
Dungeon Master S |

More grease bubbles up on deck!
Red: 1d20 + 1 ⇒ (2) + 1 = 3
Cyan: 1d20 + 1 ⇒ (5) + 1 = 6
Both pirates get caught completely unawares! They fall to the deck with curses to Besmara!
Round 9
Ko: Go
Lucky: Go
Art: Go
Kiltem: Go
Foes: TBD
Slappy: TBD
Blue: 2
Orange: 14
Yellow: Glued to the deck
Red: Prone
Cyan: Prone

Kiltem Stormcrow |

FYI, 14 round left of Shillelagh
Round 9
Having wounded the officer Kiltem usually prefers to keep on the attack till his enemy is dead, however the pink bandanna wearing sailor gets in his face with a cutlass. This pisses the big druid off. A looping upward swing of his empowered club whistles up toward the sailor's face.
melee attack 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
shillelagh 2d6 + 5 + 1 ⇒ (3, 5) + 5 + 1 = 14

Dungeon Master S |

Unfortunately it whistles by the sailor's face.
Round 9
Ko: Go
Lucky: Go
Art: Go
Kiltem: Miss
Foes: TBD
Slappy: TBD
Blue: 2
Orange: 14
Yellow: Glued to the deck
Red: Prone
Cyan: Prone

Harisko "Ko" |

Ko slid towards Slappy and slashed at the marine’s throat.
cutlass,att: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
cutlass,dam: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Crit confirmation
cutlass,att: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Crit additional damage
cutlass,dam: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Arthur Cantor Delgado |

ROUND 9
Art is delighted to see the prey falling tail-over-teakettle and gives Slappy a laugh and a jaunty salute. He steps closer to Kiltem’s target, while keeping an eye on the downed Sailor next to him—so he can assist him if he tries to get up, by relieving him of some weighty blood
stabbity: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
ouch: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Dungeon Master S |

Ko Mist Miss: 1d100 ⇒ 82 Ko steps up and goes for the throat, but only nicks it, leaving the pirate still up and fighting.
Art's stab might not be sportsmanlike, but it's certainly piratelike!
Round 9
Ko: Hit
Lucky: Go
Art: Hit
Kiltem: Miss
Foes: TBD
Slappy: TBD
Blue: 7
Orange: 14
Yellow: Glued to the deck
Red: 4 Prone
Cyan: Prone

Harisko "Ko" |

The marine deflected Ko's slash at the last minute, saving his life. His response to Ko's follow-up buckler punch was not as quick. Blood streamed down the marine's face as his eyebrow split open. The crimson stream stood out in the hazy grey mist, and Ko honed in on it, pressing the attack.

"Lucky" Lucas D'Endrin |

Lucky shoots a bolt across the field of strife, aiming for the officer wearing a yellow carnation on his lapel.
1d20 + 3 ⇒ (9) + 3 = 12 for 1d8 ⇒ 2 damage.
He then grabs the hilt of his sword and runs toward the gangplank to cross to the other ship.

Dungeon Master S |

Lucky's shot might have hit an unsuspecting sailor, but these officers are no novices to naval warfare. The bolt misses by a hand's breadth.
In the mist, the dance with Ko continues, though the enemy pirate's fortune continues to ebb Mist Miss: 1d100 ⇒ 11 as the mist gets the better of him.
The slippery and greased pirates both try to stand. Despite the danger and wounds, they still fight back:
Cyan v. Slappy: 1d20 + 2 ⇒ (5) + 2 = 7 Miss
Red v. Art: 1d20 + 2 ⇒ (16) + 2 = 18 for DMG: 1d6 + 1 ⇒ (1) + 1 = 2
The free officer takes a step back and jabs Kiltem with his pike: ATK: 1d20 + 6 ⇒ (14) + 6 = 20 for a hit of DMG: 1d8 + 4 ⇒ (4) + 4 = 8
The pirate near Kiltem tries to get a better angle and stab the man low on his 8 line. Red v. Art: 1d20 + 2 ⇒ (8) + 2 = 10 missing.
The stuck officer does the same, though he knows the odds of a hit are low: ATK: 1d20 + 6 - 2 - 4 ⇒ (16) + 6 - 2 - 4 = 16 for a hit of DMG: 1d8 + 4 ⇒ (2) + 4 = 6 He shouts at the hit as he sees the druid is in trouble!
Round 9
Ko: Hit
Lucky: Miss
Art: Hit AoO on Red
Kiltem: Miss
Foes: ATK
Slappy: Go + AoO on Cyan
Blue: 7
Orange: 14
Yellow: Glued to the deck
Red: 4 Prone
Cyan: Prone

Slappy Wundershart |

Fixed my positioning, So I wouldn't have had an AoO on cyan
Round 9
The gnome giggles a bit and does a prat fall which continues to inspire his friends. While standing back up, there's a flask of oil in his hand. The situation is turning a bit tense, so it's time to up the ante a bit.
Alchemical fire: 1d20 + 3 ⇒ (15) + 3 = 18 Hitting square south of red, west of Cyan. Does this ignite the grease?
Damage: 1d6 ⇒ 4
After the toss of the flask, Slappy steps back deeper into the fog, just south of Ko.
Current HP 5/16. Inspire Courage 5/9

Arthur Cantor Delgado |

AoO vs Red: 1d20 + 5 + 1 + 4 ⇒ (13) + 5 + 1 + 4 = 23 <--the +4 for him being prone
damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Dungeon Master S |

Slappy toss the fire, which doesn't catch in the magical grease, but does burn both men a bit. Art stabs the man, but doesn't kill him!
Round 10
Ko: Go
Lucky: Go
Art: Go
Kiltem: Go
Foes: TBD
Slappy: TBD
Blue: 7
Orange: 14
Yellow: Glued to the deck
Red: 9
Cyan: 1

Arthur Cantor Delgado |

ROUND 10
I like that idea Slappy! Allow me to respond in kind... ARt takes a step back, and pulls out his own vial of alchemists's fire. He lobs it at Red.
ranged touch: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 <--blarg
damage: 1d6 + 1 ⇒ (1) + 1 = 2
please don't forget the 1 splash damage to all ajacent squares.
KILTEM! Fall back a step and we'll flank this scalawag!

Dungeon Master S |

Miss: 1d8 ⇒ 5 Art misses with his vial, hitting almost the same spot as Slappy's. The splash burns the men a bit, but not enough to ruin their day.
Round 10
Ko: Go
Lucky: Go
Art: Fire Miss
Kiltem: Go
Foes: TBD
Slappy: TBD
Blue: 7
Orange: 14
Yellow: Glued to the deck
Red: 10
Cyan: 2

Kiltem Stormcrow |

13 rounds left of Shillelagh
Round TEN
While Kiltem missed on his upward swing he keeps the momentum going and loops it around and tries to bring it down on the sailor's pink bandanna skull.
melee attack 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Shillelagh 2d6 + 5 + 1 ⇒ (2, 6) + 5 + 1 = 14

Dungeon Master S |

Finally at the map. Moved Luck to the plank
Kiltem's Shillelagh is one of the deadliest things in the battle. All about him, pirates of both sides give him a wide berth. Some of the Wormwood allies begin shouts of "Kill Kiltem! Kill Kiltem!"
When the druid collapses another skull, some of the enemy opt to face the sharks instead.
Round 10
Ko: Go
Lucky: Go
Art: Fire Miss
Kiltem: Kill
Foes: TBD
Slappy: TBD
Blue: 7
Orange: 14
Yellow: Glued to the deck
Red: 10
Cyan: 2

"Lucky" Lucas D'Endrin |

Lucky skedaddles across the plank before he loses his nerve and darts to his right toward the port side steps to the poop deck. With alacrity, he tries to sink the point of his short sword into the prone pirate scrambling about in the grease puddle.
1d20 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11 for 1d8 - 1 + 1 ⇒ (7) - 1 + 1 = 7 and 1d6 ⇒ 6 precision damage.

Harisko "Ko" |

Ko sidestepped the slash. It whisked through the miss, leaving the marine open for a counter hack with Ko’s short blade.
cutlass,att: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
cutlass,dam: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Crit confirmation
cutlass,att: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Crit additional damage
cutlass,dam: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Dungeon Master S |

Ko continues to struggle in putting down this pesky pirate. He spits in defiance at the ineptitude. Lucky too struggles for a moment.
A quick look over and you see your captain mercilessly cutting a man's head off, likely to built another thrown weapon!
Ko's foe moves ever closer to the starboard rail, giving a quick jab as he moves Mist Miss: 1d100 ⇒ 43 ATK: 1d20 + 2 ⇒ (18) + 2 = 20 that catches the big man's rib cage for DMG: 1d6 + 1 ⇒ (3) + 1 = 4
The greased pirates try to carefully leave the area:
Acrobatics Red: 1d20 + 5 ⇒ (13) + 5 = 18
Acrobatics Cyan: 1d20 + 5 ⇒ (12) + 5 = 17
Red stabs low on Art ATK: 1d20 + 2 ⇒ (5) + 2 = 7 MISS
Cyan goes high on Lucky ATK: 1d20 + 2 ⇒ (17) + 2 = 19 for DMG: 1d6 + 1 ⇒ (2) + 1 = 3
The northern officer shouts an order "REPEL AT RANGE!" Both his, and the stuck officer's pikes extend magically to 15'!
Orange v. Kiltem: 1d20 + 6 ⇒ (7) + 6 = 13 MISS
Orange v. Lucky: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 for DMG: 1d8 + 4 ⇒ (1) + 4 = 5
Round 10
Ko: Miss
Lucky: Miss
Art: Fire Miss
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 11
Ko: Go
Lucky: Go
Art: Go
Kiltem: Go
Foes: TBD
Slappy: TBD
Blue: 7
Orange: 14
Yellow: Glued to the deck
Red: 10
Cyan: 2

Arthur Cantor Delgado |

Art tries his best to bring Red down with a vicious stab, to free Kiltem up for more impressive mayhem.
attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
IF-THEN STATEMENT
IF this brings Red down, move 10' right, adjacent to Blue to assist Ko.
IF this does not bring red down, 5' step right, to give Kiltem room to step in & finish the job.

Dungeon Master S |

Art finally drops the pirate. He gurgles blood as the dead weight slides off his blade. Without missing a beat he moves to the base of the stairs to help Ko!
Round 10
Ko: Miss
Lucky: Miss
Art: Fire Miss
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 11
Ko: Go
Lucky: Go
Art: Kill
Kiltem: Go
Foes: TBD
Slappy: TBD
Blue: 7
Orange: 14
Yellow: Glued to the deck
Cyan: 2

Arthur Cantor Delgado |

FOR ROUND 11 if blue attacks Art, use 1 panache for dodging panache, for +3 AC

Harisko "Ko" |

Ko barely felt the blade open his flesh. He pushed the attack, a devil in the mist.
cutlass,att: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
cutlass,dam: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Crit confirmation
cutlass,att: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Crit additional damage
cutlass,dam: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Dungeon Master S |

Mist Miss for Ko: 1d100 ⇒ 94 Finally the dance reaches the coda, as Ko cuts the man down. The body tumbles to the deck at Art's feet!
Round 10
Ko: Miss
Lucky: Miss
Art: Fire Miss
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 11
Ko: Kill
Lucky: Go
Art: Kill
Kiltem: Go
Foes: TBD
Slappy: TBD
Orange: 14
Yellow: Glued to the deck
Cyan: 2

Arthur Cantor Delgado |

Finally the dance reaches the coda, as Ko cuts the man down. The body tumbles to the deck at Art's feet!
We got 'im, Ko!! Now stop fiddling around and help us down here, wouldja?!?! Art throws Ko a wink

Kiltem Stormcrow |

Slappy still has to make his round ten action, but I'll post
Round 11
12 rounds left of Shillelagh
Kiltem manages to catch the suddenly long pike on his shield. He roars in fury at the officer. Risking the AoO the club wielding druid moves in to finish the job on yellow.
melee 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Angry shillelagh 2d6 + 5 + 1 ⇒ (4, 1) + 5 + 1 = 11

Dungeon Master S |

Kiltem faces the magically extended weapon AoO: 1d20 + 6 ⇒ (6) + 6 = 12, dodges it, then brings his druid-club down on the officer! It strikes him on the collar bone, but continues down, breaking ribs and tearing organs. The officer drops to the ground, dying. His weapon rolling to the side and returning to normal.
Round 10
Ko: Miss
Lucky: Miss
Art: Fire Miss
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 11
Ko: Kill
Lucky: Go
Art: Kill
Kiltem: Kill
Foes: TBD
Slappy: TBD
Yellow: Glued to the deck
Cyan: 2

Arthur Cantor Delgado |

BOTTING FOR SLAPPY. I'll forego the prose.
Continue bardic song (4/9 rounds left). Move to flank blue with lucky, and not wanting to draw the sailor's ire, he opts to distract so Lucky can get lucky.
Aid Another: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 <---NOPE!!

Dungeon Master S |

Retcon per Slack: Slappy takes a potion out and drinks it!
Round 11
Ko: Kill
Lucky: Go
Art: Kill
Kiltem: Kill
Foes: TBD
Slappy: TBD
Yellow: Glued to the deck
Cyan: 2

Slappy Wundershart |

Slappys potion of CLW. Please move him back into the mists (love the miss chance)
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
HP 12/16, yes Slappy maintained his Inspire courage 6/9 used. Thanks for the retcon

"Lucky" Lucas D'Endrin |

Anyone have any healz for Lucky?

"Lucky" Lucas D'Endrin |

Lucky stabs at the greasy pirate again, hoping he can fell the chap before Lucky succumbs to his own wounds.
Short sword: 1d20 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13 for 1d6 - 1 + 1 ⇒ (2) - 1 + 1 = 2 damage and 1d6 ⇒ 4 precision damage.

Dungeon Master S |

I think Lucky's ATK roll is messed up. Should be +4+2+1. He's not prone anymore.
Lucky misses with his stab as his own wounds begin to take their toll.
The pirate between him and Slappy opts for the bard, trying to knock out the little guy: Shortsword: 1d20 + 2 ⇒ (12) + 2 = 14 MISS
The stuck officer,however, clearly sees the druid coming for him. He looks about to see an overwhelming number of Wormwood pirates... ATK: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 for DMG: 1d8 + 4 ⇒ (8) + 4 = 12
Round 11
Ko: Kill
Lucky: Miss
Art: Kill
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 12
Ko: Go
Lucky: Go
Art: Go
Kiltem: Go
Foes: TBD
Slappy: TBD
Yellow: Glued to the deck
Cyan: 2

Arthur Cantor Delgado |

ROUND 12
Art sees the devastating blow the stuck-to-the-deck officer just dealt Kiltem, and acknowledges him as a VERY viable threat. Whelp...I didn't come here to play it safe, now did I??? He takes a steely breath, narrows his eyes, bounces on the balls of his feet, and runs nimbly AT the officer, attempting to read his attacks and anticipate them, so as to dodge them.
Acrobatics to avoid AoO, using panache: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (6) = 33 <--ha! Rolling a 6 lets me roll panache again!!
Now with MOAR PANACHE: 1d6 ⇒ 4 <--total of 37 on the acrobatics check BUCKIN FOOM yo
The swashbuckler lives up to his profession, and easily dumbfounds the beleaguered officer, closing to striking distance. He lunges with verve.
Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 <--don't forget the dex penalty for being entangled!
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
He gives the little prick a little prick.
don't know if he can attack an adjacent foe, but if he can, use 1 panache for a Dodge for +3 AC. Move 5', but remain adjacent if possible

Dungeon Master S |

Art flips his way front and center. The officer has NO hope of trying to stab the man. Art follows up with first blood!
Round 11
Ko: Kill
Lucky: Miss
Art: Kill
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 12
Ko: Go
Lucky: Go
Art: Hit
Kiltem: Go
Foes: TBD
Slappy: TBD
Yellow: 5 Glued to the deck
Cyan: 2

"Lucky" Lucas D'Endrin |

Lucky adjusts his attacks slightly, aiming for the pirate's current location as opposed to his previous location laying down in the grease spot...
Short sword: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24 for 1d6 - 1 + 1 ⇒ (3) - 1 + 1 = 3 damage, and 1d6 ⇒ 2 precision damage.

Dungeon Master S |

Lucky's stab is much better aimed this time out, and the pirate cries out in pain, at the last of his strength, and devoid of allies.
Round 11
Ko: Kill
Lucky: Miss
Art: Kill
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 12
Ko: Go
Lucky: Hit
Art: Hit
Kiltem: Go
Foes: TBD
Slappy: TBD
Yellow: 5 Glued to the deck
Cyan: 7

Harisko "Ko" |

Seeing Kiltem struck, Ko leaped from the mist and charged heedless towards the hapless officer. Tendrils of mist trailed behind him. Blood dripped from his blade. His eyes rolled An enraged roar erupted from his mouth. He would not be stopped.
I’ll brave the AoO to charge the officer. I don’t know if hopping down off the deck counts at difficult terrain, but, if it does, I will use my Nimble Moves to move through that terrain without trouble.
cutlass,att: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
cutlass,dam: 1d6 + 3 ⇒ (3) + 3 = 6
Crit confirmation
cutlass,att: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Crit additional damage
cutlass,dam: 1d6 + 3 ⇒ (3) + 3 = 6

Dungeon Master S |

Tired of the combat, the blood, the limbs, the futility, Ko charges the remaining officer. AoO: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6. The Bekyar smashes the pike aside and cuts a swath through the man's belly. He cries in anger, ignoring for now the entrails exposed to smoke and hate. He fights on, hoping to take you bastards with him!
Round 11
Ko: Kill
Lucky: Miss
Art: Kill
Kiltem: Kill
Foes: ATK
Slappy: Go
Round 12
Ko: Crit
Lucky: Hit
Art: Hit
Kiltem: Go
Foes: TBD
Slappy: TBD
Yellow: 17 Glued to the deck
Cyan: 7

Arthur Cantor Delgado |

Art dodges the arterial spray that resulted from Ko's dreadful cut. A HIT!! A very palpable hit!!

Kiltem Stormcrow |

11 rounds left Shillelagh
Round Twelve
As Kiltem's blood flows from the devastating pike stab, his fury is turned up even higher. An unintelligible animalistic scream errupts from his throat as he moves to crush the life from the Yellow Officer. His shield moves side to side as he bounds forward trying to evade the AoO.
melee killing 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
shillelagh 2d6 + 5 + 1 ⇒ (6, 3) + 5 + 1 = 15

Dungeon Master S |

With a final swing of the druid weapon, Kiltem drops the officer! The remaining pirate opts for sharks over the combined might of the party and the utter inhumanity of Captain Harrigan.
The battle is won! The Man's Promise is taken!
For victory in the fight of your lives to take the ship, the party earns 3,600 XP. (To make matters simple, I'll no longer divide XP.)

Dungeon Master S |

The battle ends with the pirates victorious! The fog dissipates, and a line of prisoners from the Man’s Promise is paraded before Captain Harrigan and the cheering crew of the Wormwood.
Aboard the Wormwood, a party begins as the pirates celebrate their victory with fine food and drink from the Man’s Promise’s hold. Captain Harrigan holds a meeting with his top officers and divvies up the plunder from the Man’s Promise among the crew in the early evening. Bolstered by gold and good drink, the party lasts for 36 hours, well into the next night. Naturally, no work takes place during the party!
Eventually it's your turn to receive your booty, and the Captain himself hands it to you. You can't help but picture him throwing 7/8ths of a human heart at a man with the force of a slingstone...
You are EACH given 150 Gp with a bonus for clearing the aft deck. The bonus is another 100 Gold coins EACH. The party as a whole is given 3 potions of Cure Moderate Wounds for the effort.
The captain also holds aloft an amulet in the shape an elephant's head! He holds it aloft and moves to give it to Lucky, but then slaps him with it instead. "Bold move hoping that pirate could stick me!" He then hands the amulet to Mr. Plugg instead. Plugg makes a kissing face at Lucky.
"Still you're a ruthless lot." He hands the party a single back of 225 coins of gold.

"Lucky" Lucas D'Endrin |

Ooc- Lucky didn't see the Cap'n... he failed his perception check.

Dungeon Master S |

It's okay, the results are the same since no one made note.

Arthur Cantor Delgado |

"Still you're a ruthless lot."
You're all HEART, Cap'n
So, 3 questions.
1) did Plugg actually participate? I imagine most, if not everyone, did, but I'm curious if anyone noticed his contributions.
2) we each got 250 gp, and an additional 225 for the group--is that correct?
3) are there any items for loot and/or sale, apart from the amulet?

Dungeon Master S |

Mr. Plugg had blood on his face, but you didn't see him engage. You also didn't see most of the fight abaft. Your gold calculation is correct. You also received potions.
This bit is mostly RP. I've got the flu right now, so I'm likely not going to make the next big post until tomorrow.

Dungeon Master S |

24 Arodus 4717
At dawn, a few hours after the celebration finally winds down, the ship’s bell sounds, calling all hands on deck. When the crew is assembled, a long line of captured officers and sailors from the Man’s Promise is brought on deck and paraded before the crew. Captain Harrigan addresses the captives first, offering a place on the Wormwood’s crew for any who want to throw their lot in with pirates. Several of the Rahadoumi sailors step forward; Master Scourge cuts their bonds, and the sailors take their places among the Wormwood’s crew. Harrigan then turns to address the Wormwood’s crew.
“All right, you scurvy tars! You’ve done a right good job by me—we’ve got a second ship now, and she’s quite a prize from the looks of her. But I still have only one crew. So here’s the plan—the Wormwood will sail on to our planned destination with our new shipmates here, while Mr. Plugg will pick a skeleton crew to sail the Man’s Promise to Port Peril, where she’ll be worth a pretty penny as salvage."
“As for these fine fellows here”—Harrigan gestures at the remainder of the captured ship’s crew—“some of them will no doubt be worth a hefty ransom from their families back in Azir. And for the rest, if the life of a pirate’s not for them, they can spend the rest of their lives at sea!” To make his point, Harrigan grabs one of the Rahadoumi sailors and throws her overboard to the accompaniment of cheers and laughter from the Wormwood’s crew. As the unfortunate woman sinks beneath the waves, many of the remaining sailors scramble to swear their loyalty to Harrigan. The officers are led belowdecks and the crew begins to disperse to their daily tasks.
As they do, Mr. Plugg and Master Scourge pick out several of the Wormwood’s original crew, telling them to be aboard the Man’s Promise within 10 minutes to set sail for Port Peril.
Scourge smiles evilly as he approaches you. You know what he's going to say. You sorry lot have precious little time. Say your good-byes. You're mine now."[/b]
-----------------
Cut-Throat Grok, she cries a bit when you pack up, though she hides it well. As she hugs you good-bye, she slides a masterwork dagger into each of your rucks.