EG's E6 Zombie Apocalypse!

Game Master EldonG

What happens in a zombie apocalypse when magic is real? Let's find out!

Morella County
Greenleaf
The Grounds
Shrine to Iomedae


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Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Hey all;
I will be out of touch (little to no internet access...) from Saturday (2 Aug) to Saturday (8 Aug). Feel free to bot me to move things along. Try not to get eaten...

In related news, is anyone else headed to Pennsic?


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Hope you have fun :)

If you still have the time today, you could maybe reply to what I said to you in the shrine?

Liberty's Edge

I haven't been posting much lately, waiting to hear from a couple of players . I'll start posting again, assuming they've gone their own ways, unless I get something from them.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

I can get that :) Little bit curious how the group eventually will get together.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Hi, all. I am back. Iwill catch up and should be back tomposting by tomorrow.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

hope you had a nice trip :)

Liberty's Edge

Just an fyi - the 15th (tomorrow) is the 53rd anniversary of my birth. I make no promises.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Have a happy!


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Happy birthday :)


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Happy birthday. Hope you have a nice day :)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Is any player but Timothy and Hob still at the North?

Liberty's Edge

I'm afraid not. I was hoping to see posts, but...

Liberty's Edge

Here's the situation.

I have a couple of you that are giving me what I asked for, and it's very appreciated. A couple more still post, but it's getting to be less and less often.

When I first suggested the game, I knew it would take a lot of energy and feedback, and said so...but we've definitely lost players, and the energy is waning.

Is it worth continuing? I need a lot more energy put into this game than would be put into most games.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

I am still very interested.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

I am also still very interested. Although I'm not certain how we will get the remaining players together as it seems Timothy and Hob plan to go north where Krenlin and I plan to go south.

I was wondering something. Do you feel that have been playing my character as I portrayed him in the original recruitment? As I personally had it difficult balancing between wanting to help people and being the loner that he is, but that might just be me.

Kinda sad myself that we seemed to have lost several people as I thought some of the interactions were fun.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

I think there is enough interaction to support a game, but the fact it is in two parties of two is where the problem is occurring.

Hob is heading home to check on his family. Once he's started setting up he may well go scouting.

I assume you've been waiting for the other north people to join in, but I think it is just Tim and I talking to NPCs - and they respond only rarely. If you give up on them and close the response loop I think we'll be posting a lot more.

Possibly another recruitment for more players would help?

Liberty's Edge

Well, as long as there was a big group, and we had significant contributions from each, I didn't mind a split party. That's obviously changed. I can get you guys together...I just need to decide whether it's going north or south.

I am open to more recruitment, but didn't see much response last time.

I think those of you that are posting are fine...I was hoping for the others, but I'll move it along, now.

Will might not be as crazy as everyone thought he was...sometimes it takes an emergency to drag someone back to lucidity...but who knows what might happen?

I'll start working on getting you guys together today, then.

Liberty's Edge

Apologies, give me a day or two. I'm having frustrating health issues...having trouble focusing on this game in particular, but everything, to some degree.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Don't worry about it. Focus on getting your health in order.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Look after your health first!


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

To quote my favorite movie:" Get some rest. If you haven't got your health, you haven't got anything..."

Liberty's Edge

Just letting you guys know - this game is not being abandoned.

I got back on the bp meds...should be starting back up, maybe this weekend. :)


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Good to hear. :-)

Hope the meds will help.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Thanks for the update, and hope you feel better!


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Get well soon :)
The update is good to know - I don't mind waiting but I've had too many games that just went silent :(

Liberty's Edge

I know how that feels. :(

Liberty's Edge

Sorry to take so long. Things are better, now. :)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

good to hear :)


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Wishlist for the carriage works:

List:

backpack
blanket
candles, lamps, torches
compass
flint and steel
standard tools: hammer, saw, nails
iron spikes
paper,parchment, pens, ink
locks (with keys...)
oil
rope or twine
signal horn or whistle
cooking gear (pot,skillet, etc)
soap
spyglass
tent
waterproof bag
whetstone(s)
maps
healer's kits
clothing - especially travelling gear
food or drink


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Zombies are up, right?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hmmm. As far as we know the town is overrun. How far are we from Hob's place?
Thinking of dropping the NPCs there, picking up a small squad (and Timothy) and heading to the temple to see if we can find potions and scrolls that might help, as well as scouting the town in daylight for useful supplies and survivors.

Liberty's Edge

You're just a few hours from town - and a day's travel from the Dell, minimum. Timothy's little legs are slower than yours. ;)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hmm - let me check OOC if this is the "get the group back together" hook.
Hob's first priority is to ensure the Dell is warned, and presumably the further we are from town the less effected townfolk there will be.

Liberty's Edge

Lol...umm...would I do that? :p


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

I hope so! ;)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Man, Hob is better than the horses in the bestiary! Stealth skill, Spell abilities, Endurance...

Liberty's Edge

Apologies - its been crazy this week. I'll get caught up today.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

No problem, was just putting my post so that it did not get lost in between the rest :)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

did not want to clutter up the gameplay thread.

@EldonG: Just checking;
(A) go through town, cross the bridge, up to the temple
(B) cross river upstream, approach temple from the "out of town direction"

Of these approaches, (B) is not feasible?

Liberty's Edge

If you only knew where the ford was...

Sneak a peek.under that spoiler. :p


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Nooooooooooooooooooooooooooooooooooooooooooooo!

Liberty's Edge

Ok, that took some finagling. :p


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

:) It works for me :p


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob's going to try to chat over message... but I want to check with the GM we are within range!

Yay togethering!


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

hmm, didn't mean for it, but due to mine & Hob's actions, it seems this way the party would be split up again.
As Will's reaction currently would be to leave Sir Krenlin to try and convince the Compton family to make ready to leave, while he and Hob check out the temple and meet back in front of the estate.

Of course this could be a very short split up depending on what happens.

Was planning on making my post in such a manner that some people might be able to convince him otherwise, but wanted to make certain my course of action was ok.

Don't want to break the group up again after you went through the effort of getting us on one track :-)

Hope everyone is liking the "drama" a bit ... Will is very different from most characters I play.


Old Human Paladin of Iomedae hp 7/10, ac 17/10/17, per 1 , f2/r0/w3,

Loving the drama, C-Will. I'd be open to leaving the npc's (Sarge, Lisdi, the Comptons) at the estate for a quick scout of the Temple by Will, Hob, Krenlin and Tim. Of course, in the horror genre, who knows what might have happened by the time we get back...?

(my mind is now flashing to This Geico Commercial )


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

sounds like a plan!


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

So if I got the situation right, we have the following :

4 of us vs 3/4 undead in the temple.

We have:
- Sir Krenlin with longsword & shield
- Timothy with disrupt undead cantrip (unknown to Will)
- Hob without a weapon carrying Timothy
- Will with a decent bow, a morningstar and a handaxe.

So if we decide to fight, Hob could have either one of the melee weapons and Will could go for the bow, trying to at least get one or two shots into them before they get to Sir Krenlin & Hob?

Although it's possibly foolish, currently don't feel like running from these as the risk is worth the possible reward in my book. There will most likely be things we can use beyond this room.

What is everyone's opinion on this?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

I think we could (just) take them.
Other than Falchion and Greataxe Hob can only use simple weapons, but probably could use a club. Or I guess anything with -4.
The only other option I really see is luring them outside.
I think Tim is our big hitter in this.


Vitals:
HP: 11/11 | AC: 17 T: 13 FF: 14 | Will: +2, Ref: +5, Fort: +4 | Init: +3 Perc: +6 | Effects: none
Abilities:
being suspicious of everybody
Male Human Ranger 1 Trapper Archetype

Well morningstar is a simple weapon :) and don't forget that these things are my favorite enemy, so I'll do some damage ^_^

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