Dragon's Demand (Inactive)

Game Master Baerlie

Monastery of Saint Kyerixus

Map
Quest Tracker
Loot
Belhaim Faces

Inits:

[dice=Init. Felicitas]1d20+5[/dice]
[dice=Init. Aesabella]1d20+10[/dice]
[dice=Init. Al'Khain]1d20+0[/dice]
[dice=Init. Bygone]1d20+3[/dice]
[dice=Init. Lucius]1d20+4[/dice]
[dice=Init. Merisiel]1d20+8[/dice]


1,451 to 1,500 of 1,691 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Aesabella follows close behind, keeping to herself as usual.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel checks the door. It's untrapped and unlocked. Just pushing it will open the door to the other side.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Satisified that the door presents no threat, Merisiel gestures for the others to catch up.

Then cautiously he pushes it open, ready to jump back if there is a surprise waiting behind it.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel opens the door and looks inside the other room. The room is empty. A door on the other side of the room leads further.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"This place is starting to give me the willies.... I hope there is some treasure somewhere."

Carefully advancing in, she approaches the other door.

Takes ten on perception (21), and then checks a second time, also takes ten on stealth for 22
perception: 1d20 + 11 ⇒ (5) + 11 = 16


- INACTIVE - (GM abandoned game)

Al'khain continues to wait in the last room.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Bygonne will pop inside the room, just to the right of the door.


Aesabella steps up to the door and pears into the room. Detect Magic as SOP.

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius moves next to Aesabella.


- INACTIVE - (GM abandoned game)

Al'Khain follows the others into the room.

-Posted with Wayfinder


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Everyone keeps saying they are moving but all the icons are still in the one room except mine. Have I got the rooms mixed up? I thought we were entering the room to the west of the group. Or is this because of some technical thing? I heard that if you are using a phone sometimes you can't move icons, though I always use a computer so its not something I'm familiar with. If it is a techy thing I can move your icons for you if you ask, but I fear I'm just in the wrong place.


- INACTIVE - (GM abandoned game)

I typically don't bother moving my icon outside of combat

-Posted with Wayfinder

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Looks like a newly revealed room on the map to me. Could be GMBs post got eaten

Assuming the room is empty

Merisiel cautiously crosses the room and then checks out the next door.

Stealth 22, perception 21, and then a second check
2nd perception: 1d20 + 11 ⇒ (2) + 11 = 13

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I moved all the tokens into the empty room.

Merisiel checks the door for traps and does not find any so she opens it. The room behind the door is larger. Three fifteen-foot-diameter platforms lie in this room, each rising three feet high. In the center of each platform, a globeshaped container of murky liquid sits in the embrace of an octopus-shaped brass cradle. Each globe is about two feet across — the two westernmost globes are intact, and a dark, indistinct mass floats in the center of each. The eastern globe has been shattered, and a large stain has spread out around it on the floor. Along the wall near the eastern door sits a tiny wooden cabinet with a message scribbled on its front. A similar one sits beside the western door.

Kn. religion DC15:

This chamber was the deadliest on the Aspirant’s Path. Originally, the three globes each contained a dangerous monster held in stasis in a strange alchemical brine - representatives of the alien life forms known as brain oozes, which the monks believed dwelled in the Dark Tapestry. Aspirants had to navigate this long chamber in less than a minute, climbing up to touch each globe in turn as they went. An aspirant who could resist the dazing effects of the psychic noise could generally make the trip without a problem, but those who lost focus and became dazed had little chance to catch up before the minute ran out.

The eastern orb was smashed long ago and its brain ooze has since fled. The western orb’s brine spoiled and the brain ooze inside died — its pickled remains float within. The brine in the central orb, though, is still barely functional and the ooze is alive, in a state of near-consciousness.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"What an odd room" notes Merisiel.

"What did they have to do here? And do you think we have to do it to get past, or can we just walk along the wall and avoid that stain?"


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Whatever test there might have been is probably no longer working, or worse, is working wrong. I'd like to send in summoned creature if you don't mind. Have it dash across the room and we can see what happens before we put ourselves in danger.


- INACTIVE - (GM abandoned game)

knowledge, religion: 10 + 5 = 15

Al'Khain shares his knowledge of the room's purpose.

"Yes, it might be wise to see what happens to a more weak-willed summoned creature in there if it waits for a minute or so. I suspect the creatures will not be dangerous to us."

-Posted with Wayfinder


"I would agree. If one creature is still alive, it may be able to harm any who enter."

Aesabella looks to Bygone and his summons.

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius look around the room

perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Off it goes then!

Bygonne casts Summon Monster I to create a

Primordial Augmented Dog:

Primordial Augmented Dog
N Small animal
Init +1; Senses darkvision, low-light vision, scent; Perception +8

DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 8 (1d8+4)
Fort +6, Ref +3, Will +1, SR 6

OFFENSE
Speed 40 ft.
Melee bite +4 (1d6+3)
Claws evolution: Melee claws 2x +5 (1d4+3)

STATISTICS
Str 17, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +2; CMD 13 (17 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

and tells it to charge across the room. Because of one of the special features for the class, Deluge can communicate with it.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"You seem to be... full of surprise Bygonne!"


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Ooh ooh ooh. I love surprises!

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

"I think we should let Bygone be Bygone. " says the elf, having waited about as long as she possibly could to make the joke.


- INACTIVE - (GM abandoned game)

Al'khain smiles, but also rolls his eyes.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Heard THAT one before. Bygonne smiles at her 'witty' joke.

"Oooph, ooph, you are not the first to tell me so. No, not the first and not the last. Nope nope."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Bygone summons a dog like creature and sends it across the room towards the central orb. The creature inside suddenly starts to move, but nothing happens.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Oh, oh. Time to go. Yep, looks safe!

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Merisiel tries to replicate the route of the creature, avoiding the slime patches.

"Let us hope it didn't just wake the thing up.


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Foolishly trusting in his summoned ally to spring any traps, Bygone waltzes into the room at a leisurely pace, calling the dog back to his side.


- INACTIVE - (GM abandoned game)

Al'Khain draws his sword and follows behind, slowly and cautiously.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You attempt to cross the room and everything is fine but suddenly Al'Khain has the desperate desire to destroy the central orb. The brain ooze in the central orb moves faster now.
DC 16 Will save

GM Screen:

Init. Felicitas: 1d20 + 5 ⇒ (6) + 5 = 11
Init. Aesabella: 1d20 + 10 ⇒ (9) + 10 = 19
Init. Al'Khain: 1d20 + 0 ⇒ (14) + 0 = 14
Init. Bygone: 1d20 + 3 ⇒ (6) + 3 = 9
Init. Lucius: 1d20 + 4 ⇒ (7) + 4 = 11
Init. Merisiel: 1d20 + 8 ⇒ (13) + 8 = 21

Init. Ooze: 1d20 + 6 ⇒ (15) + 6 = 21

Round 1
Merisiel
-----
Brain Ooze
-----
Aesabella
Al'Khain
Felicitas
Lucius
Bygone

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Do we all make will saves, or just Al'Khain?
will: 1d20 + 3 ⇒ (16) + 3 = 19
Even though Merisiel has the initiative, I'm guessing there is nothing much to actually react to, apart from the ooze moving within the orb?

Merisiel tries to cross the room as fast as possible.

"Hurry up! That thing is starting to wake up."


- INACTIVE - (GM abandoned game)

Will save: 1d20 + 5 ⇒ (5) + 5 = 10

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Just Al'Khain. Well, Al'Khain is now trying to break the glass of the orb the ooze is captured.

Al'Khain:

You hear a voice in your head "Attack the glass!"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Will: 1d20 + 3 ⇒ (1) + 3 = 4


- INACTIVE - (GM abandoned game)

Al'Khain will act once he comes up in initiative

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel tells the rest of the group to hurry up to get past the ooze before it wakes up, but it's too late. It's already awake.
ooze can't do much at this time

Round 1
Merisiel
-----
Brain Ooze
-----
Aesabella
Al'Khain
Felicitas
Lucius
Bygone

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1

Lucius unleashes a volley of arrows at the ooze.

1st attack

with rapid shot and point blank

attack: 1d20 + 10 ⇒ (16) + 10 = 26

damage: 1d8 + 4 ⇒ (2) + 4 = 6

2nd attack

attack: 1d20 + 10 ⇒ (6) + 10 = 16

damage: 1d8 + 4 ⇒ (7) + 4 = 11

3rd attack

attack: 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The ooze is inside the glass orb, do you want to shoot the arrows at the glass and attempt to break it?


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

I think our objective at this point would be to grab Al'Khain and drag him away and hope that the number of people mind-controlled does not get out of hand.

To that goal, Bygone will command his doggie to help him drag Al'Khain to the west. Not sure how much more time he gets with the dog since it is a measly 4 round duration.

Bygone's roll:
Drag: 1d20 + 3 ⇒ (6) + 3 = 9

Dog's help as an aid:
Aid to Drag: 1d20 + 2 ⇒ (19) + 2 = 21


- INACTIVE - (GM abandoned game)

Al'Khain steps up to the glass and tries to shatter it with his huge katana.

Crunch:
katana, attack: 1d20 + 7 ⇒ (20) + 7 = 27 for magic, slashing: 2d6 + 8 ⇒ (3, 2) + 8 = 13

crit confirm: 1d20 + 7 ⇒ (19) + 7 = 26 for magic, slashing: 2d6 + 8 ⇒ (6, 1) + 8 = 15

Can we get a token for Al'Khain's wolf?

Liberty's Edge

Male Human Paladin 1 | HP 12 |AC 17 (Touch 11; FF 16) | F +4; R +1; W +1 | GRP +4 | Speed 20 ft | Init +1 | Spot +1 Paladin 1
GM Baerlie wrote:
The ooze is inside the glass orb, do you want to shoot the arrows at the glass and attempt to break it?

I'll delay until its smashed?


Unless someone wants to be enlarged, I'll delay as well.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

let's see if this makes sense...
While you are about to pass the orb and leave it behind Al'Kain suddenly decides to break the glass and release the brain ooze. Bygone and his dog attempt to hold him back, but are not fast or strong enough. Al'Khin breaks the glass and with a lot of liquid the brain ooze drops to your feet. Lucius immediately starts to shoot arrows at the thing. Two of the arrows hit the creature.

Round 1
Merisiel
-----
Brain Ooze -13HP
-----
Aesabella
Al'Khain
Felicitas
Lucius
Bygone


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Singing a battle anathem Felicitas bolsters her comrades courage. +1/+1


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Oh oh. Not good, not good.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Aesabella waits for the ooze to die Felicitas starts to sing a battle song.

Round 2 (insp. +1/+1)
Merisiel
-----
Brain Ooze -13HP
-----
Aesabella
Al'Khain
Felicitas
Lucius
Bygone

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

With a sigh, Merisiel heads back to the ooze.
"And they say halflings can't keep their hands in their own pockets."

She gives the ozze a quick stab with her rapier.
attack: 1d20 + 9 ⇒ (9) + 9 = 18 <-extra +2 if she can get a flank. It doesn't look like she has one, but presumably Al'Kain must be nearby to have broken the globe.
damage: 1d6 + 5 ⇒ (2) + 5 = 7


Male C/N Vanara Cleric (Herald Caller)/6 | HP: 51/51| Init: +3 | AC: 18, 15 FF, 13Tch | CMB: +4, CMD: 17 | F:8, R:6, W:11 | Speed 30ft | Percep +10 | Climb+8, Heal+10, KnPln+4, SnMot+9, SlghtHd+4, Stealth+6, Surv+5 | Channels 3/3 | Copycat 7/7 | Active Conditions: Inspired +2/+2, Blessed +1 to hit

Don't forget you are inspired. I don't think you added the +1/+1, Merisiel.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Merisiel heads back and stabs the ooze, but somehow the gray mass dodges the attack. even a 21 would not hit

The ooze tries to attack Merisiel with its tentacles.
Touch #1: 1d20 + 13 ⇒ (3) + 13 = 16
Touch #2: 1d20 + 13 ⇒ (18) + 13 = 31 Damage: 1d6 ⇒ 5 + neural pulse; DC18 Fort save

Round 2 (insp. +1/+1)
Merisiel
-----
Brain Ooze -13HP
-----
Aesabella
Al'Khain
Felicitas
Lucius
Bygone

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