Dungeon Master S's "Wardens of the Reborn Forge" (Inactive)

Game Master Dungeon Master S

Kargatt Mine | Tactical Map | Handouts

Initiative Quickpost:

[dice=Baddies]d20[/dice]
[dice=Aiuda]1d20+7[/dice]
[dice=Bill]1d20+11[/dice]
[dice=Sven]1d20+6[/dice]
[dice=Zelkin]1d20+6[/dice]

Perception Quickpost:

[dice=Aiuda]1d20+23[/dice] LLV (+4 v. Evil Outsiders/Aberrations, +2 Elves/Plants)
[dice=Bill]1d20+12[/dice]
[dice=Sven]1d20+28[/dice]
[dice=Whitestripe]d20+10[/dice] (LLV, DV, Scent)
[dice=Zelkin]1d20+27[/dice]


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Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

I took that to mean that you cannot place a Wall of Force through a creature. Despite the realities of a grapple, the creature is still only occupying his own squares. You can't target the hezrou by threatening Aiuda's square, which ostensibly means he is not in the square, but it is moot if Zelkin heals Aiuda first and then casts Litany of Escape. Aiuda will teleport and the hezrou will still be trapped behind the Wall of Force.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

If I can:

Aiuda comes back to consciousness from the healing spell and tries to break loose.

cmb: 1d20 + 16 ⇒ (5) + 16 = 21


Zelkin heals everyone in the room!

As Auida struggles to break free, Zelkin wisps her to other side if the room, right before Bill puts up a wall of force!

Sound good?


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Makes sense to me.


The demon rages behind the wall of force as the party watches.

Anything you want do in the meantime, or just wait and see if it disappears before the wall does?


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

I assumed the party would heal our nearly-mortally wounded archer. :D


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

yes, if we know it's summoned, no need to risk our lives for nothing.


Any healing going on?


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Sven cast cure moderate wounds on Aiuda after a short prayer to Erastil.

Erastil, may our community be whole again.

CMW: 3d8 + 13 ⇒ (2, 5, 2) + 13 = 22


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin can heal anyone that needs additional healing.

I'm just getting back, just make the roll. I do have that Cure Critical Wounds spell available if need be.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Bill will hold both spells in action as his allies recover from the assault for the entire length of the Wall of Force spell.


As the party heals Auida, the demon rages on the other side of the wall. After a little over a minute, the wall disappears. The demon grins evilly at the party and says something in a gnashing, profane language.

Everyone, DC 21 Will or dazed for a round and take 2d6 ⇒ (5, 2) = 7 Str. penalty for 2d4 ⇒ (3, 1) = 4 rounds. Save negates the daze and halves the Str. penalty.

Party up!


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Will: 1d20 + 12 ⇒ (18) + 12 = 30

Did we need to use my CCW spell? If so then Heal: 4d8 + 13 ⇒ (1, 5, 6, 7) + 13 = 32

Zelkin will then cast Shield of Faith on himself and prepare for battle.

AC 27


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Will DC21: 1d20 + 12 ⇒ (11) + 12 = 23

Sven resist the powerfull spell the creature cast !

How can it still be there ?! he asked Bill


Small Animal | SR19 | DR10/evil | AC47 T27 FF31 CMD37| HP 130/138| F +14 R +23 W +7* | Init +15, Perc (low light, darkvision, scent) +10 | DR5/Adamantium

Will DC21: 1d20 + 7 ⇒ (10) + 7 = 17

@GM Whitestripe has SR18 if it matters :P


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Sven took a 5ft. step back and attacked the creature.

+3 adaptive impervious seeking darkwood composite longbow: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damages: 4d6 + 20 + 2 ⇒ (5, 5, 5, 2) + 20 + 2 = 39 as two arrows
+3 adaptive impervious seeking darkwood composite longbow: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damages: 2d6 + 10 + 1 ⇒ (2, 5) + 10 + 1 = 18
+3 adaptive impervious seeking darkwood composite longbow: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Damages: 2d6 + 10 + 1 ⇒ (1, 5) + 10 + 1 = 17

what a crap rolls !


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Will: 1d20 + 6 ⇒ (10) + 6 = 16

Aiuda, although healed from her wounds, lies dazed by the power of the demon.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Will Save: 1d20 + 10 ⇒ (15) + 10 = 25

Bill flies down to coat Zelkin in a stony, adamantite exterior, drawing the wand of Stoneskin on the way.


I believe you did use the CCW. Unless Auida used a wand during those ten rounds.

Zelk casts a spell!

Sr vs Whitestripe: 1d20 + 13 ⇒ (12) + 13 = 25

Sven fires three arrows, but only lands the last one!

Auida is dazed by the blasphemous magic of the demon!

Bill flies down and taps a wand on Zelkin, sheathing him in a stone prophylactic!

Bite vs Sven: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 4d4 + 16 ⇒ (3, 2, 1, 2) + 16 = 24
Grab: 1d20 + 23 ⇒ (7) + 23 = 30

Claw vs Sven: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d8 + 16 ⇒ (5) + 16 = 21

Claw vs Sven: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 16 ⇒ (5) + 16 = 21

The demon steps closer and bites Sven, clamping its jaws on the man!

Tracker:
56

Party up!


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Yes, Aiuda has her own wand (that I don't think she's had to use yet) so she would have healed herself up as much as possible.
9d8 + 9 ⇒ (6, 8, 8, 6, 2, 2, 5, 5, 6) + 9 = 57
Back to full with one extra round to stow the wand away.

Unfortunately I'm guessing her bow is still lying next to the demon since she would have dropped it when she fell unconscious earlier.

Aiuda quickly draws her two kukri from her back and casts protection from evil as she backs towards the wall on the side of the cave.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Before Aiuda backs away, Bill will see her predicament. "Amicus deorum in tunica vestimentum abstruso eam ab iniuria defendas." he chants before placing his hand on her shoulder, causing her to fade from view.

Greater Invisibility

Bill will move away back into the air after doing so.


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin moves forward to attack the creature, activating his Justice Judgment as he does so!

+2 Elven Curved Blade: 1d20 + 15 ⇒ (4) + 15 = 19 for Damage: 1d10 + 15 ⇒ (9) + 15 = 24
Swift Action : cast Forceful Blast if hits: 10d4 ⇒ (3, 4, 3, 2, 4, 4, 1, 4, 3, 1) = 29

Probably not a hit. AC currently 27


Auida draws two blades and backs up, casting a spell on herself.

Bill makes the elf invisible as she passes!

Zelkin swings at the demon, but misses!

Sven! (Probably still traveling back home from GenCon)


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Sven was severely bite by the creature and finished in his mouth !

He tried to get out of the creature's claws.

CMB: 1d20 + 12 ⇒ (3) + 12 = 15

I'm in Vancouver, not yet home !


Sven tries to break free from the demon's grasp, but is unable! The smell from the creature is overwhelming to Sven! DC 26 Fort vs nausea!

Maintain vs Sven: 1d20 + 25 + 5 ⇒ (1) + 25 + 5 = 31
Damage: 4d4 + 10 ⇒ (4, 1, 3, 1) + 10 = 19

The demon tries to squeeze Sven tighter, but its stinking slime cause it lose its grasp of the hunter! With roar of anger, the creature steps to the west.

Party up!


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Now invisible to the demon (hopefully) Aiuda moves around behind it and stabs!

+1 elf-bane kukri: 1d20 + 19 + 2 + 5 ⇒ (5) + 19 + 2 + 5 = 31
damage: 1d4 + 4 + 5 ⇒ (3) + 4 + 5 = 12

Still under greater invisibility


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin tries to strike the enemy again!

Attack: 1d20 + 15 ⇒ (15) + 15 = 30 for Damage: 1d10 + 15 ⇒ (1) + 15 = 16
Attack: 1d20 + 10 ⇒ (18) + 10 = 28 for Damage: 1d10 + 15 ⇒ (6) + 15 = 21

Confirm #1?: 1d20 + 15 + 4 ⇒ (9) + 15 + 4 = 28 for Damage: 1d10 + 15 ⇒ (5) + 15 = 20
Confirm #2?: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20 for Damage: 1d10 + 15 ⇒ (4) + 15 = 19

And the Forceful Blast goes off for 29 more.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Bill waves his hand and invokes the arcane magicks flowing around him. "Socios meos ad roboranda velocius et accurate." A bright flash of light erupts from the tip of his staff and seemingly melds with his allies.

Haste on party, except Bill.


Auida stabs the demon!

Zelkin strikes the demon twice, landing one especially terrific blow!

Bill casts a spell, hastening his allies!

Sven!


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Fort DC26: 1d20 + 13 ⇒ (20) + 13 = 33

Sven decided to shoot at the creature despite being in its range.

RA: 1d20 + 16 + 1 + 1 ⇒ (4) + 16 + 1 + 1 = 22
RA: 1d20 + 16 + 1 + 1 ⇒ (9) + 16 + 1 + 1 = 27
Damages: 2d6 + 10 + 1 ⇒ (4, 3) + 10 + 1 = 18
RA: 1d20 + 16 + 1 + 1 ⇒ (2) + 16 + 1 + 1 = 20
RA: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32
Damages: 2d6 + 10 + 1 ⇒ (6, 2) + 10 + 1 = 19


AoO vs Sven: 1d20 + 19 - 3 ⇒ (20) + 19 - 3 = 36
Damage: 4d4 + 16 ⇒ (1, 4, 4, 2) + 16 = 27 Uh oh!

Confirm vs Sven: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Damage: 4d4 + 16 ⇒ (2, 3, 2, 1) + 16 = 24

The demon takes a wicked bite out Sven as he begins firing arrows! Of four arrows, only one strikes the demon!

Bite vs Sven: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Damage: 4d4 + 16 ⇒ (2, 1, 1, 1) + 16 = 21
Grab: 1d20 + 25 ⇒ (16) + 25 = 41

Claw vs Sven: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Damage: 1d8 + 16 ⇒ (2) + 16 = 18
Grab: 1d20 + 25 ⇒ (20) + 25 = 45

Claw vs Sven: 1d20 + 19 - 3 ⇒ (17) + 19 - 3 = 33
Damage: 1d8 + 16 ⇒ (8) + 16 = 24
Grab: 1d20 + 25 ⇒ (17) + 25 = 42

The demon lashes out at the nearest foe, Sven, savaging the man and grab him in a deadly, nauseating embrace.

Tracker:
144

Party up!

I believe that is 114 damage to Sven, putting him at -13, I seriously doubt he is at full health though, so some of those attacks might go against Zelkin, if Sven goes unconscious or dies.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Bill becomes frustrated by the possibility of Sven's death being so imminent, so he begins to unleash the big dogs. A dry heat rushes through the caverns to swirl around the hezrou...

SR: 1d20 + 15 ⇒ (2) + 15 = 17

but it is fended off by the demon's resistance to magic, much to Bill's amazement.

If it somehow didn't...:

Sirocco-Fire Damage: 4d6 + 13 ⇒ (4, 4, 5, 4) + 13 = 30Prone and Fatigued; DC 25 to halve damage and not be knocked prone.


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

If Sven is not dead,

CSW on Sven: 3d8 + 13 ⇒ (2, 6, 4) + 13 = 25

Then Zelkin will cast Litany of Escape on Sven, teleporting him 10' away, behind me.

If Sven is dead I'll take a 5' step forward and attack the creature instead.

Attack: 1d20 + 15 ⇒ (9) + 15 = 24 for Damage: 1d10 + 15 ⇒ (3) + 15 = 18
Attack: 1d20 + 10 ⇒ (4) + 10 = 14 for Damage: 1d10 + 15 ⇒ (3) + 15 = 18


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda continues to grit her teeth and stab at the demon from behind!

+1 elf-bane kukri: 1d20 + 17 + 2 + 5 ⇒ (7) + 17 + 2 + 5 = 31
damage: 1d4 + 4 + 5 ⇒ (3) + 4 + 5 = 12

+1 elf-bane kukri: 1d20 + 12 + 2 + 5 ⇒ (9) + 12 + 2 + 5 = 28
damage: 1d4 + 4 + 5 ⇒ (3) + 4 + 5 = 12

+1 elf-bane kukri: 1d20 + 7 + 2 + 5 ⇒ (14) + 7 + 2 + 5 = 28
damage: 1d4 + 4 + 5 ⇒ (4) + 4 + 5 = 13

+1 plant-bane kukri: 1d20 + 17 + 2 + 5 ⇒ (6) + 17 + 2 + 5 = 30
damage: 1d4 + 2 + 5 ⇒ (4) + 2 + 5 = 11

Forgot to mention in case it matters but Aiuda's blades should be bypassing DR:
Bitter Armament (Su) Treat held metal weapons as cold iron against DR.
Celestial Weaponry (Su) Attacks count as good-aligned vs. DR.


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Reminder: Aiuda's attacks are against FFAC if the demon doesn't have See Invis or Truesight.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Triple reminder: if he is secretly a plant or an elf, Aiuda does extra bane damage ;)


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

still in a convention in Switzerland and able to use only my phone to go on the forums. I think the first attack after the AoO get Sven unconscious (if not dead, I must check for that


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

@GM: after reading the posts, Sven was full at the start of the fight and fall at -13 after the first claw attack of the demon this turn.
Hopefully Sven as 14CON :P

After Zelkin's spell Sven open his eyes and then teleport 10ft. behind his new comrade !


Bill casts a spell, but it bounces off the demon.

Auida slashes the demon four time with her kukri!

Zelkin heals and spirits away Sven!

Sven wakes up and gets further away!

Suddenly the demon's form begins to waver, then with a pop, it disappears!

Out of Combat!


Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Zelkin immediately draws his wand of Cure Light Wounds and offers to heal those in need. If you need it, roll it.

Where did that demon go? Zelkin is still leary, thinking it may return.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Taking back his breath after seeing the Death so closely he said It... it was ... surely a ... a summon. Than ... Thanks again... Zelkin

Sven took back his bow and used his wand to heal himself back to full.

Use 20 charge to heal 110 PV if it is ok for you GM !


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

"Should we forge onward or should we rest? I have expended several powerful spells, but still have a few should we wish to push on!" Bill asks the party as he conjures a table with chairs and tea for all.

"Spot of tea to at least rest our feet for a few minutes?"


Your lucky I only rolled a "1". That trap summoned 1d3 augmented hezrou.

Searching the room, you find the crystal battleaxe in the altar is no
mere ornament; in fact, it’s an undercutting axe of incredibly fine make.

A passage leads to the west.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda has her own wand and uses 11 charges to heal herself up.

Aiuda is not used to such heavy weapons so she leaves the axe to the others. She then scouts out the next passage, trying to stick to the shadows and stay quiet.

Perception: 1d20 + 22 ⇒ (9) + 22 = 31 (+2 in underground environment to notice traps, potential cave-ins and dangerous flora)

Survival: 1d20 + 17 ⇒ (5) + 17 = 22

Stealth: 1d20 + 25 ⇒ (4) + 25 = 29

And also +4 for aberrations, +2 for elves, +2 for plants, and +4 for evil outsiders


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

Aiuda moves back and whispers to the others, "Are you going to follow me? Just stay a few feet back. Let's go."


Active Buffs:
Mage Armor: 24 hours; Overland Flight
Academic 14 HP: 39/93 | AC 19 | T 14 | FF 15 | Fort +8 | Ref +11 | Will +11 | CMD 21 | Initiative +11 | Perception +13 | Monster Kn./Spellcraft/Ling. +24 | Knowledge(History/Geography) +18 | Concentration +27
Resources:
Spells - See Spoiler | Staff of the Master - 8 charges | Extend Rod - 1/3 charges left | Wand of Stoneskin (7 charges)

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

"Hmm... Who said that?" Bill ponders as he looks around for Aiuda. "We lost our elf, it seems."

Bill will hang back.


Spells (Used):
Level 1 : 1/7 | Level 2 : 2/6 | Level 3 : 1/5 | Level 4 : 1/4 | Level 5 : 0/2
Human Divine Hunter AC29 T18 FF24 CMD31| HP 109/109| F +14 R +17 W +12 | Init +6, Perc +30 |

Once healed and his friend out of his paralysis, Sven followed Aiuda.

He help her find any clue.

Aid another in perception and survival

I'm here


6d20 ⇒ (6, 18, 9, 19, 14, 2) = 68

Moving into the next passage, Auida spies six men, apparently guards, milling about the room. They don't seem to have noticed the elf.


Elf Ranger 5 / Lantern Bearer 8 | HP 65/95 | AC 27 T 18 FF 22 | CMD 3 | Fort +10 Ref +14 Will +6 | Init +7 | Perc +23 | SM +2 | Abberations +4, Elves +2, Plants +2, Evil Outsiders +4

"Ok, get ready. We'll storm in." she says to her companions once she rejoins them. "Six guards. Men to my eyes. Let's go."


Motioning for everyone to follow, the party rushes into the next room, taking the guards by surprise!

Everyone gets a surprise round action.

Rolls:
A: 1d20 + 7 ⇒ (9) + 7 = 16
B: 1d20 + 11 ⇒ (8) + 11 = 19
S: 1d20 + 6 ⇒ (5) + 6 = 11
Z: 1d20 + 6 ⇒ (9) + 6 = 15
YOP: 1d20 + 3 ⇒ (9) + 3 = 12
RGB: 1d20 + 3 ⇒ (20) + 3 = 23

After the surprise round

Intiative:
RGB Guards
Bill
Auida
Zelkin
YOP Guards
Sven

Surprise round actions up!

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