Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


  • 7,951 to 8,000 of 13,019 << first < prev | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | next > last >>

    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Grym scores two quick hits, one with each weapon. It's enough though, the orc simply can't keep it together. He's dead on his feet, but wants to get one more swing in. Can Gaius stop him?

    Ferox, your turn likely won't affect the third floor, so feel free to post your Round 5.

    Round 4

    Ferox: Drops Blue
    Baddies: Attack!
    Odric: Attack!
    Morkeleb: Burns
    Sandor: Double move
    Grym: Orcslaying like a boss.
    Gaius: TBD

    DM:

    Black: 33
    Green: 0
    Cyan: -6


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius steps back and lashes out with his whip.

    Trip attack: 1d20 + 9 ⇒ (6) + 9 = 15
    Trip attack #2:1d20 + 4 ⇒ (4) + 4 = 8

    Yuck. "Rolling", for garbage lately.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Indeed, the orc easily dodges the Calistrian's whip.

    Ferox to start Round 5!


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 5

    Ferox takes a bead on Black and let's loose a volley.

    Arrow1: 1d20 + 13 + 2 + 1 - 2 - 2 ⇒ (6) + 13 + 2 + 1 - 2 - 2 = 18
    Damage: 1d8 + 3 + 4 + 1 + 4 ⇒ (6) + 3 + 4 + 1 + 4 = 18
    Damage, Manyshot: 1d8 + 3 + 4 + 1 + 4 ⇒ (8) + 3 + 4 + 1 + 4 = 20

    Arrow, Rapid Shot: 1d20 + 13 + 2 + 1 + 1 - 2 - 2 ⇒ (13) + 13 + 2 + 1 + 1 - 2 - 2 = 26
    Damage: 1d8 + 3 + 4 + 1 + 4 ⇒ (2) + 3 + 4 + 1 + 4 = 14

    Arrow2: 1d20 + 8 + 2 + 1 + 1 - 2 - 2 ⇒ (10) + 8 + 2 + 1 + 1 - 2 - 2 = 18
    Damage: 1d8 + 3 + 4 + 1 + 4 ⇒ (2) + 3 + 4 + 1 + 4 = 14

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Ferox drives home enough arrow to drop the orc dead in his tracks, not even orc ferocity can keep him up.

    Will post baddies in early afternoon.

    -Posted with Wayfinder


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Cyan, despite his mortal wounds, continues to fight, taking a swing at Gaius: Axe: 1d20 + 17 ⇒ (14) + 17 = 31 DMG: 1d12 + 11 ⇒ (8) + 11 = 19 Green, finally arriving, wastes no time in attacking Grym: Axe: 1d20 + 17 ⇒ (20) + 17 = 37 DMG: 1d12 + 11 ⇒ (12) + 11 = 23 and again Axe: 1d20 + 12 ⇒ (20) + 12 = 32 Confirm: 1d20 + 12 ⇒ (17) + 12 = 29 DMG: 3d12 + 33 ⇒ (7, 4, 8) + 33 = 52.

    With two swings, the orc finishes what his leader started. Grym of Korvosa falls. His lifeblood mixes with Bucho's on the tower floor...

    Good guys...

    Round 5

    Ferox: Drops Blue
    Baddies: Kills Grym
    Odric: Current
    Morkeleb: TBD
    Sandor: TBD
    Grym: Dead
    Gaius: TBD

    DM:

    Green: 0
    Cyan: -7


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Torag's... You just rolled two twenties in a row.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Oops, you're right. At least Grym went out in style. That's another 2d12 + 22 ⇒ (2, 4) + 22 = 28. That's 103 damage.

    [ooc]Because I know Phil will appreciate this (It doesn't affect what you do after. You can still raise the dead, or you can retire Grym):

    The orc severs the rangers head in front of Gaius. The ranger's lifeless body falls to the tower floor, his blood mixing with his companion's. The orc grab's the severed head and tosses it off the side of the tower shouting "GAH TRARG VACH NO DIN"

    Orcish:

    I am the the slayer of men!

    All good guys can go.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    oh no! Bugger orc did me like Conan did Thulsa Doom


    King of Korvosa

    Odric sprints forward and catches Grym's noggin as it sails over the wall. He sets it down midstride, and continues on like a black tide, rushing in with an inexorable quality. He will take time for stunned reflection later. As his armor jostles and chafes uncomfortably, the warrior charges towards the stairs with a singlemindedness steeped in fury. The Kegerator is out as he rounds the corner and crashes through the open gate.

    double move


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox, Mork, Gaius, Sandor are up


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 5

    With a howl that could wake the dead Sandor runs towards the door. Thorgrymmmmmmmmmmmmmmmmmm Noooooooooooo my friend...... Orc your blood will bathe my axe. Come to me fight someone your own size!

    Run to doorway


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox and Morkeleb!


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 6

    Ferox double moves.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Chris, how high up are Gaius and the orcs?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    They are 50 feet up. (That's 5d6 if you're thinking of jumping down.)

    Cyan: Has very little energy left, and can only muster a single swing at Gaius: Axe: 1d20 + 17 ⇒ (9) + 17 = 26 for DMG: 1d12 + 11 ⇒ (9) + 11 = 20

    Green: Green moves the 10' in to get to him also. He is positively charged from his victory over the ranger. Axe: 1d20 + 17 ⇒ (7) + 17 = 24 for DMG: 1d12 + 11 ⇒ (12) + 11 = 23

    Good guys not named Ferox can go.

    DM:

    Green: 0
    Cyan: -8


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    4d6 If you pass a DC 15 Acrobatics check


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Um... I didn't get my turn. How am I being attacked?

    I'm stepping 5' then dropping an Obscuring Mist by the way.

    Stealth:1d20 + 19 ⇒ (17) + 19 = 36


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sorry that was completely my bad, I jumped the gun after reading Ferox's turn. The Green orc's turn still stands Low is miss: 1d100 ⇒ 97 The cyan orc can only approach, not swing. Ignore his attack.

    Round 5 left to go: Gaius, Mork, Odric, Sandor.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    i'm having difficulty determining whether I have line of effect to any bad guys. Please assist!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    They have full cover, but line of effect is there.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ROUND 5

    Morkeleb is shocked to see Grym's severed head flying through the air. He glares pure hatred at the celebrating orc, and once again lets loose his most potent magic--instead of a hissing curse, his voice is an outraged shout of power.

    Cast Constricting Coils on Grym's killer. Will DC 25 (roll a 20, I phlucking dare you). On a fail, he's Held and takes damage: 1d6 + 6 ⇒ (2) + 6 = 8. Must save every round or be held and continue to take damage.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Will: 1d20 + 3 ⇒ (13) + 3 = 16 Not this time, the orc grunts in pain and for lack of air.

    I'm guessing Odric and Sandor are double moving. Ferox double moves and the orcs continue to batter Gaius:

    Cyan: Miss: 1d100 ⇒ 14 Cyan can't connect in the mist!
    Green: Will: 1d20 + 3 ⇒ (2) + 3 = 5 he's still paralyzed!

    Recapping to catch my bearings:

    Round 5 Update:

    Ferox: Drops Blue
    Baddies: Kills Grym
    Odric: Double Moves
    Morkeleb: Constricts Green
    Sandor: Double Moves
    Grym: Dead
    Gaius: Obscuring Mist

    Round 6:

    Ferox: Double Move
    Baddies: Miss and Paralyzed
    Odric: Double Moves (?)
    Morkeleb: Current
    Sandor: Double Moves (?)
    Grym: Dead
    Gaius: Current

    DM:

    Green: 8 Held
    Cyan: -9


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Yes Round 5 and 6 actions for me are correct as long as I can get there


    King of Korvosa

    Same. Odric has his coffee and a paper. He is commuting to work. When he gets to work he has a meeting with some orc regarding how his friend will be avenged.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius then Ferox


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Step to Cyan and Sneak Attack from the mist

    Mithril Rapier:1d20 + 12 ⇒ (20) + 12 = 32

    Concealment Check... 1d100 ⇒ 1... Figures. I hate this die roller.

    2nd Attack, Concealment First... 1d100 ⇒ 95

    2nd Attack 1d20 + 7 ⇒ (2) + 7 = 9

    I really really really hate this die roller.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sorry man...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox is up


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 7

    Ferox gathers his bearings and calls forth the measured step of Abadar, teleporting next to Gaius (Dimension Hop 60').

    Knowing the orcs are there but unable to see them, Ferox unleashes Abadar's fury upon the them. (Casts Blistering Invective

    You festering bags of entrails! For your transgressions against us and the death of my friend, you shall suffer the burning itch of a thousand fleas nestled in your crotch! You will wish your worthless, puerile lives had ended at your births from the suffering and pain you will soon suffer. You oozing sores on a wenches arse!

    Intimidate: 1d20 + 17 ⇒ (7) + 17 = 24

    If they are Demoralized, they take Fire Damage: 1d10 ⇒ 4 and must make a DC 15 Reflex save or catch fire.

    Not sure how the fire interacts with Obscuring Mist


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox arrives on the scene and immediately begins a rant that goes far beyond normal kenning. Both orcs burn from the invective:
    Cyan: 1d20 + 3 ⇒ (1) + 3 = 4
    Green is paralyzed and autofails.

    Cyan, on fire and missing far too much blood takes one final swing at Ferox 1d20 + 17 ⇒ (20) + 17 = 37 confirm: 1d20 + 17 ⇒ (19) + 17 = 36DMG: 3d12 + 33 ⇒ (7, 8, 7) + 33 = 55 and he makes it count... and with that his corpse can take no more and he dies. Ferox, the inquisitor also falls to the orc's axe in a mutual exchange.

    Meanwhile green, WILL: 1d20 + 3 ⇒ (14) + 3 = 17 DMG: 1d6 + 6 ⇒ (1) + 6 = 7.

    The fire burns away the mist in his square, making him unprotected by the spell. Gaius, you may coup de grace the final orc.

    DM:

    Green: 13 Held on fire


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Damn. Well, that shows me for trying to come to the rescue.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Which I'll do, assuming that nothing major changes from other player's actions until then. Ferox can last one more round.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It's not a sure thing. Roll your sneak attack crit.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius's Crit: 2d6 + 2 + 2d6 ⇒ (2, 5) + 2 + (2, 4) = 15

    Fort: 1d20 + 8 ⇒ (11) + 8 = 19.

    Gaius kills the remaining orc. He then quickly stabilizes Ferox.

    We are out of initiative.

    XP: 4,800 each


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Finish off these scumbags and collect Grym's remains. I'll drop some positive channels. This will heal Bucho as well.

    Channel:3d6 ⇒ (1, 4, 1) = 6
    Channel:3d6 ⇒ (1, 1, 2) = 4

    These Dice hate me. Ten points to everyone.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Dang, those orcs hit hard.

    Ferox heals himself.

    Cure Serious Wounds: 3d8 + 9 ⇒ (4, 8, 8) + 9 = 29
    Cure Serious Wounds: 3d8 + 9 ⇒ (6, 7, 5) + 9 = 27


    King of Korvosa

    Wow. That was costly.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    go ahead, someone say "I loot the bodies."

    -Posted with Wayfinder


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    I cast Detect Magic and loot the bodies.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    DM, what is the ruling on Bucho? 10 hps healed, is he now alive and okay?


    King of Korvosa

    I loot gym lol

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Yes. Bucho is up and about.

    There is only 1 item that requires a rolled Spellcraft check, the main orc's sword

    There are 6 potions of CMW. 6 +1 waraxes, 7 masterwork composite longbow (mighty to +5), 6 +1 breastplates. There are a total of 20 Opal chips worth 20 go each. The lead orc has a necklace made of 7 hatchling dragon skulls worth about 1,050 gp.

    The lead orc has more.

    -Posted with Wayfinder

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    The leader also wears an amulet of natural armor +1, a belt of giant strength +2 and his sword.

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    spellcraft on sword: 1d20 + 19 ⇒ (16) + 19 = 35

    Morkeleb makes his way up the stairs to join his companions in deciding how to deal with the fallen Grymm. He has resumed his typical stoicism, but it's easy to tell he is...affected.

    i believe that Grym would wish to be raised if possible, as his job was not done. I propose that as much of the treasure from these beasts as is necessary, serve as the payment for restorative magic.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Morkeleb:
    The blade, called Akeraum, is a +1 dragon bane frost greatsword.

    -Posted with Wayfinder


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    We're in worse shape than we appear at the moment. We need a powerful priest to raise Thorgrym, and I am not sure where to take his remains from here. In addition, Thorgrym is our tracker and survivalist. While I'm confident Master Ferox can track anything, how are his abilities at navigation and wilderness survival?

    How about it, Inquisitor? Can you lead us back to a city?

    Are there any native peoples to this area aside from Orcs?

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Knowledge (geography) from anyone.

    -Posted with Wayfinder


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    I have faith that I can keep us alive on any journey we take and be able to get us to wherever we want to go. I just need someone to tell me where that is.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Know Geo: 1d20 + 6 ⇒ (16) + 6 = 22

    Sandor checks over the bodies, a small tear comming to his eyes mourning Grym. He then investigates the orc's body looking for any symbol or sign of what clan they come from.

    Know Local/Geo: 1d20 + 6 ⇒ (14) + 6 = 20

    He then approaches Bucho, the big brindle is sniffing Grym's corpse his head hanging low. Sandor kneels beside the loyal companion reaches out and scratches him behind his ears and neck.

    I know boy I loved him like a brother too. We will take care of his body, and if we can Sandor casts a pleading look up at Gaius, and Ferox bring him back.

    Sandor fights back the emotions, takes a few seconds and some deep breaths. Bucho, you can't stay here. You need to come with us come with your other bothers.

    Sandor takes Grym's pouch with Bucho's special treats in it and gives him one.

    Take 10 Handle Animal = 11

    ________________

    Joining in on the conversation that Ferox and Gaius are having. Yes Ferox and I can track just about anything out here, and keep us alive. Just now where are we going?

    7,951 to 8,000 of 13,019 << first < prev | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Sfounder's Curse of the Crimson Throne PbP All Messageboards

    Want to post a reply? Sign in.