Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
Side Jobs
Stolen Lands Encounters

***The Greenbelt***
Capital
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Male Human Level 3 Investigator

Fixed and Barek killed one... apparently the dice halls of this place feel very differently about Barek


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund pounces forward 5ft step and lays into the giant insect with his daggers...

dagger TWF 1 v. flat-footed: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 4 ⇒ (5) + 4 = 9
dagger TWF 2 v. flat-footed: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (2) + 2 = 4


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin moves forward and seeing Johind still fighting one sends a chakram over to help.

chakram: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 2 ⇒ (1) + 2 = 3

The disk causes a shallow cut across the top of the centipede.

"That could have been better."


Male Human Level 3 Investigator

The groups hard one experience in the Emerald Spire leads the fight against the overgrown insect to be swift and brutally efficient.

The are is lit by flames inside braziers but though they illuminate the room no heat comes from them.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen surveys the remains of the centipedes. Satisfied that they will not rise again, she speaks up.

"Let's see what this wayfinder has to tell us!"

She whips out the wayfinder and looks at it as Rozimus described.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin gathers his chakram and watches Amadeen as she looks at the wayfinder and then down the hallway. "Want me to take a quick look ahead?", he suggests.

If yea Jorin will sneak down the hallway, checking for traps and enemies and such, SALTing I think the term is.
stealth: 1d20 + 12 ⇒ (3) + 12 = 15
perception: 1d20 + 9 ⇒ (13) + 9 = 22
Not as quiet a I could be but the perception roll is good


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen will give Jorin a big thumbs up as she fiddles with the wayfinder.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

"Tik'Klik?"

Tik trundles along next to Jorin, making more noise.


Male Human Level 3 Investigator

Amadeen see's the wayfinder is pointing north. A clear spindle gem seems to be embedded in it.

Perception: 1d20 - 1 ⇒ (4) - 1 = 3

Eight statues of demonic creatures anchored to great square columns guard an octagonal open space in the center of this large hall. Various bits of scaffolding and debris are piled up next to the columns, which support a large gallery fifteen feet above the room’s floor. Open stone archways lead to the southeast and the north from the lower floor, and a large stone door stands at the south corner of the chamber.

Three goblins stand on guard duty... while kicking pebbles and scrapping their shoes against the floor. Another three goblins stand with on top of the gallery area fifteen feet above the floor.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"It says north, and we're north. So we'll need to go down a level, or else someone's being thieving already."

She quietly follows Jorin and Tik.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin will put out his hand to Tik and Amadeen and hold his finger to his lips. He points back the way they came and mimes talking.
stealth: 1d20 + 12 ⇒ (18) + 12 = 30


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen withdraws quietly.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Once they get outside, Tik uses Prestidigitation to create a crude semblance of the chamber from dust and twigs, and then makes six little goblin twig figures and changes their color to bright red as the whole thing floats in mid air.

Words begin to form in the air above it.

"Tik'Klik."

This unit detected 6 likely hostile units in the designated scout area. Individual unit strength is weak, however, three have sniping positions, giving them a force multiplier. This unit cautions that while unlikely, there is the possibility of additional hidden enemy units. Additionally, it is likely there are additional hostiles in the area that can respond to calls for backup.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Good job, Jorin and Tik! Let's rearrange so that Barek and Johund go in first, then Jorin, then Tik and myself. Keeping stealth as long as possible. As soon as Barek and Johund can engage, or the goblins let fly, we attack as hard as possible. Try to take them down quickly before any reinforcements can arrive. How does that sound?"


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

Tik's arm cuff rotates precisely, and a shimmery field appears around him briefly. Mage Armor


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"That reminds me."

Amadeen speaks incantations, and a similar glow surrounds her.

Mage armour, two hour duration


Male Human Level 3 Investigator

Tik'kilk is incredibly intelligent and he should well be on his way to make the sounds he needs at this stage the use of prestidigitation is starting to be a bit of a stretch... with an entire paragraph of floating text. Even a few sentences is kind outside the bounds of the spell so lets reel it back. IE the GM doesn't want heroic speeches being given in dust form by the time Tik'klik dies at level four.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

I didn't realize he was destined to die at level 4


Male Human Level 3 Investigator

Everyone dies at level 4.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund nods, leaving the silent business to those more agile than himself. When the others explain the situation ahead, he twirls his daggers with nervous energy. They flash a pale blue and begin to mist. Activating Ice Strike x2. 1 min duration, extra 1d4 damage on hit.

He jerks his head toward the tunnel, ready to proceed.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

"I could pin those on the higher ground down." Jorin twirls a chakram having no cool magic to use.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

"Lets move before we run out of luck and they spot us" Jorin flicks out his fan in his left hand, extending it outward from him pointing downwards and pulls a goblin arrow out with his right. "At least this time everything I have is useful"


Male Human Level 3 Investigator

Initiative Amadeen: 1d20 + 9 ⇒ (14) + 9 = 23
Initiative Tik'klik: 1d20 + 9 ⇒ (1) + 9 = 10
Initiative Barek: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Jorin: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Johund: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Goblins: 1d20 + 6 ⇒ (13) + 6 = 19

The more stealthy members of your group push forward as far as ye can into the room before getting in range of the goblins. Ye all get a surprise round though for Johund will probably just be moving up. Amadeen and Barek will then also get a full round action before the goblins can react.

Reminder: orange, yellow and light blue goblins are all on a raised area 15ft above the floor level.

Amadeen
Barek

Goblins
Johund
Tik'klik
Jorin


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen laughs as she tangles the threads of fate around a goblin.

Misfortune against orange goblin, will dc 15. Cackle.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Tik trundles forward silently, until the cackle starts, and then he uses the pillar next to him for cover and fires an arcane blast at the Red goblin!

RTA: 1d20 + 5 ⇒ (17) + 5 = 22
Blast: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek will cast Lead blades on his Morningstar before moving in.

He hustles into the room and swings at Green.

attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10

Why do I get scared when I roll well?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

The dice gods are enjoying themselves? ;)


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Yellow is 15' away and 15' up so instead of using trigonometery and angles and stuff can I just say 30'?

Jorin uses the left hand pillar for cover and launches the goblin arrow at yellow
-2 for range
arrow: 1d20 + 5 ⇒ (1) + 5 = 6

The poorly made arrow twists in flight, turning end over end instead of flying straight.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund takes the chance to rush into the chamber, his blades glowing softly. move Action to advance 20'. GM, is it okay to assume Johund would cast light on a weapon before entering the darkened halls?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen steps forward as she laughs.

I forgot to mention a 5ft step south.


Male Human Level 3 Investigator

Orange Goblin Will Save Vs Hex: 1d20 - 1 ⇒ (8) - 1 = 7
Amadeen's fickle powers claim their first victim of the fight.

Barek moves up and splatters the head of a goblin around the room killing it swiftly.

Johund advances, he casts light on his weapon but is pleased to find the next room is well lit.

One of the goblins howls in pain as Tik'klik's abilities cause it horrible discomfort.

Jorin uses the left hand pillar for cover and launches an arrow at the goblin. The poorly made arrow twists in flight, turning end over end instead of flying straight.

Dark Blue Goblin Will Save Vs Hex: 1d20 - 1 ⇒ (20) - 1 = 19
Amadeen moves forward and tries to lay another hex one one of the goblins at the back with little luck.

Barek Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11
Barek swings at another goblin with little luck.

Red Goblin Shortsword 1: 1d20 + 2 ⇒ (15) + 2 = 17
Red Goblin Shortsword 2: 1d20 + 2 ⇒ (3) + 2 = 5
A goblin moves forward and swings at Tik'klik but fails utterly to hit him.

Blue Goblin Shortsword 1: 1d20 + 2 ⇒ (17) + 2 = 19
Blue Goblin Shortsword 2: 1d20 + 2 ⇒ (8) + 2 = 10
Another goblin flails trying to fend off Barek.

Yellow Goblin Shortbow Vs Amadeen: 1d20 + 4 ⇒ (3) + 4 = 7
Light Blue Goblin Shortbow Vs Johund: 1d20 + 4 ⇒ (6) + 4 = 10
Orange Goblin Shortbow Vs Jorin: 1d20 + 4 ⇒ (6) + 4 = 10
Arrows fly down from above around Amadeen, Johund and Jorin but do no damage.

Johund
Tik'klik
Jorin
Amadeen
Barek
Goblins Orange Misfortune 2/3, Red Goblin -4HP


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen's laughter continues as she draws a dark fate for another goblin. She seems unfazed by the arrows being fired at her.

Misfortune on yellow goblin, Will Save DC 15. Cackle to extend durations.

If save fails, yellow goblin unaffected.

If save succeeds, Misfortune 1 round duration on yellow goblin, which goes up to 2 with cackle as a move action.

Hexes:
Orange Goblin - Misfortune (2/3), Yellow Goblin - Misfortune (1/2) or nothing.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Tik trundles to the side, again keeping the pillar between him and the ranged attackers, and fires at the red goblin again!

RTA: 1d20 + 5 ⇒ (3) + 5 = 8
Blast: 1d4 + 1 ⇒ (4) + 1 = 5


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Spotting red coming after Tik causes Jorin to target him first.Assuming Johund doesn't kill him.

Flurry
chakram: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 2 ⇒ (1) + 2 = 3

chakram: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 2 ⇒ (5) + 2 = 7

This is assuming red is still there, otherwise targetting yellow


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek grins happily and swings his brain coated morningstar at Blue.
attack: 1d20 + 3 ⇒ (3) + 3 = 6

Still grinning even as the sticky thing misses.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund lunges forward, taking a wild slash at the goblin before him, but his foot slips on the stones and he nearly slices off his own nose.

1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 + 1d4 ⇒ (4) + 4 + (2) = 10


Male Human Level 3 Investigator

Johund lunges forward, taking a wild slash at the goblin somewhat to the side of the room, but his foot slips on the stones and he nearly slices off his own nose. [ooc]The goblin 'before him' is on an elevated area.]/ooc]

"Tik'Klik!" Tik trundles to the side, again keeping the pillar between him and the ranged attackers, and fires at the red goblin again but this time it crumples to the ground.

Jorin's hands move swiftly and a moment later a goblin falls from the elevated area.

Light Blue Goblin Will Save: 1d20 - 1 ⇒ (9) - 1 = 8
Amadeen's laughter continues as she draws a dark fate for another goblin. She seems unfazed by the arrows being fired at her.

Barek grins happily and swings his brain coated morningstar. Still grinning even as the sticky thing misses.

The goblin nearest Barek carefully withdraws but the other ones have to jump from the elevated position. They all move through the door to the south east.
Light Blue: 1d6 ⇒ 4
Orange: 1d6 ⇒ 2

Johund
Tik'klik
Jorin
Amadeen
Barek

Goblins Orange HP -2 Misfortune 3/4, Light Blue HP -4 Misfortune 1/2


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen suddenly ceases her laughter and gets ready to follow the others.

Hold action until everyone bar Tik has begun moving through that door, then follow. No cackle.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

"Oi! Come back here you little snot rocket, I haven't finished killing you yet!" Bareks whistles for Mong to come along and hurries after Blue.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5 Things are back to normal I see. :(

The cramped area making his blow pitiful.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Barek wait, could be a trap! Johund calls after the younger man as he chases down the gobs. He moves to the gallery's entrance, looking for traps.

perceive traps: 1d20 + 2 ⇒ (7) + 2 = 9

lol @ snot rocket. Also, my phone autocorrect keeps changing Barek to Bagel.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin runs the length of the room, keeping in front of Amadeen and Tik if possible, following Barek down the stairs.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund sighs, then chases after the halfling.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Tik trundles off after Barek.

"Tik Tak Tak TraK Tik Trak Trap Ap Trap!" IT seems to be agreeing with Johund.

Perception: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 Including trapfinding bonus, if Tik comes within 10 ft of a trap, he get's a free perception check, if he spots one, he'll stop and begin saying TRAP over and over again and pointing to it. Assuming Barek hasn't already set it off of course.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

I missed your post where you were warning about traps Johund. Dunno how but I did. Oh well, my own fault.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Ignore the 10 ft part, got my trap finding and trap spotter stuff mixed up. But he's looking for them.


Male Human Level 3 Investigator

Johund sighs, then chases after the halfling.

"Tik'Klik!"

Tik trundles off after Barek.

"Tik Tak Tak TraK Tik Trak Trap Ap Trap!" IT seems to be agreeing with Johund. Tik'klik spots no traps.

Jorin runs the length of the room, keeping in front of Amadeen and Tik if possible, following Barek down the stairs.

Amadeen suddenly ceases her laughter and gets ready to follow the others.


"Oi! Come back here you little snot rocket, I haven't finished killing you yet!"
Bareks whistles for Mong to come along and hurries after a goblin. The cramped area making his blow pitiful.

The goblin ducks and dives screaming in terror as it tries to get away from the pursuing adventurers... unhindered his peers moving much quicker have clearly taken fully advantage of the opportunity and keep moving away at a quick pace.

Johund
Tik'klik
Jorin
Amadeen
Barek

Goblins Orange HP -2, Light Blue HP -4


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Watching the mad dash forward, Amadeen moves to the door and waits.

"I'll follow ye in!" she says to Jorin and Johund.

Move to near top of stairs and stop, leaving a clear path for the other two to go down first.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Muttering about worthless Gobbo's Barek keeps pursuing, swinging again.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage?: 2d6 + 2 ⇒ (5, 4) + 2 = 11

Probably smashes some stone beside it's head.

Barek figures as long as he's on it's heels there isn't much risk of a trap.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin will keep up as much as he can, staying behind Barek but still in front of Amadeen and Tik to cover them.

Moved my pic up, didn't move it last time so accounted for that but I left room ahead for anyone wanting to move past me just in case.


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Johund stumbles down the stairs two at a time trying to catch up to Barek and the goblins.

Similarly, I forgot to move my token last time, so I positioned Johund just ahead of Jorin.

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