Krasota Vasco |
Krasota concentrates. He concentrates hard.
Light.
Nothing happens.
LIGHT.
Nothing happens.
LIGHT! LIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHT LIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHTLIGHT!
He nearly bursts a vein under his Draconic scales.
"Well... I... it seems my great and powerful god has not graced me with the power to create small amounts of light at will. No matter. I'm sure that such a paltry trick is of no consequence in the long run..."
He holds up the nearest useless object to Adrion and Lysa.
"Who would like to do the honors?"
After one of them uses Light on the object, Krasota drops it down the well.
DM waz up? |
the closest useless object could easily be marked up to the dead goblin, or a rock...
the stone lights up, when tossed into the well it is seen falliing for about 40 ft. clacking on the well's walls, deeper and deeper until it vanishes in the darkness, like a dieing star. you still hear the clacking of the stone for a full minute before it stops, or rather fades away.Fool of a took!
you hear a rumble, and from the room with the darkness comes a creaking. any who check can see the inky black moving away, to the left down a split tunnel about 10ft. wide. the sound of screeching can be heard from the direction it heads...
Adrion Idaira |
Adrion stands back from the door as Ssithinelor attempts to batter it down, crouching slightly and ready for whatever new challenges may wait on the other side.
Ssithinelor |
Ssithinelor smiles toothily at this proof of his strength... but was it really his strength? In truth, he had no idea where this 'blessing' had come from, or whether it would vanish at some point...
His smile fading, the lizardfolk cautiously entered the next room, looking around for any signs of danger or anything of use.
Lysa Arianna |
"Impressive kick.
Lysa will cautiously enter the room, take note of the bent metal bar and begins looking around. The first thing she looks for is to see if there is another door or entrance/exit of any kind in the room. Then she'll look at anything that may be laying around.
DM waz up? |
Beyond this door looks like what was once an Outpost. It has been cleaned of it's supplies however. All that remains is a few bottles and a couple of small locked chests...
However if one manages to scrounge a bit they can find a Flint bar, half of a Flint and steel. One might be able to sue it if they had some steel...
A skeleton sits in this room... Infact several of them do. They appear to all be goblinoid, however there are a few human skulls among those on the ground as well as what appears to be a Kobold's skeleton.
Ssithinelor |
No other doors out of this room, then?
Ssithinelor searches around the room, finding the piece of flint and throwing it in his bag. Finding nothing else, he goes over to the chests.
"If I break them, what is inside may break," he states. "Perhaps it is better to carry them and find their keys, yes?"
Krasota Vasco |
Krasota follows the group, not wanting to find out what they may have just awakened. Upon entering the room with the skeletons, he balks and sounds as though he's about to begin a prayer... but doesn't remember any.
He searches the skeletons for cause of death, hoping that they may illuminate more about this strange place .
Perception: 1d20 - 1 ⇒ (6) - 1 = 5
DM waz up? |
there are no doors, Infact there is only a tunnel blocked by a makeshift barrier. seems like this area might have been a last stand, and someone had managed to bar the door in time before they were overwhelmed. good thing Ssith wasn't the one attacking. from the rate of decay, it seems this battle happened at least 5 years ago.
the cause of death isn't obvious, although most of the bodies do have chipped bones, like from the blade of an axe or sword.
the tunnel beyond the waist high barrier leads upwards at a small incline. torch scones lie empty every 20 ft... until it ends in a T about 40ft down, an old sign hangs in the hallway, its words covered in dust.
Adrion Idaira |
Adrion steps over the barrier and quietly creeps up the tunnel, on the lookout for hidden dangers, and glances down the side passageways. He then brushed the dust off of the sign and attempts to read it.
Stealth: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Ssithinelor |
Ssithinelor grabs the two small chests and puts them at the bottom of his bag, careful to arrange things such that the precious food supplies won't be crushed.
He quietly follows behind Adrion as the elf walks up the passageway, glad this tunnel is trending upwards. He ignores the sign, instead wary of movement and traps.
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Ssithinelor |
Yeah, after I rolled a one? Someone heard us. :D
"Haven sounds better... but perhaps it is a trap? We go carefully," Ssithinelor whispers to Adrion, then creeps down the left tunnel.
Stealth: 1d20 + 6 ⇒ (19) + 6 = 25
Krasota Vasco |
"Well... I... erm... I suppose I'll follow." Krasota says. All these choices seemed equally as dubious as the next, and yet there were no other real options.
He only hoped he could be useful in the near future, as he was beginning to feel like dead weight to the group, a feeling he was not used to and certainly did not like.
Adrion Idaira |
”Yes, Haven does sound preferable,” Adrion replies. He quietly follows Ssithinelor, peering ahead down the tunnel.
Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
DM waz up? |
As you make your way down the tunnel the air becomes warmer, more comfortable. Then, like a peel off thunder, Drums can be heard, but not down the way your going, rather from behind you... And you hear the screeching and wailing of those goblin things, crying as they chase some unknown prey... Or you for all you know. A few moments pass and it becomes clear that they are nowhere near you. The drumming comes to a crescendo before all the sound suddenly stops...
Whatever it was, it was loud enough to echo through the tunnels...
Adrion notices slime along one of the walls... It likes thick on the smooth stone.
Adrion Idaira |
Does the tunnel slope up or down at all?
Adrion picks up his pace as well, and points out the slime to the others.
Ssithinelor |
Ssithinelor freezes as the drumming starts, then starts moving quickly as soon as it stops. He looks around warily and notes the slime when Adrion points it out.
Perhaps it is left behind by that creature in the dark? he thinks to himself, but says nothing aloud. Instead, he just stays on the opposite side of the corridor from the slime and keeps moving.
DM waz up? |
The tunnel has a slight incline,
and is 10ft wall to wall, floor to ceiling
Ssith is lucky enough with his sharp eyes to see a slight difference in the air about 20ft down the hall... Where a scattering of intact weapons lie on the ground. It's blurrier,... Then it comes into focus and you can easily see a wall of slime, filling the corridor wall to wall. It seems to solid, and your unsure if it's the kind of slime that likes to devour whole animals in seconds.
DM waz up? |
At the sound of your words the slime quivers, and it clearly has become aware of you all...
1d20 + 0 ⇒ (8) + 0 = 8
1d20 - 5 ⇒ (13) - 5 = 8
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (20) + 2 = 22
Init order: Lysa, Adrion, Ssith, slime
Adrion Idaira |
Knowledge (dungeoneering): 1d20 + 5 ⇒ (7) + 5 = 12
Adrion has a strange feeling of having known something about the slime, but he can’t quite seem to recall it now.
Are we using initiative blocks, or strict initiative order?
Ssithinelor |
Ssithinelor doesn't think a wall of slime is a good thing to stab. But if it's slow to react...
He turns and starts running back the way they came, glancing back to see if it follows... and how fast it does so.
Adrion Idaira |
Adrion slowly walks back down the tunnel, still facing the slime. He stops after about 20 ft and concentrates on a rock on the tunnel floor, trying to move it mentally. To his surprise, it leaps off the ground and flies at the ooze.
telekinetic projectile attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d6 ⇒ 4
DM waz up? |
The gelatnious cube slides forward, thankfully pretty slowly, however it doesn't seem occupied with trying to attack you, rather than just simply engulf you, it advances 40ft, leaving behind the weapons and armor that had been floating within on the tunnel floor behind it.
It gurrgles as the rock hits it, sliding into it's ooze body. You notice the rock doesn't melt inside it.
Summary, Everyone took full turn to run except adrion, who is now only 30ft away, where everyone else is around 40. The cube took 4 damage
Round 2
Ssithinelor |
How far is the T junction where we turned?
Not having a weapon he's willing to throw away, Ssithinelor keeps running, keeping an eye out for where the passageway they came from split off from this passageway.
Adrion Idaira |
Adrion telekinetically hurls another stone into the wall of slime, then takes advantage of his increased speed to retreat 50 ft back down the tunnel.
"Anyone have any ideas what that thing is and how we can stop it more efficiently?" Adrion asks as he passes the the others. "I have a feeling its going to take a lot of rocks to finish it off."
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 4
Adrion Idaira |
Perhaps it’s flammable? Worth a try, Adrion thinks. He telekinetically lifts a torch from its sconce and flings it at the ooze, then runs after Lysa and Ssithinelor.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
DM waz up? |
No, but it is a club, and clubs have a throwing range, so... unfortunately the torch only flies ten feet before clattering on the ground,
A light appears down the tunnel leading to the well, and the voices get louder. -down here! If ye be men and not monsters we're here! cries a voice. The tunnel is blocked!
The cube slides closer, engulfing the torch, which desolves quickly, leaving only the metal bands that held the wood firm.
Round 2 over, everyone moved back into the tunnel before, third party approaches, and the cube is still following.
Round 3 start.
Adrion Idaira |
Not wanting to face the slime or the source of the voices alone, Adrion runs after Ssithinelor.
DM waz up? |
As you come down the tunnel where the voices come from you spot a dwarf and a cloaked figure. The dwarf waves for you to hurry, and the cloaked figure begins Spellcasting, his thin arms waving in the intricate motions of arcane magic.
A beam of flame shoots from it's outstretched hand and flies past the party, striking the wall of ooze. The beam causes the blob to shiver, but it continues to approach
God's be dambed! The thing won't die! shouts the dwarf, hefting an iron battleaxe.
Round 3: Party retreats to voices. Second group fires spell at ooze, ooze continues to follow.