Init +10 Senses Darkvision 60ft; Perception +3
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 20
Fort +3, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee dagger +0 1d4 19-20x2
Ranged lt crossbow +3 1d8
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Statistics
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Str 7, Dex 14, Con 12, Int 20, Wis 11, Cha 10
Base Atk +1; CMB +0; CMD 12
Feats Extra Hex, Improved initiative
Traits bullied, Reactionary, City-raised, native outsider
Special abilities: Fiendish resistance, skilled, darkness 1/day, prehensile tail
Skills: +2 Bluff, +3 Heal, +4 Intimidate, +8 Kn arcana, +6 kn geography, +8 kn history, +6 kn local, +9 kn nature, +8 kn planes, +6 kn religion, +6 linguistics, +3 perception, +3 profession (Puzzle-maker), +10 spellcraft, +4 stealth, +5 use magic device
Stuff cloak of resistance +1, bracers of armor +1, lt crossbow, dagger, witch’s kit, backpack mw, bedroll, explorer’s outfit, cold weather gear, alchemist’s fire, 851 gp