Elven team in Campaign Elves vs Dwarves -- Dwarves and Gnomes Keep Out (Inactive)

Game Master Chainmail

An old school homebrew campaign for a party of Elves. They will interact with a party of dwarves on an increasing basis.
Current map


2,351 to 2,400 of 3,750 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>

Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Get Talon to the ship and to safety. (That being a relative' term :P)


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Chainmail: OK, that makes sense!

Suny: at least being back on the ship forces the Deep One to close with you and hopefully be able to attack it in melee.


Seeing Suny leap over the side with Talon, Windfavor turns the ship to gain the most speed and throws another line out the back. Wil and the bannermaiden pull Azlain to the boat.

Order
Azlain in water holding rope hasted 5' from ship<----
Deep One
Wil hasted
Suny on boat hasted
Bannermaiden pulling on rope
Seltyn
Windfavor
Human in water
Talon unconscious held by Suny
Thalas in water held by deep one

map updated


I had Wil pull rope and Azlain climb out of Deep One's reach. Let me know if other action desired.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Sorry, but there seems to be two of me....Which is maybe not something I consider a bad thing....Should I make a 'Will' save to work out which one is me? (^_^)


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Looks normal to me, Suny.

Wil! Suny! Get Talon back on his feet, then start shooting!


Azlain grabs Thalas and gets him to the side of the ship.

The creature pursues staying astern and manages to lash out at Thalas again.

attack:
1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (6) + 5 = 11

The hasted group prepares to act.

Order of Action
Wil hasted <----
Suny hasted <---
Bannermaiden
Seltyn
Windfavor
Human in water
Azlain hasted
Deep One


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

If I'm Dying and not wearing any armor/shield, my AC (all kinds) is going to be 10. Right? I didn't even think to change or post my actual current stats, so that's totally on me if that screws anything up... :\ because if the monster just hit me I'm at -16 hp with only 10 Con and I got annihilated.


The vicious sea creature doggedly pursues his most hated type of humanoid, a creature with an aura of good. As Thalas begins to feel his life force fade away, he feels called back to his mortal body to rally the elves. Thalas starts awake as he has insights into what appears to be a primordial struggle between good and evil.

Having a series of dreams and visions, Thalas struggles to consciousness with a gasp.........


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Sorry, bad head cold and flooding is making internet nearly impossible.

Wil turns and moves over to Talon's side, his hands already starting to glow as he focused the gift of the almighty through his mortal being.

Move action: move to Talon.

Lay on Hands 2d6 ⇒ (6, 6) = 12


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Max-ed rolls, nice!


Male Elf Ranger 4

Tell me about it. I might be able to act this combat lol


Talon/Suny:
As you exit the water you have extreme difficulty breathing air through your new translucent fish skin. CON is temporarily -4 now. Wil's healing counteracts the -12hp loss from Talon losing 4 CON at level 3 and restores some nonlethal damage. Suny is at -4 CON and -12hp. Talon is +2hp total now and prone.

As Talon and Suny exit the water they have difficulty breathing. Wil's healing keeps Talon from expiring and stabilizes him, he is conscious and weakened temp CON loss. It is obvious he can use more healing.


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

"...Bugger..." Suny exclaims weakly even as she looks around.

Perception:1d20 + 4 ⇒ (20) + 4 = 24

She staggers to a line Profession Sailor check:1d20 + 4 ⇒ (2) + 4 = 6 before throwing said line over board.

Quickly she shuffles about to gather up a spear or harpoon before heading to a ail and being ready to drop over the side again.


Male Elf Ranger 4

Talon lies still on the deck of the ship, the air, whilst uncomfortable, felt solid and like home. Yet again he clenched his hands, gripping the deck. All of his equipment was on him, as a watch never went by without him being ready for combat, and yet... once more he had been ambushed, and looking around he saw the remains that made up Elorin. That it was now just himself and Seltyn left of the original group meant a wave of sadness rolled through him. So many had died, and the obstacles were so very great. So far ahead of them, and they had fallen so much. There was more work to do, and he needed to be a part of that.

Taking a deep breath, he stands, and then takes in the battlefield. If they were to survive, then he needed to use his bow to save them all.

Assuming that I can actually see anything or anyone...

Miss Chance: 1d100 ⇒ 93
Attack Roll: 1d20 + 6 ⇒ (7) + 6 = 13
Damage Roll: 1d8 + 1 ⇒ (8) + 1 = 9


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

You're hasted. Seltyn didn't know you were unconscious, so he included you in the spell. Shoot 'em again at +1!


Male Elf Ranger 4

Miss chance: 1d100 ⇒ 74
Attack Roll: 1d20 + 7 ⇒ (13) + 7 = 20
Damage Roll: 1d8 + 1 ⇒ (3) + 1 = 4


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

So, Suny and Thalas are in the negs, but not completely dead because some of the damage was nonlethal, correct?

Bannermaiden! Go look through Elorin's pack. I think she had a healing potion in it. Does anyone else have any potions? If we can get Thalas up, he can heal the wounded further.

Seltyn again adjusts the dancing lights to illuminate the beast in the water and the human still with him. He steps back and casts magic missile at the monster.

He speaks the magical formulae; Pew, pew!

2d4 + 3 ⇒ (4, 4) + 3 = 11

Sweet!


Suny conscious at +1 hp and standing, Talon rises, draws bow, and fires and is now standing at 2 hp.

Talon's second shot hits. Seltyn's two bolts of magic force hit. Wil has healed Talon.

Thalas is conscious and ready to act (prone and has no more translucent skin).

Windfavor rushes to the back and fires a longbow. His shot strikes a vital spot dealing a nasty blow to the creature.

Windfavor:
1d20 ⇒ 201d8 ⇒ 21d20 ⇒ 172d8 ⇒ (4, 5) = 9

Suny readies a weapon and prepares to return to the water.

Heal DC15:
Suny and Talon need to be kept wet often or they will suffer.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Ok, thanks. I wasn't sure who was up or down.

In that case, strike my prior comment.

Stay back from the railing so it can't grab any of us!

Everybody grab a bow and send this thing to the hells!

Bannermaiden! To the center of the boat!

Suny! Stay on the boat and shoot your bow!

You all have 2 attacks at +1 if you full attack, and a +1 dodge bonus to AC for 4 more rounds. Use that elven dex to kill this thing. We can heal up later.


f Elf bard/4. Init +2/Low-Light Vision/Perception +11/ AC16, T12: FF14/

I do have some CLW potions yes, 5 to be precise, use them on who ever needs them. (I had 6 but I gave one to Sunny in the sewers I think and forgot to update my sheet.)


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

heal check: 1d20 - 1 ⇒ (20) - 1 = 19

LOL! Wish I'd rolled like that a few rounds ago! Seltyn tells everyone what's under the spoiler.

Good deal, Elorin. If we make it through this, we may not need them, though we'll surely carry them as we go on. Thalas can preserve you for an easy raise dead when we get back.


Male Elf Ranger 4

Next round actions:

Full attack action with bow.

Miss chance: 1d100 ⇒ 41
Arrow 1 attack: 1d20 + 5 ⇒ (16) + 5 = 21
Arrow 1 damage: 1d8 + 1 ⇒ (1) + 1 = 2

Miss chance: 1d100 ⇒ 11
Arrow 2 attack: 1d20 + 5 ⇒ (3) + 5 = 8
Arrow 2 damage: 1d8 + 1 ⇒ (6) + 1 = 7

Miss chance: 1d100 ⇒ 71
Arrow 3 attack: 1d20 + 5 ⇒ (3) + 5 = 8
Arrow 3 damage: 1d8 + 1 ⇒ (3) + 1 = 4


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Don't forget, the bannermaiden is in full effect, so that's a +1, also. IIRC, it's a morale bonus, and stacks with the non-typed bonus of the haste spell. You all get +2 to hit, not just +1.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain coughs up a bit of water as he lays Thalas on the deck, starting to check his vitals as he wakes up. Noding simply, Azlain gets up and looks to get back to the fight, leaving Thalas to the healers.

Bow's soaked. Hope it's got a few shots in it before the string breaks

On his action, Azlain is going to stand and draw his bow (move action) and fire (standard).


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Azlain wrote:
Azlain is going to stand and draw his bow (move action) and fire (standard).

D'oh! Standard action to get up and draw your weapon. Maybe Talon did only get one shot off, after all. My bad.


Thalas to go. Thalas has oneshot. Azlain, you can get off a shot at the creature.


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Darn, lost track of myself in Initiative.

Azlain:
I have Oneshot in hand and IC you think I'm dead or at least unconscious. I find it quite probably you would try to take the magic bow from me rather than use your regular one.

Thalas gasps and coughs as his organs begin functioning properly again. Clutching the gunwale of the small ship, he stands up and looks around. Suddenly recalling a fragment of a vision, he casts Detect Magic and tries to find the spent magical ballista bolt.

Seeing Elesandriel yet in the water, he shouts, "Elesandriel! The magical ballista bolt that missed, we must find it!"

Move Action: stand up.
Standard Action: cast Detect Magic

Hopefully the Deep One's aura doesn't drown out magical sensation or, worse, Stagger me!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny nods and dives back into the water to retrieve the bolt.


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

I thought you were already back in the water. Looking back, you were about ready to do so anyways, so no matter!


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Suny! NOOOOOOOOOO!!!! Seltyn does his best Darth Vader.

Isn't she down to one hp?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn has another one of his brilliant ideas that always work out perfectly, assuming Suny didn't dive in right in front of the deep one.

Wil! Get to the front of the boat. Start cranking the ballista and get it ready for another shot. Bowmen, keep shooting, and slowly move towards the front. If we can get it to come forward, it might not see her. We'll keep it busy and give Suny time to find the bolt. Bannermaiden, stay in the center.

He keeps the dancing lights right in front of the monster, trying to spoil the range of its darkvision, or whatever it has. It's possible the lights might illuminate the location of the bolt, too, with Suny's lowlight vision.

magic missile: 2d4 + 3 ⇒ (2, 1) + 3 = 6

He moves forward, keeping the monster in view.


Azlain picks up his bow and shoots.

Azlain:
1d20 ⇒ 171d8 ⇒ 3

The Deep One is wounded, especially from Windfavor's deadly shot with the longbow. Before diving quickly below in a bellow of frustration, the creature makes a lunge for Talon with a single tentacle.

Last grab:

1d20 + 8 ⇒ (9) + 8 = 171d6 + 5 ⇒ (1) + 5 = 6

Talon is grieviously wounded, but not killed.

The Bannermaiden wraps an elven bandage around him to stabilize him as the Deep One dissappears out of sight.

Combat is over--Adjust for Level 4.

The attempt to magically locate the ballista bolt is unsuccesful and Suny thinks better of diving back into the deep waters, as Thalas informs you the creature is definitely shadowing the ship.

As Windfavor steers the ship back to his original course, Thalas, Azlain and Seltyn have the feeling the Deep One continues to stalk the Sea Sprite. As soon as Windfavor steers the ship to head for home, Thalas, Azlain and Seltyn fell the Deep One breaks off pursuit. Azlain and Seltyn have huge headaches from their recent possession and are quite tired. Talon and Suny have problems with their new translucent fish skin, and by constantly keeping their skin wet, their condition remains stable.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

My apologies for bellowing orders, but this was a bit confusing.
Let's focus on going in initiative order. Speaking is a free action. Going out of turn changes the situation radically within a round. There are 9 elves on this boat, so that stuff matters.

Stay wary, friends. It could come back, soon. Thalas, do what you can for the wounded. We've lost a friend, and much of our strength. Could you prepare a spell for tomorrow to preserve Elorin?

Seltyn isn't hurt at all, so he'll stay on watch. Most of us are in dire need of hit points, so rest up.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Azlain stares into the water, seething.


A quick inspection by Thalas of Suny and Talon show that their condition is due to a magical disease. As soon as the disease is cured, their weak body chemistry can be repaired through restorative magic.

Windfavor looks at Setlyn, "The sea creature is protective of the waters we are entering, and we are much depleted. Shall we continue on, or return and refit. I would like to see the lady Elorin restored as quickly as possible."

He puts a hand on Setlyn's shoulder. "You did fine in this crisis. Our main mistake was being too trusting of our human castaways. As much as we can be tempted to look at the final results, I think we came out better than I would have expected. By missing the creature with the enchanted missile, I think I threw away our best chance at defeating that monstrosity."


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

No the orders weren't a problem, I was focused on the Ballista just because I thought that was our strategy and when over half of us were down or in the water it was a lot harder to decide to either, attack, throw rope or heal. So forgive me if I wasn't tactically minded. I also missed where I had a clear shot still on the Deep One. I thought it went 'under' our stern and not to the side, so I assumed I lost the shot and moved to do something more worthwhile and help out. my bad =/

Wil cranks back the Ballista as ordered, while watching for Suny's return so he can help her back up onto the boat. At Windfavor's words he nods grimly in agreement with seeing Elorin restored as he failed to see the evil that he had brought onto the ship. He failed. Once Suny was back aboard he stalked over to the fallen Gretchin and flexed his hands, cracking his knuckles as he mastered his frustration and outrage.

Heal: Bandage her injuries.1d20 + 4 ⇒ (12) + 4 = 16

"Was it true that you were out of your minds? Is this one redeemable? If she is she can give us insight on that creature, perhaps." He barely controlled his voice, the bandages were going on well enough, despite his straining to not over tighten them on accident.

Detect Evil: Gretchin 3 rounds.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

They probably aren't evil, themselves. I'm not sure you could have detected evil on them. They were just being controlled by an evil creature. Not sure how that works. Detect magic probably wouldn't have told us much, either, unless we identified the school. Even then, we wouldn't have been ready for getting killed or knocked off the boat!

Seltyn suspects that the fish-skin condition will go away on its own, and doesn't have to be removed magically. Thalas could prep other spells, if he wants.

arcana: 1d20 + 11 ⇒ (15) + 11 = 26

We all gave it our best. Next time, we'll be warier of castaways, and hopefully, roll better. LOL

There's no big time pressure to get this done, so let's turn around and get Elorin raised. Her importance to the elves as a diplomat is greater than this mission. We'll regroup and be loaded for bear next time around.

The deep one's still out there, so don't trust your eyes. Anything could be an illusion.


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Remove Disease is a Cleric 3 spell, so no go for me. Unless Lesser Restoration would work?

"Master Windfavor, the disease affecting Elesandriel and Talon is beyond my ability to remove: my bond with Labelas Enorath is not yet that strong that I can channel enough of his power. I must concur with you that returning home is our best option at this juncture: if we intend to make another attempt at the Harbor, we will need every one of us. And next time, we'll know what to expect."


random encounters?:
3d20 ⇒ (1, 1, 16) = 18


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

Since we're heading back anyways and the Deep One seems to be gone...

Thalas Channels a few times to help restore everyone's health in case of another attack.

Channel Positive Energy: 2d6 ⇒ (1, 6) = 7
Channel Positive Energy: 2d6 ⇒ (6, 5) = 11
Channel Positive Energy: 2d6 ⇒ (6, 5) = 11

2 CPE's remain available for the current "day"; since the Deep One attack was at night and Thalas communes in the morning, even that should go back to the full amount if we have another encounter.


The next day everyone is at full health, and Elorin is reposing gently (I assume that came from this days list of spells).

As Windfavor keeps close to land, a rather ungraceful, blocky craft is coming your way. In the distance, two large banks of rowers on each side are propelling the craft your way.

Windfavor Perception1d20 + 10 ⇒ (18) + 10 = 28

Perception 28:
From this distance, the ship is a rowing ship capable of great bursts of speed from concerted rowing.

Windfavor informs everyone what he has gleaned, and warns everyone that the craft ahead could easily overtake them given the weather conditions. He angles the ship into deeper waters away from the land, and the approaching ship changes course to easily intercept.

As the ship gets closer, Windfavor informs you that it is called a bireme. The crew should be at least 40, but many of them are rowers and are either poorly paid or slaves.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

"Is it any kind of threat to us?" Azlain asks.


Per +5, Low-Light Vision | HP 33/33 | AC 20, Touch 11, Flat 19 | F +4, R +2, W +10

"Talon, stand near me that I may be ready to cast a spell that shall aid your accuracy with both ballista and bow," requests Thalas of the group's acknowledged master archer.

Ready Action: cast Cat's Grace on Talon


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

How many rounds 'til they close?

Seltyn casts message, including all party members but Azlain in the spell (p.313).

40 minutes, 140' range. We're all spellcasters. Buff if you can, when it matters.

Speaking out loud to Azlain, he says, Presume they're hostile, until we think otherwise.

Ready your bows, friends. We can't play nice. Not yet.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

I'm not assuming that i'm armed or armored so this post will be lengthy~

Prior to being called on deck Wil had been strapping on his armor. It was the work of a few minutes to ensure everything was in place, it wasn't the best idea to wear armor on the open seas. If another attack occurred though he would need all the protection he could get. After his Armor was on he strapped on his sword, shouldered his bow and adjusted his quiver before stalking back towards the stairs.

When he heard the call to get on deck he checked on Gretchin and ensured her wounds hadn't become infected. Making sure her ropes were secure he moved up on deck and received his orders. Without waiting further he began loading the Ballista and stood ready to defend the ship. He was still reeling over his failure but today he wouldn't fail, today they would prevail.

Initiative 1d20 + 1 ⇒ (12) + 1 = 13


Male Elf Ranger 4

Anger flows through Talon as the idea that pirates might attack goes through his mind. He would not take it lying down. He speaks slowly, his voice rising as he goes.

I somehow doubt that these people mean well. Bannerwoman, raise your standard, we live or die once more this day. The only reason that this craft might wish to intercept us is to wish us harm. They are unannounced and do not fly a standard of their own. Do we wish to fall as our sister did? Do we wish to roll over like dogs and cower? We fire now and protect that which is ours. We protect our lives and those whom we love. Fire now, and may your aim be TRUE!


Spoiler:
HP: 08/22, AC: 17(Max 21(T13,FF14), DR: 1(Water Based Critters), F:+4, R:+7, W:+2, Perc: +6, Init: +3.

Suny coughs, "Here! All-a-ways look on'a best side o' peoples!" She says hoarsely.

"Arrows be like words. Ye can't take 'em back, ye ken?" She cautions.


Male Elf Ranger 4

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

I ken. But if we had been more cautious with those castaways earlier, then Elorin would not be dead. I would sooner slavers and pirates are killed than we are to lose more of our own. That ship wants to intercept us, and is not flying a banner or standard to show who they claim allegiance to. I would rather they rethink that strategy. I am hoping that raising our own banner, and letting fly an arrow will perhaps force their hand a little. In any case, I do not advocate letting them any closer than they are now.


Stats:
Wood Elf Paladin lvl 4 Init +1; Low-Light Vision; Per +5; HP: 39/39 (healthy)
Saves & AC:
Fort +9, Ref +6, Will +8; AC 21, T 12, FF 20

Wil looks to Talon his face controlled and hardened for the coming battle. He was tired of the long useless speeches and the doom and gloom words, he planned to live today. "Quit Jaw jacking and get in position. Prepare to fire a warning shot so they know we see them coming." He looks at the bannermaiden and gives her a hard look. "Get up by the wheel and help protect Captain Windfavor, keep the banner aloft, because the deck is where we will fight and if they dare board this vessel it is where they die. The rest of you array yourselves well, Seltyn I think you should go with the bannermaiden. With the three of you near the wheel you'll be able to keep them from taking control of our ship and be able to control the fighting some with your abilities. Azlain, Thalas and Suny you know what to do." He gives Azlain a significant nod before turning and taking hold of the Ballista and swiveling it to aim towards the oncoming craft.

He ignored any protests as he focused on the craft coming towards them. Once it was within shouting distance, or after someone fired a warning shot, he bellowed loudly. "HALT OR BE FIRED UPON!"

2,351 to 2,400 of 3,750 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Team Elf in Elves versus Dwarves - Dwarves and Gnomes KEEP OUT All Messageboards

Want to post a reply? Sign in.