DystopianGM's Destiny of the Sands Trilogy (Inactive)

Game Master DystopianDream

Perc:

[dice=Malusha]1d20+9[/dice]
[dice=Dart]1d20+13[/dice]
[dice=Phoebee]1d20+10[/dice]
[dice=Damiel]1d20+9[/dice]
[dice=Umbrato]1d20+4[/dice]

Init:

[dice=Damiel]1d20+7[/dice]
[dice=Dart]1d20+6[/dice]
[dice=Umbrato]1d20+4[/dice]
[dice=Malusha]1d20+4[/dice]
[dice=Phoebee]1d20+3[/dice]
[dice=Enemies]1d20+6[/dice]

Maps


51 to 100 of 805 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Dart draws a wand. "Better safe than sorry," he says and attempts to cast mage armor. "I can go first if there are no objections."

"Anyone else need some protection?"

UMD: 1d20 + 5 ⇒ (18) + 5 = 23

Dart peeks over the edge and listens intently.

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Climb: 1d20 + 6 ⇒ (20) + 6 = 26 For when it is needed.

I don't know what APL we settled into. If we are low tier I can stay back.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Nadrics peers down into the well for a few moments, and then with a hum he takes off his backpack to extract a climber's kit. He drives a piton into the ground at the top of the well. "It looks a bit rickety, but I have some rope and crampons to help with the climb down. Someone can borrow the equipment, if you're particularly concerned about getting down safely." He also whistles and snaps his fingers to summon a pair of flickering lights that hover just behind and above his head.

Dancing lights, will re-cast once a minute as long as there's no interference

He eyes the grippli, who seems like a sturdy fellow. "No objections here, to you taking the lead!"

Either way, Nadric prefers range and so would rather stay near the back, unless there are traps to be wrangled - although I think Umbrato also does traps?

Climb, using the kit: 1d20 + 2 ⇒ (6) + 2 = 8

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Eyeing the deep well, Umbrato smirks. "Getting down is the easy part. It's the climbing back up that's troublesome."

"My friend, you are welcome to lead the way. I'll be down immediately after to help scout."

Tugging a carved femur from his pack, he calls out "Cloth to Stone" and taps his cloak. A shimmering, translucent light covers the man.

Use Mage Armor Wand

I'm good with Dart taking lead. Umbrato won't climb down. He'll hop over the edge and float down with 'Feather Fall' cast on himself

Stealth: 1d20 + 14 ⇒ (1) + 14 = 15
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha peers down the well's opening with a little hesitation. Too many unpleasant memories associated with climbing. "Thanks for the offer but I'm good," he replies to Dart, indicating the wand. He watches Nadric place the piton and rope. "I will use that rope in getting down. And this." He wiggles a finger in the air that has a silver colored ring that looks like it's made of feathers.

"You guys can go first and I'll follow."

Malusha waits for the others to go down and then grabs the rope. He gently, and carefully, lower himself down.

Climb: 1d20 + 2 ⇒ (2) + 2 = 4

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Centimere takes his noble rider upon his noble back up.

Malusha, please dont fall and let a stampede get you


GM Screen:

Malusha: 1d20 + 9 ⇒ (16) + 9 = 25
Dart: 1d20 + 13 ⇒ (6) + 13 = 19
Ankird: 1d20 + 4 ⇒ (15) + 4 = 19
Centimere: 1d20 + 5 ⇒ (17) + 5 = 22
Nadric: 1d20 + 6 ⇒ (18) + 6 = 24
Sira: 1d20 + 5 ⇒ (14) + 5 = 19
Umbrato: 1d20 + 4 ⇒ (16) + 4 = 20

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12

We are playing low tier.

Dart moves down the well first, the little grippli skillfully using the stone handholds to descend. Umbrato floats down behind him and lands soundlessly on the ground. Malusha and Nadric both slip and tumble down the well. Are you using feather fall?

How is Ankird, Centimere, and Sira getting down?

----

Down below...

Dart and Umbrato’s eyes adjust to the darkness and they see, out through the 5 ft wide opening, a small shrine. A dark pool fills the center of this vast chamber spilling out of its cracked basin. The trickle of water flows west through a short tunnel of rough-hewn stone and pools at the bottom of a collapsed well. Alcoves set in the walls give the illusion of staring at the flared hood of a cobra. Two altars face each other across the pool in the chamber’s northwest and southeast corners. A statue of a robed human male stands in the northeast corner, and what must have been its twin lies toppled in the southwest corner.

Here, the lights from Nadric's spell seem to shy away from this place, dimming. The radius of all light sources is reduced by half.

Let's wait for Ankird and Sira to get down before continuing.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Technically I can cast it on 2, but as an immediate action they would have had to have fallen at the same time, Nadric fell first(and has less HPs) So Sira will cast it on Nadric

Sira watches closely as his party members descend. When Nadric loses his grip, his Sylph heritage takes over and he utters a single word in his native Auran tongue,

"Firrîn!"

Nadric falls slowly and lands safely on the ground.

"I sure hope i manage a little better than that!"

At the present track record of descent, Sira will fall back on his Balanced Education and rely on his intellect to help him with the climb down.

CLIMB (Balanced Education trait Int for Str): 1d20 + 4 ⇒ (13) + 4 = 17

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Could someone cast feather fall on Centimere and we can go down otherswise he might get hurt, please?

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha tries to climb down the side of the well using the rope but, as always, he is unable to coordinate his actions. He loses a grip on the rope and starts to skid down the wall. He let's go of the rope and he fall immediately softens as the magic of his ring takes over.

Malusha casts light on his turban to help illuminate the area.
"Well, this is interesting," Malusha says as he looks around. "Let's be careful though."

He casts detect magic around the entire chamber while standing at the entrance.

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

With a silent nod, Umbrato cautiously approaches the larger cavern. As he passes Malusha, he whispers "Please try not to back light me. I'll holler if I run into trouble, since you can't see very far."

Glancing towards the pool, he scans the area for potential threats.

Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Be nice if I could roll worth a darn...

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Quickly Dart casts detect magic and moves up stealthing ahead with Umbrato to help protect him.

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Perception: 1d20 + 13 ⇒ (11) + 13 = 24

His soft padded feet are nearly soundless.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

In spite of all his preparations, Nadric can't seem to maintain his grip on the rope, and starts to fall. But before he even has time to react, his descent is slowed. He looks up to see Sira managing his fall. He gives the sylph a playful salute. "Why, thank you! But actually I could have caught myself just as well. Tell you what, I'll help someone else get down in return. Gotta pass it along, eh? Just have that dog of yours jump down, Ankird, and I'll make sure he's okay."

It'll take one of my spell slots, but I can cast feather fall if that's how you want to get Centimere down.

----

Once he starts paying attention to his surroundings, Nadric realizes that the others are trying to be stealthy. With an "Oops" he covers his mouth with one hand and draws his shortbow with the other.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Thanks. Never having had a mount before this was not something I have thought about

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Never having been in the presence of such featherfall capabilities, until now, and feeling a good degree less important, Sira rolls his eyes,

"Yeah, sure. As long as no one took falling damage and Sparky found its way down safely-I guess that's the important thing...whatever."


GM Screen:

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Through various means, you all make it down without injury and start to probe the tunnel and the shrine beyond, but soon enough you find large snakes on either side coiled and hissing violently at Umbrato, clearly seeing him in the gloom, but not Dart! What you assume to be multi-colored bands coil the creature's body, but all Umbrato and Dart can see are the shades of gray.

Init:

Sira: 1d20 + 3 ⇒ (1) + 3 = 4
Nadric: 1d20 + 5 ⇒ (12) + 5 = 17
Dart: 1d20 + 6 ⇒ (4) + 6 = 10
Umbrato: 1d20 + 4 ⇒ (16) + 4 = 20
Malusha: 1d20 + 4 ⇒ (19) + 4 = 23
Ankird: 1d20 + 1 ⇒ (17) + 1 = 18
Enemies: 1d20 + 5 ⇒ (11) + 5 = 16

In Combat!

Bold may act.
Active party buffs: none
Surprise Round / Round 1

Malusha
Umbrato
Ankird
Nadric

===========================
Snakes!
===========================
Dart
Sira

Dart acts in the surprise round, all others declare your actions for round 1. Remember all light sources are halved (10 ft. for dancing lights for those without darkvision.

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Peeking around the corner Drat sees the Snake and instantly flies off like a comet made of burlap slaming forcefully into the snakes.

Partial charge the snake in the surprise round, and flurry on round 2.

Surprise:

Charge: 1d20 + 12 ⇒ (4) + 12 = 161d4 + 6 ⇒ (2) + 6 = 8

Nonleathal if it seems to be effective. Snake is living.

Intimidate: 1d20 + 16 ⇒ (17) + 16 = 33

Swift action evil eye (modified by soothsayer) -2 to ac dc = 17 will.

Round 1:

Flurry: 1d20 + 10 ⇒ (17) + 10 = 271d4 + 6 ⇒ (1) + 6 = 7

Flurry: 1d20 + 10 ⇒ (2) + 10 = 121d4 + 6 ⇒ (3) + 6 = 9

The potato sack slams into the snakes seemingly from every angle in rapid succession.

If the snake dies before the 3rd attack Dart will start to move toward any living snakes.

Round one intimidate if needed.

Intimidate: 1d20 + 16 ⇒ (20) + 16 = 36

Swift action evil eye (modified by soothsayer) -2 to ac if ac penalty is still active than switch to saves (dc = 17 will).

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Paizo ate my first post. I'll try this again.

"Ankird. Nadric. We've got snakes here! We're going to need some help." Malusha moves away from the closer snake and towards a position more central to the group. He pops his wand of bless out of the wrist sheath and the gestures with is. Magical energy covers the group.

cast bless on everyone.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

"What, snakes?" Nadric whispers back, and then moves forward to look into the large chamber. It's dark in there, and the light from his magical torches seems curiously ineffective, so he sends the dancing lights forward to get a better look. Hearing combat sounds from one of his allies off to the left, he focuses in that direction until the light finally reveals a snake threatening the grippli.

I created an icon for the dancing lights on the map. I've always assumed it's a free action to move them, but have seen debates on the subject so let me know if you disagree.

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Tugging a scroll from his lot, Umbrato makes a few quick folds. The piece of parchment suddenly seems to resemble a paper dagger.

Smiling he moves towards the unthreatened snake, holding the piece of parchment like a weapon. Calling out to his companions, he seconds Malusha's plea. "Yeppers, got us some snakes here. Come on in guys!"

Move action pull out scroll, swift turn it into a weapon, move 20ft (path showed with blue arrow)

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

[b] Blimey! A snake [/ooc]

Sorry couldn't resist, teaching about personality at the school and Steve Iriwn was in the student text book

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Come Centimere, to battle the Halfling urges riding Centimre into the room.


GM Screen:

Red Will Save: 1d20 + 1 ⇒ (9) + 1 = 10

Red Attack @ Dart: 1d20 + 2 ⇒ (20) + 2 = 22
DMG: 1d4 - 1 ⇒ (1) - 1 = 0 1 nonlethal

Confirm: 1d20 + 2 ⇒ (1) + 2 = 3

Blue Attack @ Umbrato: 1d20 + 2 ⇒ (2) + 2 = 4
DMG: 1d4 - 1 ⇒ (3) - 1 = 2

Dart attacks the snake to the left, delivering a punishing blow to its head while Malusha casts a beneficial spell for the party. Umbrato and Ankird move in. Nadric controls his floating light to illuminate the battle.

The snakes hiss again and one manages to strike Dart, fangs dripping with venom. The other misses Umbrato with a wild bite.

Dart needs to make a Fortitude save.

After the snake has its revenge, Dart retaliates with a sharp blow of his own, knocking the creature unconscious! It slumps to the ground in a tangle.

Bold may act.
Active party buffs: bless
Round 1 / Round 2

Malusha
Umbrato
Ankird
Nadric

===========================
Snakes! (Red (15 NL, unconscious), Blue)
===========================
Dart (1 NL, Fort Save needed)
Sira

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The halfling lowers his lance and urges his faithful steed to charge at the snake

1d20 + 4 + 2 + 1 ⇒ (10) + 4 + 2 + 1 = 17
2d6 + 3 ⇒ (2, 2) + 3 = 7

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Hey, not too shabby for my first time doing this!

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Does Centimere get to bite too?

\Just in case
1d20 + 2 + 1 + 5 ⇒ (8) + 2 + 1 + 5 = 16
1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Now that the party is helped, Malusha moves to where he can get a good shot at the snake creature. He pulls his crossbow off of his shoulder as he moves and then quickly loads a bolt. At first Ankrid is blocking his path but as Malusha moves into the room a clear shot opens up. He aims the light weapon at the snake and fires.

Rapid reload feat so I can load a light crossbow as a free action.

crossbow@blue,bless,into melee: 1d20 + 6 + 1 - 4 ⇒ (12) + 6 + 1 - 4 = 15
damage: 1d8 ⇒ 7

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Fort: 1d20 + 5 ⇒ (18) + 5 = 23

Unbelievable, that snake got the best of me. I must me more vigilant.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

If it isn't already dead...
Sira moves up next to Ankird, and attempts to put the snake out of the party's misery.

Unarmed Strike/Bless/flanking: 1d20 + 2 + 1 + 2 ⇒ (10) + 2 + 1 + 2 = 15
DMG: 1d6 + 1 ⇒ (6) + 1 = 7
And kicks it a good one

Through the uprights....3 points!

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Did Malusha actually hit with his crossbow???!!!!, Phoebee's voice sings through the chamber :)

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Spotting the rapid demise of Dart's foe, Umbrato glances at the snake before him. "Hmmm...Don't think I'll be needing this." he mumbles.

Cautiously stepping away from the hissing opponent, paper sword still in hand, he calls upon the arcane traditions of old. The delicate blade overwhelming the man's desires, a tiny icicle is all he's able to summon. Flying true, it finds it's mark.

"Well, every little bit helps." he announces with a chuckle.

Ray of Frost (Melee, Bless): 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Cold Damage: 1d3 ⇒ 1

5ft step back, cast Ray of Frost

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

If there is any snake left, Dart will run over and axe kick the snake. If not he will go over to the group.

Charge: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Nadric finds the snake just in time to see it drop unconscious at Dart's feet. There is still more hissing, so he searches around some more, following the sounds of combat to light up the second snake.

It's most likely dead after all that, but just in case it's not, here's an action...

He draws an arrow and tries to find an opening through the cluster of allies that are suddenly ganging up on the reptile.

Attack (point blank, bless): 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Piercing damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Dart's physiology is able to resist the poison from the snake's bite. Then the combined might of the Pathfinder team crushes the snake into a pulpy mess in the sand!

Out of Combat!

Now that you have time to survey the area, you note the two statues, one broken, one intact. The place feels eerie, the darkness seemingly hemming you in everywhere you step. However, it soon becomes apparent that Malusha's divine magic has done something to this place. The darkness relents, ever so slightly at first, but then after a few long moments, the darkness recedes and the lingering magic is banished.

Light level radius is no longer halved.

Knowledge (Religion) DC 10:

This is a shrine to Apep, a snake god of Ancient Osirion whose portfolio included dangerous rapids, drowning, and darkness that consumes all light.

Good job everyone! What do you do now?

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

K Religion: 1d20 + 7 ⇒ (17) + 7 = 24

"Huh. Never seen a shrine to Apep before." remarks Umbrato as he looks around. "He's a rather old Osirian god."

Quickly setting to the task at hand the man searches the cavern for anything of use. Quickly uttering an incantation, he creates a circle with his index and thumb on the right hand, peering through the opening.

Detect Magic
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Sira sighs and walks over to the unconscious reptile,

"It's not your fault , you didn't ask to be brought in this world so deadly. I just can't risk the possibility of you threatening me or my allies at a later time...I'm sorry."

Coup de Grace: 1d4 + 1 ⇒ (4) + 1 = 5
x2: 1d4 + 1 ⇒ (2) + 1 = 3
x3: 1d4 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha approaches the broken statue and begins to examine it. The light from his turban provides bright illumination as he carefully inspects the ruble as well as the remaining pieces of the statue.

Percpetion@broken statue: 1d20 + 9 ⇒ (2) + 9 = 11

When he is satisfied that he has found all that he can there, he crosses the room to the intact statue and repeats his examination.

Percpetion@whole statue: 1d20 + 9 ⇒ (11) + 9 = 20

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

“Well, that’s better!” Nadric sighs in relief as his dancing lights go back to their usual flickering brightness. “Now, what were we supposed to find down here? Some Osirian artifacts? Some kind of magic rod, was it?”

He joins Umbrato in casting a magical detection spell, and then turns in another direction from where the wayang is looking, to scan the cave for signs of the magic rod.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Dart fans out helping the group cover more ground. Casting detect magus needed.

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Though, he is still unsettled by the evil that resided here.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

After disposing of the snake, Sira also looks around,

PER: 1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Centimere will kick dust onto the dead snake.


Nadric and Umbrato manage to uncover a secret compartment in the intact statue, removing a large stone to reveal the alcove, and several different items wrapped in cloths.

You find a mask, three clay tablets describing funerary practices written in Osirion, and a rod. The last clay tablet of the set and the rod radiate magical auras.

Rod (Detect Magic + Spellcraft DC 25):

This is a rod of the viper, a +2 heavy mace that is able to poison enemies.

Clay Tablet (Spellcraft DC 22):

This tablet is a scroll with the spells deathwatch and false life

Do you want to return these to Torch, or perform another task? Remember, bringing goods into the city requires a customs check.

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Spellcraft 1: 1d20 + 8 ⇒ (3) + 8 = 11
Spellcraft 2: 1d20 + 8 ⇒ (2) + 8 = 10

"Well, I imagine this is the rod he was talking about...but can't quite place the magics on it. That clay thing is magical too, but...hold on. It's got some writing here..."

Cast Read Scroll

"Neat! It's a spell that reveals how close we are to meeting Pharasma and another to help prevent it."

Holding the rod up for the others, he adds "So...we know our informant wants this. You think we could sneak it past the guards? I may be able to help if we're quick."

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

"If you have a way to hide the item that may be useful. My thieving skills are not dependable."

Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10

Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23

"If we want we can return to the city, but if we have more tasks beyond the wall it maybe prudent to delay and complete at least one more of those tasks before returning."

"I wonder if there is another way into the city we may explore at night?"

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12

Nadric inspects the rod, curious about what they were sent to retrieve, but he is unable to learn anything from it either. He considers the tricks available to him, magical or otherwise. "I'm afraid I don't have any special means to help us smuggle an artifact into the city. The idea of sneaking in at night has a certain appeal, but the risks would likely be higher if we're caught at it. And I'm not sure I'm keen on the idea of waiting around until nighttime just for that. But I suppose waiting around in that customs queue will take a long time as well." He sighs at the memory.

He looks one more time over the list of things they have to do. "The rest of these tasks involve tracking down people, of one sort or another. If I had to guess we'll be looking inside the city, unless maybe the gang leader has a base outside of Eto. But perhaps we should deliver the rod before we go hunting for gang members, in case something should happen to it."

Are we likely to know where any of those places are, or do we need to ask around?

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

"That sounds good to me."

"Umbrato we will leave the clandestine activities to you. I will try to befriend and distract the guard."

Dart adjusts his ratty robes to cover his face and most of his skin against desert climes.

Which jobs are outside of the city more importantly? If we know that is.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

He reads and writes Osirion, can he decipher stuff?


The rest of the tasks lay within Eto. It is quite easy to get directions to all three of the remaining locations when asking around a populated area such as the bazaar.

When thinking of how you might approach Eto, you remember your first entrance into the city. The walls around it had been sixty feet high. The gates were open during the day, but logically they would be closed at night with a patrol of guards stationed on the perimeter.

If you are going to attempt to enter the city at night, give me a stealth check, and then climb checks to scale the wall. Dart, if you are going to distract the guard, give me a roll. If anyone else is doing something, please declare it.

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Did we see them casting any spells earlier? AkA Detect Magic or anything?

"Up to you guys on this one. I have a trick or two up my sleeve. I suppose we could just pay the toll...out of Dart's share of course."

:-P

If we go at night, I have a scroll to allow me to climb the wall. If we go during the day, I have a scroll of invisibility. Either way, I have a 1-2 minute window to get inside the city without the magic expiring

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

I'm fine with going through the gate.

"Does anyone how knows the region, know how much the fee is? I maybe able to cover it."

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

I dont think that Centimere could be too sneaky since he would leave little paw prints :)

1 to 50 of 805 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DystopianGM's Destiny of the Sands Trilogy Gameplay All Messageboards

Want to post a reply? Sign in.