Take to the Sky
You are capable of controlled flight. You can fly as often and as far as you like, although you may need to Undertake a Perilous Journey if you go too far. When you fly to get somewhere otherwise out of reach roll+DEX. On a 10+, you get where you need to be, no problem. On a 7-9, you're there, but choose one:
- A threat is waiting for you when you get there.
- The winds are uncooperative, and you don't get there as quickly as you'd expect.
- Your landing is better described as a crash.
Leaf on the Wind
When you dance away from an opponent's attack, roll+DEX. On a 10+ choose two. On a 7-9 choose one:
- You avoid the attack
- You slip away to somewhere they can't follow
- You taunt them, drawing their full attention
Eye in the Sky
When you look around from high above, take +1 to Undertake a Perilous Journey, Take Watch, and Discern Realities.
I've got a bad feeling about this
When you spend a moment surveying an area, ask the GM two of the following questions. The GM must answer truthfully.
- Where's my best way in, out, or through?
- Is there a trap or ambush here, and if so, where?
- What here is the biggest threat to me?
- What can I see that no one else can?