Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:
    There's a door here you haven't gone through. (Map is up to date.)

    there are half a dozen doors we havnt gone through yet on second floor. However, if Chris mentions this one then Im taking that as a hint and think we should go through it.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Don't take it as a hint. There are a ton of doors on the second floor, but only 1 you've seen on the first floor that you haven't entered. I pointed it out because someone said you return to the first floor.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Gaius Lirsiiv wrote:
    Double doors? I like double doors.

    Who doesn't?!?! They hold bigger monsters who carry bigger lewtz

    Double doors, with Gaius checking for traps as usual.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Everyone like DDs!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius deems the doors safe and unlocked. He opens them without incident, but immediately wishes he hadn't. The scene in this large chamber is stomach-turning. Bodies lie everywhere, orc and human alike. Judging by the sprawled nature of the corpses, they fought brutally before succumbing to their wounds, dying in heaps on the floor. Many corpses are riddled with arrows and crossbow bolts, and a few appear to have perished while locked in mortal combat and still clutch at weapons embedded in various parts of each others’ anatomy. A particularly large mound of bodies lies in the corner, a heap of carcasses in a tangle of limbs. Strangely, while the room reeks of death, the bloodstains on the walls and floor seem incredibly ancient.

    The mound speaks, "Welcome home. Come give us a warm embrace." The mound begins to approach. Knowledge (Arcana).

    Baddies: 1d20 + 4 ⇒ (7) + 4 = 11
    Ferox: 1d20 + 10 ⇒ (16) + 10 = 26
    Gaius: 1d20 + 3 ⇒ (17) + 3 = 20
    Grym*: 1d20 + 3 ⇒ (5) + 3 = 8
    Morkeleb: 1d20 + 5 ⇒ (5) + 5 = 10
    Odric: 1d20 + 4 ⇒ (19) + 4 = 23
    Sandor: 1d20 + 4 ⇒ (11) + 4 = 15


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Round 1:
    Ferox: Go
    Odric: Go
    Gaius: Go
    Sandor: Go

    Baddies: TBD
    Morkeleb: TB
    Grym: TBD


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    too bad we dont have a paladin to check for evil. Sure it seems evil, but all it wants is a hug...


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 1
    Ferox hustles in through the door. Seeing the abomination at the back of the room, he knocks an arrow and lets a quick shot fly.

    Arrow, blunt: 1d20 + 14 + 2 + 2 - 3 ⇒ (14) + 14 + 2 + 2 - 3 = 29 Assuming undead
    Damage: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (8) + 3 + 6 + 2 + (3, 2) = 24


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox lets an arrow fly, but it doesn't seem to affect it as much as he had hoped...

    Round 1:
    Ferox: nails it
    Odric: Go
    Gaius: Go
    Sandor: Go

    Baddies: TBD
    Morkeleb: TB
    Grym: TBD

    DM:

    OfC:19


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    know(arcana): 1d20 + 21 ⇒ (5) + 21 = 26

    old blood on the walls...could this be a Haunt?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb:

    It could be a haunt... but it's not. The creature is known as an Orgy of the Dead. It's not undead but rather an aberration that takes dead bodies and uses them as it's own. This one seems to be.... wrong somehow. The bodies are way too fresh and the facial expressions shouldn't be changing as it moves. Clearly Scarwall is doing something to it...


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    hey chris, is map updated? I cant see in the room.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Are you clicking on the first floor link? We're back down there.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 1

    Sorry can't movee my pog

    Well here's to horro's I havn't experienced yet, lets lay them to rest Sandor says as he charges towards the creature.

    Double move. If this has a missle attack, please remember Sandor does have Missile Shield feat


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    With another glance, the wizard changes his mind. Not a Haunt, but a creature--an aberration, obviously. "Orgy of the Dead." Even more twisted by this vile place! It's not undead, don't channel to harm it...

    Know: arcana high enough to glean any thoughts on best methods of killing this beastie?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb:

    Bludgeoning it is next to useless. All of the eyes work, so flanking is similarly useless.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gentlemen. We should depart...

    (watches Sandor charge at roughly the same time)

    ...Post-haste. Damn it all.

    Gaius quickly pulls his whip and moves to crack it at th... Pile... Of corpses, not to wound the creature, but to give Sandor a little breathing room since he's so insistent on melee.

    AID ANOTHER... 1d20 + 9 ⇒ (10) + 9 = 19

    +2 to Sandor's Armor Class.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Blades and arrows, gentlemen. Blunt won't work. And don't bother trying to flank it--all of those eyes actually function.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius cracks his whip ahead of Sandor in order to provide cover as the dwarf approaches. It seems to work, but it hasn't met you in melee yet.

    Round 1:
    Ferox: nails it
    Odric: Go
    Gaius: Whip crack!
    Sandor: Approach
    Baddies: TBD
    Morkeleb: TBD
    Grym: TBD

    Odric's last post was a week and a half ago. I just texted him. Someone want to bot? I know he's working through things...

    DM:

    OfC:19


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Full Power Attack with the Kegerator seems to be his raison d'etre.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    if Adam doesnt post by tonight, Ill post for Odric, but at this distance will probably just be him moving up/positioning


    King of Korvosa

    yeah sorry guys, V was in the hospital after a surgery went sideways, she is home and ok now. A CLW would have saved a LOT of trouble. Just sayin'.

    Odric double moves to what he figures is juuuuuust out of the thing's reach and starts hefting the kegerator thoughtfully.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    When doctors/scientists finally invent a wand of CLW, life will definitely improve. Hope all is well now.

    The monstrosity shambles forth a bit when it opens the mouths of all the corpses who let out a painful scream worth of a banshee. The noise is deafening. Everyone except Gaius and Morkeleb need to make a Fort Save (DC 25 for half damage) as the scream rattles your bones for Sonic: 10d6 ⇒ (6, 4, 1, 1, 5, 4, 6, 1, 2, 3) = 33 damage.

    Round 1:
    Ferox: nails it
    Odric: Go
    Gaius: Whip crack!
    Sandor: Approach
    Baddies: SCREACH
    Morkeleb: Go
    Grym: Go

    DM:

    OfC:19


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Fort Save: 1d20 + 14 ⇒ (17) + 14 = 31


    King of Korvosa

    Fort Save: 1d20 + 12 ⇒ (10) + 12 = 22 = link: Fort Fail


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Sandor's Fort Save

    Fort Save w/ Hardy: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym fort save 1d20 + 13 ⇒ (20) + 13 = 33

    Bucho fort save 1d20 + 16 ⇒ (20) + 16 = 36

    holy shit, Im glad to make the saving throw and all but why cant I roll like that in battle?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Last night at the table the party of level 12 characters were fighting an ancient white dragon called Freezemaw. It's scales were too hard to penetrate, but the party did well with fire spells both holy and arcane. Mike's character, an elven wizard twice tried to Disintegrate the beast. He rolled a 1 on the Spell Penetration check, and on the next attempt, he rolled a 1. To hit on the first he needed a 3 on a d20. On the second he needed a 2...

    Grym and Morkeleb still need to take their turns.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 1 Team Ranger

    Only mildly hurt by the crazy scream, ranger and dog rush forward to draw blood on the "thing". Trying to keep slightly more distance, Grym slashes at it w/ his sword. Bucho on the other hand dives right into it and tears at it w/ his Greater Fang enhanced bite.

    Bucho 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
    jaws 1d8 + 12 + 2 ⇒ (5) + 12 + 2 = 19

    Grym 1d20 + 15 ⇒ (4) + 15 = 19
    svord 1d6 + 14 ⇒ (6) + 14 = 20


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ROUND 1

    Morkeleb levels his staff at this monstrosity and three rays of flame blast forth. Scorching Ray

    Ranged touch: 1d20 + 6 ⇒ (15) + 6 = 21
    Fire damage: 4d6 ⇒ (4, 2, 5, 6) = 17

    Ranged touch: 1d20 + 6 ⇒ (12) + 6 = 18
    Fire damage: 4d6 ⇒ (5, 4, 2, 5) = 16

    Ranged touch: 1d20 + 6 ⇒ (11) + 6 = 17
    Fire damage: 4d6 ⇒ (1, 5, 1, 1) = 8


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Grym rushes forward and as he goes, Morkeleb launches a trio of fiery rays at the thing. All three burn and add a foul stench to the foul air. Grym and Bucho approach and the thing lashes out with a borrowed leg. AoO: 1d20 + 16 ⇒ (17) + 16 = 33 DMG: 2d6 + 5 ⇒ (3, 1) + 5 = 9. The twice-living ranger takes the hit and drives home his blade, only to be turned away by some armor on the leg. Bucho, however, chomps down on flesh and causes considerable damage.

    Round 2:
    Ferox: Go
    Odric: Go
    Gaius: Go
    Sandor: Go
    Baddies: TBD
    Morkeleb: TBD
    Grym:TBD

    DM:

    OfC:79


    King of Korvosa

    Round the Second

    With his ears ringing, Odric steps forward boldly. He slashes twice with his fearsome blade and attempts to 'kill' the clearly already dead foe.

    Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (10) + 19 = 29 for 2d4 + 11 + 9 ⇒ (4, 2) + 11 + 9 = 26 damage.

    The new Number Two: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 - 5 ⇒ (13) + 19 - 5 = 27 for 2d4 + 11 + 9 ⇒ (4, 1) + 11 + 9 = 25 damage.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 2

    Still cursing his short legs even louder now that his ears are ringing Sandor runs around his comrades and swings at the beast.

    You will be step 1 for clearin out this keep. These souls need ta rest.

    MW Axe TWF+PA: 1d20 + 16 ⇒ (11) + 16 = 27
    Dmg: 1d10 + 10 ⇒ (3) + 10 = 13


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric and Sandor both march up to the abomination and swing. They each cut deeply. Eyes turn to focus on them...

    Round 2:
    Ferox: Go
    Odric: Atk
    Gaius: Go
    Sandor: ATK
    Baddies: TBD
    Morkeleb: TBD
    Grym:TBD

    DM:

    OfC: 143


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius repeats his previous action...

    Aid Another 1d20 + 9 ⇒ (18) + 9 = 27

    Let's give Odric some cover this time. Odric, +2 to AC for the round.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 2
    Ferox calls on Abadar's guidance to destroy the creature, takes aim and lets loose another volley at the beast.

    Activate: Bane(Aberration)

    Arrow 1: 1d20 + 14 + 2 + 1 + 2 - 2 - 3 ⇒ (3) + 14 + 2 + 1 + 2 - 2 - 3 = 17
    Damage: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (3) + 3 + 6 + 2 + (4, 6) = 24
    Damage, Manyshot: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (4) + 3 + 6 + 2 + (1, 2) = 18

    Arrow, Rapid Shot: 1d20 + 14 + 2 + 1 + 2 - 2 - 3 ⇒ (17) + 14 + 2 + 1 + 2 - 2 - 3 = 31
    Damage: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (1) + 3 + 6 + 2 + (3, 6) = 21

    Arrow2: 1d20 + 9 + 2 + 1 + 2 - 2 - 3 ⇒ (11) + 9 + 2 + 1 + 2 - 2 - 3 = 20
    Damage: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (3) + 3 + 6 + 2 + (2, 3) = 19


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox unleashes a torrent of arrows and the beast grinds to a halt by the last arrow!

    Out of combat XP: 4,267 each


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    DM:

    1d20 ⇒ 12


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    okay Caller, lets explore/slay/loot the crap out of this place!


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    well loot without question, and make sure the dead or the undead stays dead


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    I'm guessing loot will be nil...

    But let's examine the area and see if there are any clues...


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    The ranger searches the DeadPile room for loot and any other important things

    Perception 1d20 + 17 ⇒ (8) + 17 = 25


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    There's nothing in this room, but you do feel.... unclean while here.

    I've got a lot of IKS work, so I'll only be checking occasionally until tomorrow.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Check door on the right--with the intention of moving south to discover as much of the southern section as we can.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The party goes through their door protocol, and determines it's safe and unlocked. Unfortunately, there's something physically blocking the door. Gaius says it feels like a crossbar...


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    ...Feels like a crossbar. Which means we either move on, or see if we can smash our way through. No way to tell if it's an iron or heavy wood.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    The way I see it, if something in *here* is blocking our way, it means that's the way we should go.

    I can think of a couple options

    1) use my last Stone Shape on the wall around it to get through
    2) just smash the hell out of it. It's not like everything here doesn't already know about us...
    3) Dimension Door to the other side. Not my favorite option--in fact, I"d put this one last, but still something viable.

    I vote break it down.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Sandor agrees Odric does too. Smas masters and I have an axe


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    The ranger gives his nod of agreement to smashing. He and Bucho set up in the other doorway to keep a guard.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    If you're trying to bust it down in one fell swoop a door like this is STR DC 30. If you're going to hack it down you've got to do 20 points of damage, but the door has Hardness 5. Instead of a long drawn out list of posts, simply post a bunch of rolls and we'll count how long until success.

    -Posted with Wayfinder

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