Goblins

Tik'Klik |

Attack: 1d20 + 2 ⇒ (9) + 2 = 11 If that hit, then 7 damage, from previous roll

Amadeen Irian |

Amadeen will smile as she knows these goblins are about to have a very unlucky day.
Standard Action: Use Misfortune Hex on the least injured goblin. DC 15 Will save.
If the goblin fails its save: It gets to take the worst of two D20s on most of its rolls for one round, most notably attack rolls. No extension with Cackle because no spare move action in the surprise round.
If the goblin passes its save: Amadeen will fume and stay silent.