Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
Side Jobs
Stolen Lands Encounters

***The Greenbelt***
Capital
Kingdom Stats/Log


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Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Well, Tik can lead us there. Maybe there's a clear area on the other side."


Male Human Level 3 Investigator

To clarify. The light illuminates it and the squares adjacent. So anyone holding a light source will see things close to them.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

The golem reaches up to it's mouth, which opens wide, and then a tongue pulls out. Or at least, that is likely the first impression. Actually it's the end of a hemp rope. The golem pulls it free, and then runs it through Amadeen's belt. With an admonishing 'Tik' it moves over to Jorin, and runs the end through his belt, and then Barek's, then Darya's. When he's done, he returns to each person, and ties a slip loop into each belt with the rope. When he's finally done, the last of the rope comes out of his mouth, and he ties the last of the rope to his waist.

"Tik'Klik!"

Then the golem begins leading them into the darkened area toward the smaller tower first.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

"Crap, crap crap.." Barek does not like the feeling of being nearly blind, he scents the air constantly.


Male Human Level 3 Investigator

Emerald Spire Ground Level

Tik'klik loops the belt through eveyones belt and leads them on wards.

Heading into the tower he sees piles of rags and bones are piled up into nest-like beds around this circular room. A goblin and a goblin dog are currently taking a nap. The area is still dark.

Please specify if you are letting Tik'klik tie your belt to his rope.

Only Tik'klik can see currently please specify if you are taking out a torch. You do not need to be in completely darkness.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen tied herself to the rope. And has a torch out but hasn't lit it, yet. She may be near enough to others with light, that she can see.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

Tik'klik, silent for once, moves forward 5ft and if he doesn't wake up the goblin, brings his mace down on the goblin's head as it sleeps!

Coup-de-grace

Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10 DC 20 Con check or die


Male Human Level 3 Investigator

Ye easily dispose of the sleeping enemies. The aura of darkness seems apparent here as well.

Loot:

Potion of rage
Studded leather armor- 12gp 5sp to sell
masterwork horsechopper- 155gp to sell
shortbow- 15gp to sell
20 arrows


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Added to loot sheet

Amadeen whispers:

"Good job Tik. Is there a way forward or do we need to go back?"


Male Human Level 3 Investigator

There is a way near the door Going to the right of the map or going past the entrance and over the barricade.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik..."

The golem kliks softly, and hands one bit of loot to each member of the group.

Then he begins leading them east.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

I can't carry anything. Had to redo my weight limits because I missed things and I'm close to my limit. Carrying loot will put me over.

Jorin will have had let Tik tie the rope to him.

Edit: It should be noted that equipment for small creatures like the stuff we'ver picked up off these gobbos is half the normal weight.


Male Human Level 3 Investigator

So only Amadeen so far with a light source

This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the into the area. You have come through one and there is another across the way.

Emerald Spire Ground Floor


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik again trundles forward silently on his little wooden legs.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

He moves forward slowly, leading the group on the more solid looking ground without sharp shards of glass on it.


Male Human Level 3 Investigator

There is a door to the left, looking similar to the one that went into the tower with the sleeping goblin and his goblin dog. The corridor does go down to a set of double doors if you follow it to the right.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

This is good fun TBH, I like this 'follow the leader' thing we're doing

Jorin attempts to move as quietly as possible.

stealth: 1d20 + 11 ⇒ (3) + 11 = 14

With the lack of lighting he's not doing too well.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen will take the arrows. She can't carry so much.

"Quietly does it..." she murmers, wishing she had a way to ensure that.

To Tik: "Let's go left."

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik follows Amadeen's response to the simple map he draws in the dust, within the single light source they have, and then again trundles forward silently on his little wooden legs.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

He moves forward slowly, leading the group on the more solid looking ground without sharp shards of glass on it.


Male Human Level 3 Investigator

This round tower is badly damaged, its floor strewn with rubble. There is a rope leading upwards.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Is it still dark around where the rope is?


Male Human Level 3 Investigator

It is yes.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen whispers:

"Let's check that barricade to the east before we mess with the rope."


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek lets Tick Tock attach the rope to him and keeps quiet as the party sneaks through the darkness. He's sure that Mong is laughing at him for being the one whose leashed.

Stealth: 1d20 + 6 ⇒ (6) + 6 = 12

"Good thinking, we don't want them getting behind us." He says softly in agreement with Amadeen.


Male Human Level 3 Investigator

From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.

Progressing past it. From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.

There is one sleeping goblin while another is engrossed with sticking small bits of food carefully into it's ear... it has not noticed you yet.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Looks like someone led us to the south doors instead?

Tik'Klik's fingers crack open, and thieves tools extrude from the tips. His eyes begin to glow yellow as he stares at the door. Detect Magic

Disable Device: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Level 3 Investigator

Nope that is east actually. I realised after Amadeen said about he Barricade, check the map again Tik


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Can Tik'Klik tell that the the area past the barricade is likely accessable by the door as well?


Male Human Level 3 Investigator

Yes and he can also spot the antics going on inside.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik slowly turns everyone around, very quietly, and makes sure each sees his finger in front of his face, where his mouth slit is. Then he leads them all back around to the door, and checks it for traps/etc.


Male Human Level 3 Investigator
Kevin O'Rourke 440 wrote:
Nope that is east actually. I realised after Amadeen said about he Barricade, check the map again Tik

Please look at the map, I updated it almost immediately after posting to make it more in line with Amadeen's suggestion. You're not at at the door.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

I am confused now, I posted I was moving back to the other door, since you said I could tell that it led to the area I could see on the other side of the barrier that the area was the same area. Did I misread it?


Male Human Level 3 Investigator

I get you now sure, it doesn't appear to be locked or trapped.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

My assumption is thieves kits have a little bit of oil, as you need it, not enough for a full bottle, but enough to oil locks/hinges

Tik'Klik's finger forms a small nozzle, and a bit of oil oozes out onto the hinges of the door, and then the golem carefully opens it a tiny crack, enough to see through.


Male Human Level 3 Investigator

He will see the goblin taking a small piece of bread and tentatively putting it into his compatriots ear... still unaware of your presence.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik gets the attention of the person behind him, and inside the torch light, holds up two fingers, and then points into the doorway. Then he points to the goblin armor hanging off Barek's pack. Then he undoes the rope from his waist.

Int: 1d20 + 5 ⇒ (4) + 5 = 9 To convey that two goblins are there
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15 To sneak up on jokester goblin
Coup de grace: 2d6 + 4 ⇒ (6, 4) + 4 = 14 To brain jokester goblin

Tik sneaks up on the goblin putting bread in the other one's ear, and brains him, trying to knock him away from the sleeping goblin.

If that works, and the other goblin doesn't wake up...

Coup de grace: 2d6 + 4 ⇒ (5, 2) + 4 = 11


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen readies herself to move into the room, planning an evil eye if a fight breaks out.

Not moving yet, more a statement that she's paying close attention to the situation.


Male Human Level 3 Investigator

Perception: 1d20 - 1 - 4 ⇒ (16) - 1 - 4 = 11

The first goblin cheerily picks up a bit of fungus as unseen Tik'klik caves in his skull.

Perception: 1d20 - 1 - 10 - 2 ⇒ (12) - 1 - 10 - 2 = -1

The second goblin is not disturbed by the flecks of blood splattered on it and quickly follows the first into the afterlife.

Loot:

Leather Armour x2 5gp Each
Shortsword x2 5gp Each
Shortbow x2 15gp Each
Light Wooden Shield x2 1gp 5sp Each


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Very impressive Tik!"

Amadeen notes the remains and divides up the loot to the others.

What can we see from here? Any areas apart from up the rope we can still explore? Room around A6 still not cleared?


Male Human Level 3 Investigator

There are four doors in this large oddly shaped room.

Near the table there is a door (the lower section of the map).

Going through the middle of the room is almost a small corridor. On one side there is a single door, directly across from it there is a double door.

Going further into the room near the section with the barricade there is another door.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

If Amadeen is anywhere near the doors, she will listen quietly.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22 Modified by moving slowly?


Male Human Level 3 Investigator

It's not that easy to hear through the thick wooden doors...

however Amadeen can clearly here the sound of at least two goblins arguing on the other side of the door near the table.

Emerald Spire Ground Floor


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen slips back to the others, whispering softly.

"Two goblins arguing in there. Tik, can you quietly open the door so we can slip in and get them quietly?"


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18

Tik again oils the hinges a bit with a drop or two of oil, and then carefully opens the door a crack to see inside.


Male Human Level 3 Investigator

Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. At the southern end of the chamber, doors exit to the east and the west.

Perception: 1d20 - 1 - 2 ⇒ (6) - 1 - 2 = 3
Two goblins are fighting over a haunch of meat. but are completely oblivious to the door opening for now.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Tik slips into the room, and bashes the first goblin on the back of the head, trying to send him into the other goblin to confuse the other goblin...

Coup De Grace: 2d6 + 4 ⇒ (5, 6) + 4 = 15


Male Human Level 3 Investigator

[url=https://docs.google.com/presentation/d/1Oo7JqsyQ_Ttskk4000SEUJBFkksnZVT024YenwVAAnE/edit#slide=id.g2b8ab34670_0_0]Emerald Spire Ground Level[/dice]
Afraid not, I was being overly generous with helpless before arguably. They're flat footed against you but they are up and struggling against each other.

Please remember for your actions you're all connected by the rope.

Tik'klik Initiative: 1d20 + 9 ⇒ (11) + 9 = 20
Amadeen Initiative: 1d20 + 9 ⇒ (2) + 9 = 11
Barek Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Jorin Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Darya Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Goblin Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Surprise Round
Darya
Jorin
Tik'klik
Barek
Amadeen

Goblins


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Attack: 1d20 + 2 ⇒ (9) + 2 = 11 If that hit, then 7 damage, from previous roll


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen will smile as she knows these goblins are about to have a very unlucky day.

Standard Action: Use Misfortune Hex on the least injured goblin. DC 15 Will save.

If the goblin fails its save: It gets to take the worst of two D20s on most of its rolls for one round, most notably attack rolls. No extension with Cackle because no spare move action in the surprise round.

If the goblin passes its save: Amadeen will fume and stay silent.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek orders Mong to stay back and moves up beside Tick tock and swings at the closest Gobo.
Axe: 1d20 + 2 ⇒ (8) + 2 = 10

My NPC's get great rolls!


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin will untie the rope and move into the room alongside Tik.

Untie-standard action?

How dark is it

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