| Bill the Wizard |
I took that to mean that you cannot place a Wall of Force through a creature. Despite the realities of a grapple, the creature is still only occupying his own squares. You can't target the hezrou by threatening Aiuda's square, which ostensibly means he is not in the square, but it is moot if Zelkin heals Aiuda first and then casts Litany of Escape. Aiuda will teleport and the hezrou will still be trapped behind the Wall of Force.
| Aiuda Drowbane |
If I can:
Aiuda comes back to consciousness from the healing spell and tries to break loose.
cmb: 1d20 + 16 ⇒ (5) + 16 = 21
| Bill the Wizard |
Makes sense to me.
| Bill the Wizard |
I assumed the party would heal our nearly-mortally wounded archer. :D
| Sven Marsh |
Sven cast cure moderate wounds on Aiuda after a short prayer to Erastil.
Erastil, may our community be whole again.
CMW: 3d8 + 13 ⇒ (2, 5, 2) + 13 = 22
| Zelkin Norwind |
Zelkin can heal anyone that needs additional healing.
I'm just getting back, just make the roll. I do have that Cure Critical Wounds spell available if need be.
| Bill the Wizard |
Bill will hold both spells in action as his allies recover from the assault for the entire length of the Wall of Force spell.
| GM Tektite |
As the party heals Auida, the demon rages on the other side of the wall. After a little over a minute, the wall disappears. The demon grins evilly at the party and says something in a gnashing, profane language.
Everyone, DC 21 Will or dazed for a round and take 2d6 ⇒ (5, 2) = 7 Str. penalty for 2d4 ⇒ (3, 1) = 4 rounds. Save negates the daze and halves the Str. penalty.
Party up!
| Zelkin Norwind |
Will: 1d20 + 12 ⇒ (18) + 12 = 30
Did we need to use my CCW spell? If so then Heal: 4d8 + 13 ⇒ (1, 5, 6, 7) + 13 = 32
Zelkin will then cast Shield of Faith on himself and prepare for battle.
AC 27
| Sven Marsh |
Will DC21: 1d20 + 12 ⇒ (11) + 12 = 23
Sven resist the powerfull spell the creature cast !
How can it still be there ?! he asked Bill
| Sven Marsh |
Sven took a 5ft. step back and attacked the creature.
+3 adaptive impervious seeking darkwood composite longbow: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damages: 4d6 + 20 + 2 ⇒ (5, 5, 5, 2) + 20 + 2 = 39 as two arrows
+3 adaptive impervious seeking darkwood composite longbow: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damages: 2d6 + 10 + 1 ⇒ (2, 5) + 10 + 1 = 18
+3 adaptive impervious seeking darkwood composite longbow: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Damages: 2d6 + 10 + 1 ⇒ (1, 5) + 10 + 1 = 17
what a crap rolls !
| Bill the Wizard |
Will Save: 1d20 + 10 ⇒ (15) + 10 = 25
Bill flies down to coat Zelkin in a stony, adamantite exterior, drawing the wand of Stoneskin on the way.
| GM Tektite |
I believe you did use the CCW. Unless Auida used a wand during those ten rounds.
Zelk casts a spell!
Sr vs Whitestripe: 1d20 + 13 ⇒ (12) + 13 = 25
Sven fires three arrows, but only lands the last one!
Auida is dazed by the blasphemous magic of the demon!
Bill flies down and taps a wand on Zelkin, sheathing him in a stone prophylactic!
Bite vs Sven: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 4d4 + 16 ⇒ (3, 2, 1, 2) + 16 = 24
Grab: 1d20 + 23 ⇒ (7) + 23 = 30
Claw vs Sven: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Claw vs Sven: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 16 ⇒ (5) + 16 = 21
The demon steps closer and bites Sven, clamping its jaws on the man!
Party up!
| Aiuda Drowbane |
Yes, Aiuda has her own wand (that I don't think she's had to use yet) so she would have healed herself up as much as possible.
9d8 + 9 ⇒ (6, 8, 8, 6, 2, 2, 5, 5, 6) + 9 = 57
Back to full with one extra round to stow the wand away.
Unfortunately I'm guessing her bow is still lying next to the demon since she would have dropped it when she fell unconscious earlier.
Aiuda quickly draws her two kukri from her back and casts protection from evil as she backs towards the wall on the side of the cave.
| Bill the Wizard |
Before Aiuda backs away, Bill will see her predicament. "Amicus deorum in tunica vestimentum abstruso eam ab iniuria defendas." he chants before placing his hand on her shoulder, causing her to fade from view.
Greater Invisibility
Bill will move away back into the air after doing so.
| Zelkin Norwind |
Zelkin moves forward to attack the creature, activating his Justice Judgment as he does so!
+2 Elven Curved Blade: 1d20 + 15 ⇒ (4) + 15 = 19 for Damage: 1d10 + 15 ⇒ (9) + 15 = 24
Swift Action : cast Forceful Blast if hits: 10d4 ⇒ (3, 4, 3, 2, 4, 4, 1, 4, 3, 1) = 29
Probably not a hit. AC currently 27
| Sven Marsh |
Sven was severely bite by the creature and finished in his mouth !
He tried to get out of the creature's claws.
CMB: 1d20 + 12 ⇒ (3) + 12 = 15
I'm in Vancouver, not yet home !
| GM Tektite |
Sven tries to break free from the demon's grasp, but is unable! The smell from the creature is overwhelming to Sven! DC 26 Fort vs nausea!
Maintain vs Sven: 1d20 + 25 + 5 ⇒ (1) + 25 + 5 = 31
Damage: 4d4 + 10 ⇒ (4, 1, 3, 1) + 10 = 19
The demon tries to squeeze Sven tighter, but its stinking slime cause it lose its grasp of the hunter! With roar of anger, the creature steps to the west.
Party up!
| Aiuda Drowbane |
Now invisible to the demon (hopefully) Aiuda moves around behind it and stabs!
+1 elf-bane kukri: 1d20 + 19 + 2 + 5 ⇒ (5) + 19 + 2 + 5 = 31
damage: 1d4 + 4 + 5 ⇒ (3) + 4 + 5 = 12
Still under greater invisibility
| Zelkin Norwind |
Zelkin tries to strike the enemy again!
Attack: 1d20 + 15 ⇒ (15) + 15 = 30 for Damage: 1d10 + 15 ⇒ (1) + 15 = 16
Attack: 1d20 + 10 ⇒ (18) + 10 = 28 for Damage: 1d10 + 15 ⇒ (6) + 15 = 21
Confirm #1?: 1d20 + 15 + 4 ⇒ (9) + 15 + 4 = 28 for Damage: 1d10 + 15 ⇒ (5) + 15 = 20
Confirm #2?: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20 for Damage: 1d10 + 15 ⇒ (4) + 15 = 19
And the Forceful Blast goes off for 29 more.
| Bill the Wizard |
Bill waves his hand and invokes the arcane magicks flowing around him. "Socios meos ad roboranda velocius et accurate." A bright flash of light erupts from the tip of his staff and seemingly melds with his allies.
Haste on party, except Bill.
| Sven Marsh |
Fort DC26: 1d20 + 13 ⇒ (20) + 13 = 33
Sven decided to shoot at the creature despite being in its range.
RA: 1d20 + 16 + 1 + 1 ⇒ (4) + 16 + 1 + 1 = 22
RA: 1d20 + 16 + 1 + 1 ⇒ (9) + 16 + 1 + 1 = 27
Damages: 2d6 + 10 + 1 ⇒ (4, 3) + 10 + 1 = 18
RA: 1d20 + 16 + 1 + 1 ⇒ (2) + 16 + 1 + 1 = 20
RA: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32
Damages: 2d6 + 10 + 1 ⇒ (6, 2) + 10 + 1 = 19
| GM Tektite |
AoO vs Sven: 1d20 + 19 - 3 ⇒ (20) + 19 - 3 = 36
Damage: 4d4 + 16 ⇒ (1, 4, 4, 2) + 16 = 27 Uh oh!
Confirm vs Sven: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Damage: 4d4 + 16 ⇒ (2, 3, 2, 1) + 16 = 24
The demon takes a wicked bite out Sven as he begins firing arrows! Of four arrows, only one strikes the demon!
Bite vs Sven: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Damage: 4d4 + 16 ⇒ (2, 1, 1, 1) + 16 = 21
Grab: 1d20 + 25 ⇒ (16) + 25 = 41
Claw vs Sven: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Damage: 1d8 + 16 ⇒ (2) + 16 = 18
Grab: 1d20 + 25 ⇒ (20) + 25 = 45
Claw vs Sven: 1d20 + 19 - 3 ⇒ (17) + 19 - 3 = 33
Damage: 1d8 + 16 ⇒ (8) + 16 = 24
Grab: 1d20 + 25 ⇒ (17) + 25 = 42
The demon lashes out at the nearest foe, Sven, savaging the man and grab him in a deadly, nauseating embrace.
Party up!
I believe that is 114 damage to Sven, putting him at -13, I seriously doubt he is at full health though, so some of those attacks might go against Zelkin, if Sven goes unconscious or dies.
| Bill the Wizard |
Bill becomes frustrated by the possibility of Sven's death being so imminent, so he begins to unleash the big dogs. A dry heat rushes through the caverns to swirl around the hezrou...
SR: 1d20 + 15 ⇒ (2) + 15 = 17
but it is fended off by the demon's resistance to magic, much to Bill's amazement.
Sirocco-Fire Damage: 4d6 + 13 ⇒ (4, 4, 5, 4) + 13 = 30Prone and Fatigued; DC 25 to halve damage and not be knocked prone.
| Zelkin Norwind |
If Sven is not dead,
CSW on Sven: 3d8 + 13 ⇒ (2, 6, 4) + 13 = 25
Then Zelkin will cast Litany of Escape on Sven, teleporting him 10' away, behind me.
If Sven is dead I'll take a 5' step forward and attack the creature instead.
Attack: 1d20 + 15 ⇒ (9) + 15 = 24 for Damage: 1d10 + 15 ⇒ (3) + 15 = 18
Attack: 1d20 + 10 ⇒ (4) + 10 = 14 for Damage: 1d10 + 15 ⇒ (3) + 15 = 18
| Aiuda Drowbane |
Aiuda continues to grit her teeth and stab at the demon from behind!
+1 elf-bane kukri: 1d20 + 17 + 2 + 5 ⇒ (7) + 17 + 2 + 5 = 31
damage: 1d4 + 4 + 5 ⇒ (3) + 4 + 5 = 12
+1 elf-bane kukri: 1d20 + 12 + 2 + 5 ⇒ (9) + 12 + 2 + 5 = 28
damage: 1d4 + 4 + 5 ⇒ (3) + 4 + 5 = 12
+1 elf-bane kukri: 1d20 + 7 + 2 + 5 ⇒ (14) + 7 + 2 + 5 = 28
damage: 1d4 + 4 + 5 ⇒ (4) + 4 + 5 = 13
+1 plant-bane kukri: 1d20 + 17 + 2 + 5 ⇒ (6) + 17 + 2 + 5 = 30
damage: 1d4 + 2 + 5 ⇒ (4) + 2 + 5 = 11
Forgot to mention in case it matters but Aiuda's blades should be bypassing DR:
Bitter Armament (Su) Treat held metal weapons as cold iron against DR.
Celestial Weaponry (Su) Attacks count as good-aligned vs. DR.
| Bill the Wizard |
Reminder: Aiuda's attacks are against FFAC if the demon doesn't have See Invis or Truesight.
| Sven Marsh |
still in a convention in Switzerland and able to use only my phone to go on the forums. I think the first attack after the AoO get Sven unconscious (if not dead, I must check for that
| Sven Marsh |
@GM: after reading the posts, Sven was full at the start of the fight and fall at -13 after the first claw attack of the demon this turn.
Hopefully Sven as 14CON :P
After Zelkin's spell Sven open his eyes and then teleport 10ft. behind his new comrade !
| Zelkin Norwind |
Zelkin immediately draws his wand of Cure Light Wounds and offers to heal those in need. If you need it, roll it.
Where did that demon go? Zelkin is still leary, thinking it may return.
| Sven Marsh |
Taking back his breath after seeing the Death so closely he said It... it was ... surely a ... a summon. Than ... Thanks again... Zelkin
Sven took back his bow and used his wand to heal himself back to full.
Use 20 charge to heal 110 PV if it is ok for you GM !
| Bill the Wizard |
"Should we forge onward or should we rest? I have expended several powerful spells, but still have a few should we wish to push on!" Bill asks the party as he conjures a table with chairs and tea for all.
"Spot of tea to at least rest our feet for a few minutes?"
| Aiuda Drowbane |
Aiuda has her own wand and uses 11 charges to heal herself up.
Aiuda is not used to such heavy weapons so she leaves the axe to the others. She then scouts out the next passage, trying to stick to the shadows and stay quiet.
Perception: 1d20 + 22 ⇒ (9) + 22 = 31 (+2 in underground environment to notice traps, potential cave-ins and dangerous flora)
Survival: 1d20 + 17 ⇒ (5) + 17 = 22
Stealth: 1d20 + 25 ⇒ (4) + 25 = 29
And also +4 for aberrations, +2 for elves, +2 for plants, and +4 for evil outsiders
| Bill the Wizard |
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
"Hmm... Who said that?" Bill ponders as he looks around for Aiuda. "We lost our elf, it seems."
Bill will hang back.
| Sven Marsh |
Once healed and his friend out of his paralysis, Sven followed Aiuda.
He help her find any clue.
Aid another in perception and survival
I'm here
| Aiuda Drowbane |
"Ok, get ready. We'll storm in." she says to her companions once she rejoins them. "Six guards. Men to my eyes. Let's go."
| GM Tektite |
Motioning for everyone to follow, the party rushes into the next room, taking the guards by surprise!
Everyone gets a surprise round action.
B: 1d20 + 11 ⇒ (8) + 11 = 19
S: 1d20 + 6 ⇒ (5) + 6 = 11
Z: 1d20 + 6 ⇒ (9) + 6 = 15
YOP: 1d20 + 3 ⇒ (9) + 3 = 12
RGB: 1d20 + 3 ⇒ (20) + 3 = 23
After the surprise round
Intiative:
RGB Guards
Bill
Auida
Zelkin
YOP Guards
Sven
Surprise round actions up!