
Talon Moonwalker |
Talon smiles grimly, it was about time.
Warning shot ready and firing captain
Assuming that the bannermaiden bonus and favoured enemy, and cats grace apply then.
Arrow 1 attack: 1d20 + 9 ⇒ (15) + 9 = 24
Arrow 1 damage: 1d8 + 7 ⇒ (4) + 7 = 11
Arrow 2 attack: 1d20 + 9 ⇒ (17) + 9 = 26
Arrow 2 damage: 1d8 + 7 ⇒ (1) + 7 = 8
Those arrows will be aimed at any and all officers or people giving orders on the deck of the other boat. Not at the rowers.
If no change is seen, no banner etc then...
Arrow 1 attack: 1d20 + 9 ⇒ (19) + 9 = 28
Arrow 1 damage: 1d8 + 7 ⇒ (5) + 7 = 12
Arrow 2 attack: 1d20 + 9 ⇒ (11) + 9 = 20
Arrow 2 damage: 1d8 + 7 ⇒ (3) + 7 = 10
rinse and repeat each round till the officers are dead or all resistance is destroyed.
If seltyn were to haste me at any point, then I get a third arrow, but we will deal with that another time.

Seltyn Sevenleaf |

Seltyn casts mage armor on himself, then shield, if there's time. (AC 21)
I'm assuming we've got plenty of time to prepare.
We can't let them board, or we'll be overwhelmed. Take out their archers and casters, if you can spot any.
Trying to spot anyone who stands out, like a captain or someone readying a scroll, spell, etc.
perception: 1d20 + 4 ⇒ (6) + 4 = 10
Lastly, he takes out his grease scroll.

Seltyn Sevenleaf |

Yeah, let's make sure they're not friendlies. Wait for more description. Wil can detect evil, if they mean us harm.
It occurs to the wizard that this could be another illusion, too. He hopes it's not, oddly enough. He tries to note any irregularity.
will: 1d20 + 4 ⇒ (19) + 4 = 23

Azlain |

Azlain's jaw twitched.
Damned boats. Damned water. Time to stop fighting fair. I tried doing things the way the stories said good people should. It hasn't worked. Time to do things my way.
As the other ship came into view and the possibility of hostile intent became clearer, Azlain had sat down and pulled a number of flasks out of his pack, then quickly tied a rope through their carry-straps, cutting off a three foot length as he finished and setting them aside before moving onto the next one.
By the time Wil had nodded to him Azlain had a good number of them looped through his belt...

Chainmail |

As the boat draws closer, it is obvious there are two huge advantages the war galley has in its favor. It has a mass of 10x the small cargo ship. As a two story rower, it has a deck that is significantly higher than the cargo ship and it is protected with some animal hides sealed with pitch up front.
An observer in chain mail sits at the very prow less than half exposed from his height advantage. Unfortunately his armor and position are not sufficient to keep Talon's two arrows from taking him down.
Windfavor informs you that the front is reinforced and meant to ram any opposition. The rowers are at a very slow speed now, and the beat of a drum to keep rhythm carries over the water.
The drum beats faster and a flag flying a black castle on a red background is raised. A replacement observer is seen taking the place of the original observer in the prow, he is trying to be more careful and is shouting directions to the rear.

Wilaml Fmelvam |

Oh god here we go!
"That Standard is from the Black Citadel. Fire at will and chose your targets wisely we need to find a way to slow them down!"
Knowledge Nobility 1d20 + 4 ⇒ (18) + 4 = 22
Initiative - Awww man! 1d20 + 1 ⇒ (1) + 1 = 2
Perception 1d20 + 5 ⇒ (15) + 5 = 20

Talon Moonwalker |
I would have opened fire at around 200 feet. Therefore that would be their range from us right now.
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4 yikes
I will take the siege weapon operators, the rest of you focus on the others, including their spotter. Can anyone see any more officers? Target them first!
Arrow 1 attack: 1d20 + 9 ⇒ (12) + 9 = 21
Arrow 1 damage: 1d8 + 7 ⇒ (4) + 7 = 11
Arrow 2 attack: 1d20 + 9 ⇒ (20) + 9 = 29
Arrow 2 damage: 1d8 + 7 ⇒ (8) + 7 = 15
Arrow 2 crit confirm: 1d20 + 9 ⇒ (4) + 9 = 13
If that crit confirms then
Arrow 2 additional damage: 2d8 + 14 ⇒ (7, 4) + 14 = 25
So 11 damage off the first arrow, and then potentially 40 off the second arrow. Not bad for a 4th level ranger :D
I am aiming as before stated at the catapult operators. The aim is to make them realise that to use it is certain death, and therefore frighten them off from the idea.

Seltyn Sevenleaf |

Can't make the perception.
Seltyn whispers via message spell: Be careful, Suny.
He knew she'd go swimming at the drop of a hat, no sense arguing with her.
Wil, I can enlarge you, and you could fire that ballista twice as fast, but you'd be an easier target for them, too. It's up to you.
Every other round, rather than every 3 rounds, and no size penalty to fire it. Maybe not, given their height advantage and cover.
initiative: 1d20 + 2 ⇒ (4) + 2 = 6
He casts dancing lights, shaped like a humanoid, moving underwater from the rear of our boat towards the rear of theirs at 40'/round, far enough from Suny that it won't illuminate her, and maybe draw their attention for awhile.
How fast are they closing?
Don't forget the +1 from Flambeaux. It's like bless, and stacks with it, too.
Captain, we can't let them ram us. Let us know how we can help.

Windfavor |

Windfavor perception 1d20 + 12 ⇒ (20) + 12 = 32
The captain points to a cache of flammable ammunition standing covered by catapult. "Hopefully, someone can hit that with something burning."
Windfavor also points out there is witch up on deck watching the action, but very well hidden.
"Get out our water barrel from down below, if we get rammed, we're going to need it."
Seltyn or Talon can make Windfavor's roll at +7 on a d20
As the ships bear closer, Windfavor unfurls extra sail and snaps the ship into the wind. His desperate maneuvre tries to avoid the rapidly closing boat DC17 check, the enemy crew is quite good.
The galley is closing fast (100' per round), everyone gets an action at 100' and at point blank range.

Seltyn Sevenleaf |

Seltyn goes below to get the barrel. Another thought occurs to him.
Via message: Suny, if the rowers on that boat are in chains, they're slaves. If you can manage to free some of them, a little mutiny would slow them down nicely.
Windfavor's roll: 1d20 + 7 ⇒ (19) + 7 = 26

Thalas Lebarath |

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
At 100 feet, Thalas casts Bless. Immediately after and just before the galley rams home, he casts Divine Favor.
Bless: everyone within 50' of me (should be all of us) gets a +1 morale bonus on attack rolls and saves against fear for four minutes (40 rounds).
Divine Favor: I get a +2 luck bonus on attack and damage rolls for one minute (10 rounds).
HP 27
AC 19 Touch 11 Flat 18
Spells 2nd - 1/3, 1st - 2/4
In Hands Nothing yet!
Conditions Bless, Divine Favor, Elven Banner +4 attack, +2 damage, +2 save vs Fear (10 rounds remaining)

Seltyn Sevenleaf |

This page.
message: There's a witch on that ship. Spot her and take her out!

Talon Moonwalker |
All those buffs flying around, its great for an archer like me! It has also just occured to me that Maeve was from the Black Citadel...
Boat @ 100'
Searching for the witch (or Maeve). If I see her, then arrows will be flying towards her, otherwise I am hoping to hit an important officer or something
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Arrow 1 attack: 1d20 + 11 ⇒ (10) + 11 = 21
Arrow 1 damage: 1d8 + 9 ⇒ (8) + 9 = 17
Arrow 2 attack: 1d20 + 11 ⇒ (13) + 11 = 24
Arrow 2 damage: 1d8 + 9 ⇒ (5) + 9 = 14
Move action is to find a burning arrow of some kind for next time around
Boat @ point blank
Perception: 1d20 + 11 ⇒ (10) + 11 = 21 Searching for the flammable ammunition on their boat, then firing the burning arrow that I hope I was able to find.
Arrow 1 attack: 1d20 + 11 ⇒ (16) + 11 = 27
Arrow 1 damage: 1d8 + 9 ⇒ (4) + 9 = 13
Arrow 2 attack: 1d20 + 11 ⇒ (7) + 11 = 18
Arrow 2 damage: 1d8 + 9 ⇒ (4) + 9 = 13

Suny |

Round 1:
Suny swims towards the ship, even as it slices through the water intent on doing her own friends harm. Still looking for a way to climb her and board. Better still looking for the rudder board or tiller. That thing has to have ropes. (^_^)

Azlain |

As the ship approaches a hundred feet away Azlain ties off the last of his ropes and stares grimly at the advancing vessel.
Then he scurries up the rigging to their ship's main cross beam, waiting for the inevitable.
Azlain's about to do something kind of nuts. I'm going to need a lot of specifics regarding distances and enemy numbers. Can we get a map?
In case I need a Climb check to get up the rigging-
1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22

Seltyn Sevenleaf |

Round 1:
Suny swims towards the ship, even as it slices through the water intent on doing her own friends harm. Still looking for a way to climb her and board. Better still looking for the rudder board or tiller. That thing has to have ropes. (^_^)[/smaller]
Please, Suny, don't harm us! We never complain when you walk around naked! LOL

Suny |

If I damage her steering gear, then this enemy boat ceases to be a problem. No?
I seem to remember there being shallow waters around here some place? Even a change of heading into a sand bar gives us the advantage and them all the head aches. (^_^)
Maybe we can capture their Witch and get them to help us with Elorin?
Much cheers to all! (^_^)

Wilaml Fmelvam |

Wil will cast Divine favor on himself before the ship gets past the 200 ft mark
Can I see the catapult crew CM? Or a gathering of armed boarders, having a large rowing ship it should have a fairly open deck?

Seltyn Sevenleaf |

Me! I went below to get water for the inevitable fire on the deck from the flaming catapult. Fear not. Seltyn's on the job! LOL
Strength 12, max weight 130, carrying about 13 lbs., 14 if you add scroll cases (just scrolls and weapons). He can move 20' carrying it, so he should get to the deck this round, presuming there's a stair or ladder of some kind.

Suny |

Acrobatics:1d20 + 8 ⇒ (19) + 8 = 27 To use her limber and lithe body to its best effect (^_~)
First Climb Check:1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23(+2 From Acrobatics)
Second Climb Check:1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9(+2 From Acrobatics)
Bugger....Half way up an' I be hittin' some troubles. :P

Seltyn Sevenleaf |

Why would you use our limited quantity of fresh water when we're on an ocean?
Windfavor's request. If we run out, you can make more. The boat missed us, but fire's still a possibility. Anyway, he already went down there, might as well get it.

Chainmail |

At 100' Talon puts two arrows into the witch. Some protective abilities shelter her from the full impact, but she drops below the railing.
Azlain scurries up the rigging easily reaching a better vantage point. He confirms that he can see about fifteen figures on deck. Half of them are heavily armored, the other half are slight figures with black or grey cloaks.
1d20 + 10 ⇒ (11) + 10 = 21
Suny makes the rear of the ship and climbs up a line, slipping and falling back down.

Suny |

Perception:1d20 + 4 ⇒ (18) + 4 = 22 (o_O)
So...1d6 ⇒ 2 Str Damage? Suny might not be getting on that boat.
(Maybe a small block and tackle, Seltyn?)

Chainmail |

Everyone gets an action at 100', the enemy galley has no offensive actions at that distance. Here is the initiative for when the boats pass quickly by. Windfavor steers, so he is busy.
Seltyn 1d20 + 2 ⇒ (12) + 2 = 14
Azlain 1d20 + 3 ⇒ (3) + 3 = 6
Suny 1d20 + 2 ⇒ (16) + 2 = 18
Elorin 1d20 + 2 ⇒ (2) + 2 = 4
Bannermaiden 1d20 + 3 ⇒ (12) + 3 = 15
Talon 1d20 + 4 ⇒ (13) + 4 = 17
Wil 1d20 + 1 ⇒ (11) + 1 = 12
Thalas 1d20 + 1 ⇒ (2) + 1 = 3
Enemy type 1 1d20 + 2 ⇒ (4) + 2 = 6
Enemy type 2 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Order
Suny on rope near stern
Talon
Bannermaiden
Seltyn
Wil
Azlain on main mast
All Enemies
Thalas

Thalas Lebarath |

Everyone gets an action at 100', the enemy galley has no offensive actions at that distance. Here is the initiative for when the boats pass quickly by. Windfavor steers, so he is busy.
Already posted mine for both 100' and passing (cast Bless, Divine Favor), so good to go here.

Suny |

Acrobatics:1d20 + 7 ⇒ (16) + 7 = 23
Climb Check1:1d20 + 0 ⇒ (7) + 0 = 7(+2 from Acrobatics)
Climb Check2:1d20 + 0 ⇒ (15) + 0 = 15(+2 from Acrobatics)
And goes no where. "Hey there lady!" Suny calls to the other woman.
(¬_¬)

Wilaml Fmelvam |

Wil holds his ground, full defense for his last action, AC 25 until his turn again. That is what he does until his first round in round 1 ;)
Fort Save 1d20 + 7 ⇒ (13) + 7 = 20
Wil holds his position at the head of the Ballista, swiveling it into position as the enemy come closer into range, upon seeing the crone he gave the foul witch a glare and began swiveling in on his target. I FEAR NO DARKNESS!

Seltyn Sevenleaf |

Talon goes after Suny. The bannermaiden will stand firm. If Seltyn gets the water on deck on his turn, he'll select his Protection from Evil scroll, intending to cast it on Windfavor next round. We don't want anybody trying to mess with our pilot!

Windfavor |

As the boat closes to ramming distance, it becomes obvious that Windfavor's maneuvre will easily miss the ram prow by a nice safety margin. It is also clear that the less maneuvrable galley will not be able to maintain an effective pursuit after the pass at the high speed. "They cannot row like that for extended periods of time.", Windfavor informs you. "Our main threat is the catapult now. They will probably get another shot at us."
Talon sees a group of four archers with flaming arrows preparing to fire and takes one out with a well-placed arrow. The remaining arrow misses and flies wide. There are three archers left. They appear to be waiting for something to unleash their volley.
Seltyn <---
Wil <---
Azlain on main mast
All Enemies
Thalas

Seltyn Sevenleaf |

Seltyn gets out a scroll and casts Protection from Evil on Windfavor.
message: Watch for fire!
Will we have a map of this, or can we assume it's right next to us?

Seltyn Sevenleaf |

No need for a map. You will pass at about 30' distance to the upper deck of the galley from the port/left rails of the Sprite.
OK. I took the liberty of cleaning up the map. Azlain is on the mast, Elorin and Gretchen are below deck, Suny is off the boat, and the rest of us are on deck, looking at the bigger ship on our port side.
If you don't like where you are, move yourself.