Grundmoch

Krasota Vasco's page

22 posts. Alias of Tassadan.


Full Name

Krasota Vasco

Race

Dragonborn

Classes/Levels

Paladin of ??? 1 | HP: 13/13| AC 11/11/10| CMB +5| CMD 16| F +4| R +1| W +1| Init +1 Per -1

Gender

Male

Size

Medium (5'11", 200 lbs)

Age

29

Special Abilities

Smite Evil, Detect Evil, Aura of Good, Breath Weapon, Cold Resistance

Alignment

Lawful Good

Deity

???

Location

???

Languages

Common, Draconic

Occupation

???

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Krasota Vasco

Personality:
Krasota Vasco is a strong, virtuous, and prideful Paladin, devoted to the tenets and worship of... of...

...

Oh no.

He can't remember.

He had committed his entire life to a God... or Goddess? A Pantheon? He really hopes he didn't do something really lame like follow a Philosophy... He has no idea and this is so confusing.

Krasota will do his best to compensate for this lack of direction and insecurity the only way he knows how: by dialing his already haughty alpha-personality up to 11.

Any character with a positive Wisdom score will probably be able to tell that Krasota is actually terrified at the prospect of being so directionless in his life, and will react VERY defensively if his abilities or motives are questioned in any way. He just wants to figure out who he is as fast as he can with no-one else noticing... but for all he knows, accomplishing that goal may cause him to compromise the exacting, scrupulous life of a Paladin.

DM Waz Up?, I have it in my imagination that Krasota is the albino child of two Silver-Scaled Dragonborn, falsely suggesting to his parents that he's a bastard child (and/or evil, depending upon how chromatic Dragonborn are perceived in your conception of their society). Feel free to play with this as you wish, or ignore it entirely. I'll play Krasota as completely clueless to his family and origins until he's given further information.

Crunch:
Krasota Vasco
Dragonborn paladin 1
LG Medium Dragon
Init +1; Senses Low-Light Vision, darkvision 60 ft.; Perception -1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +1
Resist cold 5, +2 on saves vs. enchantment
Immune Sleep, Paralysis
--------------------
Offense
--------------------
Speed 30 ft.
Melee spear +5 (1d8+6/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits prideful temper, blessed touch
Drawbackspride
Skills Diplomacy +6, Knowledge (religion) +4; Racial Modifiers emissary
Languages Common, Draconic
SQ breath weapon
Other Gear spear
--------------------
Special Abilities
--------------------
Breath Weapon (1d6 Cold, 15 ft Cone, Ref neg, 3/day, DC 12) (Su) As a standard action deal elemental damage to an area.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Emissary (1/day) (Ex) Roll twice for Bluff or Diplomacy check, and take the better result.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.