Dungeon world Exiles (Inactive)

Game Master Elsine


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Silvia, you are my favorite!


Changeling Beguiler | Lvl 2 | XP: 0 | HP: 13/18 | Armor 0 | 1d6 | STR -1 | DEX +2 | CON 0 | INT 0 | WIS +1 | CHA +2-1

Sometimes, all one needs is a good, solid, push in the right direction. In this case, the direction being FUN. Of the Dwarf Fortress kind.


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

I may have very limited internet access this weekend.


Wizard 2 (1/9 XP) | HP 17/17 | S+0, D+1, C+1, I+2, W+0, C-1 | -1 ongoing (cast a spell)

I have been hit by a seemingly unending list of IRL issues, and I wanted to let you all know. I will return as soon as I can to my regular posting but it may be as long as next week before I have time again.

Sorry for the long wait for even this response, but I cannot express how crazy it has been.


I'm very curious, Gorn. Was it always your intention to be playing a more competent Don Quixote, or did it just happen?

either way, I'm having a little too much fun writing his prompts.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Oh no, not at all. It was more of a Conan meets ManOWar taken up to 11.

Then it just struck me as funny to have him oblivious about something. Something that you can never ever disprove, no matter how hard the other person might try. =)


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

I think the Druid's Balance move is my best option for healing. Basically, gain 1 hold each time I deal damage and can spend that hold at any time one-for-one to heal myself or ally I touch of 1d4 damage.

Maybe Arcane Art, but my Charisma is 0 and won't be going up anytime soon. Balance is nice because it isn't stat-dependent.

Can anyone think of any better options? I can't take multiclass moves like Cleric casting.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

DW is always healing-lite, so I'd take moves that give healing first.


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

Yup, a healing move will be my level 2 move.


Not that I dislike Balance, I think it is a cool idea, and I think it makes thematic sense for a "wild man" like Tera.

But, why exactly cant you take cleric casting?


Wizard 2 (1/9 XP) | HP 17/17 | S+0, D+1, C+1, I+2, W+0, C-1 | -1 ongoing (cast a spell)

I've always heard you can multiclass Wizard spellcasting but not Cleric, but I've never been 100% on why.


Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

For what it's worth, my first two moves will probably be sword-form for Flicker, and an out of combat heal.

And cleric casting is explicitly cited as one of the "group of moves" examples in the book, so no idea why you wouldn't be able to take it.


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

My dabbler move is:

Mobile Dabbler
Gain one non-multiclass move from any class list. Choose the move as if
you were one level lower than you are, unless that move rolls +DEX or
improves your ability to get around.

Aren't wizard and cleric spellcasting both multiclass moves? I will definitely take "God Amidst the Waste" from Ranger to get cleric casting if that is an option. I've never played a cleric before.


that means... like, not god amidst the wastes or... actually I don't know what it means, but I don't think it prohibits spellcasting.


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

In that case I'm going to take Cleric Spell casting ... speak now Volsung or forever hold your peace!


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Okay... but I swear to gods, you better not take "Trial by combat" as your follower's belief.


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Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

That exclusion (I think) just means you can't pick a different multiclass move (e.g. Captain's Discerning dabbler) to get around the "one level lower" clause.


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

I don't think I would get the Deity move. I'll probably tie it into Vanadin's light.


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(Cleric's) Cast a Spell relies on Commune to prepare spells... and [/i]Commune[/i] relies on Deity

but I'm totally cool with Flicker being your deity (or, at least, a physical manifestation of your deity) if Vanadin is cool with it. (Quick question, is there anyone who doesn't have any misconceptions about Vanadin?)

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Vanadin is right about the Multi-thing thing.

DM Volsung wrote:
(Quick question, is there anyone who doesn't have any misconceptions about Vanadin?)

This is so awesome that if I _didn't_ have a misconception about him, I'd do my dardnest to get one. ^_^


Tera Tchizzeck wrote:
Vanadin wrote:

After handing the fang off to Silvia, Vanadin moves to inspect the spear. What sort of prey is it best suited for?

[Dice=Spout Lore]2d6+1

A voice rings out in the darkness. Bards.

I heard that in Nigel planer's DEATH voice.


I think we have our first EoS

here's the move!

End of Session

When you reach the end of a session, choose one of your bonds
that you feel is resolved (completely explored, no longer relevant,
or otherwise). Ask the player of the character you have the bond
with if they agree. If they do, mark XP and write a new bond with
whomever you wish.

Once bonds have been updated look at your alignment. If you
fulfilled that alignment at least once this session, mark XP. Then
answer these three questions as a group:

• Did we learn something new and important about the world?
• Did we overcome a notable monster or enemy?
• Did we loot a memorable treasure?

For each “yes” answer everyone marks XP.


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

Bonds: I'd like to resolve my bond with Vanadin: I believe that Vanadin's light is unnatural. I must make him understand the danger. I actually think it is probably divine now ... which feeds into my upcoming move choice. Not sure how to phrase is yet ... but +1 if Vanadin agrees.

Alignment: Explore the World: Go somewhere you've never been before and check it out. This cave and the manticore home - +1 (hurray for poorly written alignments that give auto-xp!)

New and Important: Manticore, this horrid amalgamation of parts, general information about the church. +1

Notable monster? Flesh golem thing +1

Memorable Treasure: The dagger of poison creation seems notable ... +1?

Likely enough to level when we have a chance:

Taking the Cleric Casting Suite
WIS to 16 (+2)
Cleric Spells: (Do Clerics know all level appropriate spells? I don't see anything about learning new spells each level ...)
- Cure Light Wounds
- Bless


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Wizard 2 (1/9 XP) | HP 17/17 | S+0, D+1, C+1, I+2, W+0, C-1 | -1 ongoing (cast a spell)

Bond: Tera, I think ours might be the best to resolve - we had a fun scene in the Magee's tower and I think it can mature from there well.

Alignment: I think finding this necromantic activity is a good one, and I am still wearing Tera's belt of flying I believe (did I give that back? I don't remember). They are both magical mysteries.

+3 for the questions would put me at 9 XP and I can level at camp.

New bonds:

The world between civilizations is unyielding and cruel, I need some of Gorn's wild spirit to survive.

Level up:

+1 intelligence

I can't decide the best moves, these are really good. Being most honest to the inspiration I will choose Summon Monster, and eventually need to pick up Dark Past


Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

Two relevant questions: are we doing the level-at-session-end thing, and what time of day is it?


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○
Varis Silverspear wrote:

Bond: Tera, I think ours might be the best to resolve - we had a fun scene in the Magee's tower and I think it can mature from there well.

Agreed. Are you thinking of a new bond between us?


You guys are about to be back in town, and it is about an hour after dusk.


Wizard 2 (1/9 XP) | HP 17/17 | S+0, D+1, C+1, I+2, W+0, C-1 | -1 ongoing (cast a spell)
Tera Tchizzeck wrote:
Varis Silverspear wrote:

Bond: Tera, I think ours might be the best to resolve - we had a fun scene in the Magee's tower and I think it can mature from there well.

Agreed. Are you thinking of a new bond between us?

Yes, but I don't know what it would be yet.


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Changeling Beguiler | Lvl 2 | XP: 0 | HP: 13/18 | Armor 0 | 1d6 | STR -1 | DEX +2 | CON 0 | INT 0 | WIS +1 | CHA +2-1

Bond: I never liked the default one I have with Tear. I'm thinking "Tera makes for an excellent lookout, he could give me the edge I need." +1

I also think I'll fill in my open default bond with Tera as well. +1

Alignment: Not so much.

Questions: Definitely learnt to be careful of what is being summoned! +3

Puts me at 8 XP -> 0 XP and level 2. +1 Dexterity and "How Clumsy of You".

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

I no longer worry about Varis' ability to be accepted in the world.

But Tera is still in the wrong line of work,
I still ahve no idea what the hell Silvia is about,
and Vanadin continues to be an _excellent_ bard. =p

New one: I want to know more about how Varis does what it is that she does.

• Did we learn something new and important about the world?
There are creatures that kill people and then grafted them to their skin.
And I kill dem.
• Did we overcome a notable monster or enemy?
There was a monster that killed people and grafted them to its skin.
And I kill dem.
• Did we loot a memorable treasure?
After killing dem, the sword that I went to find to return does not want to be returned. Because it will kill dem!

Alignment? Yes. None are stronger than Gorn. And Gorn has defended dem. *crosses swords over chest*

+5 XP

srsly considering taking Interrogator, 'cause that'd be kewl. =)

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

@Vanadin: I keep meaning to ask this, and I keep not, so Imma ask it before I don't ask it. Again.

What good is a DuskBlade? Like, why would the people that made them and wield them want to make them? Can the wielder see out of the darkness?

At some point I'd like to take Blacksmith, that lets me merge magical weapons with my signature weapon, and I think it's cool that we already found a couple neat ones. But right now I'm like "But would I want to?"

I mean, I probs won't right now, but I'm just asking, just in case. =)


Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

Honestly, I hadn't settled on the details :p I'd rolled a 6- on the Spout Lore, so I was aiming for "potentially useful, but with a drawback that'd require work to overcome."

Even if the wielder is blinded too, I could see it being worth being blinded if one were, say, fighting an order of paladins all wielding light based magic!

But, really, however you think would be most interesting is fine. (A thin shell of darkness, separating wielder and opponent from interference? Invented by a race with blindsight? Part of a pair, with the other piece providing an offsetting ability?)


Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

Also, because I never posted this, apparently:

Questions - +3, per everyone else's answers.
Alignment - hunts at night, dark magics - sounds like a creature of the shadows to me.
Bonds - don't think I have anything to update here, yet.

4 XP total brings me to level 2 with one to spare, and taking +1 Str and Twilight Blade.


Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

So, gold.

We found 236, and spent 10 on an antitoxin, 10 on leather armor, and 25 on bandages.

Do we want to track individually (which would be 42/head after bandages, less 10 each for Varis and myself), or just have one person track a group pool?


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

I always prefer group loot.


Wizard 2 (1/9 XP) | HP 17/17 | S+0, D+1, C+1, I+2, W+0, C-1 | -1 ongoing (cast a spell)

I found 236 gold. That's my pretending to still be rich money.

I will be happy to buy things for you (still keep it as group loot), but in character I'm carrying that purse.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Ya, for this situation, keeping it all in one purse does make the most sense, both for the situation and for buying things.

I'm sure at some point we'll need to buy something for the rest of the village, and that would need to come out of a community pot anyway.


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

So I will spend:

5 coins - 5 throwing daggers
5 coins - bandages (3 uses)
3 coins - Dungeon Rations (5 uses)

Total: 13

Does anyone have adventuring gear? We should have at least one pack.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Does the BattleMaster's "Gambit" thing count as a "Move"?


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○
Gorn Steelbreaker wrote:
Does the BattleMaster's "Gambit" thing count as a "Move"?

Gambit is a single starting move. You could take it with a dabbler move.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Sweet. I've never understood why somethings are moves and some things aren't, and some things that are moves are "described" as moves. Like, gambit is not under that section that says "starting moves". But meh.
Anyway, yeah, if GM is cool with it, I'd like to Multiclass Dabbler --> Gambit, just because it's more fun than Merciless. =)


Do it up. I cant wait to see how you use it.


Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

I'd failed to notice that mystical was mechanical and not just descriptive. Given that, do you mind if I swap my str and int?


not at all, I was kinda wondering what that was about

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Is everyone at full hitpoints?


Lantern 2 (15/16 hp, 1 armor, d6 damage, 4/9 xp) (Str +1, Dex +0-1, Con +0, Int +2, Wis -1, Cha +2) (Happy Thoughts ●●○○○)

I'm still down 2 after resting.


Finally managed to get the Paizo page to load. One of my other games on here kinda collapsed, and this was the last one. It was a really good run guys, but I'm sorry to say I need to pull out. Thanks Volsung!


2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light, Sanctify, Guidance, Cure Light, Bless | Good Omens: ●●○○○

We may want to consider migrating to a different platform.


Yeah, this is getting brutal. This is the first time I got it to load since Monday and even then I got a single post out.


in all honesty, the bi-hourly site failures are getting a tad frustrating.
I'd entertain the sugestion

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