
GM Tektite |

Sven fires three arrows, but only lands his second!
Attack vs Zelkin: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 14 ⇒ (1) + 14 = 15
Attack vs Zelkin: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 14 ⇒ (8) + 14 = 22
Slam vs Zelkin: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d6 + 14 ⇒ (5) + 14 = 19 And Fort Save vs disease
Attack vs Whitestripe: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 14 ⇒ (8) + 14 = 22
Attack vs Whitestripe: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 14 ⇒ (6) + 14 = 20
Slam vs Whitestripe: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d6 + 14 ⇒ (5) + 14 = 19 And Fort Save vs disease
The northern ogre attacks Zelkin, while the southern one attacks Whitstripe!
Initiative:
Auida
Bill
Zelkin
Whitestripe
Clockworks
Sven
Ogres
Auida, Bill, Zelkin, and Whitestripe are up!
BO-22

Aiuda Drowbane |

Aiuda's training in the Lantern Bearers has luckily taught her to infuse her arrows with goodness and the power of cold iron. She continues firing at the ogres with deft agility.
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d8 + 13 ⇒ (7) + 13 = 20
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 1d8 + 13 ⇒ (5) + 13 = 18
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 13 ⇒ (5) + 13 = 18
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 13 ⇒ (5) + 13 = 18

Zelkin Norwind |

Zelkin activates two judgments (Smiting and Protection) and picks up his weapon provoking AoOs. He then attacks one of the enemies that have him flanked! Weapon is now considered as adamantine, AC is now 28. If I can, I'll five-foot step to the northeast, not sure I can after picking up my weapon.
Attack: 1d20 + 13 ⇒ (20) + 13 = 33 for Damage: 1d10 + 17 ⇒ (5) + 17 = 22
Confirm?: 1d20 + 13 ⇒ (15) + 13 = 28 for Damage: 1d10 + 17 ⇒ (1) + 17 = 18

Sven Marsh |

Sven shoots in coordination with Aiuda at the same ogre
+3 longbow: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
damages (cold iron): 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18

Whitestripe |

Whitestripe continues to attack the creatures around him.
Bite: 1d20 + 21 ⇒ (18) + 21 = 39
damages: 1d4 + 20 ⇒ (3) + 20 = 23
Claw 1: 1d20 + 21 ⇒ (7) + 21 = 28
damages: 1d2 + 20 ⇒ (2) + 20 = 22
Claw 2: 1d20 + 21 ⇒ (8) + 21 = 29
damages: 1d2 + 20 ⇒ (1) + 20 = 21

GM Tektite |

Auida fires four arrows, but only lands one!
Sven takes a coordinated shot, dropping the ogre!
AoO vs Zelkin: 1d20 + 20 ⇒ (1) + 20 = 21
Damage: 1d10 + 16 ⇒ (3) + 16 = 19
AoO vs Zelkin: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d10 + 16 ⇒ (4) + 16 = 20
Zelkin reaches down, grabbing his weapon and dodging a blow from the clockwork, but taking a hit from another. Swinging hard, he attacks and slashes at one of the constructs!
Whitestripe tears into the remaining ogre, taking it down!
Initiative:
Auida
Bill
Zelkin
Whitestripe
Clockworks
Sven
Bill!
BBG-40
PBG-
OBG-
GBB-

Bill the Wizard |

Bill watches in amazement as the archer whittle down the ogres and constructs. "Hmm... what should I summon first? Earl Grey or Chamomile?" he asks to Aiuda.
Delay

GM Tektite |

Bill continues watching the melee, content to let his companions deal with the constructs.
Attack vs Zelkin: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d10 + 16 ⇒ (10) + 16 = 26
Attack vs Zelkin: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 1d10 + 16 ⇒ (6) + 16 = 22
The two western constructs continue to attack Zelkin.
Attack vs Whitestripe: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40
Damage: 1d10 + 16 ⇒ (5) + 16 = 21
Attack vs Whitestripe: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29
Damage: 1d10 + 16 ⇒ (4) + 16 = 20
The other two constructs move up to flank Whitestripe and attack the cat!
Party up!

Zelkin Norwind |

Zelkin just manages to avoid injury due to his heightened defenses! He proceeds to engage in melee, targeting the constructs as his bane in hopes of ending the fight faster!
Attack: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 for Damage: 1d10 + 17 + 4d6 ⇒ (3) + 17 + (1, 1, 1, 1) = 24
Attack: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 for Damage: 1d10 + 17 + 4d6 ⇒ (9) + 17 + (4, 3, 5, 2) = 40
Confirm?: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 for Damage: 1d10 + 17 + 4d6 ⇒ (6) + 17 + (3, 2, 2, 4) = 34
Zelkin then takes a 5' step back, trying to place himself more between the enemy and the rest of the party.

Sven Marsh |

Sven shoots at the construct behind Zelkin.
longbow: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
damages: 2d8 + 20 + 2 ⇒ (7, 6) + 20 + 2 = 35
longbow: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
damages: 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18
longbow: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
damages: 1d8 + 10 + 1 ⇒ (5) + 10 + 1 = 16

Whitestripe |

Whitestripe continues to attack the creatures.
Bite: 1d20 + 21 ⇒ (1) + 21 = 22
damages: 1d4 + 20 ⇒ (4) + 20 = 24
Trip: 1d20 + 19 ⇒ (1) + 19 = 20
Claw 1: 1d20 + 21 ⇒ (16) + 21 = 37
damages: 1d2 + 20 ⇒ (2) + 20 = 22
Claw 2: 1d20 + 21 ⇒ (5) + 21 = 26
damages: 1d2 + 20 ⇒ (2) + 20 = 22

Aiuda Drowbane |

Hmm, these things hit hard.
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 1d8 + 13 ⇒ (4) + 13 = 17
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d8 + 13 ⇒ (8) + 13 = 21
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 13 ⇒ (4) + 13 = 17
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 13 ⇒ (8) + 13 = 21
Confirm:
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 2d8 + 26 ⇒ (6, 4) + 26 = 36

Bill the Wizard |

"I think chamomile is probably good for this group." Bill ponders as he watches the group deftly evade attack while returning fire. "I, however, need an earl grey."
Bill begins to incant his Summon Tea IV spell as the rest of the party deal with the remainder of the monsters.

GM Tektite |

Zelkin swings twice, missing once and landing one very solid attack! The western construct falls to pieces from the blow!
Sven lands two arrows in the other construct near Zelkin!
Auida fires four arrows, but only lands one against the construct near Zelkin, causing it to fall to pieces, as well!
Meanwhile, Whitestripe holds his own against the two remaining constructs, missing with his bite, but landing two claws against the eastern clockwork!
Attack vs Whitestripe: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36
Damage: 1d10 + 16 ⇒ (8) + 16 = 24
Attack vs Whitestripe: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Damage: 1d10 + 16 ⇒ (1) + 16 = 17
Attack vs Whitestripe: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32
Damage: 1d10 + 16 ⇒ (2) + 16 = 18
Attack vs Whitestripe: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Damage: 1d10 + 16 ⇒ (2) + 16 = 18
Confirm vs Whitestripe: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Damage: 2d10 + 32 ⇒ (1, 3) + 32 = 36
The last two constructs continue trying to batter Whitestripe!
Party up!
OBG-
GBB-44

Aiuda Drowbane |

"Only two! Keep at it, boys!"
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d8 + 13 ⇒ (1) + 13 = 14
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (2) + 14 = 16
damage: 1d8 + 13 ⇒ (4) + 13 = 17
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 13 ⇒ (8) + 13 = 21
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 13 ⇒ (3) + 13 = 16

Whitestripe |

Whitestripe was hit by one of the construct but despite his wounds he continues to attack the creatures
Bite: 1d20 + 21 ⇒ (19) + 21 = 40
damages: 1d4 + 20 ⇒ (2) + 20 = 22
Trip: 1d20 + 19 ⇒ (17) + 19 = 36
Claw 1: 1d20 + 21 ⇒ (9) + 21 = 30
damages: 1d2 + 20 ⇒ (2) + 20 = 22
Claw 2: 1d20 + 21 ⇒ (12) + 21 = 33
damages: 1d2 + 20 ⇒ (1) + 20 = 21

Bill the Wizard |

Bill finishes his incantation and a floating tea cup and scone appears in front of each of his compatriots. He frowns as he sees that the constructs are still walking around. "Oh, it seems that I have poured the tea a bit too early." he snaps his fingers and the tea disappears from sight, though the scone, laden with butter and jam, still floats nearby to each person.
Bill grabs his and takes a bit. "Put *snarf* em into stasis until we need em. *gobble*"

Zelkin Norwind |

Zelkin will use Dimensional Hop and teleport next to Whitestripe and attack one of the constructs! Switching my Bane to these creatures as well.
Attack: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 for Damage: 1d10 + 17 + 4d6 ⇒ (7) + 17 + (6, 6, 5, 4) = 45

Zelkin Norwind |

Zelkin immediately find his healing wand and uses it on himself.
Cure!: 10d8 + 10 ⇒ (7, 2, 3, 1, 7, 2, 1, 6, 4, 2) + 10 = 45 All full now.
So, Bill, have you determined what our next step will be? You've had time.

Aiuda Drowbane |

Aiuda also pulls out her own wand, as he became quite wounded in that battle.
clw: 13d8 + 13 ⇒ (4, 5, 7, 5, 3, 4, 2, 2, 1, 3, 8, 1, 5) + 13 = 63
"I think there was still a chamber that way." Aiuda leads the way towards that place on the middle of the map that it looks like we missed.

Bill the Wizard |

The group moves on past his scones as they gently float in the air. "But..." Bill states as he looks shocked at the heathens in the group as he tries to provide them sustenance. "No respect for a brilliant scone?! This is an outrage!" he berates the group as he follows behind them, tossing their leftover scones to Whitestripe.

GM Tektite |

The unexplored place in the middle top is actually underneath the crusher.
Leaving the chamber, the party head back south and descends a set of stair that lead underneath the crusher. A ten-foot-wide staircase carved into the rock descends into a small chamber. In the center of the area, a winch met on four sides by wooden poles powers the crusher above, which is visible through the metal grate that composes most of the ceiling. A mutant ogre and four twisted amalgamations of humanoid and goat work in this chamber. As the party enters, the cease their work and ready to attack!
B: 1d20 + 11 ⇒ (20) + 11 = 31
S: 1d20 + 6 ⇒ (19) + 6 = 25
Z: 1d20 + 6 ⇒ (9) + 6 = 15
O: 1d20 - 1 ⇒ (11) - 1 = 10
C: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative:
Bill
Sven
Auida
Zelkin
Goatmen!
Ogre
Party up!

Bill the Wizard |

Bill thinks to himself. Hmm... I bet that Aiuda and the other less attractive investigators could use a bit of a caffeine boost.
"Videlicet caffeine guttura ut darem eos velocius movere." he incants as a few tea cups appear in front of each of his compatriots, tilting themselves into the mouths of each and speeding up their movements once they give in and drink the concoction.
Haste

Zelkin Norwind |

Zelkin takes a 5' step to his left and attacks the enemy, using his Justice judgment!
Attack: 1d20 + 17 ⇒ (20) + 17 = 37 for Damage: 1d10 + 17 ⇒ (3) + 17 = 20
Attack: 1d20 + 17 ⇒ (20) + 17 = 37 for Damage: 1d10 + 17 ⇒ (2) + 17 = 19
Haste: 1d20 + 12 ⇒ (16) + 12 = 28 for Damage: 1d10 + 17 ⇒ (9) + 17 = 26
Confirm 1?: 1d20 + 17 + 3 ⇒ (19) + 17 + 3 = 39 for Damage: 1d10 + 17 ⇒ (2) + 17 = 19
Confirm 2?: 1d20 + 17 + 3 ⇒ (15) + 17 + 3 = 35 for Damage: 1d10 + 17 ⇒ (9) + 17 = 26
Confirm 3?: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29 for Damage: 1d10 + 17 ⇒ (6) + 17 = 23
Wow, that was really cool...

Sven Marsh |

Sven sends Whitestripe to the fight.
Attack !
He calls for the precision of the Tiger and the strength of the Bull before shooting at the Ogre. swift action : animal focus (+4Str/Dex)
an idea of the goat creature ? Which Knowledge is it ?
+3 Longbow: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Damages (2 arrows): 1d8 + 12 + 1d8 + 12 ⇒ (7) + 12 + (3) + 12 = 34
+3 Longbow (rapid shot): 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Damages: 1d8 + 12 ⇒ (8) + 12 = 20
+3 Longbow (haste): 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Damages: 1d8 + 12 ⇒ (1) + 12 = 13
+3 Longbow 2: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Damages: 1d8 + 12 ⇒ (4) + 12 = 16

Aiuda Drowbane |

Hmm, goat humanoid sounds like it might be some sort of devil or demon.
Knowledge (planes): 1d20 + 10 ⇒ (5) + 10 = 15
Aiuda tears the bow from her back and after Sven scores a hit against one of the goat men she quickly fires another arrow. Target of Opportunity. She then continues firing at the goat-men until they are gone.
Arrows count as cold iron and good.
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d8 + 13 ⇒ (8) + 13 = 21
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d8 + 13 ⇒ (6) + 13 = 19
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d8 + 13 ⇒ (8) + 13 = 21
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d8 + 13 ⇒ (1) + 13 = 14
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 13 ⇒ (6) + 13 = 19
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (1) + 14 = 15
damage: 1d8 + 13 ⇒ (8) + 13 = 21
+5 attack/damage on each of those if they are evil outsiders

GM Tektite |

Dungeoneering for the goatboys.
Bill decides his companions need to get off the asses and get some killin' done, so he casts a spell, hastening their movements!
Zelkin takes advantage of the extra speed as he steps in and repeatedly slices into the fat ogre, dropping it. Acid Pustule Damage DC 18 Ref to negate: 3d6 ⇒ (3, 1, 5) = 9
Sven raises his bow to fire at the ogre, but finds his target dropped to the ground. Redirecting, he puts three arrows in the western goatman.
Whitestripe bounds into the room and bites the western goatman!
Quicker than one can see, Auida's bow is in her hand and she begins loosing arrows at the goatmen. The first arrow misses, but the second hits the western goatman, dropping it. The next three hit the next goatboy to the east!
The goatman in the back opens its mouth and lets out a high-pitched, ear-piercing, braying sound! DC 18 Fort or deafened for as long as it brays and 1d4 ⇒ 2 minutes afterward.
Attack vs Whitestripe: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 7 ⇒ (3) + 7 = 10 And Fort Save DC 18 vs disease
The injured goatman circles around the spindle and attacks Whitestripe!
Attack vs Auida: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 7 ⇒ (3) + 7 = 10 And Fort Save DC 18 vs disease
While the other goatman rushes forward and attacks Auida!
Party up!
B-54
G-
R-

Whitestripe |

Whitestripe continues to attack the creatures around him.
Bite: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26
damages: 1d4 + 20 ⇒ (3) + 20 = 23
Bite (haste): 1d20 + 21 + 1 ⇒ (10) + 21 + 1 = 32
damages: 1d4 + 20 ⇒ (3) + 20 = 23
Claw 1: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26
damages: 1d2 + 20 ⇒ (2) + 20 = 22
Claw 2: 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30
damages: 1d2 + 20 ⇒ (1) + 20 = 21
forgot to make its save against the deafness
Fortitude DC18: 1d20 + 13 ⇒ (5) + 13 = 18

Sven Marsh |

Sven also shoots at the monsters.
+3 longbow: 1d20 + 16 + 1 + 1 ⇒ (14) + 16 + 1 + 1 = 32
damages (2 arrows): 1d8 + 12 + 1 + 1d8 + 12 + 1 ⇒ (2) + 12 + 1 + (8) + 12 + 1 = 36
+3 longbow (rapid shot): 1d20 + 16 + 1 + 1 ⇒ (3) + 16 + 1 + 1 = 21
damages: 1d8 + 12 + 1 ⇒ (4) + 12 + 1 = 17
+3 longbow (haste): 1d20 + 16 + 1 + 1 ⇒ (19) + 16 + 1 + 1 = 37
damages: 1d8 + 12 + 1 ⇒ (4) + 12 + 1 = 17
+3 longbow: 1d20 + 11 + 1 + 1 ⇒ (11) + 11 + 1 + 1 = 24
damages: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15

Aiuda Drowbane |

Knowledge (dungeoneering): 1d20 + 17 ⇒ (6) + 17 = 23
If they are aberrations, note that Aiuda still has +5 attack/damage not included in any of her rolls and her bow is aberration-bane so another 2d6 + 2 for each hit. I'll let you decide if that applies above or below.
Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Aiuda keeps her cool in the face of the goat-man. She adjusts her stance for close range and continues to fire.
Hunter's Trick (Defensive Bow Stance) (Ex) The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity.
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 1d8 + 13 ⇒ (6) + 13 = 19
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d8 + 13 ⇒ (2) + 13 = 15
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d8 + 13 ⇒ (4) + 13 = 17
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 13 ⇒ (6) + 13 = 19
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d8 + 13 ⇒ (5) + 13 = 18

Zelkin Norwind |

Reflex: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Fort: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Zelkin smiles as the acid rains over him after he cuts down the ogre! Adding his Judgment of Protection, he then attempts to slay the goatboy next to him!
Attack: 1d20 + 17 ⇒ (10) + 17 = 27 for Damage: 1d10 + 17 ⇒ (2) + 17 = 19
Attack: 1d20 + 17 ⇒ (5) + 17 = 22 for Damage: 1d10 + 17 ⇒ (5) + 17 = 22
Attack: 1d20 + 12 ⇒ (15) + 12 = 27 for Damage: 1d10 + 17 ⇒ (6) + 17 = 23
Confirm?: 1d20 + 12 + 4 + 3 ⇒ (12) + 12 + 4 + 3 = 31 for Damage: 1d10 + 17 ⇒ (2) + 17 = 19 The +4 is for Critical Focus, forgot this guy had it. The +3 is due to my judgment, another thing I forgot.

Bill the Wizard |

Monster Knowledge: 1d20 + 23 ⇒ (14) + 23 = 37
-Posted with Wayfinder

GM Tektite |

Bill identifies the creatures as capramaces, mutant aberrations from the Mana Wastes. He knows there attacks can spread disease and they have a rage call, already heard, that can deafen opponents as well as call in any nearby capramaces. Aside from that, these creatures are unremarkable. I forgot about Auida's aberration bane. The one in front of her is likely down.
Under a series of withering attacks, the party quickly takes down the remaining capramaces.
Bill needs a Fort Save vs deafened.
Searching the bodies, the capramaces carried nothing, while the ogre carried three fuse grenades, mwk scale mail, mwk club, amulet of bullet protection +2, 8 emeralds worth 100 gp each, and 200 gp

Zelkin Norwind |

Alright, lets move on then, collect these items and go. Zelkin will heal himself up as they prepare to leave.
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9

Bill the Wizard |

Fortitude: 1d20 + 8 ⇒ (16) + 8 = 24
"WHAT?!" bellows Bill as a wry smile crosses his face. "I'm just kidding. Let us keep moving forward. Lead us, Zelkin!"

GM Tektite |

Moving toward the center of the mine, entering a trident shaped chamber with two cell-like areas to the north and south. Filth and detritus, including several battered humanoid skulls, cover the floor of each of these small, carved-out chambers. A pair of portcullises segregates each of these putrid rooms from the rest of the cavern. Each chamber contains a single individual, in the south chamber is inhabited by a Vudrani man who stares blankly at the party. The north chamber holds a halfling man. He nods when he sees you. "Hullo there! You don't look like the normal staff. Any chance you could let me out of here!?"

Aiuda Drowbane |

"Depends," Aiuda shrugs, trying to be nonchalant and not provoke the man to unneeded violence. "Who are you and what's your job here? Are you being held against your will?"