Dragon's Demand (Inactive)

Game Master Baerlie

Monastery of Saint Kyerixus

Map
Quest Tracker
Loot
Belhaim Faces

Inits:

[dice=Init. Felicitas]1d20+5[/dice]
[dice=Init. Aesabella]1d20+10[/dice]
[dice=Init. Al'Khain]1d20+0[/dice]
[dice=Init. Bygone]1d20+3[/dice]
[dice=Init. Lucius]1d20+4[/dice]
[dice=Init. Merisiel]1d20+8[/dice]


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- INACTIVE - (GM abandoned game)

good idea, Bygone. You and Aesebella should share them

-Posted with Wayfinder


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

How may of them are there?


Three


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Bygone will take one then.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit
Merisiel Level5 wrote:

Merisiel watches the others and then adds in "I'm a good aim"

She points at the door. "Want to check the dummy room some more, or head back the other way?"

"I say check the room."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You check the room, but apart from the old training dummy you don't find anything useful.

only one door left in this level :)


Bygone PBP wrote:
Bygone will take one then.

I'll take the second. Who wants the third?


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit
GM Baerlie wrote:

You check the room, but apart from the old training dummy you don't find anything useful.

only one door left in this level :)

"Shall we check out the last door. Ooh, Hmm?"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"Yep... there can´t be that many left!"

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel advances on the last door, checking it quickly for traps.

perception: 1d20 + 11 ⇒ (14) + 11 = 25

"My head still hurts" she moans.

"Anyone got an ale?"

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius grabs some ale from a flask and hands it to Merisel.

"Here ya go.


- INACTIVE - (GM abandoned game)

Al'Khain murmurs a few prayers as Merisiel works on the door.

Aid for +1 morale on attack rolls and fear saves, as well as temporary hp: 1d8 + 5 ⇒ (1) + 5 = 6 for the next five minutes

Shield of faith for +2 AC for the next 5 minutes

Divine Favor for +1 attack and damage for the next minute

also, if we didn't heal up after the last fight we should do that first of all

-Posted with Wayfinder

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

I think Merisile is the only one injured, and she is only 1hp down, apart from the int damage.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You move to the remaining door in this level and open it.

A tiled pool dominates this chamber, which has a fifteen-foot high barrel-vault ceiling. The waters are clear and three feet deep. Three marble platforms featuring the same mosaic design found in the monastery above rise along the pool's center, protruding six inches above the water's surface. Four octagonal, domed alcoves in the corners each hold a marble pillar. Near thesoutheast alcove, a large hole has been dug in the wall.

There's a strange serenity in this room, and the sound of the pool's water gently lapping against stone echoes rhythmically. Tiles of blue and gold on the north wall form the message: "In the Midst of Chaos, a Disciplined Mind Imposes Order." This room once served as a place for the monks of the order to relax and meditate, and are still useful for those functions.

In the south-east corner you see a pair of grioths guarding an exit to a tunnel.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

knowledge arcana or planes: 1d20 + 4 ⇒ (8) + 4 = 12

"Oh, my. What are those things? Do you guys speak?"

He addresses the question in common to the odd looking creatures.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel slips into the shadows and starts to slowly work her way around the pool, clockwise.

30' move, double moving at half speed, makes ten on stealth for 22. Hard to count, but probably six or seven rounds of sneaking at that speed.


- INACTIVE - (GM abandoned game)

Al'Khain stands beside Bygone can't edit the map

"Will you let us pass?"

-Posted with Wayfinder


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Seeing Merisiel slip away to the northwest, Bygone steps into the room and waves his hands at the creatures.

"Hey you! Were talking to you! What are the terms of passage?"

Maybe that will help her sneak up on them. Though what she's going to do when she gets there I don't know.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The creatures are grioths. Batlike humanoids with a long, ratlike tail. They speak only two languages, but not Common. When they see you entering the room they attack. They say something to each other.

Grioth:

They say Protect the dragon.

GM Screen:

Init. Felicitas: 1d20 + 5 ⇒ (16) + 5 = 21
Init. Aesabella: 1d20 + 10 ⇒ (1) + 10 = 11
Init. Al'Khain: 1d20 + 0 ⇒ (9) + 0 = 9
Init. Bygone: 1d20 + 3 ⇒ (19) + 3 = 22
Init. Lucius: 1d20 + 4 ⇒ (11) + 4 = 15
Init. Merisiel: 1d20 + 8 ⇒ (1) + 8 = 9

Init. Griot yellow: 1d20 + 4 ⇒ (12) + 4 = 16
Init. Griot orange: 1d20 + 4 ⇒ (14) + 4 = 18

Perc. yellow: 1d20 + 6 ⇒ (17) + 6 = 23
Perc. orange: 1d20 + 6 ⇒ (8) + 6 = 14
Merisiel is visible for yellow

Round 1
Bygone
Felicitas

-----
Grioth orange
Grioth yellow
-----
Lucius
Aesabella
Merisiel
Al'Khain


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

After a couple of monkey squeals, Bygone says "Oops!" then reacts quickly, casts Invisibility on himself, and sneaks back a bit (half move 15').

stealth: 1d20 + 6 ⇒ (9) + 6 = 15


- INACTIVE - (GM abandoned game)

book keeping:
Aid for +1 morale on attack rolls and fear saves, as well as 6 temporary hp; 47 rounds remaining
Shield of faith for +2 AC 48 rounds remaining
Divine Favor for +1 attack and damage; 9 rounds remaining

-Posted with Wayfinder


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Felicitas will start inspire Courage! +1/+1

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Felicitas starts to sing a song while Bygone moves back, out of sight of the two grioths.

The beasts fly towards you.
double move

Round 1 (inspire +1/+1)
Bygone
Felicitas
-----
Grioth orange
Grioth yellow
-----
Lucius
Aesabella
Merisiel
Al'Khain


- INACTIVE - (GM abandoned game)

Al'Khain enters the room, oversized katana held ready. He approaches the grioth that is coming over the walkway and then casts a spell at the grioth that is flying over the pool. Then he asks the wolf to attack the grioth in its reach.

Crunch:
Notes:
(None)

Round 1 action:
move 20' into room and south along the wall
Cast dust of twilight on grioth over the water; DC15 fortitude save it become fatigued
Free action to command wolf to attack

Rolls:
handle animal companion: 1 + 13 = 14
bite, attack, inspired: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 for p/b/s: 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Active Status effects:
Aid for +1 morale on attack rolls and fear saves, as well as 6 temporary hp; 46 rounds remaining
Shield of faith for +2 AC 47 rounds remaining
Divine Favor for +1 attack and damage; 8 rounds remaining

-Posted with Wayfinder

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel waits in the shadows, needing to get a flank to do decent damage to the creatures.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel waits in the shadows.

Hurry up and attack someone so I can stab you from behind.


- INACTIVE - (GM abandoned game)

to clarify, the wolf should be on the walkway by the wolf south of Al'Khain

-Posted with Wayfinder


Know(dungeoneering): 1d20 + 12 ⇒ (8) + 12 = 20

Aesabella considers the enemy for a moment before reacting, trying to remember any defenses or vulnerabilities of the beasts.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Know Planes: 1d20 + 4 ⇒ (12) + 4 = 16 looking for special senses/abilities

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius casts longstrider and moves into the room.

"What type of creature is that?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You know that these creatures are Grioths. They are immune to cold and sensitive to light.

While Lucius moves into the room while Merisiel waits in the shadows. Al'Khain also moves into the room and casts a spell at the grioth above the pool while his wolf attacks the one hovering above the walkway. The grioth at the pool resists the spell, but the wolf bites a big piece out of the grioth's belly.
Fort: 1d20 + 1 ⇒ (14) + 1 = 15

Round 1 & 2 (inspire +1/+1)
Bygone
Felicitas

-----
Grioth orange
Grioth yellow -13HP
-----
Lucius
Aesabella
Merisiel
Al'Khain


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Feeling far more comfortable now that the cavalry has arrived, Bygone slips back through the door and begins a Summon Monster III. Trying to be stealthy, he is atypically quiet and says nothing, though he is unable to be entirely quiet due to the casting that must continue for a number of seconds.

Stealth: 1d20 + 6 ⇒ (4) + 6 = 10


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Moving forward Felicitas thrusts at the grioths with the yellow teeth. Using arcane strike.
Attack: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 6 ⇒ (2) + 6 = 8

if attacked:
Parry riposte
Parry: 1d20 + 10 ⇒ (9) + 10 = 19 Riposte: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 6 ⇒ (5) + 6 = 11


Aesabella draws a wand from her sleeve with a flick of her wrist. Pointing at the grioth attacking Felicitas, she strikes the creature with magic missile.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Bygone moves back and starts to cast a summoning spell. Felicitas hits the grioth in front of her and kills it. Aesabella shoots a magic missile at the remaining foe.

The grioth approaches Al'Khain and attacks with a kukri, but misses.
Are you allowed to do an Aoo with the oversized katana?
Kukri vs. Al'Khain: 1d20 + 3 ⇒ (8) + 3 = 11

Round 2 & 3 (inspire +1/+1)
Bygone
Felicitas

-----
Grioth orange
-----
Lucius
Aesabella
Merisiel
Al'Khain

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius fires at the creature. rapid shot

1st attack: 1d20 + 10 ⇒ (13) + 10 = 23

damage: 1d8 + 4 ⇒ (1) + 4 = 5

2nd attack: 1d20 + 10 ⇒ (9) + 10 = 19

damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Bygone summons
Giant Frogs: 1d3 ⇒ 1

Primordial Augmented Giant Frog:

Primordial Augmented Giant Frog
Giant Frog
N Medium animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +3
DEFENSE
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 19 (2d8+10)
Fort +8, Ref +6, Will -1. SR 7

OFFENSE
Speed 30 ft., swim 30 ft.
Melee bite +5 (1d8+4 plus grab) or tongue +5 touch (grab)
Melee claws 2x +5 (1d4+4)
Space 5 ft.; Reach 5 ft. (15 ft. with tongue)
Special Attacks pull (tongue, 5 feet), swallow whole (1d4 bludgeoning damage, AC 10, 1 hp), tongue

STATISTICS
Str 19, Dex 13, Con 20, Int 1, Wis 8, Cha 6
Base Atk +1; CMB +5 (+9 grapple); CMD 16 (20 vs trip)
Feats Lightning Reflexes
Skills Acrobatics +9 (+13 jumping), Perception +3, Stealth +5, Swim +12; Racial Modifiers +4 Acrobatics (+8 jumping), +4 Stealth

SPECIAL ABILITIES
Primordial - Increase damage from bite, dancing lights 1/day, +10' speed
Evolution - Claws

Drat. No extras today.

Bygone gives it the command to tongue grab the Grioth.

CMB: 1d20 + 9 ⇒ (4) + 9 = 13

Double drat.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel continues to sneak forward, ready to strike next round.
stealth: 1d20 + 12 ⇒ (7) + 12 = 19


- INACTIVE - (GM abandoned game)

Al'Khain can use the weapon any way he would use a normal one, but he has no special reach right now, unless I've forgotten something

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ok, thanks. I was not sure if there are special rules for medium characters wielding a large weapon or not.

While Bygone summons a frog Merisiel moves on, sneakily. She prepares to strike, but Licius' arrows just kill the grioth.

combat over

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"Well.." says the elf.

"That was odd. Never seen something like them before. Humanoid bats? Who would have thought it. I wonder what they thought they were guarding? Treasure maybe?"


- INACTIVE - (GM abandoned game)

"Or perhaps the dragon's loot?" Al'Khain ponders as he puts away his blade.

"We have explored this monastery thoroughly; now should we prepare it for the meeting, correct?"

I don't actually know what we're supposed to be doing next?

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

There are a lot of unexplored rooms in the upper levels of the monastery.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel points to the stairs down.

"Let us slip down there... though if a dragon is down there, surely it must have another exit."

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

"Sounds good to me let's go down"


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

"Rest first then descend. Yep, I'm good with that."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I'm a bit confused. Which stairs do you mean. You are at the lowest level of the monastery, there is only the tunnel to the east (the one the grioths were guarding) and stairs up to the main building of the monastery (the ones you came down). From there stairs lead up to the upper levels of the monastery. Unless I missed something on the map...

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Oopse, I thought the tunnel they were guarding was stairs down for some reason. That would be the next avenue of exploration I think.


I thought we were given the not-so-subtle hint that whatever lies beeyond the tunnel is too powerful us at this point and we should go to the upper levels of the monesterie first.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

We could probably handle either is my bet, but if the GM suggests something you should follow it. With Bygone's personality he will agree with anyone and everyone, so he will be good with another plan if suggested.

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