
Tik'Klik |

Sorry, I assumed it was on the same side as we are of it's webs, if it's on the other side of the webs from us, then the darkvision won't do anything as you say. Apologies, I misunderstood your description somehow. At least that should slow it down before it can come attack us, while it gets through the webs to us.
"Tik'Klik!"
RTA: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Damage: 1d3 ⇒ 1
And we're going to need all the time we can get, with the dice bot pulling this $*#$& all the time.
999,998 bottles of beer on the wall, 999,998 bottles of beer,
take one down, smash it on the dice bot, 999,997 bottles of beer on the wall

Kevin O'Rourke 440 |

Spotting the spider Tik'klik assails it with arcane energy but hits only webs.
Web Touch Attack against Barek: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
The moon spider shoots out thick webs at Barek restricting his movement. Barek is entangled.
Spiders Will Save DC 15: 1d20 + 3 ⇒ (7) + 3 = 10
Amadeen
Jorin
Barek
Johund
Tik'klik
Moon Spider -13, Evil Eye (-2 attack) 2/8 Rounds, Misfortune 1/2

Jorin Vinhorn |

Jorin will flurry properly this time at the moon spider
Arrow: 1d20 + 5 ⇒ (3) + 5 = 8 -1 for range penalties, 10' increment
damage: 1d3 + 2 ⇒ (3) + 2 = 5
Arrow: 1d20 + 5 ⇒ (19) + 5 = 24 -1 for range penalties, 10' increment
damage: 1d3 + 2 ⇒ (2) + 2 = 4
One hit, that's fine. The die roller seems to not be able to cope with loads of rolls at the same time
The first shot clips a web and loses its power but the second throw strikes home with Jorin giving a small cheer as it does. "Take that."
Edit: -1 to each attack given the range.

Johund Struckland |

Johund drops a dagger ("I'll be back fer that"), then draws his sling, quickly loading and shooting a rock...
sling: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 4 ⇒ (4) + 4 = 8
...that thuds softly into the web.

Kevin O'Rourke 440 |

Barek I rolled your character's ranged attack just on the off chance
Barek Ranged Attack: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Jorin hurls more objects at the spider, in a moment of instinct Barek snaps off a shot with his bow as he begins to feel the spider tug on the webs. The arrow sails into the spiders eye and it tumbles towards the floor. It takes a few minutes to hack through the webs.
The webs in this chamber hold two longswords (7gp 5sp each to sell), five daggers (1gp each to sell), and one hand axe, all rusty but still usable. There are 42 copper pieces amongst the webs.

Tik'Klik |

"Tik'Klik..."
The golem again looks into it's hollow arm, and makes some sad sounding tik sounds before it slams it's forearm into the wall a couple of times, as if trying to loosen something up.
Then it's hand clicks back into a hand and stops being a cuff of rotating wooden chicklits. The golem then helps gather up things, eating the copper coins so they clank inside it's torso as they fall down from it's mouth. Not taking them, just like the image of him eating the coins, they're party treasure
Once done, he approaches the door to the south, and examines it carefully.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 w +1 for Traps
Disable Device: 1d20 + 9 ⇒ (10) + 9 = 19 If needed

Kevin O'Rourke 440 |

Tik'klik is able to open the door and observes a trap on the opposite side, it seems very similar to the one Jorin almost fell into. Now that ye can move across it without it collapsing thanks to Tik'klik ye can see a corridor turning to the west.
There are two doors on the southern side of this corridor and another behind a barred off section to the west.
Massive black iron gates bar the corridor, fashioned out of twisted, angular vertical bars that have sharp edges and are about a handspan apart, linked by welded crossbars. The gates have massive hinges set deep into the walls, and a heavy lock inside a welded box secures sliding bars that run into sockets in the floor and ceiling at the center of the corridor. Moreover, a black iron chain with links as thick as a human thumb wraps around the gates where they meet above and below the lockbox. The chain’s ends disappear into holes in the lockbox.

Amadeen Irian |

Added to loot sheet
Amadeen looks at the chains and the huge lock and the bars.
"Methinks someone really didn't want whomever - or whatever - is in there to get out. Or to be taken."
She turns to the group with a grin.
"Of course, we absolutely should have a look inside."
She examines the array of security, seeking any weaknesses or way to bypass them.
Perception, guidance: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Amadeen Irian |

Amadeen continues
"Yup. It looks really, really sturdy. Tik, can you pick that lock?"

Johund Struckland |

Johund picks up his dagger, wiping a bit of spidersilk off of the blade on his arm. He chuckles at Tik'Klik. "That's a handy contraption."
He takes a look at the lock, testing its strength.
Strength check: 1d20 + 4 ⇒ (19) + 4 = 23
If that doesn't work...
"Nope..." He glances at the construct, mumbles a prayer and taps it on the head. "Try now."
Casting guidance on Tik'Klik.

Amadeen Irian |

Assuming that strength check doesn't pop the lock:
Amadeen suddenly has a look of realisation.
"One moment."
Fortune hex on Tik.
Nothing appears to happen. Unless you have spellcraft I imagine, though hexes are supernatural abilities
Tik may feel that much luckier.
"Now!" she exclaims excitedly.
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Jorin Vinhorn |

Jorin watches the others around the door for a minute than turns to survey the room. Pulling out an arrow he levers the webs aside as he moves about examining the spiders lair.
'I wonder how long it went between meals?', he thought, 'I know some spiders can go for months at a time but they are a lot smaller. I wonder does size have an effect on the time between eating?'
Knowledge Nature roll, not trained.
Know Nature: 1d20 + 2 ⇒ (15) + 2 = 17
Capped at ten I presume.
Jorin continues to consider the problems of how the spider fed itself in a small room, relying on people or beasts wandering through a locked door.
'Maybe there is another way in?'
Perception to check for tunnels and such.
Perc: 1d20 + 9 ⇒ (15) + 9 = 24

Tik'Klik |

"Tik'Klik."
Tik examines the gate for traps first, taking his time and going over it, especially after the last trap.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22 +1 w traps
Once he's satisfied, his finger split open, and lockpicking tools extend out.
Disable: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21 +1 Guidance, +1 Fortune

Amadeen Irian |

Seeing that Tik is taking his time, Amadeen decides to extend the good fortune she has bestowed upon him.
By without warning, beginning to cackle.
Cackle hex. Fortune duration is extended by one round, each round, until a round when she doesn't cackle.

Tik'Klik |

Yep, sorry, my own fault for missing the spoiler.
Disable Redux: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 So 20 was the better roll

Kevin O'Rourke 440 |

As Tik'klik goes to the first lockbox a ghostly hand comes from the bars to try to touch him.
Touch Attack Vs Tik'klik: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 ⇒ 2
As the hand connects he feels cold.
1 point of strength damage.
The ghostly hand does not reappear. Tik'klik finds the first lock box too difficult to open this time.

Tik'Klik |

Unless it affects objects, Tik is immune to anything requiring a fort save. Even if it did affect objects, the str drain would not have effect.
Construct Traints : Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
"Tik'Klik!"
The golem watches the ghostly hand reach out, and he frowns, and begins to make annoyed tick and click sounds at it. Then the golem begins to pick the lock again.
Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27
If he sets off the trap again, he'll step back and cast his one repair spell to heal back his HP. Been waiting for him to get up to 8 or more damage, should be at 4 damage right now unless I missed something while I was being botted.

Amadeen Irian |

Seeing that the lock is not yet open and that Tik is still working on it, Amadeen continues to cackle.
@Tik: Fortune hex keeps going until I stop refreshing it with Cackle. So enjoy getting to reroll any ability check, attack roll, saving throw, or skill check for now. :)

Kevin O'Rourke 440 |

Barek things you could make spider silk rope out of this but there would definitely be a knack to it. Maybe once braided doing something so you could let go of it a bit easier because it currently keeps sticking. A coating of powder perhaps?
Jorin finds none of your keys will open any of the lockboxes as Amadeen cackles.
Once more the lock proves too much for Tik'klik's skill... it just might be beyond his skill to finesse...
...but there is brute force and other doors.

Amadeen Irian |

Once Tik moves away from the lock, she will cease cackling.

Tik'Klik |

Might as well use the reroll
Reroll: 1d20 + 9 ⇒ (4) + 9 = 13 Nope
"Tik'klik"
Tik finally stops, and steps back. It's tools slide into it's hands, and it makes a sad "Tik Tik Kliiiiick.' Noise, then turns around and walks away from the door.

Amadeen Irian |

Amadeen falls quiet for a moment and then speaks up.
"Perhaps that door to the west first? There might be a key to be found there."
She will soon begin walking west.

Tik'Klik |

Fixed the goblin thing, the new website update borked the campaign tools plug in, so it doesn't default my alias correctly

Johund Struckland |

I have a feeling the new website is going to be borking a lot of things for a while...
Johund stands before the western door, giving a look-see.
Perception traps, guidance: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Tik'Klik |

"Tick'Klik..."
The golem also moves over to help search. Take 10 on aid perception
Edit : No problem, life comes first

Amadeen Irian |

Amadeen gets ready to move when the party is, keeping quiet.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Kevin O'Rourke 440 |

Shabby, mold-covered tapestries hang from ceiling hooks, cloaking one wall of this chamber in faded forest hunting scenes. While probably of decent quality when new, they look sad now.
A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall. Weapons and other items are neatly laid out on the table, as if displayed for sale in a shop.
A skeleton sits on the large wooden chair flanked by two others and a voice speaks "Who dares intrude upon my contemplations?"
Map Updated
Initiative Amadeen: 1d20 + 9 ⇒ (1) + 9 = 10
Initiative Tik'klik: 1d20 + 9 ⇒ (6) + 9 = 15
Initiative Barek: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative Jorin: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Johund: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Undead: 1d20 + 6 ⇒ (14) + 6 = 20
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

Amadeen Irian |

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Amadeen whispers to the others:
"It's not the skeletons speaking."
Much more loudly, she speaks up.
"I know you aren't one of those skeletons. Come out and let's talk!"

Jorin Vinhorn |

sense motive: 1d20 + 2 ⇒ (9) + 2 = 11
perception: 1d20 + 9 ⇒ (15) + 9 = 24
"What does this guy want and why is he hiding over there"
Jorin tries to indicates where the speaker is hiding with his head without being seen.
bluff: 1d20 ⇒ 16

Tik'Klik |

Senset Motivius: 1d20 + 0 ⇒ (4) + 0 = 4 Nope
Perception: 1d20 + 8 ⇒ (6) + 8 = 14 Nope
Senset Motivius: 1d20 + 0 ⇒ (10) + 0 = 10 Nope
"Tik'Klik?"
The golem listens to the voice, then the others, then the voice, and then steps forward toward the table.
"Tik ik tik ik ik ik. Ik tik tik. Tik ick ick tik it ti kit tik t'tik. Tik ik ik tik tik ik tik tik. Tik kik ik kit tik." It says to the skeletons.
"I do not know why I am here. I have not been given proper instruction sets. I am following these creatures hoping to find out what is going on."

Barek Tanner |

Sense motive: 1d20 + 2 ⇒ (5) + 2 = 7
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Barek notices the Skeleton hiding behind the curtains and readies his morningstar. "Might as well come on out an talk." He suggests.
Mong is sniffing the seat skeletons curiously.

Amadeen Irian |

Amadeen gets caught up in looking around and talking and only notices the skeletons moving after everyone else.
I may need to take improved initiative yet!

Jorin Vinhorn |

Jorin runs in taking center position in the hall. Holding the torch in one hand he reaches for a bola and launches it at Red.
Move action 15'
Barely in PBS
Bola: 1d20 + 5 ⇒ (16) + 5 = 21
What are these skeletons armed and armoured with? At least one is not making an attack in its next turn at least (I hope).
The torch in hand means my AC is 17 till I use it as a weapon.