
Durangeon Master |

Okay people, this is where you will congregate and discussify s!*% until we're all ready to start the game. Keep this thread open in a tab or something until then. Ask any questions you may have as far as things not listed here goes, and if you are new and don't know how to make your characters, I will help you via Skype. Use Myth-Weavers for your character sheet if you don't feel like formatting a text statblock by hand (although if you do, thank you), and put the link to that into your character profile, along with a spoiler block containing your backstory info s#+$ for reference.
Build rules are as follows:
-25 point buy
-Starting level 3
-3,000 gold pieces starting wealth
-Two traits
Some house rules to note:
-No maps, gotta narrate everything
-Don't worry about carrying capacity; leave Strength at what you need it to be, and don't fret about having rations while being in the city.
Will field any other questions you have. Game starts when everyone is done.

Margaret Fortuna |

I'm not entirely sure what I may use as an Avatar for Margaret but here I am and here she is! How are we genning, then? I am not at ALL familiar with this website's format or anything

Shiro Berthomie |

I am here. Character's been basically finished for the past two days, and I finally have the backstory in a single comprehensible document.

Durangeon Master |

Gameplay thread is now live. From now on, the tab to keep open is the "Campaigns" tab on your character's alias; it will show when new posts are located in either discussion or gameplay, so you don't have to keep two different threads open to check up on regularly. It will show up in the Campaigns tab from the first time you post in gameplay. Couple other things, now that we're starting, since I imagine most of you are new to how this all works.
-You can make any changes to your character sheet up until you make your first die roll. Once any of your choices come into play they're locked in, so if you have any last minute revisions or want to double check, do it before rolling dice.
-Another houserule I forgot is that we're abstracting out alignments for the purposes of s~*! like Detect Alignment and all. Makes intrigue games so much less fun.
-The forum has a die roller, and BBCode support. You can see the codes in the info box inside of the post box. In terms of format, the OOC tag is for all of the out of character stuff and making mention of gameplay stuff or asking questions. So if you're casting a spell, you would prose out the casting and then in OOC note what you're casting.
-Spoiler tags will be used to relay information based on rolls like Knowledge and Perception, but also in the event someone breaks off from the party or something comes up that only one person knows. As a result, don't open spoiler tags that aren't for you. If there's an extended period that you will be communicated in spoiler tags with--like going off on yourself--then please also use spoiler tags.
-I will be handling initiative rolls, and will explain how I handle combat in play by post once we're in the first combat; I don't want to swamp you.
-The post format, beyond using OOC, is as such: put bold tags around any dialogue in addition to quotation marks so that they stand out from prose, and keep any thoughts or writing to italics.
-Please fill the class field in your profile with the following information, so that it will appear under your name. Leave the rest of the fields blank and just fill all of this line into Class. This will give me easy reference to all of the important info like your saves and s!!*.
Gender Race Class Level | HP 0/0 | AC 0, Touch 0, FF 0 | CMB 0 | CMD 0 | Fort +0, Ref +0, Will +0| Per +0 | Init +0
Doing so will help me make things go by a lot smoother.

Durangeon Master |

Oops, okay so I forgot to post this but meant to. Here is just a quick rundown of relevant lore s%&$ for the setting:
Absalom is the city you are in. It is the biggest city in the world, and sort of the central hub of everything. It is home to a bunch of stuff, notably the Pathfinder Society, which is how they sort of justify organized play in the universe. This information has importance later on in the plot, and it's sort of an international group of adventurers from all nations who do missions generally for the purpose of keeping s~!! intact and not destroyed. The specifics are unimportant, by and large.
Another place that'll get mentioned a lot, and which I want to clear up jsut for the sake of it not being total nonsense to you, is the nation of Ustalav. It's basically where all the gothic horror s~+@ happens, there's vampires and werewolves and s%#$ everywhere and it's full of small villages full of superstitious townfolk with pitchforks. Fantasy Not Eastern Europe, if you will.
Major deities that don't need religion checks to know about that are bound to come up frequently include:
Pharasma, the Neutral goddess of life and death. Sorta Psychopomp-ish, oversees recently departed souls and s*#!. Importrant to stress that she abhors undead, and that plenty of her agents' stated missions are to put down undead.
Iomedae, LG goddess of war. Imagine every typical Paladin trope ever if it were a god, and you have Iomedae.
Sarenrae, NG goddess of the sun, redemption, and healing. The whole 'healing' thing often puts her at odds with the undead and forces of evil too.
Asmodeus is big bad LG evil god who rules Hell. He's worshipped in Cheliax, which is the evil nation.
Urgathoa is the NE goddess, and general originator of, the undead.
There are other gods who, when mentioned, I will note don't need a knowledge check to know the most basic of things about. The more obscure a god, the more I'll insist people make some rolls to learn things, but it never made much sense that all the major core deities be hidden behind rolls to even recognize the names of. Especially here, where I figure you're undead experts, you're going to know the symbol of the goddess of death on sight.

Durangeon Master |

Okay, so initiative. Because play by post takes time, we're using what's called "staggered initiative". Basically, everyone who moves before the enemies may take their turn. Then, the enemies take their turn. Then, just to make things go by quicker, the party can all post their turns, including those who previously acted. So, right now, Mirabelle and Keleny are moving ahead of the ghouls. Once the ghouls move, everyone is "up" again. This just keeps the flowing and at the rough pace of a round per day, rather than waiting for everyone on their different schedules to post in turn, which would make a round of combat take significantly longer.

Khandi |

And this is who I'm going to be playing now!
Brute force retcon, by the by, means that as far as anyone is concerned there was never a Margaret, it was always Khandi, what are you talking about?

Keleni "Swifteye" Trill |

since this is a brute force retcon, would we be able to receive any similar information about Khandi that we already received about Margaret?? like, just physical appearance even, to make the brute force retcon slightly smoother, hahah.