Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
Side Jobs
Stolen Lands Encounters

***The Greenbelt***
Capital
Kingdom Stats/Log


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Male Human Level 3 Investigator

Jorin's chakram embeds itself in the goblins chest and it slumps over never recognizing the danger. Darya's arrow hits the goblin dog in the side eliciting a yelp of pain.

Goblin Dog Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Amadeen Initiative: 1d20 + 9 ⇒ (4) + 9 = 13
Tik'klik: 1d20 + 9 ⇒ (15) + 9 = 24
Barek: 1d20 + 3 ⇒ (17) + 3 = 20
Jorin: 1d20 + 3 ⇒ (16) + 3 = 19
Darya: 1d20 + 6 ⇒ (5) + 6 = 11

...You know what he's under half hit points and ye're all going before him. Safe to say he's dead.

A flurry of blows lay the goblin dog low.

What would ye like to do now?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen will draw a sling and bullet, swing, and lob the bullet at the goblin.

"Hah! Take that!"

Sling Attack versus Goblin: 1d20 + 3 ⇒ (7) + 3 = 10

Sling Damage: 1d4 ⇒ 1

Ye gods. Amadeen's not going to do much harm this way it seems/


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Seeing the enemies are laid low, Amadeen puts away the sling and composes herself.

"Let's keep sneaking and get inside."

And almost forgetting.

"Oh but first let's loot the goblin."

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik?"

Once they all get to the corpses, there's four 'phooms' as the golem blasts the skulls with acid, to ensure there's nothing left to allow it to rise from the dead.


Male Human Level 3 Investigator

The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black.

Please give me stealth rolls for anyone who hasn't done it yet. When moving your character onto the added section copy and paste it so it'll go above the new tile as it's currently the highest layer.

The Emerald Spire Ground Level


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Moved everyone up on the map to where we all had to be to acid the corpses and loot them

"Tik'Klik..."

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin cleans the chakram then slides it back onto his forearm. Looking into the hole he attempts to determine if anyone is waiting inside.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

If empty

"How do we want to proceed? I'm fine with the same formation but with my slower speed and short range I'm more suited to second row instead of rear guard."

If not empty he'll just say so quietly

I'm losing out a fair bit when I'm out of 30' range. Between not getting the PBS bonus and the range penalties I'm hampered and my base speed is only 20'. I wasn't able to make it to the front row in the last fight without going over my base speed and that means I'm at -10 if stealthing. I can continue to rear guard, having a good AC PC on both ends isn't a bad idea but surprise rounds from me will probably be just a reposition

@Kev, are the purchases in the spoiler ok?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Tik, Jorin, that makes sense. Kevin, any loot on the goblin?

"Sounds good to me. Can everyone see okay in the dark? If we can avoid lighting ourselves up, that would be handy. Have torches if anyone's stuck."

Have darkvision. Also torches if needs be.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin shakes his head."Blind in the dark I'm afraid. I have some torches for that reason."


Male Human Level 3 Investigator

Jorin can not see well in the complete darkness however as he turns to speak to the others he hears the sound of a metal blade being drawn down the corridor to the right... it's quite clear the area is far from vacant.

As Amadeen peers over her should she notices even her keen elven senses are having a hard time seeing in the darkness even with the door open... in fact they serve her no better than her halfling companion's.

Goblin: 1d20 + 3 ⇒ (11) + 3 = 14
Amadeen: 1d20 + 9 ⇒ (14) + 9 = 23
Jorin: 1d20 + 3 ⇒ (6) + 3 = 9
Barek: 1d20 + 3 ⇒ (4) + 3 = 7
Tik'klik: 1d20 + 7 ⇒ (15) + 7 = 22
Darya: 1d20 + 9 ⇒ (16) + 9 = 25

Darya
Amadeen
Tik'klik

Goblin
Jorin
Barek

Any light only a 5-foot radius in this area. Anything beyond the 5-foot area is darkness. Ranged combat and melee attacks with reach have a 50% miss chance unless the attacker has darkvision. Creatures without darkvision take a –4 penalty on Perception checks that rely on sight.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen slips towards the doorway, her hands weaving magic into shimmering force around her.

Move action northeast towards doorway, cast mage armour


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Currently, Jorin and Tik are both limited to 30' range. So, not sure how to handle that. Tik had to do a reposition last combat as his first round too.

"Tik'klik!"

Tik points his hollow arm at the entrance, and waits for something to appear. Tik has lowlight and darkvision, so he's good on both

Readied, RTA Acid: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d3 ⇒ 1


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek (Lowlight vision]
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15

Barek tries to sneak towards the sound they heard.


Male Human Level 3 Investigator

Sorry Barek in initiative currently as the enemy is aware of ye.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

What do you mean by 'any light is only 5ft'? Some special mojo abound? I got a lantern strapped to my belt, so with that 5ft step I'd normally be able to shoot the gobbo with no penalties otherwise.


Male Human Level 3 Investigator

Definitely some strange effect. Light sources do not illuminate beyond 5ft. Those with Dark Vision are fine.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Then we can assume that the light can't be seen either yes? After all, if it can't go more than 5 ft, then nobody 10 ft from it should be able to see it yes?

And, we can also assume low-light doesn't help either, since the light is being stopped at 5ft, so there's no 'lesser light' to see by beyond 5 ft?


Male Human Level 3 Investigator

Yup... super odd. I copied the description but filled off the spoilers.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

"Amadeen? Any idea what's with the lighting here?" Darya frowns when the light of her lantern fails to illuminate the room and switches to her spear for the time being.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)
Tik'Klik wrote:

Then we can assume that the light can't be seen either yes? After all, if it can't go more than 5 ft, then nobody 10 ft from it should be able to see it yes?

And, we can also assume low-light doesn't help either, since the light is being stopped at 5ft, so there's no 'lesser light' to see by beyond 5 ft?

DOH, that was supposed to be OOC questions


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"I can't see into it. I'll try a little magic!"

Amadeen reaches up and touches the top of the door arch, seeming to expect something to happen.

If Amadeen isn't under attack by her turn, use the cantrip light, targeting the top of the door arch.


Male Human Level 3 Investigator

Going botting Darya as there's been no declared actions

A Darya makes the request of Amadeen she readies her spear to strike at anything aggressive coming out of the darkness to attack them.

Amadeen brings up her hand to touch the top of the arch but has to stretch out to do so. The magical light illuminates outside as normal but only reaches five foot inside, far less than it would normally do so.

Tik'klik readies his mystical energies just in case and peers into the corridor unhindered by the unusual lighting.

Barek's turn in initiative hasn't come so moving him back

You hear footsteps and Tik'klik unleashes his readied energy and glances the creatures shoulder drawing it's ire but he see's it's eyes go wild as it spots Mong.

The 'brave' goblin moves towards the canine with hatred and a little fear in it's eyes..

Power Attack with Spear Against Goblin: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Darya's blow sales just above the goblin's head as it ducks. The goblin slashes upwards with his blade...

Goblins swings at Mong: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

...but the attack passes a hairs breath from Mong's muzzle.

This goblin is wearing studded leather armor and it's blade is of much higher quality than any of those you have encountered so far.

Darya
Amadeen
Tik'klik

Goblin HP: -1
Jorin
Barek


Male Human Level 3 Investigator

Due to it standing right under the light source it's completely lit up with no issues for anyone to see.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen glares at the goblin. It feels unease and doubt start to creep into it's mind. And then she laughs.

Evil eye (-2 attack) on goblin, Will DC 15.

If save, 1 round of -2 attack.

If fail, 7 rounds of -2 attack.

Add 1 round when Amadeen Cackles as a move action.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'klik!"

"Tik ick eck ed.. ded..ded... Tik Tok Ok.. ok.. ded... ok.. ded... ded oc..tokk tooooooog.... tig ig dig dog god.. ded ted god... ded.. dead godlik.. ik... godlik ded..."

Tik points his hollow arm at the Goblin and his eyes whirl angrily.

RTA : 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage: 1d3 ⇒ 2

But the acid goes wide as the golem tries to avoid hitting the dog.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Seeing the goblin come out Jorin pulls free his lasso, folding his fan and placing it into his robe. Swinging it high to avoid hitting Mong his launches it against the gobbo. As soon as it lands he snaps his left hand out, a sling bullet contained in it to fly across the distance before gripping the lasso with both hands again.

Flurry or Throws

Quickdraw lasso

Dex+PBS+Size-Flurry= +4

lasso: 1d20 + 4 ⇒ (18) + 4 = 22

Quickdraw sling bullet

Dex+PBS+Size+Trait-flurry= +5

bullet: 1d20 + 5 ⇒ (1) + 5 = 6

Grasping the bullet wrong his throw fumbles, the shot failing to make the short distance.

"[Loud swearing in Xian, probably about an improbably position involving a goat and the goblins mother]"

Edit: Precise Shot for both.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

Darya sizes up the goblin and lashes out with another strike.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Another one?!


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Seeing the Goblin attacking his dog makes Barek angry. He steps up to the Goblin and swings his battle axe at it.
Axe: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human Level 3 Investigator

Not able to do a long post but can resolve the round.

The goblin gets wrapped up in Jorin's lasso and by Darya's spear. But the groups other attacks miss.

Goblins swings at Mong:: 1d20 + 5 + 2 - 2 - 2 ⇒ (20) + 5 + 2 - 2 - 2 = 23
Damage:: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Confirmation Roll: 1d20 + 5 + 2 - 2 - 2 ⇒ (17) + 5 + 2 - 2 - 2 = 20
Crit Damage:: 1d8 + 1 + 2 + 4 ⇒ (5) + 1 + 2 + 4 = 12

WillSave: 1d20 + 1 ⇒ (10) + 1 = 11

The Goblin frantically and viciously starts hacking Mong while screaming in goblin.

Goblin:
A dog!They brought a dog. Nasty stupid pinkskins I'll kill your stupid dog and eat it!

Darya
Amadeen
Tik'klik

Goblin HP: -7
Jorin
Barek


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek is now really pissed! "Sonovab#+&!! I'm going to stomp your balls so hard you'll be coughing them up!"

Waiting on his action to make good his threat. :)


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'klik!"

Tik fires again! 'PHOOM'

RTA : 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d3 ⇒ 3

But the acid goes wide again as the golem tries to avoid hitting the dog.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Assuming it's still alive

Jorin spits another curse and reaches behind him pulling loose his bolas.

"Lets see how you fare on the ground"

Bola trip attack
CMB+PBS = +1

1d20 + 1 ⇒ (19) + 1 = 20

Again assuming it's enough to trip, should be but..

The bolas whip through the air, catching around the goblins knees mid stride causing him to fall over.

If he's dead and out of combat rounds

Jorin loops back up the lasso, wincing as he hears Mongs whimpers. Keeping a watch he allows the rest to tend to Mong in relative safety.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Less of that!"

Amadeen sees the faint threads of fate surrounding the goblin and strikes at them, her laughter ringing out.

Let's try Misfortune as a standard action, then Cackle as a move.

Misfortune vs Goblin Will Save DC 15.

If goblin saves, nothing happens.

If gblin fails, he suffers grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.

But then Amadeen cackles. So durations go up.

Evil Eye (-2 attacks) on Goblin: 8 rounds

Misfortune on Goblin (only if will save failed): 2 rounds


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

Irate, Darya continues to attack.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek will move to aid Mong.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Despite his stoic face it's clear Barek is really worried for Mong.


Male Human Level 3 Investigator

It's on the ground, barely has any hit points and about to provoke a bunch of attacks of opportunity... I will not waste your time with another round.

The goblin is knocked to the ground and pumelled to death by a reign of blows. Looking over his equipment he's definitely far better equipped than the previous two goblins ye had encountered.

Loot:

potion of rage
Studded leather armor- 12gp 5sp to sell
masterwork horsechopper- 155gp to sell
shortbow- 15gp to sell
20 arrows

The yawning dark portal of the Emerald Spire waits, silently and patiently as the goblin's blood cools on your skin.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Is it still supernaturally dark?


Male Human Level 3 Investigator

Yes light only travels so far. Maybe there's a way to turn it off inside or maybe not?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'klik!"

'PHOOM' 'PHOOM' 'PHOOM'

The goblin's head vanishes in a bubbling puddle of acid and gore. Satisfied it's down for good, the goblin bleeks a few tiks and icks, and it's head begins to rotate as it slowly trundles forward, taking up the scout position.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Let's be really quiet and search this room first. There might be a way to end the darkness. At least, we can find a way through it."

Amadeen begins gingerly stepping into the room, her eyes alert to danger.

She does pause to examine the darkness up close, seeing if she can determine its origin.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9

Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28

Cheers for prices Kev, have added those to the loot sheet. Those rolls are before any modifiers for the local conditions.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin will follow Amadeen in, keeping a close watch out for further enemies or traps.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

If Tik sees anything he thinks important, he'll lead the others to it, since he is apparently the only one that can see currently.


Male Human Level 3 Investigator

Without a light source neither Jorin nor Amadeen can see at all in there.

Tik'klik can see half-melted blocks of green glass lie thick on the floor. A
crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.

Amadeen knows that there are spells like darkness that dampen the light in an area. Perhaps there is some similar spell or magical effect affecting light in the area. However this is not acting exactly like any she has heard of before, a custom or forgotten spell?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Tik takes each person, by the arm, and leads them back outside to the ledge where light works. Then he draws a diagram of the room inside, with exits and barricades marked.

"Tik klik! Tik Tak Ack Ack.. ack, arch! Arch ack arch! Tik Tak Tok Tok Toker Toker, Tak Toker!" He points to the tower, and then the map where it leads to. "Tik Tak Tak Tall, tall, tik ick ack ock ock tock lock tock ick tick lick wick wick, tall wall wall."


Male Human Level 3 Investigator

Tik'klik: 1d20 + 5 ⇒ (11) + 5 = 16

Tik'klik is able to convey it's intent properly.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Good work, Tik! Let's all go!"


Male Human Level 3 Investigator

Where to and cracking out any light sources?


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Unless there are sources of light beyond this point I will need light to see. I have torches on me but I'll wait till we confirm we need to use them

"Tik, any chance you could lead this currently blind monk across the way?" Jorin chuckles at his own joke even though it's probably lost on Tik.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

While speaking, Amadeen is excitedly pointing to the doorway to the north.

"There might be a way to get rid of the darkness in there. We can light torches while Tik leads the way."


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

"Then rid us of this pestering darkness that befouls our senses", Jorin intones in a grandiose voice chuckling again. "But with all seriousness my ability to contribute is directly linked to my ability to see."

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