
Chainmail |

Homebrew campaign - elven team working to reclaim lost glory versus an inhospitable world and another PC party of dwarves.
15pt buy CORE only with special campaign traits. Elven fighter or barbarian build preferred. +2STR; +2DEX; -2CON for Wood Elves make fighter construction somewhat easier (barbarians somewhat constrained). Half elves and humans welcome too.

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Here we go, laptop problems. But hes finished, let me know what you think.
I took Hospitaler to up his healing potential an perhaps make it a little easier on the party.
WILAML FMELVAM (DAWN BRINGER) CR 1
Male Elf Paladin (Hospitaler) 2
LG Medium Humanoid (Elf)
Init +1; Senses Low-Light Vision; Perception +2
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DEFENSE
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AC 21, touch 12, flat-footed 20. . (+9 armor, +1 Dex +1 Circum)
hp 17 (2d10+2)
Fort +7, Ref +5, Will +6
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +3 (1d3+1/20/x2) and
. . Longsword +3 (1d8+1/19-20/x2) and
. . Unarmed Strike +3 (1d3+1/20/x2) and
. . Warhammer +3 (1d8+1/20/x3)
Ranged Longbow, Composite (Str +1) +3 (1d8+1/20/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Hospitaler) Spells Known (CL 0, 3 melee touch, 3 ranged touch):
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STATISTICS
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Str 12, Dex 12, Con 12, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 14
Feats Elven Weapon Proficiencies, Extra Lay on Hands, Reward of Life (3 HP)
Skills Acrobatics -3, Climb -3, Diplomacy +7, Escape Artist -3, Fly -3, Handle Animal +7, Heal +4, Perception +2, Spellcraft +4, Stealth -3, Swim -3, Use Magic Device +4
Languages Common, Elven
SQ Aura of Good (Ex), Divine Grace (Su), Elven Magic, Furs, Hero Points, Lay on Hands (1d6) (6/day) (Su)
Combat Gear Breastplate, Longbow, Composite (Str +1), Longsword, Scale, Arm Piece, Scale, Leg Piece, Warhammer; Other Gear Backpack, Masterwork (empty), Bag, Waterproof (empty), Bedroll, Blanket, winter, Bodybalm, Cooking kit, Furs, Healer's kit (10 uses), Heatstone, Leather pouch (contains 73 GP), Potion of Cure Light Wounds (4), Potion of Shield of Faith +2 (2), Rations, trail (per day), Surgeon's Tools
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SPECIAL ABILITIES
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Lay on Hands (1d6) (6/day) (Su) You can heal 1d6 damage, 6/day
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Reward of Life (3 HP) With each use of lay on hands, gain hit points equal to your Charisma
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Luck of Lady Ciedrel- The Blessing of the Lady grants +1 to AC (touch, save and FF) as well as +1 to all saves). Upon a circumstance of death, an immediate appeal to above may (very rarely) stay your death. In this case, you are restored to perfect condition, but all the benefits of this feat are lost to you forever. This feat is only available at level one.
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Wilaml Fmelvam |

I will be bringing some healing potions in with me, I was trying to go the healing paladin route. Decent ac, alright combat skill but major focus on cha/healing/LoH.
Am I starting with the party or could I have been traveling with the military unit and join them that route? I just didn't want it to be like Wil was always there~ kinda thing.

Chainmail |

Dramatis Persona = active characters
Seltyn = Wizard
Talon = Ranger
Marlamin = Druid
Wilaml = Paladin
Nonactive to semiactive (not on this raid)
Kalthos = Rogue
Elorin = Bard
NPC bannerman - Carries an elven standard. Currently has a bless effect (can stack with an actual bless) on entire group.
He is with the group.
Room for a cleric most definitely (core only)/ fighter, rogue, or barbarian good too
Elves, half elves, and humans

Sunset |

We still need more; that is for sure.
Rilly?
I ken strip down one'a th' Avatar's whos games have fallen by th' way side.
*Holds minutes silence for the fallen* (-_-)
Hey-YA! There Corerue! Heee! Though t'is a pity our gig for you're Quartermaster an' such fell through.
Okeys then, though t'will be a few more days afore I gets tie t'be workin' th' character up, an' all.
Um..where be th' guide lines in workin' up'a charcter...?
I dun't seem t' see 'em? (¬_¬)
Much cheers t' ye an' yours. (^_^)

Chainmail |

15 pt buy core only at level two using elves half-elves or humans
can use optional elf template = wood elf +2 ST +2 DEX -2 CON. Dump stats allowed.
Party could use a cleric - another front-liner will work too.
This is somewhat at retro/old school flavor - so only need one book - the wonderful CORE book. Before falcatas and summoners and archetypes ever existed.

Seltyn Sevenleaf |

Don't forget the awesome feats! You get no traits, but you get an extra game-specific feat at 1st. They're very good.
We lost a barbarian, and sorta lost a rogue and a bard. The paladin is new, and a healer-oriented build. Our druid's a combat-oriented one, looking at shape-changing when he can finally do it, and not big on spells. Our bard was a weak fighter, but carried us through our first mission with awesome charisma and social skills.
A straight-up melee guy would also be sweet. A self-buffing warrior cleric or bard would also rock.
Frontline: paladin and druid
backline: wizard and ranger archer with a sweet bow
As mentioned, we have a bannerman (Flambeaux. LOL!) with a permanent bless effect as long as he's displaying it. We all guard him.
If I were building the party, I'd be looking at either a cleric who can self-buff in a pinch, or a straight-up melee fighter or barbarian. There's just no substitute for a good melee guy when you need one. Clerics are full casters, though, and can tank if they have to. We could use that. I'm pretty sure the dwarves have a cleric. Great friends, awful enemies.
If the bard returns, we'd have a face. If not, clerics usually have okay charisma, and can fill in a little in that role.
I guess I'd like a tough cleric, but not everybody likes to play them, so that's okay. We'll eventually fight the dwarves, and they're going to have lots of hp, AC, and magic resistance. They win in a toe-to-toe, we win if we're prepared and act first.

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Chainmail wrote:We still need more; that is for sure.Rilly?
I ken strip down one'a th' Avatar's whos games have fallen by th' way side.
*Holds minutes silence for the fallen* (-_-)
Hey-YA! There Corerue! Heee! Though t'is a pity our gig for you're Quartermaster an' such fell through.
Indeed, those were good times as that was my first serious PBP. good to see you are still running around the boards. :)

Sunset |

Sorry fer bein' a slow-poke, but bein' 2nd level what be th' startin' allowance of shiny?
As fer classes? T'is a toss up tween Rogue/Fighter or m'be Bard/Somat?
*Ponders out loud* How's abouts a Bard/Rogue.....or Druid/Fighter.........
Suggestions?
Much cheers t'ye an' yours!
I get to type this an' then go to bed after a 12 hour shift is my claimed defense (^_^)

Chainmail |

Start with average for class + 1000gp.
There will be good RP flavor for a rogue, especially on the current mission. Plus a chance for a solid campaign specific prestige class. Rogue/fighter would be solid too.
Building a wood elf fighter/rogue is good. Can get high ST and DEX.
An elf rogue with weapon finesse is another option. The prestige class in game allows you to take a feat later that allows dex bonus to damage with light weapons, unarmed, and rapier. Even rogue/monk under these circumstances is doable. Builds with low ST, CON, and CHA are a possibility.