Dungeon Master S's Among the Gods (Inactive)

Game Master Chris Marsh

MAP
Conversation

Initiative:

Baddies: [dice]d20+[/dice]
Munk Het: [dice]d20+2[/dice]
Idgethun: [dice]d20+2[/dice]
Paul: [dice]d20+1[/dice]
Riegel: [dice]d20+5[/dice]
Skybek: [dice]d20+5[/dice]
Tuesday: [dice]d20+10[/dice]

Perception:

Munk Het: [dice]d20+8[/dice]
Idgethun: [dice]d20+5[/dice]
Paul: [dice]d20+5[/dice]
Riegel: [dice]d20+13[/dice]
Skybek: [dice]d20+6[/dice]
Tuesday: [dice]d20+3[/dice]


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Silver Crusade

Q Aasimar Warpriest / 3 HP 26.26, AC17 FF11 Tch16, F+6 R+1 W+6, Init+1, Perc+5

"Huffy-puffers, eh? We'll see how you feel when you get tired tomorrow." Paul squeaks when she realizes she has said something sarcastic. "Sorry! I hope you'll continue braving the weather well tomorrow. And those watches sound good! I can be a 'book-end.'"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

While there are actually quite a few burned out fire pits, none look more recent than a few weeks old.

Scarab Sages

M Tiefling Witch 3
stats:
HP 3/20, AC 13 (FF 11, Tch 12), Fort+3 Ref+4 Will+4, Init+10, Perc+3
per diem:
Darkness 1/1, lvl 1 spells 4/4 lvl 2 spells 2/2

An animal musk, you said? Tuesday leans in behind Munk and gives him a good sniff
kn nature: 1d20 + 9 ⇒ (14) + 9 = 23 Can Tuesday identify what kind of animal it is related to/it could attract?

I'm afraid my lungs weren't designed for these kind of conditions. Anyone object to me taking the full night's sleep? Still, we may acclimate to the altitude with time. This may get easier in the morning, depending on how steeply we need to ascend.

Liberty's Edge

Dwarf Cleric 14
Tuesday of Meriden wrote:
I'm afraid my lungs weren't designed for these kind of conditions. Anyone object to me taking the full night's sleep? Still, we may acclimate to the altitude with time. This may get easier in the morning, depending on how steeply we need to ascend.

"Aye that should nae be a problem, as long as Ahh can sleep as well. Ahh'm nae use the reputation o' bein a huffae puffer, but Ahh think this mountain is cursed er something. Ahh think something is wrang with the air up here. It daesnae want tae gae intae mae lungs like normal air!"

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused
Dungeon Master S wrote:
While there are actually quite a few burned out fire pits, none look more recent than a few weeks old.

A few weeks old still seems WAY too recent.

Idgethun hunkers down and waits for the inevitable. "I'll take second watch."

Liberty's Edge

Dwarf Cleric 14
Idge wrote:
"I'll take second watch."

"Aye, that's the spirit, lass! Yae're nae aboot tae let a mountain like this get the best o' yae! Be sure tae wake me if some yeti beast shows up. Mae axe never gets tired!"

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
Idgethun wrote:

Same plan as before with the endure elements? No idea what to do about the altitude...

I'm down with the Endure elements, if the casters are willing.

DMS, on the altitude--does Reigel think that slowing our pace would help? (you want a Survival or Heal check or something for that?)

I'll take a late-night watch--say, third. I can see in the dark.

Perception, third watch: 1d20 + 12 ⇒ (14) + 12 = 26

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Idgethun also has darkvision. Perception (2nd Watch): 1d20 + 5 ⇒ (10) + 5 = 15

Before going to sleep, Odd will call upon her zeal to help close some of Riegel's wounds (expending one use of Fervor): Healing: 1d6 ⇒ 2 to Riegel.

Liberty's Edge

Dwarf Cleric 14

"Aye, if ana o' yae need mair healin b'fore Ahh get tae bed, Ahh can dae that."

Skybek channels energy on the entire party before going to sleep.

Channel Energy: 2d6 ⇒ (6, 4) = 10

Paul and Tuesday, I am not clear of your current hit points, but be sure to let me know if you need healing. : )


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

As you discuss watches and plans:

Munk Het: 1d20 + 8 ⇒ (4) + 8 = 12
Idgethun: 1d20 + 5 ⇒ (17) + 5 = 22
Paul: 1d20 + 5 ⇒ (15) + 5 = 20
Riegel: 1d20 + 13 ⇒ (18) + 13 = 31
Skybek: 1d20 + 6 ⇒ (16) + 6 = 22
Tuesday: 1d20 + 3 ⇒ (5) + 3 = 8

Most of the party spies a figure flying in from the cold. The creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes. (Knowledge Arcana).

Baddies: 1d20 + 2 ⇒ (2) + 2 = 4
Munk Het: 1d20 + 2 ⇒ (11) + 2 = 13
Idgethun: 1d20 + 2 ⇒ (5) + 2 = 7
Paul: 1d20 + 1 ⇒ (20) + 1 = 21
Riegel: 1d20 + 5 ⇒ (2) + 5 = 7
Skybek: 1d20 + 5 ⇒ (17) + 5 = 22
Tuesday: 1d20 + 10 ⇒ (19) + 10 = 29

Place your pog on the map anywhere close to the fire. Once placed I'll take it that you're ready to go.

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4

am i the only one who doesn't know how to place one's pog?


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Initiative Repost:

Tuesday: Current
Skybek: On deck
Paul: TBD
Munk Het: TBD
Riegel: TBD
Idgethun: TBD
Baddies: TBD

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

oh jeez oh jeez, not metagaming! *la la la la la la*

I put everybody's pog on the map but not on the map. Just move it where you like, Riegel.

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4

It helps to scroll to the left, duh. Ready.

Scarab Sages

M Tiefling Witch 3
stats:
HP 3/20, AC 13 (FF 11, Tch 12), Fort+3 Ref+4 Will+4, Init+10, Perc+3
per diem:
Darkness 1/1, lvl 1 spells 4/4 lvl 2 spells 2/2

Round 1
kn arcana, baddies strengths and weaknesses: 1d20 + 8 ⇒ (1) + 8 = 9
Tuesday's brain is experiencing some serious flatulence.

Strengths and weaknesses, anyone? Can I make it fall asleep from the sky???

Evil Eye for saves, DC 17 will save to only have 2 rounds

Something primal overtakes the Tiefling as he lets out a shrieking cackle

Liberty's Edge

Male Human Monk 3
Stats:
HP: 27/30 AC: 17 FF: 14 Tch: 16 Fort: +5 Ref: +5 Will: +6 Init: +2 Percep: +8
Per Diem:
Stunning Fist: 2/3

Lots to catch up on. Here goes.

Fortitude: 1d20 + 5 ⇒ (14) + 5 = 19 —not fatigued

Riegel wrote:
"I was taught better'nat. I shoulda seen that trap, and I cry yer pardon."

"No worries, Riegel! We're in this together—spikes, odd smells, and all."

Skybek wrote:
Munk and Rigel, can you kindly indicate your current hit points and your total hit points? This would help me keep you healthy for this adventure. :)

Yep, I'm currently at 30/30, thanks to all the healing. See stats block. I'll try to stay on top of this.

Dungeon Master S wrote:
Most of the party spies a figure flying in from the cold. The creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.

"AHhh! What is that thing? I've never seen something like that!" Munk gets into combat position. "I haaate flying creatures..."

Finally, I'm waiting on access to the map, so I can't position myself just yet.

Liberty's Edge

Dwarf Cleric 14

Knowledge, Arcana: 1d20 + 5 ⇒ (12) + 5 = 17

"This beastie looks likes he mair interested in food than sittin by oor fire. Prepare tae attack!"

Skybek draws his axe and prepares to strike down the beast.

Ready an action to attack the beast the moment it comes into range.


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Skybek recognizes it as a manticore, but doesn't know much beyond that. Map should be shared now.

Liberty's Edge

Female Tiefling Magus / 5 HP 39/43, AC20 FF17 Tch14, F+5 R+3 W+4, Init+2, Perc+5

Paul will draw her glaive and brandish it at the manticore.

"A large flying creature - my favorite." Paul's voice sounds a little more steady than any have heard it before. "I'm glad I have a polearm for moments like this!"

Paul, too, will ready an action to attack once the manticore is in range.

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Round I

Odd draws her daggers and calls upon a well of zeal to swiftly cast stunning barrier, then readies an action to reach out and touch the manticore once it's in range (five-foot stepping to do so if necessary).

Touch Atk: 1d20 + 4 ⇒ (6) + 4 = 10 If successful, Odd gains knowledge of the creature equal to a Kn Arcana check of 21 (through her Lore Keeper blessing).


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Tuesday turns the Stink Eye on the manticore, Will: 1d20 + 3 ⇒ (3) + 3 = 6 = Fail What effect do you want to give it with your Evil Eye? It may matter to the party's actions.

Round 1 Summary thus far:

Tuesday: Stink Eye (Waiting on clarification)
Skybek: Readied Action
Paul: Readied Action (Posted as Trifle)
Munk Het: Current
Riegel: On deck
Idgethun: TBD
Baddies: TBD

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4

since I'm on deck...this thing looks like it's comin' right for us/attacking? What's the distance we're talking?


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The encounter doesn't list it, so let's kick it old school.

Manticore: 1d20 + 2 ⇒ (3) + 2 = 5 Terrible conditions +5 (Dark and weather.) Distracted (setting camp) +5. Net differential is 16. Darkvision aplenty, but no LLV. Limiting factor prevails, the manticore is on an approach vector, and initiative starts at 60'

BOOM

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused
Tuesday of Meriden wrote:
Evil Eye for saves, DC 17 will save to only have 2 rounds

I think Tuesday wanted to reduce its saving throws, for more debuffs later.

Scarab Sages

M Tiefling Witch 3
stats:
HP 3/20, AC 13 (FF 11, Tch 12), Fort+3 Ref+4 Will+4, Init+10, Perc+3
per diem:
Darkness 1/1, lvl 1 spells 4/4 lvl 2 spells 2/2

Yup! -2 to all saving throws for 9 rounds! Oh man oh man oh man am I excited to use slumber!

Liberty's Edge

Male Human Monk 3
Stats:
HP: 27/30 AC: 17 FF: 14 Tch: 16 Fort: +5 Ref: +5 Will: +6 Init: +2 Percep: +8
Per Diem:
Stunning Fist: 2/3

Round I

Munk draws two shuriken and, like everyone else, readies an action.


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Odd then everything goes off.

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused
Idgethun wrote:

Round I

Odd draws her daggers and calls upon a well of zeal to swiftly cast stunning barrier, then readies an action to reach out and touch the manticore once it's in range (five-foot stepping to do so if necessary).

[dice=Touch Atk]1d20 + 4 If successful, Odd gains knowledge of the creature equal to a Kn Arcana check of 21 (through her Lore Keeper blessing).

Unchanged.

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4

ROUND 1

I am also going to ready an action. Draw Discordia, 5' step (noted on map) then ready for when the beastie closes to 30' and FIRE.


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Round 1 Summary

Waiting for the manticore to close, the party prepares with weapons of violence and mayhem. Unfortunately, the beast halts it's flight about 40' out and whips it's tail around and a shower of spikes cascades down on the party.

Skybek: ATK: 1d20 + 8 ⇒ (20) + 8 = 28
Odd: ATK: 1d20 + 8 ⇒ (5) + 8 = 13
Riegel: ATK: 1d20 + 8 ⇒ (13) + 8 = 21
Munk: ATK: 1d20 + 8 ⇒ (8) + 8 = 16

Skybek: CONFIRM: 1d20 + 8 ⇒ (20) + 8 = 28

The spikes slam into the Pathfinders. Blood and agony aplenty.

Skybek: DMG: 2d6 + 8 ⇒ (2, 4) + 8 = 14
Odd: Miss
Riegel: ATK: 1d6 + 4 ⇒ (3) + 4 = 7
Munk: Miss

DM:

Manticore: (-2 Saves, 9 Rounds remaining)(20)

The beast sees no reason to close, and hovers in place (and therefore no readied actions go off. Begin Round 2.

Liberty's Edge

Dwarf Cleric 14

"Get yer ass doon here, yae damn spike hurlin beast! Mae axe wants tae meet yae!"

Round 2

Skybek puts his axe away on his belt and pulls out his crossbow.

"Mebbae yae'll care tae meet mae bolts instead!"

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4

ROUND 2

Riegel strides forward, to maximize his effectiveness with his pistol (gets within 20' of the bugger). He cocks his head to the side slightly, inhales deeply, and fires at the monster.

Spend 1 grit for Up Close & Deadly deed. (extra d6 damage, half that on a miss)

Discordia vs. Touch AC: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

DMS: Are we assuming that the pre-sleep healing (from Skybek and me) happened yet or no? That changes how much Fervor I have left (and how healthy some folks are). Also, how high up is the beast hovering?


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We can assume it happened.

Scarab Sages

M Tiefling Witch 3
stats:
HP 3/20, AC 13 (FF 11, Tch 12), Fort+3 Ref+4 Will+4, Init+10, Perc+3
per diem:
Darkness 1/1, lvl 1 spells 4/4 lvl 2 spells 2/2

Round 2

Tuesday moves within range, raises his head and points a thin finger at the Manticore

SLUMBER.

Hex, DC 17 Will save. This is why I gave Tuesday the +10 init lol

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
Riegel Jacobim wrote:

ROUND 2

Riegel strides forward, to maximize his effectiveness with his pistol (gets within 20' of the bugger). He cocks his head to the side slightly, inhales deeply, and fires at the monster.

Spend 1 grit for Up Close & Deadly deed. (extra d6 damage, half that on a miss)

[dice=Discordia vs. Touch AC]d20+7
[dice=Damage]d8+6+d6

*sigh* I shoulda waited to post my action.

Riegel would NOT shoot if Tuesday's sleep attempt succeeded.

Silver Crusade

Q Aasimar Warpriest / 3 HP 26.26, AC17 FF11 Tch16, F+6 R+1 W+6, Init+1, Perc+5

eagerly waiting to see if Tuesday was successful.

Desperately need to stop posting as Trifle!

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Will: 1d20 + 1 ⇒ (12) + 1 = 13

-Posted with Wayfinder


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Apologies for the lack of post.

Tuesday glares at the beast with a Big League Stink Eye. The manticore's eyes roll as he tries to fight the hex, but alas, Tuesday Will is the stronger and he crashes into the snow with a snore and a groan.

Still in initiative. Round 2, Skybek is up.

Liberty's Edge

Dwarf Cleric 14

Round 3

Skybek rushes up to the manticore, drops his crossbow, and draws his axe preparing to perform a coup de grace.

"Wid yae mak up yer mind whether yae wantae meet mae crossbow or mae axe!"


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Skybek, your round 2 was nullified by Tuesday's success. Your round 3 is now your round 2.

Round 2 Summary thus far:

Tuesday: Slumber SUCCESS
Skybek: Approaches for CdG
Paul: Current
Munk Het: On deck
Riegel: TBD
Idgethun: TBD
Baddies: TBD

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Round II

Just for kicks and giggles... Odd follows Skybek up to the creature, quickly casting magic weapon on her dagger Phomos (using Fervor for a swift cast again) and then reaches out to lightly touch (not slapping!) the creature. Touch: 1d20 + 4 ⇒ (8) + 4 = 12 Using my Lore Keeper blessing; I gain knowledge of it equivalent to a Kn Arcana check of 21.

Armed with her daggers and her knowledge, Idgethun stands ready to finish the creature off should Skybek somehow fail...


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Odd:

Manticores have no particularly strange abilities or defenses. Looks like there's another 20 spikes it could hurl, and replacements are already growing.

Liberty's Edge

Dwarf Cleric 14

"Idge, mae lass, Ahh wid be careful wid those daggers. We dannae want tae wake the beast b'fore we're ready tae finish it off!"

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4

ROUND 2

Riegel strides forward, placing Discoria a hair's breadth from the creature's skull. He gives Skybek and Odd each a nod, and cocks the hammer of his weapon, ready to fire.

I don't think this manticore will wake up


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Nor do I. Someone tell me if you're going to kill it.

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

"Save your pricey bullet, Riegel," Odd says softly. "I think our dwarven friend can handle this with his axe."

An auto-crit from Skybek will require a minimum DC Fort save of 34 for the manticore to survive. My daggers (and Riegel's gun, I'm guessing) are here just in case DMS rolls a nat 20. =)


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1d20 ⇒ 17

Manticore steak for dinner!


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The night passes by uneventfully. If you are fatigued from yesterday, you're still fatigued today. You trudge out, towards the summit.

Around midday the clear air provides the first unobstructed view of the massive statues and mausoleums on the mountain’s peak, still a good half-day’s travel away. Now more than halfway up the mountain, the air is thin and the wind bitterly cold. The narrow path clings closely to the near-vertical rock face as it winds around crags and outcroppings, slowly climbing the massive edifice.

The trail is very narrow now. Are you travelling in the same marching order?

Silver Crusade

M Half-Orc Gunslinger (Pistolero) 5 Init +5; HP; 41/41 AC 20 Touch 15 FF 16; Perception 14; Grit 4/4
Idgethun wrote:
An auto-crit from Skybek will require a minimum DC Fort save of 34 for the manticore to survive. My daggers (and Riegel's gun, I'm guessing) are here just in case DMS rolls a nat 20. =)

heh. I always forget about the fort save in a coup de grace.

Can we do chanelling/healing spells before sleep? there are sevearl of us injured.

Narrow trail: how about Skybek first, Reigel next, then Tuesday. Not sure who is best for rear guard...

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