
Sven Marsh |

Reflex: 1d20 + 18 ⇒ (20) + 18 = 38
Sven dodged most of the incoming mud. Seeing the caster's Gug as the most dangerous creature in the room, he followed Aiuda and focused on it all its arrows.
+3 adaptive impervious seeking darkwood composite longbow (Many Shot) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15
Damages: 2d8 + 24 ⇒ (3, 7) + 24 = 34
+3 adaptive impervious seeking darkwood composite longbow (Rapid Shot) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 27
Damages: 1d8 + 12 ⇒ (4) + 12 = 16
+3 adaptive impervious seeking darkwood composite longbow (second attack) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (5) + 14 + 2 - 2 = 19
Damages: 1d8 + 12 ⇒ (6) + 12 = 18

Whitestripe |

Reflex: 1d20 + 20 ⇒ (13) + 20 = 33
Bite (AoO): 1d20 + 20 - 2 ⇒ (11) + 20 - 2 = 29
damages: 1d4 + 20 ⇒ (4) + 20 = 24
Whitestripe dodge all the mud beginning to fall on him but began to sink in it !
He moved through the mud to be able to bite the gug
Bite: 1d20 + 20 - 2 ⇒ (1) + 20 - 2 = 19
but missed !
I suppose we can't make a 5ft. step in the mud, right ?

Grûkh the Lunatic |

Actually I forgot one AoO last round (when I trip someone, he provokes (Greater Trip), but nevermind.
Ref: 1d20 + 11 ⇒ (1) + 11 = 12
Visibly quite impeded by the mud as he's unable to avoid it, Grûkh steps back and attempts to trip the green-skinned gug.
Trip, heroism, penalty: 1d20 + 26 + 2 - 2 ⇒ (2) + 26 + 2 - 2 = 28 I doubt it's enough...

GM Tektite |

No 5' foot step in the mud.
Bill casts a spell, hitting the caster gug with three rays of fire! The gug stumbles forward, then collapses!
Sven fires three arrows, but only lands one! Blue?
Whitestripe bites the gug as it stands, but misses with its follow up bite!
AoO vs Grukh: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Gruhk moves backward, dodging a blow, then tries to trip the gug, but fails!
Awesome Blow vs Grukh: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
The green skinned gug steps south and slams the oread with an awesome blow, sending him flying ten feet and knocking him prone!
Power Bite vs Prone Grukh: 1d20 + 15 + 4 - 3 ⇒ (16) + 15 + 4 - 3 = 32
Damage: 1d8 + 11 ⇒ (4) + 11 = 15
Power Claw vs Grukh: 1d20 + 15 + 4 - 3 ⇒ (6) + 15 + 4 - 3 = 22
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Power Claw vs Grukh: 1d20 + 15 + 4 - 3 ⇒ (12) + 15 + 4 - 3 = 28
Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Power Claw vs Grukh: 1d20 + 15 + 4 - 3 ⇒ (6) + 15 + 4 - 3 = 22
Damage: 1d6 + 11 ⇒ (4) + 11 = 15
Power Claw vs Grukh: 1d20 + 15 + 4 - 3 ⇒ (7) + 15 + 4 - 3 = 23
Damage: 1d6 + 11 ⇒ (3) + 11 = 14
The yellow skinned gug steps north and bites, then claws the prone Grukh!
AoO vs Whitestripe: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
The blue gug takes a swipe at Whitestripe as it nears, but misses!
Awesome Blow vs Whitestripe: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Enraged by the cat, the blue gug steps south and slams Whitestripe with an awesome blow, slamming the cat into the far wall and knocking it prone!
Party up!
G-60
Y-57

Grûkh the Lunatic |

Grûkh appears to be surprised by the ferocity of the gugs. His wounds are serious, though the stoneskin took most of the hits. He decides to cast a spell while maintaining his focus before standing up.
Casting invisibility defensively, then standing up.
Concentration DC 19: 1d20 + 17 ⇒ (11) + 17 = 28

Aiuda Drowbane |

I think you missed a 20 there, Tek.
Aiuda aims for the one in the back (yellow), moving on to the others if it falls. "Are you ok, Grukh?"
Deadly Aim, Rapid Shot, Precise Shot, Bane, Favored Enemy +5/+4
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 13 + 2 + 5 + 2 + 2d6 + 4 ⇒ (6) + 13 + 2 + 5 + 2 + (5, 4) + 4 = 41
damage: 1d8 + 13 ⇒ (6) + 13 = 19
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 13 + 2 + 5 + 2 + 2d6 + 4 ⇒ (16) + 13 + 2 + 5 + 2 + (5, 6) + 4 = 53
damage: 1d8 + 13 ⇒ (7) + 13 = 20
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 8 + 2 + 5 + 2 + 2d6 + 4 ⇒ (9) + 8 + 2 + 5 + 2 + (2, 1) + 4 = 33
damage: 1d8 + 13 ⇒ (3) + 13 = 16
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 3 + 2 + 5 + 2 + 2d6 + 4 ⇒ (8) + 3 + 2 + 5 + 2 + (3, 1) + 4 = 28
damage: 1d8 + 13 ⇒ (1) + 13 = 14

Bill the Wizard |

"My... these seem a bit tougher than the last batch. Perhaps a change of tactics is in order." Bill remarks.
He does a few calculations in his head, waving his finger around, causing arcane symbols to appear in the air. "Ah yes, the perfect position."
He raises both hands, brandishing his master's staff. He releases it in front of him as it becomes enveloped in a orange aura.
"Fove ventorum vi manus eorum. Pallere siccat ossa relinquunt." The eye of the staff flickers brightly before the caves chilly air turns hot as a severe downdraft slams into the three gugs, searing their flesh and buckling their knees.
Sirocco: 4d6+1/CL Fire Damage and Prone; Fort Save DC 25 to negate prone and halve damage. All creatures damaged by Sirocco are fatigued, even on a successful save.
Fire Damage: 4d6 + 12 ⇒ (1, 5, 6, 3) + 12 = 27

Whitestripe |

Whitestripe was bounce 10ft. away from the creature. But thanks to his heavenly skin he felt nothing.
He stand up and moved through the mud
Grrrrr

Sven Marsh |

Still following Aidua lead, Sven target the same Gug she did.
+3 adaptive impervious seeking darkwood composite longbow (Many Shot) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (5) + 14 + 2 - 2 = 19
Damages: 2d8 + 24 ⇒ (7, 3) + 24 = 34
+3 adaptive impervious seeking darkwood composite longbow (Rapid Shot) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (11) + 14 + 2 - 2 = 25
Damages: 1d8 + 12 ⇒ (6) + 12 = 18
+3 adaptive impervious seeking darkwood composite longbow (second attack) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (9) + 14 + 2 - 2 = 23
Damages: 1d8 + 12 ⇒ (2) + 12 = 14

Aiuda Drowbane |

Whoops, just realized I screwed up my rolls above. I accidentally added the extra + 2 + 2d6 + 4 damage to my attacks instead. I'm about to board a plane so I don't have time to fix it now but I'll do the math later if someone else doesn't get to it first.

Aiuda Drowbane |

Ok, I had a few minutes. I think I did the math right to fix that mistake.
26 for 34 damage
36 for 37 damage
24 for 25 damage
18 for 24 damage

GM Tektite |

The "20"s were on Awesome Blows, which I think, are considered Combat Manuevers.
Grukh casts a spell, disappearing, then stands up!
Blue: 1d20 ⇒ 2
Yellow: 1d20 ⇒ 1
Green: 1d20 ⇒ 9
Bill unleahses a whirlwind of fire, taking out two of the gugs, and knocking down the last one!
The remaining gug is taken out by the party's arrows!
Out of Comabt!
Searching the bodies and the room, you find nothing of interest, save an iron key around the neck of the large gug. It also weras the battered remains of a Brass Guardian.

Sven Marsh |

Well done all ! he said to his comrade after the fight
Good boy, Withestripe he added to his friend.
Finding the iron key, Sven tried to know if it could be use with the strange chest they find previously.

Grûkh the Lunatic |

"I never thought I'd curse the earth so much. Those creatures sure are clever enough to use the terrain to their advantage. Anyway, I'll use the opportunity that I'm invisible to scout ahead. Remain about thirty feet behind in case something goes wrong. I'll whisper where I'm going to guide you. But first-"
Grûkh gets his wand and heals himself before continuing his exploration.
CLW: 5d8 + 5 ⇒ (1, 8, 3, 8, 7) + 5 = 32
Next place explored: see arrow on the map.

Aiuda Drowbane |

clw: 5d8 + 5 ⇒ (6, 1, 3, 7, 6) + 5 = 28
Aiuda receives a few hits from her own wand as well. "Indeed, that was a crafty use of the terrain. I wasn't prepared for it. At least we now have this key, wherever or whatever it unlocks. What about that chest I couldn't open earlier? Should we go back and try it with this key?"

Sven Marsh |

CLW: 3d8 + 3 ⇒ (8, 2, 2) + 3 = 15
Sven used his wand to heal the small hematomas he took when the ceiling fall on him.
Yep, a nasty trick ! As for the key, did we have the third ? In my memory we needed three keys to open the safe.

Bill the Wizard |

Bill follows the trail left by Grukh. "Quite a clever chap for having a head full of rocks." The wizard grins and looks around for recognition of his award-winning joke.

GM Tektite |

Moving north, you come to a sort of workshop. The thick layer of soot and dust covering the scattered tools and abandoned mine carts in this alcove indicate that this old workshop likely hasn’t been used for quite some time. Two gugs look up from rummagin through the tools and charge toward you!
B: 1d20 + 11 ⇒ (12) + 11 = 23
G: 1d20 + 7 ⇒ (6) + 7 = 13
S: 1d20 + 6 ⇒ (20) + 6 = 26
Gu: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative:
Sven
Bill
Gugs
Grukh
Aiuda
Sven and Bill are up!

Sven Marsh |

Whitestripe, attack ! commanded Sven to his friend before taking a 5ft. step toward the closest Gug and shooting at it the Red one calling for the bull and the Tiger. animal focus 3/12
+3 adaptive impervious seeking darkwood composite longbow (Many Shot) + deadly aim: 1d20 + 14 + 2 - 2 + 1 ⇒ (3) + 14 + 2 - 2 + 1 = 18
Damages: 2d8 + 24 + 2 ⇒ (5, 4) + 24 + 2 = 35
+3 adaptive impervious seeking darkwood composite longbow (Rapid Shot) + deadly aim: 1d20 + 14 + 2 - 2 + 1 ⇒ (19) + 14 + 2 - 2 + 1 = 34
Damages: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15
+3 adaptive impervious seeking darkwood composite longbow (second attack) + deadly aim: 1d20 + 14 + 2 - 2 + 1 ⇒ (11) + 14 + 2 - 2 + 1 = 26
Damages: 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16

Whitestripe |

At his master's command, Whitestripe moved to the red Gug and attacked it.
Bite (power attack): 1d20 + 20 ⇒ (5) + 20 = 25
Damages: 1d4 + 20 ⇒ (3) + 20 = 23
Trip: 1d20 + 18 ⇒ (13) + 18 = 31

GM Tektite |

Sven steps over and fires three arrows, missing with the first, but zeroing in and connecting with the second and third!
AoO vs Whitestripe: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Confirm vs Whitestripe: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Miss: 1d100 ⇒ 82
Whitestripe bounds foward, gets bitten by the gug, then bites back, dragging the creature to the ground!
Bill

Bill the Wizard |

"Only two? You have this in hand it seems... Should I prepare for afternoon tea?" Bill asks around.
Hold Action

GM Tektite |

Bill holds his action, waiting got the gugs to be taken care of by his allies!
Awesome Blow vs Sven: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
The upright gug moves south and tries to knock Sven back, but misses the agile hunter!
The second gug stands with a cry of fury and attacks the mean kitty! Provoking
Awesome Blow vs Jack White: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Miss: 1d100 ⇒ 59
The creature's balled fist hits the cat, sending it flying and knocking it prone!
Party up!

Aiuda Drowbane |

Aiuda once again releases a rain of arrows on the yellow gug!
Deadly Aim, Rapid Shot, Precise Shot, Point-Blank, Bane, Favored Enemy
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 13 + 1 + 2 + 5 ⇒ (5) + 13 + 1 + 2 + 5 = 26
damage: 1d8 + 13 + 1 + 2 + 2d6 + 4 ⇒ (5) + 13 + 1 + 2 + (4, 2) + 4 = 31
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 13 + 1 + 2 + 5 ⇒ (15) + 13 + 1 + 2 + 5 = 36
damage: 1d8 + 13 + 1 + 2 + 2d6 + 4 ⇒ (5) + 13 + 1 + 2 + (5, 3) + 4 = 33
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 8 + 1 + 2 + 5 ⇒ (4) + 8 + 1 + 2 + 5 = 20
damage: 1d8 + 13 + 1 + 2 + 2d6 + 4 ⇒ (6) + 13 + 1 + 2 + (1, 5) + 4 = 32
+1 adaptive aberration-bane drowscourge composite longbow: 1d20 + 3 + 1 + 2 + 5 ⇒ (8) + 3 + 1 + 2 + 5 = 19
damage: 1d8 + 13 + 1 + 2 + 2d6 + 4 ⇒ (7) + 13 + 1 + 2 + (6, 2) + 4 = 35

Bill the Wizard |

Bill looks up from his conjured wooden table, adjusting the freshly laundered tablecloth. "Hmm... I guess I can help for a bit if necessary."
He waves his hands about, intoning in his magical language. "Dum tuus ignis indignatio mea et caro sentit corpus vertit in pulverem."
A light green beam erupts from Bill's finger at the red gug.
Disintegrate: 1d20 + 11 ⇒ (15) + 11 = 26 Fortitude Save DC 24
Damage on a Successful Save: 5d6 ⇒ (5, 6, 6, 4, 5) = 26
Damage on a Failed Save: 24d6 ⇒ (2, 1, 5, 4, 3, 2, 1, 4, 3, 3, 5, 6, 4, 1, 4, 6, 2, 3, 2, 5, 2, 2, 1, 2) = 73
Concentration Check (Primal Event): 1d20 + 12 + 8 + 5 ⇒ (13) + 12 + 8 + 5 = 38

Grûkh the Lunatic |

Still invisible, Grûkh has no trouble manoeuvering around the gugs to find an appropriate spot to strike. He comes into view as his massive flail sweeps one of the gugs. Attacking the yellow one unless it's dead.
Trip, heroism, attacking from invisible: 1d20 + 26 + 2 + 2 ⇒ (7) + 26 + 2 + 2 = 37
Confirmation: 1d20 + 18 + 2 - 3 + 4 ⇒ (14) + 18 + 2 - 3 + 4 = 351d10 + 12 + 9 ⇒ (2) + 12 + 9 = 23

GM Tektite |

Aiuda fires four arrows, hitting with the first two!
1d20 ⇒ 10
Bill casts a spell and fires a green ray, hitting the eastern gug and flaying it flesh from its body. Nearly dead, the creature manages to keep standing!
From invisibility, Grukh trips the western gug, the slams his flail into the prone creature!
Y-109
Sven and Whitestripe!

Sven Marsh |

Sven began to shoot at the less hurt Gug before targeting the worst
On the yellow one +3 adaptive impervious seeking darkwood composite longbow (Many Shot) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15
Damages: 2d8 + 24 ⇒ (2, 7) + 24 = 33
+3 adaptive impervious seeking darkwood composite longbow (Rapid Shot) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (4) + 14 + 2 - 2 = 18
Damages: 1d8 + 12 ⇒ (4) + 12 = 16
+3 adaptive impervious seeking darkwood composite longbow (second attack) + deadly aim: 1d20 + 14 + 2 - 2 ⇒ (11) + 14 + 2 - 2 = 25
Damages: 1d8 + 12 ⇒ (6) + 12 = 18

GM Tektite |

Whitestripe and Sven dispatch the gugs!
Out of Combat!
Searching the area, you find the eastern area served as a workshop of sorts. Three ounces of stone salve remain in an otherwise unassuming cylindrical ceramic jar.
The western area of the mine holds some sort of mechanism. A thick stone cylinder is almost ten feet across, and sits atop another peg that’s attached to the ground. Four stone levers jut from the sides of the cylinder, making a cross shape.
To the north, you find a long tunnel that has a significantly steeper grade to it than the rest of the mines. The tunnel’s mine tracks run north and south as far as the eye can see.

Bill the Wizard |

"No time for afternoon tea, then?" Bill quips.

Grûkh the Lunatic |

I don't have access to the map from here. Could you put us into one of these unexplored areas, please?
-Posted with Wayfinder

Bill the Wizard |

Bill will offer to try and fix the winch. "I'm not an engineer, however I could give this bit a go to see what's what."
Intelligence Check: 1d20 + 8 ⇒ (20) + 8 = 28

Bill the Wizard |

Wisdom Check: 1d20 ⇒ 1
Bill think on whether he has seen any of the pieces that are missing...

Bill the Wizard |

"Probably wise if I can't figure out this piece of machinery, however machines and gizmos aren't quite my bag." Bill states, trying to save face. He agrees with whatever anyone else suggests for the time being, trying to downplay his failure at being the intellectual of the group.

GM Tektite |

Returing to Habblegash, the ratfolk ponders for a moment, before snapping his fingers. "Have you checked the gug's traps? I think I noticed some odd bits of machinery in them."
You can find the four missing pieces in the traps. Are you going to investigate the two unexplored areas? You have two keys that likely fit a safe with three key holes, as well.