
Kevin O'Rourke 440 |

Jorin's chakram embeds itself in the goblins chest and it slumps over never recognizing the danger. Darya's arrow hits the goblin dog in the side eliciting a yelp of pain.
Goblin Dog Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Amadeen Initiative: 1d20 + 9 ⇒ (4) + 9 = 13
Tik'klik: 1d20 + 9 ⇒ (15) + 9 = 24
Barek: 1d20 + 3 ⇒ (17) + 3 = 20
Jorin: 1d20 + 3 ⇒ (16) + 3 = 19
Darya: 1d20 + 6 ⇒ (5) + 6 = 11
...You know what he's under half hit points and ye're all going before him. Safe to say he's dead.
A flurry of blows lay the goblin dog low.
What would ye like to do now?

Amadeen Irian |

Amadeen will draw a sling and bullet, swing, and lob the bullet at the goblin.
"Hah! Take that!"
Sling Attack versus Goblin: 1d20 + 3 ⇒ (7) + 3 = 10
Sling Damage: 1d4 ⇒ 1
Ye gods. Amadeen's not going to do much harm this way it seems/

Amadeen Irian |

Seeing the enemies are laid low, Amadeen puts away the sling and composes herself.
"Let's keep sneaking and get inside."
And almost forgetting.
"Oh but first let's loot the goblin."
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15

Tik'Klik |

"Tik'Klik?"
Once they all get to the corpses, there's four 'phooms' as the golem blasts the skulls with acid, to ensure there's nothing left to allow it to rise from the dead.

Kevin O'Rourke 440 |

The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black.
Please give me stealth rolls for anyone who hasn't done it yet. When moving your character onto the added section copy and paste it so it'll go above the new tile as it's currently the highest layer.

Tik'Klik |

Moved everyone up on the map to where we all had to be to acid the corpses and loot them
"Tik'Klik..."
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

Jorin Vinhorn |

Jorin cleans the chakram then slides it back onto his forearm. Looking into the hole he attempts to determine if anyone is waiting inside.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
If empty
"How do we want to proceed? I'm fine with the same formation but with my slower speed and short range I'm more suited to second row instead of rear guard."
If not empty he'll just say so quietly
I'm losing out a fair bit when I'm out of 30' range. Between not getting the PBS bonus and the range penalties I'm hampered and my base speed is only 20'. I wasn't able to make it to the front row in the last fight without going over my base speed and that means I'm at -10 if stealthing. I can continue to rear guard, having a good AC PC on both ends isn't a bad idea but surprise rounds from me will probably be just a reposition
@Kev, are the purchases in the spoiler ok?

Amadeen Irian |

Tik, Jorin, that makes sense. Kevin, any loot on the goblin?
"Sounds good to me. Can everyone see okay in the dark? If we can avoid lighting ourselves up, that would be handy. Have torches if anyone's stuck."
Have darkvision. Also torches if needs be.

Kevin O'Rourke 440 |

Jorin can not see well in the complete darkness however as he turns to speak to the others he hears the sound of a metal blade being drawn down the corridor to the right... it's quite clear the area is far from vacant.
As Amadeen peers over her should she notices even her keen elven senses are having a hard time seeing in the darkness even with the door open... in fact they serve her no better than her halfling companion's.
Goblin: 1d20 + 3 ⇒ (11) + 3 = 14
Amadeen: 1d20 + 9 ⇒ (14) + 9 = 23
Jorin: 1d20 + 3 ⇒ (6) + 3 = 9
Barek: 1d20 + 3 ⇒ (4) + 3 = 7
Tik'klik: 1d20 + 7 ⇒ (15) + 7 = 22
Darya: 1d20 + 9 ⇒ (16) + 9 = 25
Darya
Amadeen
Tik'klik
Goblin
Jorin
Barek
Any light only a 5-foot radius in this area. Anything beyond the 5-foot area is darkness. Ranged combat and melee attacks with reach have a 50% miss chance unless the attacker has darkvision. Creatures without darkvision take a –4 penalty on Perception checks that rely on sight.

Amadeen Irian |

Amadeen slips towards the doorway, her hands weaving magic into shimmering force around her.
Move action northeast towards doorway, cast mage armour

Tik'Klik |

Currently, Jorin and Tik are both limited to 30' range. So, not sure how to handle that. Tik had to do a reposition last combat as his first round too.
"Tik'klik!"
Tik points his hollow arm at the entrance, and waits for something to appear. Tik has lowlight and darkvision, so he's good on both
Readied, RTA Acid: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d3 ⇒ 1

Tik'Klik |

Then we can assume that the light can't be seen either yes? After all, if it can't go more than 5 ft, then nobody 10 ft from it should be able to see it yes?
And, we can also assume low-light doesn't help either, since the light is being stopped at 5ft, so there's no 'lesser light' to see by beyond 5 ft?

Tik'Klik |

Then we can assume that the light can't be seen either yes? After all, if it can't go more than 5 ft, then nobody 10 ft from it should be able to see it yes?
And, we can also assume low-light doesn't help either, since the light is being stopped at 5ft, so there's no 'lesser light' to see by beyond 5 ft?
DOH, that was supposed to be OOC questions

Amadeen Irian |

"I can't see into it. I'll try a little magic!"
Amadeen reaches up and touches the top of the door arch, seeming to expect something to happen.
If Amadeen isn't under attack by her turn, use the cantrip light, targeting the top of the door arch.

Kevin O'Rourke 440 |

Going botting Darya as there's been no declared actions
A Darya makes the request of Amadeen she readies her spear to strike at anything aggressive coming out of the darkness to attack them.
Amadeen brings up her hand to touch the top of the arch but has to stretch out to do so. The magical light illuminates outside as normal but only reaches five foot inside, far less than it would normally do so.
Tik'klik readies his mystical energies just in case and peers into the corridor unhindered by the unusual lighting.
Barek's turn in initiative hasn't come so moving him back
You hear footsteps and Tik'klik unleashes his readied energy and glances the creatures shoulder drawing it's ire but he see's it's eyes go wild as it spots Mong.
The 'brave' goblin moves towards the canine with hatred and a little fear in it's eyes..
Power Attack with Spear Against Goblin: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Darya's blow sales just above the goblin's head as it ducks. The goblin slashes upwards with his blade...
Goblins swings at Mong: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
...but the attack passes a hairs breath from Mong's muzzle.
This goblin is wearing studded leather armor and it's blade is of much higher quality than any of those you have encountered so far.
Darya
Amadeen
Tik'klik
Goblin HP: -1
Jorin
Barek

Amadeen Irian |

Amadeen glares at the goblin. It feels unease and doubt start to creep into it's mind. And then she laughs.
Evil eye (-2 attack) on goblin, Will DC 15.
If save, 1 round of -2 attack.
If fail, 7 rounds of -2 attack.
Add 1 round when Amadeen Cackles as a move action.

Tik'Klik |

"Tik'klik!"
"Tik ick eck ed.. ded..ded... Tik Tok Ok.. ok.. ded... ok.. ded... ded oc..tokk tooooooog.... tig ig dig dog god.. ded ted god... ded.. dead godlik.. ik... godlik ded..."
Tik points his hollow arm at the Goblin and his eyes whirl angrily.
RTA : 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Damage: 1d3 ⇒ 2
But the acid goes wide as the golem tries to avoid hitting the dog.

Jorin Vinhorn |

Seeing the goblin come out Jorin pulls free his lasso, folding his fan and placing it into his robe. Swinging it high to avoid hitting Mong his launches it against the gobbo. As soon as it lands he snaps his left hand out, a sling bullet contained in it to fly across the distance before gripping the lasso with both hands again.
Flurry or Throws
Quickdraw lasso
Dex+PBS+Size-Flurry= +4
lasso: 1d20 + 4 ⇒ (18) + 4 = 22
Quickdraw sling bullet
Dex+PBS+Size+Trait-flurry= +5
bullet: 1d20 + 5 ⇒ (1) + 5 = 6
Grasping the bullet wrong his throw fumbles, the shot failing to make the short distance.
"[Loud swearing in Xian, probably about an improbably position involving a goat and the goblins mother]"
Edit: Precise Shot for both.

Barek Tanner |

Seeing the Goblin attacking his dog makes Barek angry. He steps up to the Goblin and swings his battle axe at it.
Axe: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Kevin O'Rourke 440 |

Not able to do a long post but can resolve the round.
The goblin gets wrapped up in Jorin's lasso and by Darya's spear. But the groups other attacks miss.
Goblins swings at Mong:: 1d20 + 5 + 2 - 2 - 2 ⇒ (20) + 5 + 2 - 2 - 2 = 23
Damage:: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Confirmation Roll: 1d20 + 5 + 2 - 2 - 2 ⇒ (17) + 5 + 2 - 2 - 2 = 20
Crit Damage:: 1d8 + 1 + 2 + 4 ⇒ (5) + 1 + 2 + 4 = 12
WillSave: 1d20 + 1 ⇒ (10) + 1 = 11
The Goblin frantically and viciously starts hacking Mong while screaming in goblin.
Darya
Amadeen
Tik'klik
Goblin HP: -7
Jorin
Barek

Tik'Klik |

"Tik'klik!"
Tik fires again! 'PHOOM'
RTA : 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage: 1d3 ⇒ 3
But the acid goes wide again as the golem tries to avoid hitting the dog.

Jorin Vinhorn |

Assuming it's still alive
Jorin spits another curse and reaches behind him pulling loose his bolas.
"Lets see how you fare on the ground"
Bola trip attack
CMB+PBS = +1
1d20 + 1 ⇒ (19) + 1 = 20
Again assuming it's enough to trip, should be but..
The bolas whip through the air, catching around the goblins knees mid stride causing him to fall over.
If he's dead and out of combat rounds
Jorin loops back up the lasso, wincing as he hears Mongs whimpers. Keeping a watch he allows the rest to tend to Mong in relative safety.

Amadeen Irian |

"Less of that!"
Amadeen sees the faint threads of fate surrounding the goblin and strikes at them, her laughter ringing out.
Let's try Misfortune as a standard action, then Cackle as a move.
Misfortune vs Goblin Will Save DC 15.
If goblin saves, nothing happens.
If gblin fails, he suffers grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.
But then Amadeen cackles. So durations go up.
Evil Eye (-2 attacks) on Goblin: 8 rounds
Misfortune on Goblin (only if will save failed): 2 rounds

Kevin O'Rourke 440 |

It's on the ground, barely has any hit points and about to provoke a bunch of attacks of opportunity... I will not waste your time with another round.
The goblin is knocked to the ground and pumelled to death by a reign of blows. Looking over his equipment he's definitely far better equipped than the previous two goblins ye had encountered.
potion of rage
Studded leather armor- 12gp 5sp to sell
masterwork horsechopper- 155gp to sell
shortbow- 15gp to sell
20 arrows
The yawning dark portal of the Emerald Spire waits, silently and patiently as the goblin's blood cools on your skin.

Tik'Klik |

"Tik'klik!"
'PHOOM' 'PHOOM' 'PHOOM'
The goblin's head vanishes in a bubbling puddle of acid and gore. Satisfied it's down for good, the goblin bleeks a few tiks and icks, and it's head begins to rotate as it slowly trundles forward, taking up the scout position.

Amadeen Irian |

"Let's be really quiet and search this room first. There might be a way to end the darkness. At least, we can find a way through it."
Amadeen begins gingerly stepping into the room, her eyes alert to danger.
She does pause to examine the darkness up close, seeing if she can determine its origin.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Cheers for prices Kev, have added those to the loot sheet. Those rolls are before any modifiers for the local conditions.

Tik'Klik |

Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
If Tik sees anything he thinks important, he'll lead the others to it, since he is apparently the only one that can see currently.

Kevin O'Rourke 440 |

Without a light source neither Jorin nor Amadeen can see at all in there.
Tik'klik can see half-melted blocks of green glass lie thick on the floor. A
crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.
Amadeen knows that there are spells like darkness that dampen the light in an area. Perhaps there is some similar spell or magical effect affecting light in the area. However this is not acting exactly like any she has heard of before, a custom or forgotten spell?

Tik'Klik |

"Tik'Klik!"
Tik takes each person, by the arm, and leads them back outside to the ledge where light works. Then he draws a diagram of the room inside, with exits and barricades marked.
"Tik klik! Tik Tak Ack Ack.. ack, arch! Arch ack arch! Tik Tak Tok Tok Toker Toker, Tak Toker!" He points to the tower, and then the map where it leads to. "Tik Tak Tak Tall, tall, tik ick ack ock ock tock lock tock ick tick lick wick wick, tall wall wall."

Jorin Vinhorn |

Unless there are sources of light beyond this point I will need light to see. I have torches on me but I'll wait till we confirm we need to use them
"Tik, any chance you could lead this currently blind monk across the way?" Jorin chuckles at his own joke even though it's probably lost on Tik.

Amadeen Irian |

While speaking, Amadeen is excitedly pointing to the doorway to the north.
"There might be a way to get rid of the darkness in there. We can light torches while Tik leads the way."

Jorin Vinhorn |

"Then rid us of this pestering darkness that befouls our senses", Jorin intones in a grandiose voice chuckling again. "But with all seriousness my ability to contribute is directly linked to my ability to see."